MiniGM's Unlikely Heroes Campaign
Game Master
Vuvu
Unnamed
Trying the handle Galen finds it is, of course locked
Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3
perception for traps: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Taking 20 for disable device if im allowed for a 27
disable device if can not take 20: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Taking several deep breathes he crept forward and took a long look at the gate... then tried to open it.
Unnamed
you can never take 20 on DD. The idea is that you roll a 1, then a 2, then a 3 etc so if you did you would autojam it. You can take 10 if not threatened though
Thorin finds no traps, and then is able to unlock the door with a smile and grin
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"Galen you can lead. We'll be close behind."
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
Galen, sword in hand, pushes open the door careful, curious to see what is worth locking up in these gods-forsaken tunnels.
Unnamed
The heroes move into a room with weapon racks and targets all around. There is a loose dirt floor in the center. Several barrels are around the room and there is a hallway at the far end
Perceptions
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
perception: 1d20 + 4 ⇒ (2) + 4 = 6
H rubs his eyes, "Pleny o'dust done here."
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
Perception, shaken: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
Entering the armory room carefully, Galen looks around nervously, his mind still on the haunting sounds of the hallway. He steps over to the weapon racks, a bit more in his element, to inspect what might be present there.
Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
Sorry I forgot to mention that my end-of summer schedule would/will be so full. The eclipse + marching band filled up this last week, and early tomorrow I leave for another vacation until Saturday. See you all then. Sorry for the long waits this summer. This was by far the busiest summer of my whole life, and school is picking up after labor day which should mean consistent schedule. Fingers crossed.
PerceptionShaken: 1d20 + 2 ⇒ (18) + 2 = 20
Unnamed
1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17 Thorin percep
Galen you move over to the weapon rack and find practice swords and shileds. You find two short bows and dozens of blunt arrows.
Nic finds more dust
Thorin grins as he finds a small pouch of coins with 2d20 ⇒ (13, 4) = 17 gold
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
"Hmm.." says Galen with curiosity. "Someone uses this as an archery training room. There are shortbows should anyone require one. But blunt arrows only, and no crossbows, which was what we were shot at with before. If there is training room, it stands to reason there are warriors somewhere about. Let's advance and see."
When everyone is ready, Galen moves toward the hallway, still holding sword and torch, and looks to see what might be out there.
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"No reason to be leavin' this equipment 'ere. No need to have it used against us in the future. Besides it could fetch a price in trade." Nic will cast detect magic and scan weapons for any magical auras. He begins with the bows then the shields and finish by doing a quick look around the room itself.
Unnamed
1d100 ⇒ 100
Nic notices that there is a glow emanating from a small crate in the corner. Nic makes his way to it and
Nic roll a d2 a d12 and a d100 you lucky dwarf
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
Lucky dice rolls:
1d2 ⇒ 2
1d12 ⇒ 12
1d100 ⇒ 97
"Not so fast folks.
Unnamed
those are some high rolls...
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
MiniGM are there any other visible exits from the room? If not:
Reknar stands watch at the door, making sure they are not caught by surprise.
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Yep, lots of dust for sure...
Unnamed
Just the way you came in and the exit on the far side
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
In that case Reknar is on watch on the far side exit. Are we waiting for the roll results?
Unnamed
Nic opens the crate and inside he finds what appears to be a makeshift spear, it seems to have perfect balance, but looks to be little more than a firehardened pointed stick.
spellcraft to ID, it glows brighter than anything Nic has seen
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
Nic picks up hte spear and studies, his gaze intesifies as the ash from his cigar drops tot he floor.
spellcraft: 1d20 + 4 ⇒ (19) + 4 = 23
"Some powerful magic comin' from this...good balance."
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
Nic offers it to Reknar, "'ave at it, it's better use in yer hands. I'm more of bash'r myself." He taps his morningstar.
Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
Hey look at that! Alexandra says, pointing at the ceiling. Wonder what those holes are for.
Unnamed
Alex points at what looks like small pipes in the corners of the room
Also who is holding the the spear? I am not clear on that
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
Galen is NOT holding the spear.
Galen looks at the pipes pointed out by Alexandra but shrugs not really understanding why such things might be out of place.
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
Nic is holding the spear but offering it to Reknar first, then to the others if Reknar doesn't want it. If nobody takes it from Nic he will take it.
Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3
percerption: 1d20 + 7 ⇒ (4) + 7 = 11
Peering torwards the pipes he frowned trying to understand their purpose
Unnamed
I can take engineering or and/or perception checks. Obviously perception will need to be higher than an 11 Thorin!
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"What'cha got there?" Nic asks while holding the spear out offering it to Reknar. He stares towards Thorin and Alexadra.
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Small pause in my sunbathing to say Reknar takes the spear. Carry on :)
Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3
"Some sort of pipes Not sure what they are about really."
He said gesturing torwards the pipes.
Unnamed
I'm holding for either a pipe examination or a moving through the door. No rush on my end
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
Nic says a quick blessing to Iomedia, "Oh glorious sunshine send a beam and reveal yer magic." the cleric cast detect magic on the pipes.
spellcraft if needed: 1d20 + 4 ⇒ (18) + 4 = 22
Unnamed
The pipes are distinctly non magical
Just perception and engineering :)
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
Galen is not curious about the pipes, but much more interested in the weapons. "Should we proceed then?" he asks a bit impatiently as the rest of the group stares at the ceiling. "Likely some bad guys ahead who we need to bring to heel." He points towards the open doorway in case the others have forgotten the way.
Unnamed
on you go then
Our heroes move through the door, and down another short corridor, through another door and they find themselves in a large dining hall. It is clean, and tidily cluttered. Plates, mugs, are stacked out of the way, while sacks and barrels of food stuffs are tossed out of the way in a makeshift larder, but without any thought to organization. There is a hearth with a burning fire. There is some food on the table which has obviously been left. There are two paths leading out, both are hallways with no doors.
Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3
perception to see if there are footprints leading one way or the other?: 1d20 + 7 ⇒ (11) + 7 = 18
"Who organizes their kitchen? they should be beaten on that principle alone..."
He muttered looking at the mess.
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
Galen looks around the dining hall in puzzlement. "Where is everyone? Seems like this place was occupied not long ago. Now, no one. Hope they aren't all lying in ambush for us someplace."
Not knowing which way is best to continue, Galen will always choose the right hand path, but will defer to the others if they have a reason or preference.
Unnamed
You can make a wis check Galen
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
"I get the feeling they are all retreating and amassing somewhere to trounce us once we get there" - Reknar shakes his head, poking at each of the passages for sounds or any other signs.
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Unnamed
Reknar hears nothing over the sound of an unnamed cavalier's armor clanking
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
perception: 1d20 + 4 ⇒ (11) + 4 = 15
The surly dwarf sniffs the air and gazes around.
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
Galen Wisdom check: 1d20 + 1 ⇒ (17) + 1 = 18
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
"Yeah, the more I look around, the more likely it is that there is an ambush waiting for us. We should proceed with caution. Not that I'm afraid of the fight, but one of you might get hurt."
He looks around carefully for any sign of or hiding places for foes.]
Perception, if needed: 1d20 + 6 ⇒ (17) + 6 = 23
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