Matt's Iron Gods Campaign

Game Master Matt Adams 259

Link to join game on roll 20.

Link to launch map.


1,201 to 1,250 of 1,306 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I already took a potion of CLW and would also like to replace my shortbow with a masterwork shortbow. Apart from that, unless anyone wants something else, I suggest we sell everything except the electronics, magic (except for arcane mark potion) and ammunition. What do you say?


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Sounds good to me. I doubt we will find much that is useful for me, I'll have to buy my upgrades


Total Value: 5316.45gp
870cp, 342sp, 886gp, Gold Locket, Silver Ring set with a piece of violet quartz, Copper Earrings set with a peridot gem, Potion of Purify Food and Drink, Potion of Arcane Mark, Silver Unholy Symbol of Zyphus, Agate, Silverdisk x56, Short Sword x5, Dagger x6, Masterwork Chain Shirt, Masterwork Theives Tools, Masterwork Hand Crossbow, 5 bolts, Empty Vial x4, Dagger x4, Studded Leather Armor x3, Arrow x11. Rapier, Masterwork Sap, Sunrod, Masterwork Theives’ Tools x2, Scroll of Shield, Scroll of Identify, Brown Access Card x5, Polymer Mesh Net x10, Saltwater Pearl, Masterwork Leather Madu, Javelin x2, Masterwork Short Sword x2

Kept Items
Scroll of Pass Without Trace
Grippers
Black E Pick
Battery x2
Potion of Endure Elements
Black Access Card

Here's a list of what you guys kept as well as a final list of everything sold. The value of the goods comes out to be 1,063.29gp/party member.

How are you all going to spend your money?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I think your second list is missing some items, mainly the potions. There was no masterwork shortbow; apparently I got confused about that. This is what I got when I went through the list:

Sold: Gold Locket, Silver Ring set with a piece of violet quartz, Copper Earrings set with a peridot gem, Potion of Purify Food and Drink, Potion of Arcane Mark, Silver Unholy Symbol of Zyphus, Agate, Silverdisk x56, Short Sword x5, Dagger x6, Masterwork Chain Shirt, Masterwork Theives Tools, Masterwork Hand Crossbow, Empty Vial x4, Dagger x4, Studded Leather Armor x3, Shortbow, Rapier, Masterwork Sap, Masterwork Theives’ Tools x2, Polymer Mesh Net x10, Saltwater Pearl, Masterwork Leather Madu, Javelin x2, Masterwork Short Sword x2

Keep: Scroll of Pass Without Trace, Potion of Cure Light Wounds x2, 5 bolts, Masterwork Buckler, Arrow x11, Potion of Cure Moderate Wounds, Sunrod, Scroll of Shield, Scroll of Identify, Brown Access Card x5, Grippers, Black E-Pick, Battery x2, Potion of Endure Elements, Black Access Card

I also moved some things to keep (ammunition, potions, alchemy, the buckler for use with two-handed weapons). Is this list better?


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3
Matt Adams 259 wrote:
How are you all going to spend your money?

Prolifically and irresponsibly :), I know I should maintain and upgrade my equipment, but it will probably go to ale and hookers :)


Okay, so based on your list, the final gold amount is 1,054.98gp/party member.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

I can use the Scroll of I dentify to add it to my spell known list, but I can't use the other two. (Shield, Pass without a trace).

After the meeting with the pushy merchant, Trem will use his healing hex on those that needs it.

Healing Hex on Harrash: 1d8 + 2 ⇒ (2) + 2 = 4
Healing Hex on Enrathe: 1d8 + 2 ⇒ (4) + 2 = 6
Cure light Wounds on Enrathe: 1d8 + 2 ⇒ (3) + 2 = 5

Once he as his share of the gold, Trem's look for scrolls and wands that he can buy to help out the group.

Wand of cure light, Scroll of Ill omen, Summon Monster 1, Web bolt)


The next morning, the party heads into the town of Torch proper to find somewhere to sell their goods. This is Enrathe's first encounter with the trash laden streets of the former trading town, and the town is quick to tell him about the mysterious purple flame that once sat atop a heat blackened hill at the town's center. When the flame disappeared, much of the town's economy went with it. The flame was one of the few things capable of smelting the strange star metal that can be found throughout the nation of Numeria, and made the town a popular destination for traveling blacksmiths whose tourist income paid the taxes levied by the Technic League. Without the travelers, the town cannot pay the League to stay away. In addition, the flame also provided several other functions, such as trash disposal, that the town hasn't been able to adequately substitute.

Despite the mess, you make your way through the town's various shops. You are able to find most everything that you're looking for, with the exception of the web bolt scroll. Even the adamantine blanch for your weapons is easy to find. In addition, Emilie Otterbie tracks you down as you're browsing through the wares of various stores. The party recognizes her as the fiance of one of the deceased adventurers they brought back to the surface, though it was before Enrathe had joined the group.

"I never did thank you properly for bring Gerrol's body back. I was wondering if you would accompany me back to my father's mansion. He has a special project he has been working on for you."


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"We are sorry to be the bearer of bad news such as that, and are sorry for your loss. But at least he can be buried properly."

"And I think we'd be happy to meet with your father," Skivven nods as he looks at the others.


Male Humanoid (Kasatha) // "Elf" Vigilante 2 -- HP [13/16] 7 nonlethal-- AC [20, 16 T, 14 FF] -- [Fort 1] [Ref 7] [Will 3] -- Init [4] -- Perc [5] -- CMD [19]

"At least I would be," Enrathe nods, his face mostly obscured by his hood and scarf. "Although I can't speak for dour Harrash."


Emilia takes to the backend of the mansion where a line of forges and workbenches can be found just off the main house. ”These are my father’s smiths,” she says. You follow her to the largest fire where an older man has just finished working a prized blade. The handle is made of a shining star metal and the blade of Adamantine. As he sees you enter, he greets you with a wide smile. ”Greetings to the heroes of Torch.”


Male Humanoid (Kasatha) // "Elf" Vigilante 2 -- HP [13/16] 7 nonlethal-- AC [20, 16 T, 14 FF] -- [Fort 1] [Ref 7] [Will 3] -- Init [4] -- Perc [5] -- CMD [19]

In the guise of a wallflower, the "elf" shrinks to the back of the crowd. They were really mostly wanting to thank his compatriots for returning the body of this "Gerrol" person, after all, and he did not want to steal the due credit for that.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos waits for the reactions of his companions. He was still confused by things like sarcasm and had previously been embarrassed by taking words at their literal meaning. He didn't feel much like a hero, they hadn't really solved anything yet and, except for Khonnir, all they had "rescued" were bodies.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds
Matt Adams 259 wrote:
”Greetings to the heroes of Torch.”

"Well, hello there!" Skivven nods, then bows, then nods again. "Thank you, yes, I appreciate that, but we haven't finished our quest yet! Calling us 'Heroes' may be premature. We got Khonnir out but there is still lots to figure out. Like how to get the torch going again."

"Speaking of which, it looks like you have a quite an operation here. Are you able to keep going without the torch? Is that why you wanted to see us?"

Diplomacy: 1d20 + 2 ⇒ (7) + 2 = 9


The smith laughs. “Perhaps you’re right. Still, my daughter wanted to repay you for giving her piece of mind. Here, my smiths just finished making these.” [/b]He hands the Trem and Skivven a pair of crossbows, made from the heartwood of a darkwood tree. To Harrash, he gives a great sword, forged to perfect balance. To Enrathe, a new throwing axe made of the same expert craftsmanship as the sword. ”And to Khonnir’s adopted son, something special.” He hands the android a blade made entirely of black metal that recognizes as Adamantine. Known for supernatural sharpness, Adamantine weapons can cut through nearly any material with ease.

Everyone gets a free masterwork weapon. Enrathe and Harrash can get back the gold they spent on the mundane weapons. Trem can get a freeasterwork crossbow. Skivven and Arrenopos can get their special weapons and be refunded the price of a normal masterwork one. In effect, I’m only going to charge them the extra material price.


Male Humanoid (Kasatha) // "Elf" Vigilante 2 -- HP [13/16] 7 nonlethal-- AC [20, 16 T, 14 FF] -- [Fort 1] [Ref 7] [Will 3] -- Init [4] -- Perc [5] -- CMD [19]

thanks dad, this is the best christmas ever!
Humbled by the kindness of these strangers, Enrathe cannot help but bow his head. "I thank you, all of you." He admires the smiths' handiwork. "I shall put this to good use setting the torch ablaze once more."


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"My, my! This is fine work indeed! Much better than this one from Antoll." He shows Emilia's father his old crossbow. "It's still quite servicable, mind you. Perhaps you can find a buyer for it... I certainly don't need two of them!"

How close are we to 3rd level?


“I think I can find a buyer,” he says.

[ooc]”You guys are about 2/3 of the way to level 3


You guys have shopped and gotten your new weapons. I think it's time to go back down below.

It's mid afternoon when you return to Joram Kyte for the waterbreathing spell. You see him sitting by an unconscious Khonnir. His old hands shake with fatigue while emanating a bronze, healing light. The black veins growing throughout the wizard's body ripple and move, but when the cleric's light finally fades, they return to their original positions.

Joram finally notices your arrival. "Hello. I wasn't sure you would be going back down today, but I've prepared the spell just in case."


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Yes. Not as if I have anything better to do up here," Harrash says curtly. He was still hurt from having lost his pet, and seething from when Enrathe called him "dour." In short, he was more dour than ever. "How's the wizard?"


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"Yes! Back to exploring. Now that we have brought back Khonnir we can take our time and search everything."


”It’s difficult to say. Whatever is infecting him seems to respond to my healing magic, but it’s not enough. If you could find anything that might neutralize it below ground, that would be helpful.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

"Then that will be our primary focus for now. We could really use whatever information Khonnir has. Personally, I will do what it takes to save him as well."


"I'm glad to hear that," the elder cleric says. He takes you to the pond and casts the familiar spell. "I would give you an estimate for return, but you seem to be fine getting back." He bids you good luck as you descend into the polluted pond once again.

How far are you guys going to go in? You stopped in the science lab, but the underground desert had some unexplored areas left as well.


It might be interesting to have Enrathe spend some time in the underground desert, plus exploration is good


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I would lean the other way because the lab is probably where we would find any healing materials for Khonnir. I am fine with going to the desert if I get outvoted.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

I would rather first explore the areas we skipped before.


The party moves through caves and into the underground desert. A red sun hangs in the artificial sky, casting light over the hot sands. It seems harsh to the eyes of the Golarion native party, but to Enrathe it is reminiscent of his home. In fact, as the party explores the barren landscape, he begins to realize that he spent most of his life here. He is even able to guide the party to a series of caves that his tribe used for shelter


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"You lived in here? Did you realize that the sun was fake?"


Male Humanoid (Kasatha) // "Elf" Vigilante 2 -- HP [13/16] 7 nonlethal-- AC [20, 16 T, 14 FF] -- [Fort 1] [Ref 7] [Will 3] -- Init [4] -- Perc [5] -- CMD [19]

Going to make the assumption that Enrathe changes to his combat form at some point once safely in the wreckage
Enrathe peers up at the sky from under his hand. The burning orb hung in the sky that he knew couldn't possibly exist. He had seen the world beyond, he knew there wasn't even room for it to be there, and yet...
"It is still hard to tell..." he admits, casting his gaze away from the burning ball at last. Being in this place was equal parts comforting and confusing. He knew it about as well as he didn't know it, and the complication of it all twisted his gut into knots. "We used these caves for shelter," he says as he leads them to the yawning mouth of the tunnel. "From fake storms and lying weather."


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"Think any of your friends could still be alive?" Skivven asks.

"We did... um... we fought a bunch of undead out on the sand there. They had four arms... ah... I'm sorry.... Do you want to look around?"


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Did we come across the bodies we had fought before?


The undead bodies seem to have vanished as you search the desert, and now that the artificial environment is working again, the wind has blown away all trace of your fight. Enrathe’s guidance proves invaluable as you quickly reach the Kasathan dwelling. You enter the cave mouth and just inside is a small series of tunnels decorated with the refuse of his old tribe. You can see bits of old weapons and clothing, sleeping mats made of fur, and crude paintings on the walls.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos looks around the cave for signs of recent habitation.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
"Much of this seems old."


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"Strange... the bodies are gone. I wonder if the robots cleaned up the mess?"

The map still seems to show the second area. Do we have a map of the first part with the desert? Are there other areas to explore?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"I know animals that can draw better than that," Harrash interjects while the others were taking too long in the cave for his taste. "Move along, nothing to see here." Harrash had already turned to the move farther into the desert.


Perception
Arrenopos: 1d20 + 3 ⇒ (12) + 3 = 15
Enrathe: 1d20 + 5 ⇒ (12) + 5 = 17
Harrash: 1d20 + 13 ⇒ (10) + 13 = 23
Skivven: 1d20 + 11 ⇒ (5) + 11 = 16
Trem: 1d20 + 5 ⇒ (11) + 5 = 16

I’m sorry for the long delay everyone. Every time I’ve tried to post, I got a Paizo is undergoing maintenance message.


Harrash Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
??? Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Harrash impatiently explores further into the cave. He stops when his eyes catch an almost imperceptible marking in the sand, like a kind of boundary. He holds his torch past the line and finds that the tunnel opens up into another cavern. In the center of the cavern, there is a large stalagmite like formation with a spiral structure. The bottom of it is lined with a series of holes. A feeling of dread creeps into his stomach as he dips the point of his sword into the sand. The sand parts as if on water and pulls back as a black, tar-like substance clings to the tip of his blade. He shakes the blade free as the something begins to stir within the rock in the center of the chambe, and he realizes that he has fought something like this before.

You can take a surprise round Harrash.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Yeah, their site was down for a week


Male Humanoid (Kasatha) // "Elf" Vigilante 2 -- HP [13/16] 7 nonlethal-- AC [20, 16 T, 14 FF] -- [Fort 1] [Ref 7] [Will 3] -- Init [4] -- Perc [5] -- CMD [19]

And it was down most of today as well


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"What a warm welcome to your old home, huh, Enrathe?"

Harrash attacks the ooze with his new sword.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14

Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11

He tries to jog his memory to identify the creature.

Knowledge (dungeoneering): 1d20 + 8 ⇒ (15) + 8 = 23


Harrash knows that he fought something like this a day or two ago at the entrance to the underground desert. The creature attacks from within its hard shell with tentacles and exudes a thick, sticky substance that can trap prey. If Harrash approaches to attack he could be trapped by the liquid. Does he still want to do that?


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"Careful, Harrash!" squeaks Skivven.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Keep away from this ugly thing!" Harrash warns, after Skivven alerts him to the danger. He takes a step back and withdraws his sword quickly from the creature, choosing to shoot from his shortbow from a small distance instead.

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 4


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Trem turns away from the cave painting to look toward Harrash. "What... What did you find?"


Harrash's arrows ricochets off the monster's hard shell. Tentacles emerge from the bottom of the armored carapace and start dragging the creature's body across the sandy floor. It seems to glide easily through the sticky tar. Its shell gets caught in the rock walls, but one of the tentacles reaches out for the inquisitor.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

The attack just manages to connect, but you still know there will be a nasty bruise later.

Initiative
Arrenopos: 1d20 + 4 ⇒ (8) + 4 = 12
Enrathe: 1d20 + 4 ⇒ (4) + 4 = 8
Skivven: 1d20 + 4 ⇒ (14) + 4 = 18
Trem: 1d20 + 2 ⇒ (10) + 2 = 12

Everyone Go!


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos heeds Skiven's warning and pulls out his crossbow and loads it while moving to a spot where he can get a clean shot.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"Okay, take this!" Skivven shouts, and snaps off a shot at the creature.

Crossbow: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 ⇒ 4


Male Humanoid (Kasatha) // "Elf" Vigilante 2 -- HP [13/16] 7 nonlethal-- AC [20, 16 T, 14 FF] -- [Fort 1] [Ref 7] [Will 3] -- Init [4] -- Perc [5] -- CMD [19]

Enrathe scowls has he draws his bow, nocks an arrow and lets loose; he was hoping to save as many arrows as possible, since they had all been blanched, but he didn't want to risk losing an axe in that goop.

Longbow,Adamantine Blanch: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 2 ⇒ (1) + 2 = 3

1,201 to 1,250 of 1,306 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Matt's Iron Gods 2 Gameplay All Messageboards

Want to post a reply? Sign in.