| Trem Kiran |
Ok, so at least my spell did some damage there.
"Guys, we need to, um, focus our attacks on the white one. It isn't as heavily protected." Trem draws his dagger out and try a stab at the robot. Of course, his awkwardness with the weapon prevent him from doing any damage. He takes a step back hoping someone else will take out the robot.
Dagger!: 1d20 + 1 ⇒ (9) + 1 = 10
| Skivven Kraskarras |
I looked at the Acrobatics rules again and they are nothing like what I remember. Skivven, you didn't take any damage and the robot's attacks of opportunity are still waiting to be used.
"*Phew!* That was close," says Skivven as he ducks under the robot's arm.
| Harrash |
"We should get out quickly before they continue to attack us. Khonnir, are you able to run?"
I wanted to bluff to make way for someone to open the box, and to be able to outrun them once we try to leave. A combat maneuver would only give a chance of saving someone from an attack of opportunity, while it would definitely cause an attack of opportunity to me, so I'm not sure that's a great idea here.
Is there any chance of a barricade, or will we just have to run all the way back?
| Enrathe |
The Kasathe keeps his weapons between him and the machines, not looking away even for an instant.
"Either we drag him or we demolish these angry buildings."
Pretty sure it's the robots' turn
| Skivven Kraskarras |
"He's too big for me to drag him!" Skivven squeaks.
I'm not sure a bluff should work against something that is immune to mind affecting.
By that logic diplomacy wouldn't work either. I'm pretty sure feinting is not considered a mind-affecting effect.
| Enrathe |
Enrathe uses the relative safety of his position to drop two more hammers and pick up the dropped axes to replace them, grumbling all the while
| Matt Adams 259 |
The collector robot continues its attempts at incapacitating party members.
Slam vs Skivven: 1d20 + 1 ⇒ (16) + 1 = 17-4 for nonlethal
Slam vs Arrenopos: 1d20 + 1 ⇒ (9) + 1 = 10-4 for nonlethal
Integrated Stun Gun vs Harrash: 1d20 + 5 ⇒ (16) + 5 = 21
damage vs Harrash: 1d8 ⇒ 1nonlethal
Skivven and Arrenops are able to dodge the robot's attacks while Harrash is hit in the chest by a pulse of energy that doesn't hurt so much as send a feeling of numbness faintly through his body.
The medical drone attacks Skivven in response to him opening up the container with Khonnir inside.
Claw: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Skivven Fort Save: 1d20 + 1 ⇒ (17) + 1 = 18
The drone's needle-like fingers pierce the skin on the ratfolk's back and he feels a liquid being pushed inside of his veins. The serum doesn't seem to be adapted to ratfolk biology and he is able to easily shake off its effects.
Everyone Go!
| Skivven Kraskarras |
"Ouch!" Skivven yelps as he is stabbed by the robot.
Skivven scampers back out of range, ducking between Harrash's legs.
Double move, tumbling again to get back away from these robots.
Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23
"Concentrate on the weaker one!" shouts Skivven.
| Arrenopos |
We have to get Khonnir out of the coffin first.
Arrenopos continues to attack the medical robot as he takes another step around to flank.
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 1 ⇒ (2) + 1 = 3
AC-20
hp-14/18
status-fighting defensively
| Enrathe |
The Kasatha gets a sudden idea to try and move the collector out of the way. He takes a quick hop and attempts to reposition the collector out of the way.
Reposition: 1d20 + 4 ⇒ (2) + 4 = 6
He makes a fool of himself in the process.
| Skivven Kraskarras |
Where are we now in the initiative count? Whose turn is it?
| Trem Kiran |
I though I posted Trem's actions, but I don't see it. No idea what happended.
Trem puts his dagger away. "Can... Can someone get Khonnir out here so that I can heal him? I... I don't dare trying to dive in there." Since he was next to Skivven and that he didn't use his healing hex on him yet today, Trem summons the energy to heal the ratfolk.
Healing Hex: 1d8 + 2 ⇒ (6) + 2 = 8
| Harrash |
Sorry, I missed that.
"I'll get him!" Harrash darts behind the robot and works as quickly as possible to bring Khonnir out of the casket.
I'll take an AoO to move into a threatened square rather than try to reposition and get an AoO anyway. Does this require any roll?
| Skivven Kraskarras |
You could try an acrobatics roll. Worst case scenario is you just take the AOO anyway right? Or is your movement wasted and you stay put?
I think Harrash is in medium armor which means he cannot use Acrobatics to tumble.
| Skivven Kraskarras |
The casket is open. Might be a STR roll to move Khonnir though.
| Harrash |
Harrash carries Khonnir as far away as possible while trying to protect the two of them from the drones.
I might as well use a standard action to get +4 AC from total defense for a total of 24 AC
"Let's get out of here quickly!" he calls to the others. "Are you able to run?" he asks the man on his shoulders.
Is there any way to barricade them in, barricade ourselves somewhere, or lead them off our trail?
| Skivven Kraskarras |
Edit: Ninja'd by Harrash!
Skivven takes a shot at the lesser of the two robots.
Standard to shoot, 20' move. Also back to full HP thanks to Trem. Thanks!
Crossbow -4 in melee: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Crossbow Damage: 1d6 ⇒ 3
"Take that, you piece of junk!" shouts Skivven as he darts towards the corridor.
| Arrenopos |
"Go! I'll keep them distracted for a few seconds to give you a head start!"
Arrenopos continues to attack the medical robot, but takes a 5' step to interpose himself between the collector and Harrash.
attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 + 1 ⇒ (6) + 1 = 7
AC-20
hp-14/18
status-fighting defensively
| Matt Adams 259 |
I totally forgot to have the robots make their regular attacks. Ah, well.
Harrash gives Khonnir a quick look over and finds that his legs have been crippled by surgical incisions. He alsobsees strange lines criss crossing his skin, especially around the face. They remind him of the android nanite tattooes on Arrenopos. The wizard seems incapable of even basic speech in his condition as the only vocalization he's made so far has been babbling gibberish.
If you're looking for a way to barricade the door, you still have technological grippers. By closing the door behind you with the key card and putting the grippers in the locked setting, you could effectively seal the room.
Skivven and Arrenopos both land solid blows to the medical drone. They cut open the metal casing and cleave through interior components. It seems to be wounded, but not destroyed.
| Enrathe |
Enrathe attempts to finish the medical robot off, unleashing an attack with all four of his weapons.
Axe Melee: 1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 14
Axe Damage: 1d6 + 1 + 1 - 1 ⇒ (5) + 1 + 1 - 1 = 6
Axe Melee: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10
Axe Damage: 1d6 + 1 + 1 - 1 ⇒ (5) + 1 + 1 - 1 = 6
Axe Melee: 1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 13
Axe Damage: 1d6 + 1 + 1 - 1 ⇒ (5) + 1 + 1 - 1 = 6
Hammer Melee: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10
Hammer Damage: 1d4 + 1 ⇒ (1) + 1 = 2
| Trem Kiran |
Trem follows Harrash, using his healing hex on Khonnir. He hopes that it will help his condition. "Are we... Are we running all the way back out of here?"
Healing Hex: 1d8 + 2 ⇒ (4) + 2 = 6
| Skivven Kraskarras |
"Depends on how far that thing follows us!"
| Harrash |
"Are you better now?" Harrash asks the man in his arms after Trem's healing. He continues to run, and looks back to check if they were being pursued.
| Matt Adams 259 |
Enrathe manages to do some minor damage with his axe, but Trem's healing hex seemed to do little to heal Khonnir.
The collector robot reaches to to Harrash as he runs off with the crippled wizard.
Collector Robot AOO: 1d20 + 1 ⇒ (7) + 1 = 8
After Harrash gets out of reach, the machine hovers to the middle of the doorway. It swipes to get the alien and android out of its way.
Slam 1 vs Arrenopos: 1d20 + 1 ⇒ (7) + 1 = 8
Slam 2 vs Enrathe: 1d20 + 1 ⇒ (2) + 1 = 3
Failing to move any of its opponents out of its way, the collector robot lines up a shot down the hall. The device mounted on it's underbelly fires a pulse on energy down the hallway.
Integrated Stun Gun vs Harrash: 1d20 + 5 ⇒ (2) + 5 = 7
The medical drone retaliates at Enrathe.
Claw vs Enrathe: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d4 + 6 ⇒ (1) + 6 = 7
Enrathe can feel the needles painfully inject their serum into his body.
Enrathe Fort Save: 1d20 + 1 ⇒ (20) + 1 = 21
This time, he resists the effects of the numbing liquid.
Everyone Go!
| Arrenopos |
I can't access the map from where I am, but it looks like Enrathe and I are blocking the door. I will wait for Enrathe to back out and then I will 5' step out and try to use the card to seal the door. Let me know if that is possible. If it isn't, I will continue to attack the medical drone.
attack if I can't seal door: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d8 + 1 ⇒ (2) + 1 = 3
AC-20
hp-14/18
status-fighting defensively
If instead I'm just shutting the door, then:
AC-17
hp-14/18
| Harrash |
Harrash continues to run. Bringing Khonnir to safety was his first priority.
Harrash is using the run action. Can I get them off my trail with a bluff or survival roll?
| Skivven Kraskarras |
Skivven reloads his crossbow as he steps back. "Come on, get out of there!" he shouts.
Skivven takes aim, looking for a shot.
5' step and then reload. I will ready an action to shoot at either robot if they try to prevent the door from being closed or follow into the corridor.
Readied Crossbow: 1d20 + 6 ⇒ (11) + 6 = 17 -4 if they have cover and another -4 if they are still in melee
Damage: 1d6 ⇒ 4
| Harrash |
Survival: 1d20 + 8 ⇒ (16) + 8 = 24
"I'm going straight north to one of the ruins we already visited," Harrash tells the others, hoping against hope that the robots weren't programmed to understand Common. "Come look for me when you can. I think we'll need help." I made up a direction since I don't know what the relative positions of the places we visited are. Is north correct though?
Harrash runs away and covers his tracks with his feet as he drags Khonnir along. As soon as they are sufficiently far away, Harrash takes a cup, fills it with water (create water) and offers it to him.
Do I have any food to give him? I don't have any marked in my inventory.
| Enrathe |
Although loathe to leave his weapons behind, Enrathe's injuries as well as his retreating compatriots provide a good argument to fall back. He tries to avoid any engagement along the way as he backs through the door.
Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15
| Enrathe |
The Kasatha stares at the door for several tense moments before finally relaxing against the wall. Red cloth hides the severity of his injuries, but his axes (and one hammer) nearly slide out of his hand from the combination of blood loss and strength-sapping toxins.
| Skivven Kraskarras |
"*whew!* That was close! Let's get Khonnir somewhere he can lie down and we can have a look at him. Maybe the next room where we killed the other robot?"
| Trem Kiran |
Trem tries to keep up with Harrash, still wondering why his healing hex didn't help as much as he'd hoped. Once they stop running, he digs in his bag and present a piece of ration to Harrash. "I... I got some food." Looking at Khonnir, he wished he had studied more about mundane healing skill to figure out what is wrong with the wizard.
| Matt Adams 259 |
Khonnir takes the water and food freely. "Kyzhb wlk," he says weakly.
The party takes him into the prior room, making sure to lock the door behind them. They are able to finally get a chance to assess him freely. His legs have been crippled by surgical incisions. His veins have a dark coloring to them. And any questions or remarks made to him are answered with gibberish.