Mistborn: Adventurers of The Mist Raiders! (Inactive)

Game Master Vrog Skyreaver


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Grand Lodge

Kandra Health=6 Reputation=8 Willpower=10

"Ruler damned humans ... " Jehoy runs his hand through his hair and sighs.

"Your blood should be fine, I think. I only know her by reputation but according to the rumors Duality can control any part of her body even if it's been cut off. She's also meant to be the personal Kandra of the Lord Ruler"


Noble Businessman | Health: 7 | Rep: 12 | Willpower: 5

Ash pounds a fist on the table. "But we don't know. Any power associated with blood makes signing the contract in blood that much more uncertain. " He pauses.

"The personal Kanda to the Lord Ruler? Why is she working for Urbain? What are we getting into?" Ash is slipping more and more into his skaa mannerisms. He fine coat is thrown over the chair and his shirt is unbuttoned and the sleeves are rolled up.


Health = 9, Reputation = 4, Willpower = 9

Damian gives yet another long-suffering sigh.

"You signed a contract in blood?" he groans. He is becoming increasingly nervous about his new job. Hopefully they could end this operation in short order. It is quickly looking like it will be significantly less pleasant than anticipated.


Both Ashweather and Damian can roll whatever they feel is an appropriate roll to see if they're heard of this Kandra.


Noble Businessman | Health: 7 | Rep: 12 | Willpower: 5

I’ll try resources

resources: 4d6 ⇒ (2, 1, 2, 5) = 10


Damian?


Health = 9, Reputation = 4, Willpower = 9

Wits: 5d6 ⇒ (3, 2, 4, 2, 3) = 14


I've added a section to the Campaign Info tab on important NPCs. I'll add some more information on Duality there. The question now is, what is the plan going forward from here?

Grand Lodge

Kandra Health=6 Reputation=8 Willpower=10

"So my original idea for killing this guy was to sneak in and stab him as he slept but with Duality in the mix that might not work. We'll have to take a more subtle approach, I was thinking about impersonating one of the dead women and slowly driving him insane, you people seem to have strange reactions to seeing dead people, maybe we speed up the process with some Grey Death poison.
Then one night he trips and falls, leaving all of his estate to Ashweather Ackroyal"
.


Health = 9, Reputation = 4, Willpower = 9

"Seems like that would be harder to me. If this Duality is there, getting to Urbain once is going to be easier than getting to 'im enough times to drive 'im crazy. Poison might work, if he doesn't have a taster or someun who can sniff it," Damian offers.

Grand Lodge

Kandra Health=6 Reputation=8 Willpower=10

"I was just planning on hanging around the estate for long enough, wave at him as he drives by, stand in where he can see me from his bed room window, you know that sort of thing."


Noble Businessman | Health: 7 | Rep: 12 | Willpower: 5

Ash frowns at the discussion. "I don't think it's realistic for estate to be turned over to my own holdings; we would be suspected immediately. Poison could be a good option. It could help us circumvent a lot of his martial strength, something we are lacking. I think we need to wait for some additional information about the grounds and the guards before we proceed."


So, what is the plan specifically?


Noble Businessman | Health: 7 | Rep: 12 | Willpower: 5

Wait a few days and get he derails on layouts from my crew and whatever Damian can learn as a guard i believe.

Grand Lodge

Kandra Health=6 Reputation=8 Willpower=10

Lehoy will join Ash's crew and study the guards and Lord Urbain


The crew has chosen to once again split up, only this time Jehoy will join Ashweather's lawn maintenance crew, while Damian makes his way to joining the ranks of the guards. Okay, going to post in spoilers again. Please reply in spoilers as well.

Ashweather and Jehoy:

Before your crew begins their shift, each is made to prick their thumb and use it as a signature on their employment contract. Carver, the aging Noble Majordomo, nods and pays each man a week's salary up front. Jehoy, of course, is paid this coin as well. After collecting the signatures, Carver verifies that there are no additional members of the crew, and then explains the tasks to the workers.

"Your job is to maintain the front lawns of Lord Urbain's estate. I expect the lawn to be cut to a uniform height of a man's hem, and I will be testing you. You will receive a meal at high noon, as we would not want to appear to be unkind, and then your afternoon shift will conclude at 5 bells. If you have questions, bring them to your proprietor."

Carver pauses and then speaks to really emphasize the point: "This was both stipulated in your employment contract and explained to your employer as well: None of you should attempt to go past the place where the outer hedges meet the stone. That is the exclusive domain of Lord Urbain, and he acts with lethal intent should he find trespassers there."

Turning to Ashweather, he says "Be aware that their performance reflects on you, and should they be caught where they shouldn't be, you will be subject to the punishment as well. Lord Urbain believes this to be a good motivator in such dealings. You make speak to your crew, and then if you wish you may return to collect them in the evening. Otherwise, there is a gazebo where you may observe their work."

Assuming you want to stay on the grounds, Carver will escort you to the gazebo. Otherwise, you're welcome to leave your crew here if you'd rather do something else. I am also taking a bit of liberty with your crew; see below.

Jehoy: Your first day on the worksite is about what you'd expect from working at a noble's home. The help is intended to be seen working and not much else. The workleader from Ashweather's crew, a Skaa woman by the name of Yune, shows you how to work the push mower and the scythe, as well as the trimmers for working on the outer hedges.

It is hard work, but not without it's charm. Yune has the crew take turns mowing in the sun, so no one is in danger of collapsing from the heat.

As promised, lunch is served at the Gazebo Ashweather was shown by two of the most attractive Skaa women you have ever seen. It is a simple fare, consisting of equal and plentiful helpings of fruit juice and water, and a massive tray of sandwiches made from a variety of meats, with the crusts cut off and sliced in half. There is more than enough for everyone, and most of the crew folds one or two into their handkerchiefs and pocket them.

The afternoon work is more of the same as the morning, but after lunch the crew is in good spirits and the work seems to go quickly. Five bells comes fast, but not before Carver does a spot inspection to see how the work went.

Go ahead and give me a Physique roll, and you can add your master of disguise and Spy talents as well, but you would also have a burden from your indignent talent, as some part of you feels this work is beneath you. You can make an argument for any other talents you might have, and you will also get a die for having the proper tools. The Difficulty is 3, as Carver has some exacting specifications. All of this precludes you actually sneaking off and trying to infiltrate. If you wish to do that, let me know and I'll set up an alternate scene instead.

Ashweather: Your day is mostly spent by yourself, sitting in a shaded gazebo and observing your crew. You are visited several times, however, by two different Skaa women, both incredibly beautiful. They bring you your choice of water or juice, and any basic writing utensils or the like you need. These two young women are also the pair that bring lunch to the crew, and you can see several of the men whispering among themselves and looking at the women, but Yune puts a quick stop to that.

You have a good opportunity to interact with either of the young Skaa women, whose names you learn are Annika and Lamisse. Let me know which one you want to talk to first, if either of them.

Damian, I will get your scene posted this weekend.

Grand Lodge

Kandra Health=6 Reputation=8 Willpower=10

Spoiler:

Physic roll: 5d6 ⇒ (5, 1, 2, 6, 6) = 20
F!&~ it close enough, Jehoy thinks to himself putting down the tools.
I'm using the 2 6's to cancel out two of the complications


Noble Businessman | Health: 7 | Rep: 12 | Willpower: 5

GM:

Ashweather will indead spend the day in the gazebo, though he’ll make a few checks of his foreman to make sure everything is in order. On the first day he’ll be cautious though, and he hopes JeHoy will do the same.

As for the two skaa woman, he will try to engage them in some basic small talk, with an aim at getting a few basic questions answered. He will keep his noble demeanor, but mix in a few skaa phrasing’s to try to make them at ease.

I can RP this more in depth, but the basic idea is to get questions answered for:
What it is like working for Urbain?
Comment on the exactness to which Urbain demands his work done
Ask if they like working for Urbain.

charm: 5d6 ⇒ (5, 3, 5, 5, 6) = 24


Damian:

Your first day of training is a hard one. You arrive at a non-descript warehouse on the docks, which is the address given to you by the guard.

Inside you find six guards wearing the livery of House Urbain, including the two Terris you met the previous evening; Half the group is male, and the other half is female. There is also a Noble female wearing what looks like docker's clothes, with a long blade belted on one side and a short blade on the other.

"Well, you came, despite my warnings. Let's see what you're made of." says the Terris woman you met the night before.

With that as the only preamble, she throws a feint with her right hand while she also kicks out at your knee with her left leg. It would look awkward, but you're too busy fending her off to think about appearances.

So instead of run the entire combat, let's just go ahead and have you make a combat roll to cover the whole thing, to gauge how the overall fight goes. Roll Physique targeting health; note that, as far as you can tell, she is actively trying to kill you. Also, please give me a description of your fighting style.


Jehoy:

Random chance: 1d6 ⇒ 5

When Carver does his testing, he manages to find one of the spots where you managed to cut it to more-or-less the exact length. He nods at the work, then returns indoors, and you follow the crew back out onto the street, where they split up and head their separate ways. Yune gives you a stern warning about not getting too drunk tonight and making sure to pay all your bills, then tells you that she'll see you in the morning.

Is there anything that you wanted to get accomplished before meeting back up with the group, or did you just want to head straight there?

Ashweather:

As you speak to the young women, you get very similar answers: Lord Urbain is an excellent and fair host, and that they appreciate his attention to detail. You also discover that they are not servants, but guests in his home that offered to bring people of lower standing a bit of cheer. Btw, I don't know if you noticed, but both young women have Noble names, not Skaa names.

Your Wits + Always Look People in the Eyes +Affiable: 5d6 ⇒ (4, 3, 5, 6, 4) = 22

You get the idea, as you listen to both of their stories which are given separately at different times during the day, that Lamisse has something that she wants to say on the matter, but given her position and standing, you feel that it would take a great amount of charm in order to get her to speak her mind. You feel that if you make a Difficulty 4 Charm roll, you can get her to tell her story. Otherwise, she'll likely clam up and do her best to avoid you.

Damian?


Noble Businessman | Health: 7 | Rep: 12 | Willpower: 5

GM:

Ashweather weighsprwssig for more information, or waiting for another time. In the end, he’s not sure if he’ll get another chance like this.

failed the check, but maybe i can nudge her so she doesn’t completely avoid me.

charm +look in eye+affable: 7d6 ⇒ (1, 5, 1, 3, 2, 6, 3) = 21


Health = 9, Reputation = 4, Willpower = 9

Sorry for the delay, the 4th threw off my normal schedule

Physique + Do What Needs to be Done: 7d6 ⇒ (5, 3, 2, 1, 2, 4, 3) = 20

Damian grunts as he pulls back from the fake, receiving the knee kick for his flinching.

Damian fights defensively, it's fairly obvious that he learned to fight more by being beaten than any actual instruction. He has a tendency to wait to attack until he's fairly certain that he can land a high powered blow, spending the rest of the time blocking and dodging, though if he thinks he can intimidate his opponent he'll unflinchingly allow some blows to land to showcase his toughness. He mostly focuses on conserving energy and outlasting his opponents, trusting to his natural physicality and pewter powers to suddenly overwhelm his opponents after they've tired themselve out attacking him.

Grand Lodge

Kandra Health=6 Reputation=8 Willpower=10

GM:

Jehoy will try to buy a dagger and return to the group.
Need double 1's: 3d6 ⇒ (6, 4, 2) = 12


Ashweather:

You can just make pleasantries with her, and she will with you as well, although you will only get what is actually going on with her if you roll. Also, autocorrect ftw! Let's go ahead and have you rejoin the group after work to get you caught up with the others.

Jehoy:

You manage to stop at a general goods store and purchase a pocket knife. It is hardly what you would call a potent combat weapon, but it is small and easy to conceal, which could be useful in your line of work. You make your purchase and rejoin the others.

Damian:

You spend the better part of the day fighting, and while you manage to hold your own, it's clear that the Terris Sargeant, whose name is Zellah, is a well trained fighter and, more importantly, a good teacher. In addition to morning training with unarmed combat, you spend some time practicing long and short blade forms, and there is even a quick bit of training with long staves.

You also learn that the young woman not wearing house colors is also a potential guard for Urbain's house, and that she has been waiting for a while for a partner, as all of the patrols are done in twos: one male, one female. Her name is Kliss, also of House Urbain, although as she explains when she introduces herself, she is not directly related to Lord Urbain himself.

There is a short break for lunch in the late afternoon, and then it is exorcise and weight training, lifting and moving heavy objects back and forth across the open warehouse floor.

Before you know it, evening has come and you are released.

Was there anything that you wanted to do before you met up with your crew?

Couple of quick notes: Please post in spoilers if I post something in spoilers for you. Additionally, could you please put your entire character sheet in your alias? Thanks.


Poke


Noble Businessman | Health: 7 | Rep: 12 | Willpower: 5

GM:

Ah Yes, That should have been “weighs pressing”. I’m good with moving ahead.


Health = 9, Reputation = 4, Willpower = 9

GM:
Damian thinks as he works. Having a partner would probably complicate information gathering. On the other hand, she's been there for a while, and he could easily quiz her for information in the guise of learning the ropes. So probably a double edged sword.

Damian grunts and nods his head as they release him, and heads back to meet with the rest of the crew.

Will do, sorry.


Okay, folks, feel free to conspire make your plans!


Noble Businessman | Health: 7 | Rep: 12 | Willpower: 5

Ash sits in his skaa clothes, itching a little at the course fabric. “There seems to be something going on here but i haven’t been able to pinpoint it. The skaa women have rite answers, but i think they we’re hokding something back. I think in a few days i can learn more. ” he takes a sip and then looks between the others. “Did you information gathering go any better?


Health = 9, Reputation = 4, Willpower = 9

"All the guards have partners, so I'm probably never gonna be 'lone. But, my partner's kin to Urbain, if distantly. So she might know somethin' useful. I'll be able to quiz her, will just have to find a way to get her out of the way when it's time ta move."


Sorry about the delay, as I've been waiting for Jehoy to have a chance to contribute to the discussion, but it looks like he's not interested, so let's assume that he's going to be just hanging around at your HQ waiting in the wings, and he can rejoin us later.

Having made no concrete plans, you each return once again to your cover identities to attempt to gather more information about what is going on at Lord Urbain's estate.

I am going to go back to spoilers again, but do more of a "this is what happens in the next few days" sort of thing, just to help propel us along.

Ashweather:

This few days progress much the same as the as the previous day did; you oversee your crew working, they do a good enough job to allow them to keep working, and you have a chance to interact with both of the young women who serve you food and drinks.

ball's in your court as to what you specifically want to do.

Damian:

Over the next few days, you hurt more than you thought possible, but you quickly learn that you are getting better at armed and unarmed combat.

feel free to set up a scene where you try to get information out of Kliss, and we'll rp it out.

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