Sleepless Detective

Trem Kiran's page

239 posts. Alias of Patrick Levasseur.


Full Name

Trem Kiran

Race

Human

Classes/Levels

Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Gender

Male

Size

Medium

Age

23

Alignment

N.G.

Languages

Common, Hallit, Androffan, Orc, Ignan, Draconic

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 12
Charisma 8

About Trem Kiran

Trem Kiran
Male Human Witch
Neutral Good, Medium
Init +2; Perception +5, Concentration +10
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Hexes
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Healing:
Effect: This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.

Evil Eye:
Effect: The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 Natural armor)
hp 13/13 (2d6+4)
Fort +2, Ref +2, Will +4
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Offense
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Speed 30ft
Melee Dagger +1 1d4 Crit 19-20/x2
Light Crossbow +3 1d8 Crit 19-20/x2
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Statistics
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Str 10, Dex 14, Con 14, Int 18, Wis 12, Cha 8
Base Atk +1; CMB 1; CMD 13

Feats: Combat Casting, Technologist, Alertness

Traits: Numerian Archaeologist, Scholar of Ruins

Adventuring Skills: Acrobatics +2, Bluff -1, Diplomacy -1, Knowledge Arcane +9, Knowledge Dungeon +6, Knowledge Local +5, Knowledge Nature +9, Knowledge Planes +9, Knowledge Religion (untrained) +4, Perception +5, Sense Motive +3, Spellcraft +9, Stealth +2, Survival +1.

Background Skills: Knowledge Eng. +5, Knowledge Geo. +10, Knowledge History +9 Knowledge Nobility (untrained) +4.

Languages: Common, Hallit, Androffan, Orc, Ignan, Draconic.

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Special Abilities
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Cantrip
Hex : Healing
Patron Spells : Elemental
Witch's Familiar : Armadillo
Empathic Link
Hex: Evil Eye

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Witch Spells Prepared
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level 0 (un.): Detect Magic, Light, Read Magic, Stabilize
Level 1 : Burning Hands, Cure Light Wounds, Mage Armor

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Witch Spells Known
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level 0 : Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue.
Level 1 : Air Bubble, Burning Hands, Cure Light Wounds, Enlarge Person, Mage Armor, Ray of Enfeeblement, Ray of Sickening, Shadow Trap, Shocking Grasp, Snowball.

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Gear
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Dagger, Light Crossbow, 20 Bolts, Witch's kit (This kit includes a backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), Familiar satchel, Scroll of identify, Scarf of Resistance +1
20 Gp

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Armadillo Familiar
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Bekend
Animal Tiny
Init: +2, Senses: Scent, Perception +8

Defense
AC 17 Touch 14 FF 15 (+2 Dex, +3 Natural, +2 Size)
HP: 6/6
Fort +3, Ref +3, Will +5

Offense
Speed 30
Melee: Claw +5 (1d2-3)
Space 2-1/2 ft; Reach 0ft

Statistics
Str 4, Dex 15, Con 11, Int 6, Wis 12, Cha 9
Base Atk +1; CMB +1; CMD 8 (12 vs trip)
Feats : Skill Focus Perception
Skills : Perception +9, Swim +1
Racial Modifier +4 Swim

Special Abilities
Natural Diver
Protective Ball
Imp. Evasion
Share Spells
Empathic Link

Background:

Trem was born in a normal family. His father is a merchant that has a shop on the edge of the town. He deals mostly in raw material. Getting his supplies from the people living far in the wilderness and bringing it to town to sell. His mother is a scribe. She works for the Temple of Brigh, doing translations and recovery of old text.

For the first few years of his lives, Trem had a normal life, until the voices started speaking to him. More than once, people would hear him having a conversation by himself. This started impacting his relation with the other kids. They would laugh at him, which made him isolate himself. To compensate, Trem spend more time with his mother, reading the books and scrolls she brought home to work on. Trem found a passion for books and started going to the Temple with his mother. As the years passed, the voices in his head never stopped, but Trem was able to tune them out. That worked until the dreams came.

In the dream, he saw a figure, wrap in flames, saying things he couldn’t understand. He also started noticing that the voices were louder when he was closer to the flame on the hill. Soon, he was persuaded that the flame was the voice and he started spending more time sitting near the black hill, looking at the flame and reading books. That’s when something strange happened. Has he was sitting and reading, an armadillo slowly walked up to him and laid down right next to him. At first Trem was surprised by the wild animal actions, but then the voices were telling him to touch it. With an unsure hand, Trem slowly touch the small animal on the head.

In that instant, Trem had a vision. He was in a huge dark room, too big to see the walls or ceiling. In front of him stood a giant creature made of purple flames. The creature looked down at him, and Trem felt his mind as if it was on fire. Knowledge started pouring, knowledge about magic and the universe. The creature then bent down and grabbed Trem. He felt pain all over his body. He wanted to scream, but no voice would come out. The creature spoke again, and this time Trem understood every word. ”YOU ARE MINE! FREE THE FLAME!”

Trem woke up a few days latter. According to witnesses, he was seen running through the town screaming at the top of his lungs. That, of course, didn’t help Trem in his social interactions. But this time he didn’t care. He had Bekend, his new friend the armadillo! Trem spend more time at the Temple. Reading more books and practicing his new found powers in secret. One day, while he was practicing, a man walked in on Trem. Noticing what the young man was doing, the older man walked over to Trem and introduced himself. Khonnir Baine was his name. Trem couldn’t believe he was talking to the influential mage! Impressed by Trem’s knowledge, he would, once in a while, spend some time with Trem to guide him in his studies.

Eventually, Trem felt like it was time to help with the expense around the house. His father was getting older and his trips were getting harder for him to do. Reading more about the ruins and sky metal, Trem figured that if he could find some sky metal and other relics, he could sell them and make money. At first, he was digging just a few things here and there. Not worth much, but with enough of them, he could still make a few gold coins.

Then one day, while he was selling his little loot, he saw a group of adventurers dropping a big amount of artifacts to sell at the same shop he was in. Trem quickly realise that looking for tiny bits of treasure was a waste of time and that he needed to go deeper into the ruins. Of course, he wasn’t powerful enough to attend such things by himself so he devised a plan. He would find a ruin still inhabited by creatures. Get has much information about it, then head to the inn with all the maps and books about the region near it.

At the inn, he would settle as close as he could to a group of adventurers and hope that they would realise what he was “working” on. If the adventurers ever notice and approach him, he would explain that he found a ruin not too far with treasure, but lacked the skill to do anything about it. Most of the time, the adventurers would head there, kill everything and take most oblivious loot. When that happened, Trem would go in next and study the ruins. Finding stuff that the adventurer didn’t find had enough direct value for them. But for Trem, this was worth the time to gather and sell.

His plan was going well, until one day, coming back from a ruin, he saw that the flame was out. Quickly, he went to the Temple but learned that Khonnir Baine had also disappeared. Fearing that for some reason, the Technic League was cracking down on the town, Trem hid at Crowfeather Palace. Hoping that, the priest there would be able to keep him and Bekend safe.