| More Villains |
Round Six
Huffing and puffing, the first Cultist is screaming at the top of his lungs. Turns around pulling out his War Razor and slashes at this sentient column of air. But the anxiety of the moment was just too much for this Cultist to make an effective attack.
Cultist 1 w/War Razor: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 2 ⇒ (1) + 2 = 3
The other Cultist, seeing the commotion, cast spells and pull out their useless War Razors.
Tally Section
Cultist 14 (AC*15/17 *21,21,21,21,,/21)
Elektra 22 (AC13 21/32)
Brandark 4 (AC21 49/49) circumstance shift
Stone 20 (AC22 45/45)
Flynn 17 (AC19 33/42)
Garrath 11 (AC18 69/69)
Everyone can take a full round of actions. Garrath you have the single action from Round Five also.
| Garrath Tricks the Giants |
I can no longer find the map
perception: 1d20 + 11 ⇒ (19) + 11 = 30
Garrath spots the cultist and bounds up after him with a loud growl. Not sure how close 40' of movement will get him to the cultist. Attack roll just in case
attack: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 2d6 + 11 ⇒ (1, 2) + 11 = 14
Stone the Blade of Sarenrae
|
Hybrid Round
Channel Enery I will not effect any unconscious cultist.
Channel: 3d6 ⇒ (4, 3, 5) = 12
Round 6 I think
Stone will head up the stairs and hearing the screaming cultist one floor above. I think we are going to have company. he will then touch Brandark on the shoulder May the light of Sarenrae give you strength.
Bull Strength
Stone the Blade of Sarenrae
|
Hybrid Round
Channel Enery I will not effect any unconscious cultist.
[Dice=Channel]3d6
Round 6 I think
Stone will head up the stairs and hearing the screaming cultist one floor above. I think we are going to have company. he will then touch Brandark on the shoulder May the light of Sarenrae give you strength.
Bull Strength
Correction Hybrid I moved round 6 I channeled and move up the stairs.
| Garrath Tricks the Giants |
Yeah, no way for him to make it in round 5. Depending on the cultist he could make it in round 6
Garrath darts after the fleeing cultist, hoping he doesn't continue to move further away.
If he moves further away, Garrath can't catch him. If he moves closer, or stays where he is, Garrath will attack
attack: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 2d6 + 11 ⇒ (2, 6) + 11 = 19
| Brandark Plainswalker |
Running over the collapsing body of the cultist, Brandark readies his shield as he moves into the room.
I am assuming that Garrath drops the one in the front, at which point I will pass through to cultist 3.
| Flynn Elric |
Flynn moves up the stairs catching up to the others , this is beginning to annoy me, it's time i start trying
Flynn casts expeditious retreat on himself to enhance his move speed enough to get upstair.
EXPEDITIOUS RETREAT
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 min./level (D)
This spell increases your base land speed by 30 feet. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see the Acrobatics skill).
| Brandark Plainswalker |
Due to Garrath not dropping the cultist, I will just move up behind him and wait for it to die before heading in. :)
| GM Mazra |
Round Six
Several Cultist cast spells. On the top floor, the first Cultist turned and attacked the Air Elemental.
The Air Elemental continues its singular pursuit of the first cultist by attacking the strangely garbed human. It manages to slam into the human.
Attack Air Elemental: 1d20 + 6 ⇒ (11) + 6 = 171d4 + 1 ⇒ (3) + 1 = 4
Elektra moves to watch the big barbarian do his stuff.
Brandark heads up the stairs then allows Garrath to pass in front.
Stone positions himself in a place to bring healing to Elektra and Flynn, then moves further up as well.
Flynn cast Expeditious Retreat to increase his speed then moves up the stairs.
Garrath nearly drops the second Cultist in one blow.
Brandark moves closer behind the barbarian.
Tally Section
Cultist 14 (AC*15/17 *17,2,21,21,,/21)
Elektra 22 (AC13 32/32)
Brandark 4 (AC21 49/49)
Stone 20 (AC22 45/45)
Flynn 17 (AC19 42/42)
Garrath 11 (AC18 69/69)
Round Seven
| More Villains |
The first Cultist slashes at the column of air, disbursing some of the whirling wind.
Cultist 1 w/War Razor: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 2 ⇒ (2) + 2 = 4
Air Elemental 9/13
The Second Cultist slashes at Garrath, barely cutting the big barbarian. The Cultist takes a step into the room with the mechanical saws.
Cultist 2 w/War Razor on AE: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 2 ⇒ (2) + 2 = 4
Garrath takes 1 point of damage.
The third Cultist moves up and through the door looks at Garrath and says, "Drop"
The Cultist cast Command on Garrath, DC 13 Will save or he drops his weapon.
The fourth Cultist moves around to the other side of the door.
Flynn sees a fifth Cultist on the top floor move then attack the Air Elemental to no effect.
Cultist 5 w/War Razor on AE: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 2 ⇒ (2) + 2 = 4
| Brandark Plainswalker |
I didn't let Garrath past, he just ran me over on the way. :)
| Brandark Plainswalker |
Round 7
Branark moves past Garrath, and tries to bring down the cultist in the door.
attack: 1d20 + 6 + 4 + 1 - 2 + 2 ⇒ (20) + 6 + 4 + 1 - 2 + 2 = 31
BAB,STR,Magic,Power,Focus
damage: 1d10 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13
confirm: 1d20 + 6 + 4 + 1 - 2 + 2 ⇒ (16) + 6 + 4 + 1 - 2 + 2 = 27
xtra damage: 2d10 + 8 + 8 + 2 ⇒ (7, 6) + 8 + 8 + 2 = 31
AC 21, HP 49
| GM Mazra |
Round Seven start
The first Cultist hits the Air Elemental. The second Cultist scratches Garrath. The third Cultist moves and commands Garrath to drop his weapon. The fourth Cultist moves around toward the door. A fifth Cultist above engages the Air Elemental.
The Air Elemental slams at the first Cultist, hitting the masked human.
Brandark moves past Garrath to the door.
The Cultist slashes at the Dwarf as he moves past Garrath. It misses.
Cultis 2 w/War Razor AoO: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 2 ⇒ (3) + 2 = 5
Brandark doesn't as the Dwarf cleaves the Cultist nearly in two. It falls with a large spray of blood going everywhere.
Stone moves up to the same level.
Tally Section
Cultist 14 (AC*15/17 *14,D,21,21,,/21)
Elektra 22 (AC13 32/32)
Brandark 4 (AC21 49/49)
Stone 20 (AC22 45/45)
Flynn 17 (AC19 42/42)
Garrath 11 (AC18 69/69)
Need Flynn and Garrath's actions to complete the Round.
| Flynn Elric |
Flynn moves to the stairs
I'll hold them off up here then, either that or they surround us. they can't approach at the same time if i guard in the stairwell. Trust me i can handle them.
| Garrath Tricks the Giants |
will save: 1d20 + 5 ⇒ (14) + 5 = 19
Garrath hears the cultist command 'drop' and looks from side to side quickly and replies, "No." He then closes the door and shrugs at Brandark "Make them open the door and come after us. Or we can spike it shut.
| GM Mazra |
Round Seven finish
Flynn heads up the stairs. He sees a large area with a thick layer of sawdust that covers the floor, mounded nearly a foot deep in places. Workbenches sit here and there in the room, their surfaces cluttered with saws, hand drills, planers, and other woodworking tools. He also gets an eye full of six total Cultist on the top floor.
Stone calls out to Flynn to wait.
Garrath resist the Command then shuts the door with a shrug.
Round Eight
Everyone is up!
| More Villains |
Round Eight
The first Cultist slashes again at the column of air.
Cultist 1 w/War Razor on AE: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 2 ⇒ (3) + 2 = 5
The second Cultist is truly dead.
Cultist Three and Four does NOT attempt to open the closed door.
The fifth Cultist takes a step to flank the Air Elemental, also effectively guarding the landing to the top level. It slashes at the column of air.
Cultist 5 w/War Razor on AE Flank: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d4 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9
The Air Elemental dissipates.
A sixth Cultist pulls out a Hand Crossbow moves to the bannister and takes aim at Flynn. The small bolt glances off Flynn's Mithril Chain Shirt.
Cultist 6 w/hand crossbow: 1d20 + 4 ⇒ (12) + 4 = 161d4 ⇒ 2
The seventh Cultist seeing the Air Elemental disappear and an intruder at the top of the stairs, puts away his War Razor and draws out his Hand Crossbow.
The eighth and ninth Cultist stands in place with War Razors drawn.
Tally Section
Cultist 14 (AC*15/17 *14,D,21,21,21,21,21,21,21/21) shifted
Elektra 22 (AC13 32/32)
Brandark 4 (AC21 49/49)
Stone 20 (AC22 45/45)
Flynn 17 (AC19 42/42)
Garrath 11 (AC18 69/69)
| Brandark Plainswalker |
Brandark looks slightly confused over the door being closed.
Right, Stone, watch our back.
With that, he starts headed for the stairs up.
Stone the Blade of Sarenrae
|
Stone will move behind Flynn Sarenrae bring us victory and bring ruin to our enemies.
Range 40 ft.
Area all allies and foes within a 40-ft.-radius burst centered on you
Duration 1 round/level
Saving Throw none; Spell Resistance yes
DESCRIPTION
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
He will then look to Brandar I will stand guard. I will also get out of the way as soon as i can.
| Garrath Tricks the Giants |
Garrath shrugs and pulls a Chakram out "Easy come easy go." He then tries to jam the Chakram into the door near a hinge to spike the door shut.
| Flynn Elric |
Flynn takes a few steps back, sheathing his blade and drawing his bow Give me a moment to concentrate, i need one of you to stay near the enemy by close to me, i'm going to try something
| GM Mazra |
Round Eight
The first and fifth Cultist causes Elektra's Air Elemental to dissipate. They were pleased with themselves. Little did they know that the column of air was about to return to the Elemental Plane of Air anyway. The sixth one fires a bolt from a Hand Crossbow, but it does not penetrate Flynn's armor. The third and fourth Cultist nearly puke from the gory sight of the cleaved second Cultist.
Elektra begins to weave another spell.
Brandark takes the lead as Flynn falls back drawing out his bow.
Stone says a Prayer. (+1 party, -1 bad guys, both to hit and damage.)
Garrath pulls out his Chakram and uses it to effectively wedge the door to the second and third Cultist shut.
Tally Section
Cultist 14 (AC*15/17 *14,D,21,21,21,21,21,21,21/21) shifted
Elektra 22 (AC13 32/32)
Brandark 4 (AC21 49/49)
Stone 20 (AC22 45/45)
Flynn 17 (AC19 42/42)
Garrath 11 (AC18 69/69)
Round Nine
Everyone is up.
| More Villains |
Round Nine
With the Air Elemental gone, the first Cultist looks down at the approaching party. He sheaths his War Razor and pulls out a Hand Crossbow. The fifth Cultist turns and stands ready at the top of the stairs. The sixth Cultist takes a step, then loads and fires another bolt down at the Inquisitor. A pall falls over him that he cannot explain. The bolt harmlessly bounces off Flynn's armor.
Cultist 6 w/Hand Crossbow vs Flynn: 1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 151d4 - 1 ⇒ (1) - 1 = 0
With the Air Elemental gone, the seventh Cultist moves to the banister and fires down at Brandark whom had taken the party's lead. Unbeknownst to this Cultist the same pall falls over him. His bolt sticks in the wall above the Dwarf Cavalier.
Cultist 6 w/Hand Crossbow vs Brandark: 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 81d4 - 1 ⇒ (3) - 1 = 2
The eighth and ninth Cultist sheath their War Razors and also brandish Hand Crossbows, while moving towards the banister.
| Brandark Plainswalker |
Brandark grins at the cultists.
Our turn
He walks up the stairs and attempts to make a hole in their line.
attack 5: 1d20 + 6 + 4 + 1 - 2 + 2 + 1 ⇒ (11) + 6 + 4 + 1 - 2 + 2 + 1 = 23
BAB,STR,Magic,Power,Focus,Prayer
damage: 1d10 + 4 + 4 + 1 + 1 ⇒ (8) + 4 + 4 + 1 + 1 = 18
STR,Power,Magic,Prayer
AC 20, HP 49
| Brandark Plainswalker |
Flynn, I would have held off for 1 round. I had to move to where I could attack, and now I am in a good spot for that next round.
| Flynn Elric |
Flynn takes a shot at cultist 5
attack longbow: 1d20 + 8 ⇒ (9) + 8 = 17 P.B.S, and Precise Shot
Damage: 8 + 4 = 12
| Garrath Tricks the Giants |
"I will be rear guard, unless you need me upstairs. Garrath growls up the stairs to be heard over the fighting.
Hold action against any combatants coming close enough to attack
held action attack: 1d20 + 9 ⇒ (20) + 9 = 29
that figures...crit with nobody there :(
threat confirm: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 2d6 + 11 ⇒ (5, 3) + 11 = 19
crit damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22
| GM Mazra |
Round Nine
The Cultist closes around the banister. None of their attacks were effective.
Elektra summons in another Air Elemental. It attacks the seventh Cultist, but does not do any damage.
Brandark does damage to the fifth Cultist.
Stone takes a step and waits.
Flynn, with his point blank precision, kills the wounded fifth Cultist.
Garrath is ready to crit somebody.
Tally Section
Cultist 14 (AC*15/17 *14,D,21,21,D,21,21,21,21/21) shifted
Elektra 22 (AC13 32/32)
Brandark 4 (AC21 49/49)
Stone 20 (AC22 45/45)
Flynn 17 (AC19 42/42)
Garrath 11 (AC18 69/69)
Round Ten
Everyone is up !
| More Villains |
Round Ten
The third and fourth Cultist play tiddly winks.
The seventh Cultist, alarmed by the sudden appearance of an Air Elemental, drops his hand crossbow and takes a step behind the fallen fifth Cultist. He draws out his War Razor and attacks the column of air.
Cultist 7 w/War Razor vs AE: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 131d4 + 2 - 1 ⇒ (2) + 2 - 1 = 3
"Again!" The first Cultist exclaims. He too drops his hand crossbow. He then takes a step, flanking the Air Elemental. He pulls out his War Razor and attacks, slicing up the structure of the column of air.
Cultist 1 w/War Razor vs AE + Flank: 1d20 + 5 - 1 + 2 ⇒ (16) + 5 - 1 + 2 = 221d4 + 2 - 1 + 1d6 ⇒ (4) + 2 - 1 + (5) = 10
Air Elemental AC 17 3/13
The sixth Cultist loads another bolt and fires across the open space at the Dwarf Cavalier. The bolt sticks into the stair's railing.
Cultist 6 w/Hand Crossbow vs Brandark: 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 81d4 - 1 ⇒ (4) - 1 = 3
The eighth Cultist also fires at the Cavalier. The bolt lodges into the railing right next to the sixth Cultist's bolt.
Cultist 8 w/Hand Crossbow vs Brandark: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 91d4 - 1 ⇒ (4) - 1 = 3
The angle was different for the ninth Cultist. He takes aim at the bow wielding Inquisitor. The bolt barely manages to stick into the human.
Cultist 9 w/Hand Crossbow vs Flynn: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 191d4 - 1 ⇒ (4) - 1 = 3
Flynn takes 3 points of damage. He also must make a DC13 Fort Save or fall unconscious.
| Brandark Plainswalker |
Round 10
Oh you silly bastards, you should surrender now.
Brandark steps on the fallen body, and swings hard at the cultist in front of him.
attack 7: 1d20 + 6 + 4 + 1 + 2 - 2 + 1 ⇒ (11) + 6 + 4 + 1 + 2 - 2 + 1 = 23
BAB,STR,Magic,Focus,Power,Prayer
damage: 1d10 + 4 + 4 + 1 + 1 ⇒ (8) + 4 + 4 + 1 + 1 = 18
| Garrath Tricks the Giants |
Garrath hears Stone and gives a grin as he bounds up the stairs past the others, coming to a stop near Brandark, spinning past the cultist at the top of the stairs trying to take a slash at him. He sets his feet and swings his greatsword at the cultist flanking the air elemental.
acrobatics to avoid aoo: 1d20 + 9 ⇒ (10) + 9 = 19
attack cultist 1: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 2d6 + 11 ⇒ (2, 5) + 11 = 18
| Flynn Elric |
Fortitude: 1d20 + 5 ⇒ (4) + 5 = 9
Welp failed that roll, the dice roller hates me lately
| Elektra Stardancer |
Elektra will cast Haste. +1 to attack, +1 to AC, either an extra attack for full attack or an extra movement action. The Air elemental will move a 5 foot up behind goon number 7 and try to attack again Attack: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 1 ⇒ (1) + 1 = 2
AttackHaste : 1d20 + 7 ⇒ (8) + 7 = 151d4 + 1 ⇒ (1) + 1 = 2.