Megan's Curse of the Crimson Throne (Inactive)

Game Master Megan Robertson

Paizo's Curse of the Crimson Throne AP, running under the Pathfinder ruleset.


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Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

I am cool with taking Graxer drinking for a couple of days while the Imoedaens heal the sick.

That way the crafting is done.
We get our stuff
We can rp a bit while waiting for meg
Then go assault the Hospice.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Peering in after the 1st interview, would you like to take until Monday RL to sort out your stuff and get ready to raid the 'hospice' or whatever it is?


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

Varrel,

I'm planning to make a Magus at some point. Is there some bonus to your AC from a Magus ability or spell I've not seen?

How do you have a 25 AC? I count AC 20.

+1 Medium Mithril Breastplate: +7 armor, +2 Dex, +1 deflection from +1 ring of protection.

Where's the other 5 come from? Is there a special Magus power or spell that provides it?

And not sure how closely we're cleaving to the rules, you don't have Medium Armor proficiency yet. You can't wear a Breastplate until lvl 7. Even though Mithril counts as light armor for purposes of movement, it counts as medium for proficiency purposes.

Sorry. I DM a lot. The DM in me wonders about these things.

Quote:
Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor.

If Megan isn't applying this rule, then that is good to know.

Is there a house rule list for this campaign?


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

No you are right.

I was updating and just added +7 for the magic Breastplate to my AC, completely forgetting to subtract the AC from my previous +1 chain shirt.

I subsequently added 1/2 the Gold from the shirt to my purse (figured 4 days was long enough to sell it)

You are also correct about proficiency.
I didn't bother to check and mistakenly thought Magai started with full armor prof and simply learned to ignore spell Failure as they level.

I do 99% of my PBP by phone.(used to use books but no more with 3 kids...)

I'll leave the armor in my pack and put the +1 Chainshirt back on.

BTW there is an arcana that lets you add Int mod to AC. Costs a pool point and lasts 1 round.


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

Ok. Edited and I think it's all sorted now.
Thanks.

(Now I remember why I bought the WAND of shield.)

Been pretty sweet so far. Ashe and Shakhan take it to the face WAY more than I have.


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

Dammit. I was hoping you had a Magus ability I hadn't seen. I'm trying to build an interesting Magus. So far I'm thinking of going Samsaran. If I max out intel, I can get spells off the bard and witch list. I'll be able to snag heroism and dance of a thousand cuts. There are a lot of good bard spells for a Magus that I'll be able to access as a Samsaran. I'll also be able to snag infernal ray at high level.

I'm always looking over characters to see if I can find new abilities or tactics I haven't thought of. I happened to notice the AC thing and was hoping it was some interesting Magus ability.

I always like to know what's going on if there are house rules or abilities I'm missing. I know different people use different house rules. Best to know them when planning a character.


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

Well I put the errors down to poor note taking (once again, I am using my phone. My eldest is watching 'Fairy Tale' animae on the computer)

But I have written the Guide to the Hexcrafter in the Advice threads.
If you want Mega AC then the Kensai Magus is pretty sweet, in addition to being even more critical based and can select KATANA prof for free.

One of the few Archetypes, besides Hexcrafter and Staff Magus that are worth playing.


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

I'm interested to see how your hexcrafter does. That Slumber hex is really powerful.

I've been building a Myrmidarch. It's not bad. I was going to focus on long lasting spells like rather than nova spells. You do more damage with a better chance to hit with Weapon Training. But the spellcasting is lacking.


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

Well looks like we went in as a group. Spose not much option in the small room,
either that or others wait outside.

Deriven- Slumber is awesome but I usually use it for taking out mooks.

Flight saves sooooo many spell slots.

But my best trick at the moment is my Enforcer+Rime spell Frostbite.
Drop Entangled/Shaken and Fatigue with one hit AND 6 extra non lethal damage is a sweet debuff with Smite like damage output and lasts all combat long.

Whether Enforcer works with Spellstrike to deliver non-lethal is a GM call but Megan seems happy with it. And if they do have an issue, that's what saps and the Merciful enchantment is for. ;)


Male
Usable:
Smite Evil: 4 / 4; Lay On Hands[Channel: PE]: 7[11 c:pe] / 7 [11], Bardic Performance: 8rds
Human Paladin 6 / Bard 1 / Holy Vindicator 2 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 75/75 | F +13 R +12 W +15{+16enh} | Init +1{+2} | Perc {+9}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8

Hey... Arianna Rothschild!?!? You still there hon?

Varrel wrote:


Been pretty sweet so far. Ashe and Shakhan take it to the face WAY more than I have.

LOL. Just you wait until 7th Level for Ashe... his AC will shoot through the roof! :)

Holy Vindicator! :)


Male Human HP 35 of 35 (+11 with false life), AC 15 t 12 ff 13 , SAVES F +4 R +5 W +4 (Protect from Evil +2 AC +2 saves)
Varrel wrote:

Well looks like we went in as a group. Spose not much option in the small room,

either that or others wait outside.

...

My post could be interpreted as standing outside. :-)


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

That Sacred Shield Bonus is a powerful ability for a paladin. Deflection bonus equal to Charisma when smiting and a Sacred bonus equal to his channel dice until he gets hit. Going to hard to get that hit.


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

Yeah, Vindicator's Shield is sweet, but is it not a dip class for a Pally?

You'd lose a ton of class abilities if you continued.

For Clerics it's a no brainer at level 9.
Most domains like Heroism and Archon (cough*Deriven*cough)
give thier Big Payoff ability at level 8 and nothing after that.

From there Vindicator or Grey Warden are both ficken sweet.
This is cause Clerics don't get class abilities past level 8.


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

I'm going to do Holy Vindicator with another character. This is my Holy Destroyer build. If you noticed my traits, but I took Good (Archon) because holy word holy word is one of the spells on the domain list.

I have +2 levels right now. +1 additional level for my Aasimar race ability for good and light spells. I plan to get Spell Specialization and Greater Spell Specialization so at high level I can spontaneously cast holy word. Then I pick up the +1 caster level ioun stone and prayer beads for a +4 caster level for 10 minutes a day.

So when I cast holy word I'll be the equivalent of a caster 6 levels above my level without the prayer beads and 10 levels above with my prayer beads. That basically means anyone equal to my level in a 40 foot radius must save or die.

I plan to take Focused Spell metamagic holy word with the Theologian Domain to increase the DC against a single creature by +2. I will have Greater Spell Focus [Evocation] and Spell Perfection. So at high level the DC for my holy word with a 34 Wisdom.

+7 spell +12 wis +4 Greater Spell Focus Evocation +10= DC 33 Will Save (35 against a single creature)

My level or lower miss save: Dead.
And then all the other effects of holy word.
I'll add Persistent Spell without increasing the level, so they have to save twice.

Balor's and their demon armies will weep when I speak and unleash the holy power of Iomedae. It's a long path. But I feel like it is worthwhile if I ever get to the level to make the build shine. So I can't take Prestige Classes that take away from caster level. We have plenty of melee in this group, so we should be ok.

I like to test out builds, see how they work. A cleric evoker is something I've been wanting to try for a while.


Male
Usable:
Smite Evil: 4 / 4; Lay On Hands[Channel: PE]: 7[11 c:pe] / 7 [11], Bardic Performance: 8rds
Human Paladin 6 / Bard 1 / Holy Vindicator 2 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 75/75 | F +13 R +12 W +15{+16enh} | Init +1{+2} | Perc {+9}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8

@Varrel - Well one thing to remember... This. Is. Pathfinder. Just because I take a level in something else does NOT restrict me from going back and taking more levels in paladin. That was a D&D 3.0-5 rule... not a restriction to Pathfinder Paladins. My End build with Asherick will be Pal 11 / Bard 1 / Holy Vindicator 3... since this AP is supposed to go to level 15


Male
Usable:
Smite Evil: 4 / 4; Lay On Hands[Channel: PE]: 7[11 c:pe] / 7 [11], Bardic Performance: 8rds
Human Paladin 6 / Bard 1 / Holy Vindicator 2 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 75/75 | F +13 R +12 W +15{+16enh} | Init +1{+2} | Perc {+9}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8

I was really hoping for some post today... to get this moving... ah well...


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

Is Arianna still around?


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

Dunno.

That's why I was happy to recruit so many.
Invariably somebody loses interest/time issues.

Hopefully Meg posts today....


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

We're running near pumpkin time in Merry Olde. I'd guess tomorrow morning is more likely for a post by Megan.

At least morning my time in the eastern US.


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

I like having a DM from England. That is just cool.


Male
Usable:
Smite Evil: 4 / 4; Lay On Hands[Channel: PE]: 7[11 c:pe] / 7 [11], Bardic Performance: 8rds
Human Paladin 6 / Bard 1 / Holy Vindicator 2 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 75/75 | F +13 R +12 W +15{+16enh} | Init +1{+2} | Perc {+9}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8
Deriven Firelion wrote:
I like having a DM from England. That is just cool.

I TOTALLY agree!! :)

I keep imagining all her posts in that enticing English accent... lol! {English Accents are dead sexy! lol!}

No offense meant Megan... for me... married women are ENTIRELY off limits! I am a traditional Christian after all! :)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Broad complimentary statement on the inhabitants of Great Briton and its Commonwealth states.

Saucy innuendo deleted pending a greater knowledge of you all.

Calatin was Megan's PC in the game we played in together. I really enjoyed what she could do to breathe life into him with just a few sentences.

I'd think she was a cool DM even if she was a Yankees fan.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Sorry, job interview yesterday, didn't get back until 6.30pm my time... with a day-long big smile on my face as yesterday my daughter got her exam results. In the UK, they take the 1st lot of major exams at 16 and she did well - later today I am taking her to the college where she will study for the next 2 years to enrol.

I am not a Yankees fan, therealthom, rest easy. (I follow American Football not baseball anyway! Go Crewe Railroaders... local team to whom I am 'Team Mom')

Now to see what you lot have posted in the game thread...(DM trundles off).


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

Another international American Football fan. I love it. Megan loves to see big hits.


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

You wanna see big hits?

Ha! Check you tube for NRL State of Origin. 2013.

Rugby league is where it's at mate.
Big boys and plenty of biff. And Aussies don't need 40lbs of pads to play football!

(*waits for overly patriotic US response. ..MERICA!)


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

Example of a Rugby league prop for those who don't know.
http://en.m.wikipedia.org/wiki/James_Tamou

I admit these guys are not as big as their US counterparts, but that is considering they don't have stoppages every fricken play in league.
For example, Jimmy runs a sub 10 hundred and is about 6% body fat according to the club trainer.
He averages 150 odd meters of ball carry and generally requires 3 to 4 guys to bring him down.
Currently 113kg (238lbs) and so lean, that is a big, fast dude. No pads (some half backs, the equivalent of the quarterback wear a foam helmet)

...Sorry guys I am a passonate Rugby league nerd being an ex player. Played as few games of American football against a visiting MARINE platoon a few years back.
And soundly thrashed them. We played with no pads (which they weren't used to) and didn't see too much difference between it and RUGBY UNION in terms of tackling.

There was no real size difference between Aussie and Marine soldiers. We were much fitter in terms of Cardio. Though that was no fault of theirs, Not much incentive to run or do sprints on a ship...


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

Gotta love rugby players. No disrespect for rugby here. It's a tough sport full of tough guys. Sports like American football and rugby require a high threshold for pain.

I'm an American football lover. We happen to have an Aussie on our team. Not sure if you've heard of him: Jesse Williams. Played for Alabama. Calls himself The Monstar. Big 325 lb. man that benches 600 lbs.

Don't fool yourself. Most football players don't wear thigh and shin pads. Shoulder pads aren't really pads if you've ever used them. They're more like armor and players hit with shoulder pads which generally worsens the impact. Helmets are proving to be a football player's worst enemy. Apparently helmet to helmet collisions are the biggest cause of concussions in the NFL. The psychology behind it being that players wearing armor on their head are more likely to use their head to hit people. NFL is trying to cut down leading with the helmet to cut down on concussions.

A friend of mine did a comparison of American football and rugby players. Seems rugby players are around the size of NFL linebackers and running backs. Bigger than defensive backs and wide receivers. Smaller than defensive and offensive lineman. Makes sense since rugby players run around a whole lot more. Linebackers and running backs require the same combination of athletic ability and size to do their job. The jumbo offensive and defensive lineman stay in the trenches and don't move around very much, so they don't need to be in great shape except maybe the defensive ends who pursue the QB. Speed defensive ends average around 270, that is about the range of a large rugby player.

They're definitely different sports. Rugby seems to be played more like European football with the hands. American football has its own system that I don't see copied anywhere else with the starting and stopping as you call it, but is referred to as huddling in the U.S.A. Then we have tons of commercial breaks when the offense and defense switch sides.

I love the complexity of American football. It's like chess with men. Every piece on the board has a purpose. The two sides are trying to figure out what the other side is doing and call the proper play to defeat the opponent. That's what is happening during the stopping and starting.

Huddle up. Call the play. Line up your men. Middle linebacker and d-coordinator try to figure out the play call and get the defense into position. QB and center read the defense pre-snap. Pre-snap read generally decides QBs first read or whether he will adjust the play. There's so much that goes into that it takes books to relay all that occurs during the starts and stops. I love that part of it.

I'm pretty sure I'd love rugby if I fully understood the game. I'd pretty sure you would love American football if you fully understood the game. It's hard to appreciate a sport unless you grow up playing it and understand the nuances of the game. Otherwise it just seems kind of strange.

American football season is about to start. My Seattle Seahawks are ready to roll. Russell Wilson is looking like a bonafide elite franchise QB. In American football there are the teams with competitive QBs and those without, the gap is wide between the two. You can't compete for a Superbowl without a competitive QB.

Not sure who the most important player on the field is in rugby. I don't know much about what the positions do.

I'm glad there are other country's out there playing a violent sport. Harkens back to the days of primal fighting between groups like two rams challenging each other for territory or two gorillas going at it when they wander into the other guy's area. I love it.

I look at American football and rugby as two sports where men are fighting for territory on a small scale. They must attack the other team's territory or defend their territory over the span of the battle more often than the other guy to win the game. It's about tactics, physical dominance, and the will to win.

P.S. One thing I'll give you is the wussy QBs have started wearing flak jackets. I guess they're trying to protect their ribs. They don't like getting driven into the ground by a 270 to 300 lb. man with the full force of his shoulder in their midsection. Go figure.


Male Human Ranger 1

Rugby to American Football as I understand it.

QB= Half Back and Five Eigth. Dudes to control positional plays

Wide Receiver= Wing. Bloke who scores most at the end of an offensive play

Offensive/Defensive lineman= Prop. Huge dudes who try to smash into each other.
*In Rugby the Prop will carry the ball forward like everyone else but they run direct and bash their way forward. Others attempt to dodge. Props don't bother.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Seahawks looked good last year. I was really impressed. Wilson (the Seahawk quarterback for the non--Americans) is going to be a great one. Living near Boston, I'm a mild Patriots fan. It's been a great run, but I can only wonder how much longer they can stretch it.

Football and Baseball explained.


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

The Rugby League World Cup is on after September.

The US is putting in a team.
You could watch that to have a team to follow and learn the game a bit.

Plus watching New Zealand do a pre game HAKA is awesome.


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

I watched a HAKA dance. Pretty intense. So only the New Zealander's do it? It looked like an island dance.

I do want to watch a full rugby match sometime. I think I'll try to find one on youtube. I love sports with a high level of physicality.

Liberty's Edge

Female Depemds on the game system (human in the real world)

As a youngster, growing up in Wales, I followed Rugby Union. Pretty much lost interest in spectator sports thereafter, but - believe it or not - role-playing led me to American Football. Started playing an online game elsewhere (RPOL) about a football team so went to see the Railroaders at practice to see how the game was played and just fell in love with it. I find plays very easy to read so sit with the coaches. They did try to get me to play... :)

The Haka is a traditional Maori war dance, and indeed is quite spectacular.


Male
Usable:
Smite Evil: 4 / 4; Lay On Hands[Channel: PE]: 7[11 c:pe] / 7 [11], Bardic Performance: 8rds
Human Paladin 6 / Bard 1 / Holy Vindicator 2 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 75/75 | F +13 R +12 W +15{+16enh} | Init +1{+2} | Perc {+9}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8
Graxer Firebeard wrote:

Sometimes the law of doing what's right supersedes the laws of man.. Sometimes the laws/code of one's deity does not match the laws set forth by man.. Something to think about..

But consider... we currently have NO Evidence that anything wrong is going on here! Yeah, these few Physicians may have lousy bedside manners.. but that is not a Death sentence penalty! As for the Grey Maidens... just because someone is evil does not give one the right to murder them in cold blood!

As far as Ashe can see they are merely guarding this place... simple security. They have every right to be here and they are currently not doing anything evil. The Grey Maidens and the Physicians are not inflicting harm on the patients ... they may not be helping them very effectively.. but again - that is not a death offense!

The world is full of not nice people... but simply being mean is also not a death offense! One can be evil and have Never murdered anyone!

The difference is that evil people do not value the lives of those around them... but we can't just go around killing all the 'jerks' in the world... that is neither justice nor good! Believe me you would not want to live in a world were everyone not detecting as lawful good would be executed!

Yes, the physicians have something powerfully magical in the basement.. so what? We have no evidence currently of any wrong doing here. Having powerful magic at ones disposal in not illegal or a death offense either.

Ashe was proceeding on the James Bond approach to evil beings... confront them in their lair, throw your weight around as legally as your option allows {even good people can be obnoxiously rude, but that also is not a death offense} and when they attack you - You have justification to fight back!

So... if the Grey Maidens had attacked us first - Unprovoked; we'd have every right to defend ourselves, as even being here without permission {which we could actually profess, as Ashe did, we have every right to be here} attacking us with murderous intent would be just like attacking a police officer who has come to your home investigating a reported domestic disturbance! THAT is HIGHLY ILLEGAL.. and we then would have "just cause" to secure this facility and find out why they would attack a Korvosan Guardsman carrying out his dully authorized duties!!

Yes, a small distinction... but a VERY important one! Ashe figured they would attack us out-of-hand and give him "just cause" to investigate further.

As for your point about the laws of man being superseded by the laws of his goddess IOMEDAE... you are ENTIRELY correct! However, there are no 'evil' laws in operation here! No legalized torture or unsolicited experimentation {as far as we can tell right now}, no 'current' evidence of ritual human sacrifice. All these patients came here of their own free will. That the Physician's seem to suck at treating the disease... is not a illegal or evil law in operation.

Were such laws being enacted here - Ashe would FULLY support stopping all such evil laws being enforced! As Ashe is under no obligation to uphold an evil law that unjustly ends the life of any being or unnecessarily spreads fear suffering or degradation of those guilty of no crime.. that is not in itself an evil law {ie someone is guilty of breaking a law stating its illegal NOT to participate in ritual human sacrifice}. In FACT Ashe is actually OBLIGATED to oppose and see to the striking down of such laws against the face of divine justice as evil. But.. that all said... the murder of dully appointed officers merely carrying out the law... yes even evil laws is something to be avoided.

Yes, in some cases this is merely a judgment call on the part of the paladin! But that is why he has the gifts he does and 'hopefully' he has the discernment to rule... right from wrong. He may chose incorrectly.. but if he makes an honest-hearted attempt, the powers of light are satisfied.

As I have said the party before... 'the Paladin's ability to detect evil is NOT a "License to Kill!!"

Ashe chooses to subdue whenever possible because death is a permanent solution and he feels that erring on the side in incomplete mortal knowledge and insight if he avoids killing when he can... he can still always kill later... if it is truly justified!

There are many options to just killing and even if we do find evidence of evil going on here.. we would need some solid proof that the Grey Maidens set to guard this place were in collusion with the evil and illegal acts going on here. We have no such evidence just yet!

Don't worry about it.. Ashe has had this SAME discussion with the party before! He does not take it personally when they don't share his views... and he tries not to force his views on them. But he does hold himself to these principles. It'll all be good! :) lols!


Usable:
Rage 4/15, Bane 3/13, Judgement 1/3, Hateful Retort 0/1, Discern Lies 7/8, Swap Teamwork 5/5
HP 75/75(91/91) | AC 29(27) | T 17 | FF 27 | CMD 27 | Fort +15(17) | Ref +9 | Will +16(18) | Init +7 | Perc +23 | SM +26 | Spells 1st-2/6, 2nd-2/5, 3rd-1/3
Active Spells:
Ext Heroism(95m), Percieve Cues(25m), See Invis(25m), SoF(8m)

Oh i dont think theres anything wrong with your paladins decisions, but at the same time i don't feel Graxer's actions are off either.. He knows they're in the wrong and just because he has no proof, yet, doesn't mean he won't cleave them now.. Don't get me wrong he is a law abiding guy for the most part, but doesn't let them stand in his way of doing what's right..


Male
Usable:
Smite Evil: 4 / 4; Lay On Hands[Channel: PE]: 7[11 c:pe] / 7 [11], Bardic Performance: 8rds
Human Paladin 6 / Bard 1 / Holy Vindicator 2 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 75/75 | F +13 R +12 W +15{+16enh} | Init +1{+2} | Perc {+9}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8

Hahaha! Oh I Feel Graxer's actions are PERFECTLY justified! He's Certainly NOT lawful! :)

Don't worry... Ashe has NO intention to stand... completely idly by!

Ashe will NOT let these evil beings kill ANY of you... but, that does not mean he needs to attack them to accomplish that... unless THEY push the issue!

Yes, Ashe has a fairly good idea that something evil is going on here, he knows the physicians are associated with the Red Mantis after all! He will NOT let them get away with whatever they are truly doing here in this facade of a hospice! If necessary he will rudely pursue his investigations... eventually they will be forced to attack him! Which is PRECISELY what he wants!!


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

I don't see that as the reaction of a reasonble person investigating a hospice filled with doctors and sick people. I also feel Graxer would have known this would put the Iomedaean's in a very bad position. Then again he is a Gorumite psychopath with the Destruction (Rage) subdomain. So maybe he's not very reasonable.

He is initiating a fight with the doctors and guards at what is in essence a hospital in the area with the largest number of sick folk. He is putting a lot of people in danger. He is not in the right as far as the city laws are concerned. If Megan wanted to, she could set us up as murderers quite easily and turn us into the bad guys in the city.

I guess we'll see how it plays out. This will either lead to a simple battle we win and figure out who the bad guys are. Or this could turn into a giant mess where the city guard comes down on us and we alert this entire place that we're here and on to them, while at the same time turning us all into outlaws.

It would have been best to let them engage us first either with conversation or battle. I guess we'll deal with it and see how things go.

Deriven isn't going to let the dwarf stand alone against the evil Grey Maidens. He isn't going to leave until they prove they aren't the source of the plague. I'm assuming the notes Ashe found about Davalus and his ship are pretty damning. If this is Davalus's headquarters, then we need to get inside and find out what is going on.


Usable:
Rage 4/15, Bane 3/13, Judgement 1/3, Hateful Retort 0/1, Discern Lies 7/8, Swap Teamwork 5/5
HP 75/75(91/91) | AC 29(27) | T 17 | FF 27 | CMD 27 | Fort +15(17) | Ref +9 | Will +16(18) | Init +7 | Perc +23 | SM +26 | Spells 1st-2/6, 2nd-2/5, 3rd-1/3
Active Spells:
Ext Heroism(95m), Percieve Cues(25m), See Invis(25m), SoF(8m)

I understand all yalls concerns.. But lets remember here.. Graxer worships GORUM.. He told the entire group before we came here that it would not take much to boil his blood and true to form it has not.. Lets remember that his sole purpose in life is to shed blood in the name of The Lord in Iron.. Im sorry if he's ruined some well thought out plans of diplomacy.. It just isn't his style when confronted with such things.. And yes being evil isn't a death sentence to him, but it does put you on very, very thin ice.. And all these people dieing while Deriven meer touch cured a few told him the doctors are doing nothing to save them.. The fact that there are Grey Maidens in a hospice where there are no need for soldiers tells him they are indeed hiding something.. These 2 things were enough to break said ice.. As far as being branded criminals im sure after we find the debauchery here all will be well..


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

It's all good.

Graxer is out BELKAR.
We just do Diplomacy when he is not present ;)

And let him out when things need killing.

Liberty's Edge

Female Depemds on the game system (human in the real world)

As for me, I just sit here chuckling behind the DM screen.... :)


Male
Usable:
Smite Evil: 4 / 4; Lay On Hands[Channel: PE]: 7[11 c:pe] / 7 [11], Bardic Performance: 8rds
Human Paladin 6 / Bard 1 / Holy Vindicator 2 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 75/75 | F +13 R +12 W +15{+16enh} | Init +1{+2} | Perc {+9}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8

Varrel... Drawing a weapon does not provoke an AoO. See PF Core Rules p.183 {Move Actions}.


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

I believe you.

Unless she has more hp than ashe, she is dead anyway.

And hey, how awesome is my familiar! Crap damage but the visual of the harassment is cool.

If Silf is in her square next round (ie threatening) can Varrel flank with silf? 00.37 now and as usual I am sleepy.

Night.


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

Tiny creatures have no reach and can't threaten, so no flanking.


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

Ok. Just checking. I thought if they shared the same space (which Silf currently does) they did threaten.


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None

A tiny creature cannot share the same space as another creature, no creature can. Though they can move through it I believe. No creature without reach can threaten. Also if it shared the same space, it wouldn't be flanking.


Male
Usable:
Smite Evil: 4 / 4; Lay On Hands[Channel: PE]: 7[11 c:pe] / 7 [11], Bardic Performance: 8rds
Human Paladin 6 / Bard 1 / Holy Vindicator 2 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 75/75 | F +13 R +12 W +15{+16enh} | Init +1{+2} | Perc {+9}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8

Thats interesting a Psuedodragon has reach 5'ft with their tail...so even though they are tiny creatures... they can flank?


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging
Deriven Firelion wrote:
A tiny creature cannot share the same space as another creature, no creature can. Though they can move through it I believe. No creature without reach can threaten. Also if it shared the same space, it wouldn't be flanking.

I'll have to check that.

I understand a tiny or smaller creature HAS to share the same square as a med or bigger creature to attack it at all. Cause a 5ft adjacent square is too far away.

How would you allow a tiny creature to attack at all otherwise?


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging
Quote:
A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. 25 Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can't flank an enemy.

No flanking but it appears they have to enter an opponent’s square to attack, thus they can share space.

Also it's pretty much common practice for a familiar and wizard to share a square.

Ask Damoc where his familiar is right now.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I was sure a small enough creature can share space with another. I'm just not sure where the reference is.

EDIT: AHA! FOund some ammo. Not proof positive, but implied.

PRD wrote , Combat, Moving trough a square

Very Small Creature: A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity when doing so.

For me "through or into" implies that they can stop in an occupied square.

And then there is:

PRD wrote # of creatures per square

Tiny, Diminutive, and Fine Creatures: Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. 25 Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can't flank an enemy.

AND ninja'd by the more erudite once again.


Male
AC/Abilities:
AC 19 Touch 10 FF: 19 HP 42/42 Channel: 5/6 Touch of Good: 7/8
Spells/Abilities Active:
None
Varrel wrote:
Quote:
A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. 25 Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can't flank an enemy.

No flanking but it appears they have to enter an opponent’s square to attack, thus they can share space.

Also it's pretty much common practice for a familiar and wizard to share a square.

Ask Damoc where his familiar is right now.

I knew the wizard and the familiar could share a space, since the wizard is not hostile.

That's good to know. I knew for certain they have no reach and provoke an AoO when they attack even a small or medium creature. I knew they couldn't flank. My players and I don't use familiars except when playing a witch. They are fairly useless in combat and would die too easily the way I see them used in standard campaigns. Thus not an enormous amount of experience with tiny creatures.

Too many effects to hurt them at high level. I prefer the bonded item, since I don't have to worry about it missing saves, taking hit point damage, and the like. The DMs we play with are pretty ruthless. They will take the time to kill a familiar. Since they are not useful past low level, no one in my group likes to use them.


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

Yeah, using a familiar in this way is new for me.

Sudden Swoop means Silf takes no AOO and with the Lamillar barding his AC is decent.

I plan on taking Improved Familiar later anyway to get a Fairie Dragon.
They are considered a 3rd level sorc for wand use so will be heaps better.

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