MiniGM's Unlikely Heroes Campaign

Game Master Vuvu


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M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Well let's git movin' justice needs to dealt." The dwarf twirls his morning star.


Unnamed

Our heroes move on, still jumping a bit at the ghostly noises.

Nic leads you directly on, with Galen at his side. Finally you arrive at a large set of double doors, there are the noises of things being moved around inside. Loud scrapes. A quick check reveals the door is locked.

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier

Galen steps aside and ushers the trusty candy-maker forward to see if he can work magic on the locked portal.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic takes a few steps back and to the side. "'ave at it, jiggle and do that twisty thing." He shakes his hand to demonstrate his desire. "'nough doors and locks already." As if the Candymaker controls how many doors and locks they've encountered.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Reknar grabs the opportunity to listen at the door before Nic begins his 'magic'.

Perception: 1d20 + 1 ⇒ (16) + 1 = 17


Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
Uses:
Channel energy 8/8. Bit of Luck 7/7. Agile feet 7/7.

Alexandra watches with interest.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Just so everyone is on the same page, Nic was referrign to the Candymaker, Thorin, picking the lock.

The dwarf chomps down on his cigar butt. "You hear anything? Candymak'r go ahead jiggle the lock and git us through that door."

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

disable device: 1d20 + 7 ⇒ (18) + 7 = 25

Trying to be as quiet as he could he slipped forward with his picks and went to work trying to unlock the door.

perception to hear through the door: 1d20 + 7 ⇒ (2) + 7 = 9


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

I understood you were referring to Thorin, yet I wrote Nic for some reason...


Unnamed

The door clicks unlocked

don't forget those of you are shaken are still shaken. Those ghostly sounds have not abated

Reknar hears muffled talking, but his training makes him realize an attack is obviously being set up on the other side of the door


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"They are going to jump us" - he whispers to the others - "Let's do this by the numbers. You and me" - he nods at Galen - "We push the door open from the sides in case of arrow fire, then we plow inside, forcing the way with steel. I will be right on your heels, like a tick - deal?"


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"I'll be right b'hind you."

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier

"Are we ready to settle up with these varlets?" asks Galen making sure everyone is good to go. When it appears they are all ready, he straps on his shield, and draws his longsword. Stepping to the door, he nods once and then pushes the door open, rushing through shouting a war-cry "For Iomedae! For victory!"


Unnamed

The door moves not more than 12 inches before it slams into a barricade of some sort.

Everyone can roll init. Everyone above a 15 can act

options off the top of my head are force the door open with STR check, or squeeze through with escape artist

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

initiative: 1d20 + 3 ⇒ (13) + 3 = 16

"For King and uh... Candy!"

He followed suit trying to bellow out some form of war cry or the like. He heroically waited for the well armored warriors to well get through the doorway.

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier

Galen stops cold as the door slams into something unyielding on the other side. Unsure of what to do next the cavalier hesitates while others around him do not.

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Guess I am in a holding pattern until the ambushers act. At least, perhaps the door will give some cover if it's open less than a foot.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

initiative: 1d20 + 6 ⇒ (1) + 6 = 7

The dwarf cleric grips his morningstar. "Iomedae shine your burning light and grant us the strength to spread your glory!" He touches Galen back and a holy surge fill the cavalier.

Battle rage for one round a touched ally gains +1 melee damage.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

"Gods damn this!" - Reknar roars, scolding himself for not having anticipated this - "Push!"

STR: 1d20 + 3 ⇒ (12) + 3 = 15


Unnamed

Reknar throws his back into it and the barrier slides and the door is open enough for people to go through single file. However the pushed over table and boxes are still there so it will take a climb 10 or Acro 15 to cross it in a single move action. If you want to spend a full round action you can clamber over

1d20 + 2 ⇒ (13) + 2 = 15 init for alex

Waiting on Alex and Thoren to act. Then the baddies then the rest of you

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

"Ah hells..."

He muttered as Reknar opened the pathway. This was probably going to hurt... As soon as the gap opened he darted through

acrobatics DC 15: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22

With two quick steps up the mess he leapt over doing a complete summersault and landing on the other side.

perception: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15

attack roll: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
+1 to hit and damage if target is within 30 feet, also possible sneak attack damage if the enemy has yet to act

damage: 1d10 + 1 - 2 ⇒ (7) + 1 - 2 = 6
sneak attack if able: 1d6 ⇒ 1


Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
Uses:
Channel energy 8/8. Bit of Luck 7/7. Agile feet 7/7.

STR with Shaken: 1d20 + 1 ⇒ (10) + 1 = 11 Alex shoves at the door.


Unnamed

Alex manages to get the door a bit wider, not enough to get two people in the doorway, but it is something

Thorin leaps over the barricade and finds him self somewhat surrounded, by 3 rough and tumble types with crossbows of their own, and a short gnome in robes with wiggly fingers. All of them are within 30 feet

He quickly looses a bolt at the nearest thug, it buries itself deeply in his thigh, as he stares at the candy man who completely surprised him.


Unnamed

The wounded thug pulls out a flask and downs it

1d8 + 1 ⇒ (1) + 1 = 2 and the blood flow slows

The other two loose at Thorin

2d20 ⇒ (19, 12) = 31
to confirm 1d20 ⇒ 3 no

Thorin takes a bolt in the shoulder and another just above the ribs

2d10 ⇒ (6, 2) = 8 damage. Thorin wobbles

Meanwhile the gnome finishes his wiggling and points at Reknar and says Run away strong man! Reknar immediately has images of the horrors of the caves where his unit was slaughtered. DC 13 will of you are frightened for 1d4 ⇒ 1 rounds. make the save and you are shaken for 1 round

EVERYONE WITH INIT BELOW 15 CAN ACT ONCE THEY ARE DONE IT WILL BE TOP OF ROUND AGAIN

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier

Seeing the brave candy-man leap over the barricades and then get peppered with bolts, Galen roars "Fall, miscreants!" and leaps into action. Slamming his shield against the door, the young hero pushes for all his might, but his feet slip on the floor, and his leverage doesn't allow much movement of the stuck portal.

STR check on door: 1d20 + 4 ⇒ (3) + 4 = 7

Facepalm...


Unnamed

not sure why everyone is spending time on the door. You can get through. There is just a load of crap on the other side. HIGHLY recommend someone else get over there or you will be looking for someone else to make you candy

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
MiniGM wrote:
not sure why everyone is spending time on the door. You can get through. There is just a load of crap on the other side. HIGHLY recommend someone else get over there or you will be looking for someone else to make you candy

The prior instruction said, I thought, that Escape Artist or the like was required. In full armor, that's not a viable option for Galen, nor is acrobatics. Leaves only a STR check. If te door is wide enough for him to enter and attack a bad guy, that wasn't clear (to me at least). If so, and with your permission, I will retcon my action.


Unnamed

Nope it says acro 15 or climb 10 to do it as a move action. Otherwise it is a full round action to clamber over


Unnamed

Feel free to change your action to a full round action to clamber over


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic pushes through joining Thorin in the assault. Not wanting to heal the enemy he converts one of his remaining spells to cure light wound and touches the candy maker.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

climb, if needed: 1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 13


Unnamed

Yes the climb is needed but you passed

You can get over with joncheck but it is a full round action

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier

Seeing Thorin leap over the barrier, and unable to complete such a dexterous move himself, Galen sets to take the long slow way over. Moving carefully and sure-footedly, he is able to clamber to the other side, ready for the onslaught from the bandits.

Chose the full-round climb over upon retcon. Sorry fro the confusion earlier.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

We don't have a map, right? I don't want to risk any AoOs, but I would want to get to Nic as he heals Thorin, and first establish a safety perimeter around them with the longspear.

"You've chosen the wrong orc to try and scare away fool!" - Reknar grunts at the caster, shrugging the spell away, and clambering over the debris to get at Nic and Thorin.

"Now we're in, it is payback time!" - he roars.

Starting Inspire Courage for +1 to hit and damage, and +1 vs. fear.

Rolls:

Move = Over the debris with Climb
Standard = Starting Inspire Courage

Will Save: 1d20 + 7 ⇒ (12) + 7 = 19
Climb: 1d20 + 5 ⇒ (14) + 5 = 19


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

As Reknar shoves his way into the battle. "Oh yeah, meet Mr. Mornin' Star here t'bright'n yer day." The dwarf twirls his weapon.


Unnamed

no map, youcan get there Reknar without AOO. No map needed on this


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Sweet, thanks for clarifying MiniGM ;)


Unnamed

If your Init was above 15 please take your actionin the second round


Unnamed

Poke


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

My initiative was below a 15

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
Nic "One-Ear" Rockborn wrote:
My initiative was below a 15

Ditto


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

I think I am the poked one - apologies guys. Very, very busy and tiring week. Yesterday I just had some wine and crashed.

Taking a few steps forward, Reknar goes for the caster - "Let's see how tough you are if not behind closed doors"

Longspear: 1d20 + 4 ⇒ (11) + 4 = 15
Damage if it hits: 1d8 + 5 ⇒ (4) + 5 = 9

If I can't get to the caster, I'll settle for the closest opponent.

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

I was dealing with personal issues, sorry for the delay as well

With the others over the wall finally he knelt low and began the arduos process of reloading his crossbow.

Dropping prone and reloading. Take those penalties to hit (ranged) you big bad guy jerks!


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"I'm comin', legs are a bit short'r but when I get goin' I'm like a rock movin' down hill. I'm gonna smash and bash, and stomp you guud." The dwarf just roars in a nearly incomprehensible babble towards the enemies. "You better wish Iomedae holds my hand back cause my morning star is blazing with glorious justice waiting to release your from your sin. Gosh it's been a guud long time since I bashed the last bandit's skull in....you know for justice that is."

He's not really trying to intimidate, just draw attention and plant the seed that he just may be a little crazy.

intimidate, if needed: 1d20 + 2 ⇒ (5) + 2 = 7

"Dang it, I stubbed me toe again...hang on, I'll get to the bash'n soon enuff."


Unnamed
Reknar wrote:

I think I am the poked one - apologies guys. Very, very busy and tiring week. Yesterday I just had some wine and crashed.

Taking a few steps forward, Reknar goes for the caster - "Let's see how tough you are if not behind closed doors"

[dice=Longspear]d20+4
[dice=Damage if it hits]d8+5

If I can't get to the caster, I'll settle for the closest opponent.

All good!

Just confirming Reknar, are you using your own longspear or that magical regular spear that you all found?


Unnamed

Reknar moves across the room and sends his spear at the casters chest. His eyes widen as the chest strikes his magical shield and... once I know what spear I know what happens!


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Oh go ahead and live dangerously use the new magical weapon. Do it, do it, do it.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Done!

If it was mine, it could not be thrown I think - can a longspear be thrown? :O

In any case, I'll use the new one :D


Unnamed

can't throw a long spear, but you could have thrown the magical one as it is just a regular spear, but for now lets say that you did not throw it

Reknar's Blow stops on a magical shield, then it slides through the barrier and pierces the gnomes flesh

Ahhhh he screams eloquently


Unnamed

The casts steps back and sweeps his arm at Reknar and a gout of flame flies out

3d4 ⇒ (2, 3, 4) = 9 damage Ref 13 for half

The sole thug who had not fired his crossbow does so now, at Reknar as well

1d20 ⇒ 6 but it flies wide

The other two drop their weapons and advance drawing maces. One moves into a flank with the other, both on Galen, one waiting for the other to arrive before they both attack

2d20 ⇒ (10, 5) = 15 both miss

GO BELOW 15 INIT


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Reknar wrote:
In any case, I'll use the new one :D

MiniGM, I actually said I was using the new spear... :(

It is cool that I hit though ;)


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Ohhhhhhhh...its my turn to bash someone lawless skull in." The dwarf chuckles. If there is anyone near Thorin, Nik will come to his defense. If not, he will move assist to Galen.

morning star, inspire bonus: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9;damage, ins bonus: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Whiffing against his opponent. The lawful cleric mutters, "Ole...just hold still fer a sec...gotta catch me breath." He sucks in some air.

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