Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Leira will notice that on the dais, near the secret door that leads to the Underforge, are three large jars filled with a red substance, that Leira will quickly assume it is the Dragon's blood.

The Ancient Slag Giant Etena will look at the Dragon Disciple confirming what Leira notices, "We have collected the blood of Jahlvoraz. Do you have the Fire Geodes? Also, the Drakesbane Horn and the Blessings of Rosag?'

She calls out when the party acknowledges, "Bring them here." She then looks more at the party instead over you, "And you still have the wielder of the Hammer of Unmaking."

Finally, she will say that the Forge must be first lined with the Sacred Clay. She implores the party to go quickly and get the clay. That the time has finally come. Etena will look at Ferrin, "Call for me when the clay has been brought." Etena then heads to the secret door and down to her chambers in the Underforge.

Throughout this exchange Etena does not even notice the Hill Giants. She is clearly more interested in lighting the forge.

I moved the party up on the map to a point where they can carry on a conversation.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Ferrin do you have a use for these to?Pointing at there large companion

Ok group. I'm thinking a small group of us teleport to the clay then jumps back. Or do we all need to go? Also on a side note. Are we letting him keep a harp that lets him give magical suggestions? That may not be a great idea.Kaos will try to whisper the last part so the hill giant doesn't hear.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga shrugs
it's not likely he'll do much harm with it. Ah can teleport a few of us back to the city, but we would have to wait a day tah return.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I was talking about where we fought the clay statues that had the goo inside of them. But we should rest here so we don't have to rest there.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

To prevent continuing to kill giants. will: 1d20 + 15 ⇒ (11) + 15 = 26 DC-15

I be thinking that we all go, and come back. We can leave the poor mule here, as we travel.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"I was thinking the same Kaos" Leira whispers at the man then turns to look at Lug "Even if he knows how to use the instrument, I doubt he has the wits to cause real havoc with it. He will probably cause more havoc if we take the harp from him"

"We need to teleport to the Temple of Fandarra Anga! It was a while ago" the girl looks at the Forge "How many of us can you teleport? We better only move with as many of us you can bring... If we rest now like Kaos suggests, you can prepare a couple of teleports for tomorrow, so we can quickly retrieve the clay"

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Haskyll Stonereaver wrote:

To prevent continuing to kill giants. [dice=will]d20+15 DC-15

I be thinking that we all go, and come back. We can leave the poor mule here, as we travel.

I didn't realize your fort save was so high my bad.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

My will save is really good, but my reflex save really sux. :) However, I still fail if I roll a 1.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Cleric
Ulfgard will smile and look at the others. "Well don´t tarry, just port and come back."


Ferrin will look at Kaos and simply nod quietly in the affirmative.

She will be able to take the Hill Giants into her care.

What is the party's next actions? Anga can carry three plus herself with her Teleport spell. Who goes? And is Anga carrying a Teleport now?

By the way, I think it was a good decision for the party to leave the Harp with Lug.

Lug is a bit nervous by all this, so he begins to quietly play his harp. It helps to calm him down. He has found it helps to calm others too.

Ferrin will look at the Hill Giant while he plays. After about a minute she offers a smile. This is the first time the party will have seen Ferrin smile.

Truthfully, it is the first time Ferrin has smiled in a very long time.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga has had teleport for some time.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do you have two. One to get there then back?


Forgive me for this, but I know that Anga has Teleport. I just didn't know if you were carrying one or more than one at this time. For instance, I don't update Droja through her profile. I keep up with her spell use, etc., in Herolab on my laptop. So, I am not sure where Anga is in what spells she is carrying.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Let's wait whatever time is needed for Anga to ready her two spells" Leira proposes "I can be the one left here. If the giants decide to turn against or do something weird I do know how to sneak into a safe place without being seen" she winks an eye.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I will go I can carry back a good bit.


It is Anga's call as to the next course of actions.


I will assume that the party will need to rest for Anga to have two Teleport spells. Where and how in the Cathedral do you rest?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Back where we rested before in the under forge I believe. With watches.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

I have one teleport memorized, and I can use arcane focus for another. Or we could stay the night in the city, and then I could memorize teleport again. If we are buying stuff, maybe the 2nd option would be best.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do we need to go to the city? I mean I figured we would but after we relight the forge.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

" Let's do that. Teleport to get the clay now. You can use your arcane to quickly come back and relight. Then, once the work in the forge is done, we are free to visit Janderhoff again for selling. From there we can jump to our next destination without having to come back to the Cathedral "

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I think there's some work we wanted to do with the forge as well. But that sounds good. I would like to get back to town and see if I can find someone give me some pointers on some new magic.
Looking to do some retraining if possible.


OK. Anga can Teleport three plus herself. Who goes?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Why don't you go dwarves together? Kaos and me we can stay in the Cathedral waiting for your return. Hidden somewhere" the young girl eyes the half-dragon.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Fair enough. See yee tomorrow

Assuming agreement, Anga cast teleport on herself and the other dwarves.

teleport roll: 1d100 ⇒ 45


Just to confirm, Anga teleports with Haskyll and Ulfgard to the get the clay.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Leira wrote:
"Why don't you go dwarves together? Kaos and me we can stay in the Cathedral waiting for your return. Hidden somewhere" the young girl eyes the half-dragon.

Well umm umm I geuss that works to. Kaos looks back at Leira with a sheepish grin.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Sounds good!
Ulfgard smiles and prepares for the magical travel!


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira smiles satisfied too and waits for the dwarves to leave. She casts spider climb on Ulfgard before the team leaves "Take care!"


Anga, Haskyll and Ulfgard will arrive outside the ancient brick structure known as the Shrine of Fandarra. As before, a shallow stone channel extends from an arch in the building’s cracked and weathered facade, from which flows a sluggish stream of ruddy mud. A broad stone patio surrounds the channel, with doors on either side leading into the building.

GM Screen:
E: 1d6 ⇒ 1

More to come!


Anga's Iniative: 1d20 + 2 ⇒ (1) + 2 = 3
Ulfgards's Iniative: 1d20 + 1 ⇒ (17) + 1 = 18
Haskyll's Iniative: 1d20 + 0 ⇒ (10) + 0 = 10
Really Big Centidede's Initiative: 1d20 + 0 ⇒ (13) + 0 = 13

Anga, Haskyll, and Ulfgard take a deep breath after the Teleport. You are then startled by a massive Centipede that is blocking the entrance to the Shrine.

The Centipede seems startled as well.

Round One

Ulfgard 18 (AC22/G26/BoP28 126/126)
Really Big Centipede 13 (AC/ ?/?}
Haskyll 10 (AC21/G25 72/72)
Anga 3 (AC18/MA22/G26 67/67)

I will assume that the party healed up before traveling. Shrine of Fandarra's map up again. Yes. It is that big!


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

anga spells up are mage armour and prestidigitation

So as I was saying...Gorum's tinkily toes!!!

Anga is dumbfounded at the huge creature.

when she finally acts, she casts haste on the three of them/


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard quickly asks his hammer to give him a bit more size.
Enlarge Person


After Ulfgard calls upon the Hammer of Unmaking to Enlarge himself, the massive creatures strikes from where it sits.

bite: 1d20 + 15 ⇒ (14) + 15 = 294d6 + 24 ⇒ (4, 1, 2, 4) + 24 = 35

Ulfgard takes 35 points of damage. He also must make a DC24 Fort Save.

I will wait on Haskyll's actions before finishing the Round.

Ulfgard 18 (AC22 91/126)
Really Big Centipede 13 (AC/ ?/?}
Haskyll 10 (AC21 72/72)
Anga 3 (AC18/MA22 67/67)


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Sorry so long, but life attacks. :(

Taking a deep breath, and then suddenly looking at an oversized tapeworm.

By Torags beard.

He takes a couple of steps back in awe, and then brings upon himself
some rightous might.

Lass, we may have to leave quickly, be ready

attack of Opp: 1d20 + 7 + 6 + 1 - 2 - 2 ⇒ (17) + 7 + 6 + 1 - 2 - 2 = 27
BAB, Enlarged STR, Magic, Size, Power
damage: 2d6 + 9 + 1 + 6 ⇒ (6, 4) + 9 + 1 + 6 = 26
Base, STR, Magic, Power

+20 hp, DR 5 Evil - AC no change, (-1 for size, -1 Dex, +2 for spell


Life happens!

Round One

Ulfgard calls upon Agrimmosh to become larger.

The Really Big Centipede moves up a step and strikes the Dwarf Ranger.

It actually had to take a five foot.

Haskyll backs up and begins to cast Righteous Might. The Dwarf becomes bigger, stronger, etc.

Anga steps back and casts a Haste on the three Dwarfs.

I moved Anga out of its AoO. It has a 30 foot reach.

Ulfgard 18 (AC22H23 91/126)
Really Big Centipede 13 (AC/ ?/?}
Haskyll 10 (AC21H22 72(92)/72(92)) DR5
Anga 3 (AC18/MA22H23 67/67)

Round Two

Ulfgard still has a save to make.

Ulfgard finishes growing.

Anga glances to her left and right. She feels even more like a Dwarf.

I still want to know how Anga knows that Gorum has tinkily toes. Very funny! Shouldn't have been "Torag's Tinkily Toes!" ;)


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Forgot to change the damage, its now 3d6

damage: 3d6 + 1 + 9 + 6 ⇒ (3, 5, 6) + 1 + 9 + 6 = 30


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga drops a empowered magic missile on the creature

empowered magic missile: 5d4 + 10 ⇒ (2, 2, 2, 4, 2) + 10 = 22 x1.5=33 damage

yes torag's twinkily toes would have been more appropriate. Got the name wrong. As to how she knows that, that's a matter of faith. Or a really good guess
:D


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Fort: 1d20 + 11 + 5 ⇒ (2) + 11 + 5 = 18
Ulfgard is really found on the wrong foot so he feels the poisons sting.


Dex Damage: 1d6 ⇒ 2

Ulfgard takes 2 points of Dex Damage. What do you do in Round Two?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll knowing they need all the power they can get, steps sideways and taps Ulfgard on the shoulder.

Shield of Faith, +3 deflection AC

attack of Opp: 1d20 + 7 + 6 + 1 - 2 - 2 ⇒ (5) + 7 + 6 + 1 - 2 - 2 = 15
BAB, Enlarged STR, Magic, Size, Power
damage: 3d6 + 9 + 1 + 6 ⇒ (6, 1, 5) + 9 + 1 + 6 = 28
Base, STR, Magic, Power

Folk, I think we need to hit this thing with everything we have.


I did have the token for the Centipede too big. It has been fixed. It still has a 30 foot reach. If Ulfgard hesitates to allow Haskyll to give him the Shield, he can take advantage of it in the current Round. What does Ulfgard do?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard waits till he has been blessed with the shield of the goods and accepts the attack of opportinity from the wurm.
He then smacks the centipede.
Attack: 1d20 + 16 ⇒ (20) + 16 = 363d6 + 23 ⇒ (4, 2, 1) + 23 = 30


That was a Critical Strike from Ulfgard. Do you want to see if you confirmed your Crit.

Round Two

The Really Big Centipede strikes at Ulfgard, but the Dwarf Ranger deflects the blow with his shield.

bite: 1d20 + 15 ⇒ (2) + 15 = 174d6 + 24 ⇒ (2, 5, 5, 1) + 24 = 37

Haskyll gives Ulfgard a Shield of Faith.

Ulfgard advances toward the Really Big Centipede. It strikes again as Ulfgard approaches. But again the Dwarf Ranger was able to dodge and deflect its strike.

bite: 1d20 + 15 ⇒ (2) + 15 = 174d6 + 24 ⇒ (1, 3, 5, 3) + 24 = 36

Ulfgard then brings Agrimmosh down heavily upon the Centipede.

Anga follows it up with an Empowered Magic Missile.

Round Three

The Really Big Centipede strikes at Ulfgard again.

bite: 1d20 + 15 ⇒ (17) + 15 = 324d6 + 24 ⇒ (2, 1, 4, 5) + 24 = 36

Really Big Centipede 13 (AC/ -52+/?}
Haskyll 10 (AC21H22 72(92)/72(92)) DR5
Ulfgard 18 (AC22H23LoD22SoF25 55/126) Shifted LoD (Loss of Dex)
Anga 3 (AC18/MA22H23 67/67)

Again, Ulfgard needs to make a DC24 Fort Save. He takes 36 points of damage. Ulfgard's crit will likely not drop the Centipede. But I will retcon the actions if it does.

Everyone but the Monster's Round Three


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Confirm: 1d20 + 16 ⇒ (8) + 16 = 246d6 + 46 ⇒ (1, 5, 4, 2, 3, 1) + 46 = 62
Fort: 1d20 + 11 + 5 ⇒ (2) + 11 + 5 = 18
Ulfgard quickly attacks again.
Attack: 1d20 + 16 ⇒ (4) + 16 = 203d6 + 23 ⇒ (5, 2, 1) + 23 = 31
Attack: 1d20 + 11 ⇒ (6) + 11 = 173d6 + 23 ⇒ (5, 3, 3) + 23 = 34


Revised

Really Big Centipede 13 (AC/ -114/?}
Haskyll 10 (AC21H22 72(92)/72(92)) DR5
Ulfgard 18 (AC22H23LoD21SoF24 55/126) Shifted LoD (Loss of Dex)
Anga 3 (AC18/MA22H23 67/67)

Round Three

The Really Big Centipede bites Ulfgard again, as more poison courses through the Dwarf Ranger's veins.

Dex Damage: 1d6 ⇒ 3

That is a total of 5 points of Dex Damage. I forgot that Ulfgard needed to make another save in Round Two from the first failed save.

Ulfgard's next series of attacks failed to damage the Centipede.

It is still up. However, Haskyll or Anga could easily drop it with your actions.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll moves up slightly and drives heartspit at the really big centipede.

Torag guide my strike

attack: 1d20 + 7 + 6 + 1 - 2 - 2 ⇒ (20) + 7 + 6 + 1 - 2 - 2 = 30
BAB, Enlarged STR, Magic, Size, Power
damage: 3d6 + 9 + 1 + 6 ⇒ (6, 2, 5) + 9 + 1 + 6 = 29
Base, STR, Magic, Power

confirm: 1d20 + 7 + 6 + 1 - 2 - 2 ⇒ (16) + 7 + 6 + 1 - 2 - 2 = 26
BAB, Enlarged STR, Magic, Size, Power
damage: 6d6 + 18 + 2 + 12 ⇒ (1, 4, 4, 3, 4, 3) + 18 + 2 + 12 = 51
Base, STR, Magic, Power


That did it!

Haskyll moves up and drives Heartspit deep into the Really Big Centipede. The thrust nearly severed the creature into two halves. It dies.

Victory!

Ulfgard needs to make two continuous DC24 Fort Saves. For every failed save and even the first made save, Ulfgard will take 1d6 Dex Damage from the Centipede Poison.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga quickly pulls out a small bottle, pops the cork and holds it out to Ulfgard.
Drink this. It'll help with the poison
antitoxin, +4 to poison saves for an hour
Yes it'll taste bad


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Fort: 1d20 + 16 + 4 ⇒ (8) + 16 + 4 = 28
Fort: 1d20 + 16 + 4 ⇒ (15) + 16 + 4 = 35
Aided by the alchemistical remedy, Ulfgard fends of the poison. But the skin around the bites is still red with black veins and his balance is terrible.

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