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After striking down a second bandit, Galen turns and sees the monstrous demon conjured by Mavis. To his horror, the demon spawns off a number of demonlings, all of whom look horrifyingly evil. As the scholar cries out that he can't control the things, Galen mutters a silent prayer to his deity, Abadar, then stands with his shield raised and blade held forth, pointed at the demon-thing. "Back to the depths of hell with you demon," the youth cries defiantly. "This world is for the living. Back to the abyssal pit that spawned you!"
The horse is near the road where we first saw the clearing/camp. When he came forward to investiate the abandoned site, Galen would've dismounted and trussed the horse.

Luriel Greenleaf |

Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
"Look, I didn't sign up to deal with demons, I'm out of here."Luriel looks at the increasing number of demons, then gets the heck out of there.
Full action wd

Alexandra Beatrix |

Alexandra attacks.
Starknife: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

MiniGM |

Alex's bandit withdraws wanting nothing else to do with this fight.
The leader turns tail and runs AOO Mr. Cavalier
Two of the remaining around Galen continue their attack with a clever step and hold of actions, while the third, wounded also withdraws
2d20 ⇒ (16, 3) = 19 but both clang off the armor
GO REMEMBER THE DEMONS

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Startled as Mavis calls out he is controlling the demons, Galen returns his focus to the human foes (for now). As the leader falls under the fear spell from Luriel, the cavalier is able to take one opportune attack before the brigand is out of reach.
Stepping in front of the next brigand, Galen lunges into the fight, driving the point of his blade at the man's midsection, then arcing the steel upwards in a fierce uppercut that slices through the man's armor and flesh.
Galen AoO vs leader: 1d20 + 6 ⇒ (9) + 6 = 15
Dmg, if hit: 1d8 + 4 ⇒ (6) + 4 = 10
Galen, attack vs bandit: 1d20 + 6 ⇒ (19) + 6 = 25 crit threat
Galen Crit Confirm: 1d20 + 6 ⇒ (9) + 6 = 15
Dmg, if no crit: 1d8 + 4 ⇒ (4) + 4 = 8
Addtl Dmg, if crit: 1d8 + 4 ⇒ (7) + 4 = 11

Alexandra Beatrix |

Alexandra rolls her eyes at the fact that the scribe is controlling an army of demons. Why is it always demons? She wonders.
But seeing some of the men run, she siezes an opportunity to strike one of the last two bandits.
AttackW/MagicWeapon: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
DamageW/MagicWeapon: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

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will save: 1d20 + 0 ⇒ (7) + 0 = 7
Nope
He had been about to join the fray when his eyes fell upon the demons, controlled or not. Bandits were one thing... demons.
"RUN!"
He cried out pannicked turning around and hightailing it for his mule and cart to no doubt flee the scene.

Luriel Greenleaf |

Luriel backs off even more, then when she judges it a safe distance, releases an arrow at one of the bandits threatening Galen.
bow: 1d20 ⇒ 15
dmg on hit: 1d8 ⇒ 5
Shoot into melee taken into consideration

Mavis the neigh-bor |

Seeing the bandits start to leave, Mavis growls in frustration. Oh No you don't!
Losing his focus on his illusion, he points to the closest one and pushes his hand through the air, trying to squeeze his brain to unfocused the man as well.
Stop concentration on illusion, which will fade at the beginning of my next turn.
Cast Daze on bandit that is fleeing. If Mavis needs to get closer, then he does so.

Reknar |

Perception: 1d20 + 1 ⇒ (6) + 1 = 7
"This is all off Mavis, just stay behind me!" - Reknar roars at his enthusiastic casting companion - "If those demons head our way, just get the hell out of here!"
Reknar readies an attack if any demon comes close.

MiniGM |

And just like that the battle turns,
Galen runs his blade through the back of the leader as he turns tail and flees, while Alexandra closes in and knifes one of the others, just as Luriel's arrow takes him in the shoulder.
1d20 ⇒ 1
The unwounded bandit starts to shake his head, and stands where he is looking confused, while the other bandit, who is bleeding quite a bit, withdraws and is trying to escape through the woods,
meanwhile the demons wink out of existence
GO! If you want to let the bandit flee combat is over, if not he is 60 feet away from those of you who were in melee, closer to 80-100 feet away for those that stayed back

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Panting heavily through exertion and the pain of a serious wound, Galen watches the last bandit flee back into the woods without pursuit. "And so to all miscreants!" he shouts. "Tell your friends we are coming for them as we! Until the roads are safe for common folks to travel again."
Leaning against his blade, the cavalier looks about at the carnage of the fight, making sure all the enemies are out of commission and all allies are still upright. His focus is not on the noises coming form under the tarp just now.
Once he's recovered his breath and calmed from the fighting, Galen leans down painfully, and looks over the fallen bandits for any sigil or other items of interest.
Perception, crate sounds: 1d20 + 6 ⇒ (3) + 6 = 9
Galen will not pursue the fleeing foe, but if someone else wants to take him down, they can. Not sure if we have any healing ability, but the cavalier is down to 3/14hp.

Alexandra Beatrix |

And where do you think you're going? Alexandra yells. Full round action: Charge
+1 magic weapon, +2 charge, +3 Str
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Mavis the neigh-bor |

I think that he's just dazed, not unconcious right? Unless he was the one from the color spray from earlier.
Unabated by the fact that enemies are not actively attacking, Mavis stands, his face contorted in anger. Would they had let US flee if we had tried? NO!
GET BACK HERE, PIG!
Surging with anger, Mavis searches his mind for something that would end the bandit's movement. Finding nothing, he practically spits with fury as he hikes up his robe with one hand and brandishes his stave in the other as he chases after the fleeing enemy.
Move action=Stand
Move action= 30' movement towards fleeing bandit.

Alexandra Beatrix |

I take it he had a bonus that allowed him to hit me with my 15 AC?
attack: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
CritConfirm: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 Drat
Damage: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Luriel Greenleaf |

Luriel moves to get a clear line, then tries to shoot at the bandit attacking Alexandra.
bow: 1d20 ⇒ 9
dmg: 1d8 ⇒ 8
Shoot into melee factored in - if cover matters - add in an additional -4 penalty.

Mavis the neigh-bor |

leaping over undergrowth and hollering about how bandits are the bane of civilization, Mavis clears the distance to the baddy next to Alex. Using his momentum from his sprint, Mavis swings the walking stave with all his might at the enemy before himself.
Quarterstaff Attack Roll: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11 Add 2 to the result if he manages to flank
Quarterstaff Damage Roll: 1d6 + 1 ⇒ (4) + 1 = 5

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Galen watches the rest of the group chase down the fleeing bandit with a grimace. "It is not good form to strike down a foe who has given up the field of battle," the would-be knight thought, remembering his lessons in chivalry. "If he escapes, word of our prowess at arms will fill the bandit camps, making our task all the easier."
That thought, and his deep wound, kept him from pursuing the fleeing foe. He continued to look over the fallen and unconscious bandits, making sure none were able to regain their weapons or escape, while trying to determine any sigil or badge that might identify the group.

Reknar |

"What the hell are they doing?!" - Reknar roars as he passes by Galen - "Sit tight and I'll be right with you man" - and takes after the others - "One good strike and he can take any of you down! Have you ever been in a battle?!"
The sergeant will try to finish this as quickly as possible, attacking the remaining standing bandit (not the color sprayed one :D). Keeping up Inspire Courage.
Longspear: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage if it hits: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Talk'n Crate |

”Eeww that was nasty." As the eye blinks inside the crate. "Speared 'em in the back." The crate coughs and starts to speak out loud again. "Hey... you...hey.” There’s a pause. ”O'ver here to yer left… no, no yer oth’r left. Yeah, there you go. I'm talk'n to you.” The gruff voice beckons from the battered wooden crate. "NO jabb'n the crate wit yer stick eith'r." He then kicks the crate a few times to make a racket.

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He was prodding Charlie his cart mule to start running when the demons disapeared throwing him into a confused moment. Then he heard words from the crate. With a worried scowl he rearmed his crossbow before following Luriel his weapon at the ready.
"What ... what is a talking crate doing here eh? no funny business you hear crate."
He began his normal boisterous and loud salesmen voice a bit more subdued in the last remnants of panic from sudden demons appearing.

Talk'n Crate |

”Hey…you smoke? Now stop look’n ‘round like yer nuts and make yerself useful, git me a cigar from my pack hang’n on the tree stump right o'ver there.” There’s another short pause, ”And how ‘bout a shot o’whiskey… to help out. Cayden Cailean's curse it’s been two long days sob’r, not a drop, I swear ... or may Iomedae strike me down right here in my crate. Me throat's parch'd and I'm see 'un demons, it's been so long without a proper drink.” There's a big a purplish blue eye peeking through a rotten hole in the wooden crate. Blink ... blink. "Come on now, don't dally 'round twittl'n yer thumbs, I need a smoke and drink."