MiniGM's Unlikely Heroes Campaign

Game Master Vuvu


651 to 700 of 1,622 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Unnamed

Alex I don't understand. Nic and Reknar are running up the stairs, the other two are still inside. Are you gonna follow them up the stairs at all? You have to too if you wanna talk to Nic.

Or are you gonna stay inside w the others


Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
Uses:
Channel energy 8/8. Bit of Luck 7/7. Agile feet 7/7.

I'll follow.


1 person marked this as a favorite.
Unnamed

Great. So we split the party! Always a good choice!

Candyman and Galen:

While the others run off, you set to work on the throne, in a matter of seconds you are able to pry off several of the gems.

As you do you hear a thud from behind you. The door has closed, then you hear, what sounds like the lock being put back on.

Runners:

You make your way back up the stairs until you are back in the store room with the captives that you left. They look at you blankly.


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

Runners:

"Did you hear any steps coming through just before us?!" - Reknar roars at the captives.


Unnamed

runners:

nothing!

The captive cries out quickly.[/b]


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Runners:
The dwarf huffs and puffs. "D..d...did you see Necromanc'r?" He stops and catches his breath. "Th't basterd animated a hill giant...once...it bite me ear right off b'fore I made it dust. I've been huntin' the nectro ev'r since."


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Bump...kick...kick.


Unnamed

Sorry was giving the roomers a chance

Runners:

No! Promise! We haven't seen anything!

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

Ugh it ate my post

Room:

"Uh hey did you....Gumdrops!"

He began dropping everything and scrambing for the door...He frantically tried to open the door before the locking mechanism fully set.


Unnamed

room:

CLICK

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier

If the door is locked from the outside and Thorin can't work his magic on it, Galen may try to break it down. What's the door made of?


Unnamed

room:

Galen the door appears to be made of heavy wood. You recall that the door was chained shut from the outside. It would take a while but yes you could break through it.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

With a grumble the dwarf states, "Blast it... Rex is slippery. Best if we git back to the room. I'm sure the candymak'rs bakin' something by now." He turns and stomps off.

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier

Inside:
Galen hears the click of the lock and turns to look at Thorin, worry growing on this face. "Is there anything you can do with this to get the door open again?" he asks, not really believing that there is.


Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
Uses:
Channel energy 8/8. Bit of Luck 7/7. Agile feet 7/7.

Alex nods to Reknar and follows the dwarf.


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

Reknar follows suit.


Unnamed

The runners return to the room, and find the door closed and the chain wrapped back around the handles, with the lock attached again. It is not nearly as tightly attached as it was when you came in, but the door is certainly locked

those outside the room, one more perception please


Unnamed

1d20 ⇒ 15


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

"What the hell?! It passed by us again, or..?!" - Reknar roars.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Wow...


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

perception: 1d20 + 4 ⇒ (1) + 4 = 5

Nic shakes his head confused. He turns on Alexandra, "Why'd ya lock the door?"


Unnamed

dude you guys are like Sherlock and Watson there


Unnamed

1d20 + 4 ⇒ (5) + 4 = 9 alex


Unnamed

Ok we are now out of initiative.

A little fast forward. It will take time but eventually you will be able to break down the door.

Prying the gems off the throne will net you a good 300 gold. Searching the rest of the room you find very old pieces of artwork all about, all in good shape, but will need care to transport. And an appraise to value.

Additionally you all level up.

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

"Okay so the next time there is a throne full of gems thats locked up we wedge the door open so it can't be locked by invisible jerk offs eh?"

He began shaking his head at their rookie error.


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

"I just wonder where the jerk went to..." - Reknar grunts, looking around in suspicion - "He's gotta be around here somewhere..."


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Slippery bast'rd."


Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
Uses:
Channel energy 8/8. Bit of Luck 7/7. Agile feet 7/7.

But on the bright side, we found these nice paintings.


Unnamed

As the heroes take another quick scan of the remaining rooms, they do find one more interesting thing.

A thick glass jar. Inside is a skull which is attached to the jar somehow. The lid is tightly sealed.

It was found in the store room where you found the unidentified magic spear.

Take it or leave it?

______________________

It is a mostly uneventful trip back to town. The captrive tried to escape once, but it was jusst an embarrassment to everyone it was so poorly done.

You arrive back in the early evening, just after the sun has fallen. You make your way to the town sherrif and you turn over the prisoner and proof of the other executions. You collect the reward for the bandits, plus a standing reward for the stolen supplies you found early on.

All of this comes to a total of 600 gold.

The sheriff, a gruff older man congratulates you as he, somewhat reluctantly parts with the coin

Well done. Can't say I believe you that the caves are not really haunted. That pipe thing you were talking about sounds like mumbo jumbo to me. But you can keep your secrets I suppose.

He looks at all the art No one has reported that missing, so I guess you could take it to Fritz across town in the morning, he might be intersted in some of it. He deals in that kind of stuff.


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

Reknar will use Detect Magic on the jar for starters.

Added 300 + 600 gold to our total loot listing.

_____________________________

"Yep" - Reknar chuckles - "I wouldn't believe it either - had I not seen it" - and shrugs it away - "Pleasure doing business with you sheriff"

After they leave the office, he turns to the others - "What now? I wouldn't mind finding accommodation, putting my feet up for the rest of the day, chugging down a few and eat like there is no tomorrow - what say you all?"


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic's ear perks up when the bard mentions chugging a few down. "Bit parch'd meself. Like to git more tobacco and quaff down a few." Those looking closely at the dwarf are positive they see a bit of drool seeping into his reddish beard. His eyes yearning for few belts of whiskey. "Yes sir, lets formalize this partn'rship ov'r a meal and whiskey." It's clear that the dwarf intends to continue on with your group.


Unnamed

Reknar the jar has the faintest of auras of magic

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

"Oh now there is an idea, whiskey nougat chocloate bars! That sounds like a wonderful candy, It just needs a name! You know this adventuring seems way more lucrative than forming a candy empire... "

He rattled on following the others already running over the possible candy recipe in his mind.


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

Retconning:

"The jar has magical emanations - any of you can understand what they are?" - Reknar comments with the others.

_________________________

Nic "One-Ear" Rockborn wrote:
Nic's ear perks up when the bard mentions chugging a few down. "Bit parch'd meself. Like to git more tobacco and quaff down a few." Those looking closely at the dwarf are positive they see a bit of drool seeping into his reddish beard. His eyes yearning for few belts of whiskey. "Yes sir, lets formalize this partn'rship ov'r a meal and whiskey." It's clear that the dwarf intends to continue on with your group.

"It is settled then" - Reknar nods - "Time to look for a tavern"

Knowledge (Local), does Reknar know any good taverns around here?: 1d20 + 6 ⇒ (20) + 6 = 26

Thorin O'Connel wrote:
"Oh now there is an idea, whiskey nougat chocloate bars! That sounds like a wonderful candy, It just needs a name! You know this adventuring seems way more lucrative than forming a candy empire... "

"I don't know... Whisky chocolate sounds pretty lucrative to me!" - the half-orc laughs and claps his companion on the shoulder.


1 person marked this as a favorite.
Unnamed

Reknar puzzles over where the tavern could be, when at last he is ready to give up he looks to the heavens, and sees the sign for the Butt and Thigh, right next to the sheriff's office


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Whiskey Nic's. A candy with a kick." He barrel laughs as hefollows Reknar into the Butt and Thigh Tavern. Once inside he stops, closes his eyes and deeply inhales the stale beer, dirty bar cloth, and the other delightful aromas that all proper establishments welcome it's guests to.

Satisfied, he bellows "4 rounds of whiskey and stout for each of us weary travelers." He points ot table near the corner.

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier

Galen looks around as the group enters the tavern, hoping the Butt and Thigh is a less risque place than the name implies. Never one to turn down a stiff drink, the cavalier joins the others at the table, ready to spend some of the new found loot.

"What was that invisible thing we ran into down there? Some kind of trickster, I guess?" he asks.


Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
Uses:
Channel energy 8/8. Bit of Luck 7/7. Agile feet 7/7.

Alex joins the group at the table and nods when Galen talks.


Unnamed

Sorry just need to know.

Do you take or leave the skull


1 person marked this as a favorite.
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

As the group plops down at the table with the shots of whiskey lined up, Nic fishes out of his backpack the skull. He places it in the middle of the table and lifts his first whiskey. He gives the skull a quick nod, "Poor bastard." He gulps the whiskey down.

Does that answer your question GM?

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

"to Poor Bastards."

He added lifting his whisky shot up and then drinking it down trying to look smooth and cool. After a moment of the fire burning its way down he took stock of the room looking for anyone whom might be a candy buyer...or anything cute enough to maybe be impressed by the story of their heroics versus vile bandits.


Unnamed

1d100 ⇒ 73

Thorin, there are several attractive serving folk, this is after all a large tavern. There is a half elf woman, a human male, and a female gnome, all of which are rather attractive on staff. The patrons are a variety of types.

The gnome server comes over. Here you are gents. The lady at the back corner sends this bottle for finding her companies wares. Enjoy.

She gestures to a woman sitting with a few companions at a table across the pub. The bottle that is set down is an extremely nice bottle of Whisky.

1d100 ⇒ 39


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

Reknar was distracted by the half-elven woman on staff at the 'Butt and Thigh', but his companion's words shake him off it - "Best be careful with that Nic - we still need to understand exactly what it is"

Thorin O'Connel wrote:
"to Poor Bastards."

"Here, here" - Reknar raises his glass in tandem with Thorin.

MiniGM wrote:
The gnome server comes over. Here you are gents. The lady at the back corner sends this bottle for finding her companies wares. Enjoy.

The half-orc raises his glass in a greeting to the woman - "Please deliver our thanks to the lady, and inform we would like her to join us and share in this fine beverage" - he adds, flipping a silver coin at the gnome server, only then realizing her looks, and staring for just a split second.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
Reknar wrote:
Reknar was distracted by the half-elven woman on staff at the 'Butt and Thigh', but his companion's words shake him off it - "Best be careful with that Nic - we still need to understand exactly what it is"

The half-orc's comment hits the dwarf like a warhammer over his head. He gulps, "Errrr....right, should've thought b'fore I put Mr. Jolly up on the table." He downs his whiskey in single gulp. He then wraps the skull in soft linen cloth and tucks it back into his sack.

His eyes dart around the room to see if anyone is watching him.

perception: 1d20 + 4 ⇒ (6) + 4 = 10


Unnamed

Nic locks eyes with the skull. That's all

The gnome smiles and makes the coin disappear. She heads back towards the lady in the corner

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

"You know they say when you go gnome just dont take her home... I....well i think that is what they say, at least, though that half elf wench is fine work too. I think I like this place."

He laughed taking a large swig of the ale. For a moment he swayed in his chair then he smiled and shook his head for a second taking a look at the lady in the corner. Having another merchant for a friend could be lucrative.

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier

Galen drank a few with the boys, his head swimming slightly as he did so. He had been really frightened in the tunnels, and the libations were helping him relax and forget. The cavalier raises his mug in salute to the lady who sent more drink their way. "Whatta think that thing is?" he asks the others about the skull on the table.


Unnamed

Galen:

I have a name you know you hear a scratchy voice say

Silver Crusade

M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier

"Did any of you hear that?" Galen asks the others, shaking the effects of the alcohol from his head. "I coulda sworn a heard a voice just then." After looking around a bit, his eyes lit on the skull again. "Was that it? The skull is talking to me?"


Unnamed

Galen:

silence


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Lotsa whispers in that tunnel, could jus be yer nerves still." He belts down another shot of whiskey and stands up to stretch his legs. He waves the lady on over to their table. "Whiskey always settles me nerves." He pours the cavalier another shot.

651 to 700 of 1,622 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / MiniGM's Un-named, Un-recruited Campaign All Messageboards

Want to post a reply? Sign in.