Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Touching Shalelu ELektra gives the ranger a bit of insight.Using her schoolpower to grant Shalelu +1 for attacks skillchecks etc for one round.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath charges around the corner at Tsuto, having not seen the grease spell or the effects it had on the goblins He was around the corner by the time Elektra cast the spell.
acrobatics: 1d20 + 4 ⇒ (20) + 4 = 24

he slips momentarily but deftly maneuvers the slippery stuff and brings his hammer to bear on the treacherous Half-Elf.

Attack Tsuto: 1d20 + 6 ⇒ (2) + 6 = 8 Attack, Rage, power Attack, furious focus

and yet again the RNG hates us...


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

ACK! The Garrath token is behind the grease token :D


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark slowly picks his way across the slippery area.

acro: 1d20 - 3 ⇒ (16) - 3 = 13

You miserable little orc friend.

Garrath, fixed it. and I made the DC 10 YAY
Move action into the grease, swift action challenge, standard nothing

I did say I stepped forward onto a goblin, so wondering how I ended up behind Lyr ?


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Tried to set Garrath up 10' from Tsuto for the reach weapon, but it's hard to judge on the map. He may need to be a touch further back, but that's the intent.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Garrath did you want to be where I put myself? I move after you anyways, so I would be 5' south of you

Right now, a moot point, but my challenge does this.
Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Moving closer to again aid the others Elektra tries to stay in contact with the others.


Lyr reaches out, touching Brandark. He glows momentarily then feels stronger.

Cast Guidance


Round Five

Garrath slips and slides but maintains his balance, but misses Tsuto in his attack.

Concerning MAPS everyone should be able to move the effects boxes to better see the square underneath, and then re-position it. Also, if you right click on your Token, you should get a menu with the options "Order", and an additional side menu with the option "Bring Forward". This should bring your Tokens to the top of any effects.

DM PC Kelvin

Kelvin will move up on top of a dying Goblin and take aim at Tsuto.

Kelvin's Long Bow vs Tsuto: 1d20 + 4 + 1 - 4 ⇒ (20) + 4 + 1 - 4 = 211d8 ⇒ 2

Kelvin's Confirm Crt vs Tsuto: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 172d8 ⇒ (2, 7) = 9

Includes +1 for Cavalier's Challenge. Neat ability by the way. And even with soft cover still managed to crit.

Elektra is hurt. If I am not mistaken, she can still take an action to give Shalelu aid.

@Elektra - Are your able to move your own Token on the map, or do you need assistance? If you are anyone needs assistance, just indicate what Map Coordinate you are moving your Token too. Thanks.

Tsuto will take a five foot step back, and as he does so says, "Shalelu. What are you doing hanging around with this group of misfits. Besides Ameiko, you don't like hanging around with anybody." The Half-Elf Drinks a potion.

Tsuto CLW Potion: 1d8 + 1 ⇒ (2) + 1 = 3


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu smiling that Tsuto is turning into a pin cushion, sends another arrow at the Half-Efl.

Long Bow vs Tsuto: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 241d8 + 3 ⇒ (2) + 3 = 5

Sticking yet another into him. The Half-Elf is still standing.


As Brandark advances and Lyr provides Guidance, one of the two remaining Goblins peeks around the corner and fires an arrow at Garrath.

Goblin 9 fires at Garrath: 1d20 + 4 ⇒ (9) + 4 = 131d4 ⇒ 2

But misses the big barbarian.

Round Six


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath takes a 5' step to follow acrobatics: 1d20 + 4 ⇒ (3) + 4 = 7, relflex save: 1d20 + 3 ⇒ (10) + 3 = 13, but the lingering greasy spot causes him to almost fall, and he struggles to maintain his balance so he doesn't fall, costing him any kind of attack.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark still slowly picks his way across the slippery section.

acro: 1d20 - 3 ⇒ (17) - 3 = 14

I figured the slip put garrath to the north still in reach, and I will work my way along the south. Plus moving at half speed. Yay, I made the DC :)


Longbow: 1d20 + 4 ⇒ (9) + 4 = 131d8 ⇒ 6

Kelvin shoots at the goblin down the hall and misses.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra dismisses the grease and again gives garreth the diviners touch. +1 at, Saves, skills


@Brandark - The Grease zone is dismissed just before your initiative. Would you like to redo your action with this in mind?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

As soon as the greasy section of ground becomes solid, Brandark trundles down the hall past the half elf at the goblin.

You will regret this

attack gobo 9: 1d20 + 3 + 1 + 1 + 1 - 1 ⇒ (13) + 3 + 1 + 1 + 1 - 1 = 18
damage: 1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12

I wasn't sure if it was or not


Tsuoto's action is before Brandark's.

Tsuoto fires an arrow at Brandark.

Shortbow attack on Brandark: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 1 ⇒ (4) + 1 = 5

But misses. He then moves behind one of his Goblins(9).

To C30. Brandark will then drop Goblin(9).


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu moves after Tsuoto (A32) and fires another arrow at the Half-Elf.

Longbow attacks Tsuto: 1d20 + 5 + 1 - 4 ⇒ (16) + 5 + 1 - 4 = 181d8 + 2 ⇒ (7) + 2 = 9

She can tell Tsuto is hurt.

Lyr and the last Goblin are left to complete the round.


Lyr moves along the hallway, stopping in front of the half-elf, her glaive pointing at his chest, Give up.

Double move action


Seeing the other Goblins fall, the last Goblin turns and runs.

Round Seven

Tsuto noticing the other Goblin run, looks at the Human Female, "To the likes of you? Never!"

Garrath then Kelvin have actions before Tsuto. Tsuto will Withdraw from combat at double speed in his initiative.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra will again move to one of her comrades and distribute diviners touch.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath moves forward thrusting forward with the spear tip at the top of his polearm, trying to pierce Tsuto's hide.

attack Tsuto: 1d20 + 6 ⇒ (19) + 6 = 25 Rage, Power Attack, Furious Focus
damage: 1d12 + 10 ⇒ (10) + 10 = 20


Garrath pierces the Half-Elf dead!


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark looks at the fallen half elf

Well, I guess asking him where Lady Ameiko is will be hard.

Brandark then steps over the fallen, and trundles down the hall.
Double move down to the door.


DM PC Kelvin

Kelvin moves East picking his way through the collapsed bricked up corridor. He sees a Goblin hurriedly open a door. He takes aim and fires, just missing the little pest.

Longbow attack on Goblin 7: 1d20 + 4 ⇒ (10) + 4 = 141d8 ⇒ 4


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu double moves after the remaining Goblin.

That leaves Lyr and the Goblin to finish this round.


I am going to make a few assumptions here. One - That Lyr will not be able to stop the remaining Goblin from running in this round. Two - That Kelvin will be more interested in checking doors and finding Ameiko than chasing after the Goblin. That Brandark and Shalelu too will not waste time pursuing this one little runt over finding Ameiko. That Elektra is still very much hurt. That Garrath may want to continue to purse the Goblin, which I am open to play out. And if he does, I could see Brandark accompanying him.

@Lyr you are free to take your Round Seven actions, and any Round Eight actions too.

The Goblin is running like his life depends on it; and by the way, it is.

Round Eight

DM PC Kelvin

Kelvin will look through the door that the Goblin ran through and see a tunnel heading roughly toward the Northeast. He does not see the Goblin that has apparently ran around a bend in the tunnel out of sight.

He will then go to the next door and check it for traps:

Perception (Listen): 1d20 + 6 ⇒ (16) + 6 = 22

Kelvin doesn't hear anything.

Perception (Trap Finding): 1d20 + 7 ⇒ (18) + 7 = 25

Kelvin does not find a trap. The door opens without difficult. A simple desk, chair and small bed are in this room. It is essentially a crude office. There is no one inside.

Please feel free to take other actions in Round Eight. Kelvin's checking doors is now taking up most of the actions.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Checking her wounds Elektra helps the others with trying to find Ameiko.


Going forward with Round Nine actions. Again please feel free to fill in your actions during this time. Shalelu will be hovering over Kelvin waiting to see what is behind each of the doors.

Round Nine

Kelvin moves on to the next door.

Perception (Listen): 1d20 + 6 ⇒ (20) + 6 = 26

Kelvin hears breathing inside.

Perception (Trap Finding): 1d20 + 7 ⇒ (16) + 7 = 23

There is not a trap on the door; but it is locked.

Disable Device (open): 1d20 + 9 ⇒ (11) + 9 = 20

After more than one round, Kelvin manages to pick the lock. When the door is opened he sees Ameiko, bound and gagged. She is very hurt; but she is stable.

I will wait until those still active have had a chance to catch up. I will finish these events before take a pause while Kelvin and Brandark are away. It is just as well, I have a very busy weekend too.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath leaves the goblin to run. Finding Ameiko is far more the priority. He yanks his hammer free of Tsuto's body with no real concern, and moves to follow Kelvin. Seeing Ameiko, he slings the hammer over his back, and moves to Ameiko, waiting for Lyr, but poised to feed her his healing potion if Lyr can't help.


Lyr runs to Ameiko and, pulling Elektra and the other injured close, channels Shelyn's divine energy.

1d6 ⇒ 4


As Garrath, Brandark and Kelvin frees Ameiko, and Lyr provides healing, Ameike gives each and every one a big hug. When Shalelu approaches the embrace is long for both of them. It is clear they have known each other for some time.

"Tsuto! What has he done? He is in league with Nualia. She has hired several other mercenaries. He hinted that she’s got big plans for Sandpoint’s future. Where is he?"

When the party relays to her that he is now dead. She looks down for a moment then looks up, "He did not have an easy life. But that is no excuse to do what he did. He got what he deserved. He wanted me to join him with their group at Thistletop. But I slapped him. Cavorting with Goblins! How low can one go? He became angry and turned me over to his Goblins. They overwhelmed me. That is the last thing I remember."

"Thank you for rescuing me. I need to warn my father,' she says almost in resignation.

When the party tells her about her father being dead also, she raises her head in a stoic fashion, "It is over then. Maybe he can rest now from whatever wrathful demon haunting him."

She slowly stands, "I owe you my life." She looks again at everyone, "And I have found new friends. I like my friends close, as Shalelu can attest." She squeezes Shalelu's hand. "You will always have a free room at my Inn. and a place at my table."

Freeing Ameiko provides a Story Reward for the party. With the Fast Track on XPs, this is your XP Rewarded for the adventure to date. With the Story Reward for freeing Ameiko, everyone should now have enough XPs to raise to 2nd Level. I will follow up later with the results of searching the Goblins, Tsuto, his rooms and more. Then onward to the next part.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Does this mean.. um we can levelup?


It does. :)


As the party searches Tsuto's body they find a Journal in a leather pouch.

Knowledge Local DC 15:
From everything you have learned from your days in Sandpoint, you now know that the woman in Tsuto's journal is Father Tobyn's "not dead" daughter Nualia.


In addition, on Tsuto you will find the following:

15 PP
11 GP
17 SP
Composite Short bow
12 arrows
Pair of Silver Earrings
Mwk Flute
Mwk Thieves Tools
Gold Ring

Ameiko would like to keep his Flute, but she offers you the rest of his possessions, plus whatever else is on the Goblins and in the Office.

In the Office:
6 pouches of gold dust. (50 GP each)
8 pouches of silver dust (5 GP each)

On the Goblins:

69 GP
206 SP
270 CP
4 regular saltwater Pearls
9 sets of small leather armor
9 light wood shields
9 dogslicers
9 shortbows
167 Goblin arrows

Perception DC 18:
You find carefully hidden one of the little beasties, an intricately carved Hematite pendant in the shape of a polearm. It is a Ranseur.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Perc: 1d20 + 4 ⇒ (9) + 4 = 13
"Ameiko, take the flute. Let her music be a thing of beauty comming from a thing of .... rage!"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark starts to look around now that Ameiko is safe.

My thanks to your god for the healing Lady Lyr.

perception: 1d20 + 6 ⇒ (15) + 6 = 21

Oi, what be this as brandark pulls the pendant off the statue.

Will get the list transferred to the treasure sheet in a bit.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu will look at Brandark and whisper, "Please do not let Ameiko see her father in his present state. I will scout out this tunnel. It appears that this is how some of the Goblins entered Sandpoint during the raid."

Shalelu will move to K38. I am unable to move tokens on my pad. I will be away from PCs until tonight Eastern US time.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Lady Shalelu Brandark whispers I will ensure it, and do be careful

He then looks at Garrath Can you wait here with everyone, while I along with Kelvin check to see that there are no Goblins on our way out

He will then proceed to the main room, and cover Lady Ameiko's father with a blanket and pick up his lantern.
Once that is done, he comes back to the group.
All is clear, no goblins, Lady Ameiko, are you ready to leave?

No one said they were picking up the lantern, so I assumed it was left in the main room


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath sees that there are only two ways out of this area, one the way that they came in, and the other, the way that Shalelu went. He hefts his hammer and follows the Ranger, "I will go with Shalelu, and root out any others if they are coming this way. It will make sure there are no dangers either before us or behind us. Everyone will be safer here for it. I'll not let someone face unknown alone."


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu and Garrath will round the corner and look into darkness. Shalelu reaches behind her and pulls out a foot long rod her backpack and strikes it upon the ground. A Sunrod lights up. The tunnel heads northeast from the bend for another 80 feet to a crossing of tunnels. Scattered bricks marks the west tunnel. Another tunnel heads to the east, and the current tunnel continues to the northeast. Shalelu looks at the ground.

Survival check for Goblin tracks: 1d20 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10

Shalelu will look at Garrath, "I can't tell which way the Goblin went.". Let's back up to the bend. Shalelu drops the Sunrod at the intersection.

"We need to get some of the town guard down here to keep watch, until we can search this area further," Shalelu says to Garrath. "I will stand watch here, until we can gets some additional help. The Mayor needs to know what has happened here anyway," the svelte Elf knocks an arrow and takes cover around the bend.


We need to wait for Kelvin to catch up.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Taking around the corner Elektra frowns"This is not good, two ways and no clear indication wich way to take. This gives us a 1 in 1 chance to find the goblins. I hope lady Desna guides us, were expertise fails."


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath takes a breath, and covers a look of concern, but nods, "I will be as quick as I can. You will be careful?" He waits for the response and then takes off back down the hall.

Garrath moves down the hall and tries to move Tsuto's body out of the way and cover it, so Ameiko does not need to see that either, then moves back to the room Ameiko and the others are in. "Come, Shalelu is covering our back, so no other goblins find their way here, but we need to get Ameiko back to the Dragon, and let the Mayor know about what's happened, and get some of the town guard to come down and take watch until we can further explore the area."

Garrath waits for Kelvin and the others to get ready to move, helping Ameiko, up to carrying her from the place, if she needs help.


Kelvin will take the masterwork thieves tools, if that is ok. Take it off his share. Kelvin updated.
K (local): 1d20 + 7 ⇒ (9) + 7 = 16

"Hmm. Nualia is the daughter of Fr. Tobyn, the priest that the goblins took from the cemetery." Kelvin mentions to the group as he reads some of the journal.

"Yes, let us get back to town. One goblin escaping is nothing to worry about."


When you exit the Glassworks there is a crowd of people. Many with frightened looks upon their faces. They give the party and Ameiko a wide birth as you pass to return Lady Ameiko to the Rusty Dragon.


Mayor Deverin comes running, "What has happened?" She has a disheveled appearance.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

My Lady Mayor Brandark exclaims Please for the sake of calm, keep all but the guard out of the glassworks for now.
The problem is under control, but we would like to investigate, and it is easier with less people involved.

If you wish further information, please come see us at the Rusty Dragon after we get lady Ameiko settled.

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