MiniGM's Unlikely Heroes Campaign

Game Master Vuvu


The Game
This is a, more or less open world game. I am hoping to have a wide array of characters with different strengths and weaknesses. I will be using sections of AP's and modules to continue the adventure of this motly group of heroes that we will assemble, and will let the PC's determine exactly who they are. Perhaps they are adventurers who have come together to right a specific wrong, perhaps they are mercenaries hired for a job, whatever. It will be your choice.

No matter who you are you will be given a chance to shine, and you will be given situation for which you are woefully unprepared. Are you a human cavalier? Well you are going to dominate the skirmish on the planes, but you are going to be at a disadvantage down in the small dungeon filled with traps. However, the rogue will find themselves in the exact opposite situation. Everyone will eventually find themselves out of their element.

Build Rules
See houserules below for lots of info
Alignment: No evil, no a-holes. You will be expected to work as a team
Stats: Choose from the two arrays below and arrange them how you wish

13, 16, 11, 12, 17, 16

13, 14, 12, 14, 15, 14

HP: Max at level 1. Successive levels will be rolled with certain modifiers added or subtracted depending on what has happened.

Gold: 150 gold PLUS your choice of the following
A single item work up to 4500 gold. This represents your inheritance. You may do whatever you wish with it, so long as it is only a single item, and it comes from the books you are allowed to use. Note that upon your death you will be buried with all of your items that are not consumables. Period.

Traits: Two, but again must come from books you are allowed.

Expectations of posting: My schedule fluctuates between working 100 hour weeks and normal weeks. I will make a commitment to posting twice per week, but will strive to do more if things are cooking. I expect the same from others, and we will all understand that botting happens. If a bot needs to happen I, or another player will do something intelligent for you.

Houserules

Guns
They don't hit touch, rather they will have an armor penetration up to the hardness of the bullet
Amount of shots that can be taken by a firearm will be limited. Despite what feats may allow.

Crossbows
Will also get some armor penetration ability based on the size of the crossbow

Classes
No archetypes
Upon leveling up if you want to take a level in a different class it will have to be justified by what has happened since your last level. IE. If you are a Barbarian, and you are almost killed, then perhaps you take a level in Oracle with your near death experience. Perhaps you literally meet your god, and become a cleric.

Feats/Spells Etc
Limited to what is in Core AND the book the class comes from.
ie. You are a wizard. All you can get is stuff in Core
Bloodrager? all you get is what is in core and what is in advanced Class guide

skills
These will also be streamlined. Several skills will be combined into a single skill the combinations are as follows below.

Arcana/Planes/Religion
Nature/Dungeoneering
Geography/History/Nobility
Acrobatics/Stealth
Climb/Swim
Diplomacy/Intimidate*
Acrobatics/Stealth
Disable Device/Sleight of Hand
Survival/Heal

*A note on diplomacy and intimidate. There are times that I will simply say "No, you cannot intimidate this person into doing that. Period. I don't care that you rolled 10 Nat 20's in a row" The same applies to Diplomacy

Items
Same as above as to availability
With the exception of something that is found, or your inheritance, there will NOT be stat boosting items readily available. You will not be able to buy these in cities. If you get one, it is because you found it somewhere. This goes for anything that boosts a save, or a mental or physical stat.

Exceptions
None, except if you encounter it in the game. IF you find a scroll of some spell not in your book, you can try to learn it.
That said you will be able to find things here and there as you may well face foes with things from other books and spells that are different than what you get.

Why?
I just cannot keep up with all the options out there. I want things to be paired down, and simple, for me. If you are the powergamer type, this probably is not for you. Min-maxing is fun, just not what I am looking for

Final thought
The last thing that I will say is that sometimes I roll on screen, sometimes I roll off screen using a dice app. In general this simply has to do with expediency and whether I am at a computer or on my phone.

There will be occasional maps, but I will only use them if we are in a combat so complicated we need to see the visual, otherwise we will not use it.