Matt's Iron Gods Campaign

Game Master Matt Adams 259

Link to join game on roll 20.

Link to launch map.


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Got ya. Okay.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos withdraws a bit to attempt to staunch his wounds.

status:

AC-17
hp-0/18
status- staggered


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

"Nnent vhaantss" Trem uses more arcane energy to close the wounds on Arrenopos. He is happy to be useful in the battle, but start to worry about lack of healing energy he has left. "Make it count Arrenopos."

Cure light Wounds: 1d8 + 2 ⇒ (7) + 2 = 9


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

You are a healing machine, Trem :)


The creature attacks Harrash with all its might after being injured by the inquisitor.
Short Sword 1: 1d20 + 7 ⇒ (6) + 7 = 13
Short Sword 2: 1d20 + 7 ⇒ (7) + 7 = 14
Slam 1: 1d20 + 2 ⇒ (13) + 2 = 15
Slam 2: 1d20 + 2 ⇒ (1) + 2 = 3
None of the attacks manage to hit him.

Everyone go


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"Hey! Stop ignoring me!" Skivven shouts, and slashes with his dagger, trying to attract the creature's attention.

Aid another (Harrash) +2 flank -4 defensive: 1d20 + 6 + 2 - 4 ⇒ (6) + 6 + 2 - 4 = 10 ... just barely!

Harrash: Once again you are flanking and my aid also grants you +2 to hit.

My AC remains 20.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos steps back into the fray.

attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d6 + 1 ⇒ (5) + 1 = 6

He finally manages to contribute.

status:

AC-17
hp-9/18


Arrenopos cuts halfway through the creature's neck. It's skull falls to the side in a parody of a headless warrior, but still the undead monster fights on.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

After dodging all the creature's attacks, Harrash kicks the fallen head out of his way with an annoyed snort, and he stabs the creature once again in its side.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Trem stays on standby in case someone gets seriously wounded from the creature.

Delay


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Valeria continues to swing her sword at the undead...thing.
Attack roll: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"There's a little too many undead aliens around here for my liking!"


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"It's too much for me, too. I think I need a break after we're done fighting; I'm too exhausted to deal with any others that might be down here."

Harrash is out of spells and judgment. I'm not sure about everyone else.


The undead monster splits its attacks between Arrenopos and Harrash.
Short Sword vs Arrenopos: 1d20 + 7 ⇒ (6) + 7 = 13
Short Sword vs Harrash: 1d20 + 7 ⇒ (10) + 7 = 17
Slam vs Arrenopos: 1d20 + 2 ⇒ (20) + 2 = 22
Slam vs Harrash: 1d20 + 2 ⇒ (5) + 2 = 7
Confirm Crit vs Arrenopos: 1d20 + 2 ⇒ (5) + 2 = 7
Slam Damage vs Arrenopos: 1d6 + 2 ⇒ (4) + 2 = 6

Arrenopos is caught by a hard punch to the jaw.

Everyone go


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"Well, it keeps falling for this trick, so I may as well keep doing it. Hey! Weirdo!" Skivven shouts, and slashes with his dagger, trying to attract the creature's attention once again.

Aid another (Harrash) +2 flank -4 defensive: 1d20 + 6 + 2 - 4 ⇒ (9) + 6 + 2 - 4 = 13 ... success!

Harrash: Once again you are flanking and my aid also grants you +2 to hit.

My AC remains 20.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

well, at least this time it failed to confirm...

Arrenopos, knowing that Trem is running low on healing, sacrifices accuracy for caution.

attack: 1d20 + 3 ⇒ (2) + 3 = 5

status:

AC-19
hp-3/18
status- fighting defensively


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash swings his sword once again at the creature, and hits it in a sensitive place.

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Confirm: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
If critical: 1d8 + 3 ⇒ (5) + 3 = 8


Harrash cuts down the middle of the monstrosity and it crumbles away into dust.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Maybe we should rest. I don't think I could handle much more if this monster has a lot of friends."


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"We could do it in here, I suppose. Only one entrance makes it easy to secure."

"I suppose we should check to be sure the room really is secure..."

Skivven begins looking around the room for anything of interest.

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Uh... maybe I should take 20. :) Taking 20 gives me a 31.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

"I agree, I'm not in much condition to continue right now." Arrenopos says dejectedly.
"A rest does seem to be in order."


The party uses the key card to lock down the only door into the room. You should have quite a bit of notice if anything out there is trying to kill you. What are you all going to do during the rest?


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Before lying down to rest, Trem walks around the room. He uses his ability to detect magical aura to help in the search. Of course, he also takes the time to look at the vanquished foe remains. Once that is done, he uses his healing hex on himself. "Anyone else, well, hurt? Arrenopos and Harrash can't benefit from my healing for the day, but are you too can." He looks at Valeria and Skivven, waiting for an answer.

Healing Hex: 1d8 + 2 ⇒ (3) + 2 = 5


As you observe the remains of the undead warrior, you find that it left behind its two short swords made in a alien design, but they of top notch craftsmanship. The scarf it had wrapped around its neck gives off a magic aura and it performs the same function as a cloak of resistance. Of course, the javelins it threw at you are lying off in the corner as well.

Hidden among the technological wonders is a card similar to the key cards you have except it is black in color.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"I wonder what this black card does," Harrash says as he takes it off the undead corpse.

Knowledge (engineering): 1d20 + 6 ⇒ (20) + 6 = 26

Harrash doesn't use short swords, and has pretty high saves. Does anyone else want the swords and scarf?


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

I can't use the swords, but the scarf would look nice... ;)


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Considering that Trem already wears scarves... :)


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

The swords are useless yo me as well. Give the scarf to whoever needs help with saves the most.


So Trem is getting the magic scarf?

The remainder of the rest period passes witjout issue.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Happy to get the scarf, but at our level I usely suggest to increase the lowest will save first. Nothing worst then having the fighter running out because of a fear effect.

Once the resting is done, Trem spend some time with Bekend. Part of it is to refresh his spells, the other is to spend a bit of time with the familiar. With all the exploration Trem has been doing, he didn't get much free time with the small armadillo.


I think we should continue loot discussion in the discussion thread and start moving the game on.

You leave the room where you have been staying and go through the doorway you haven't been in yet. It leads to a long narrow hallway. The left side ends at a collapsed section of wall. A large, murky puddle sits at the foot of the rubble, next to one of the sliding doors that are found everywhere in this strange technological dungeon. The right side turns away out of your view. It appears to run along the outside of the desert.

Since you guys had an 8hr rest, you can all gain back 2hp. Anyone who has been effected by the healing hex so far are not able to be healed by it yet.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash regains his strength after sleeping. He surveys the area as well as he can.

Is there a hole in the rubble to see through? Is it possible to remove the rubble to pass through the left side? Where did the puddle come from?

Perception: 1d20 + 13 ⇒ (7) + 13 = 20


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"My, my! See how this hallway curves? I bet this hallway once made a full circle around the big desert room in the middle."

Skivven examines the double doors to see if they can be opened with any equipment they have now.

Engineering: 1d20 + 9 + 1d6 ⇒ (20) + 9 + (2) = 31

Geez... way to suck the 20s out of the RNG...


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

I may need additional healing as I was down to just 3 hp


Skivven observes the door and finds that it has a card slot much like many of the other vertical doorways. However, the brown striped key you have been using does not open this one. Instead, the panel flashes red and emits a series of angry beeps.

In the meantime as Harrash observes the rubble to see if it can be moved or looked through, the puddle at his feet begins to ripple, even jiggle a bit. He backs up just in time to see it split apart and rise into four semi-transparent blobs, each about three feet in diameter. They move toward you with a kind of slithering motion, dragging themselves along, disintegrating small bits of fungus and algae as they stalk toward the group.

Initiative Checks
Arrenopos: 1d20 + 4 ⇒ (16) + 4 = 20
Harrash: 1d20 + 4 ⇒ (1) + 4 = 5
Skivven: 1d20 + 4 ⇒ (3) + 4 = 7
Trem: 1d20 + 2 ⇒ (18) + 2 = 20
Valeria: 1d20 + 3 ⇒ (17) + 3 = 20
Blob 1: 1d20 - 5 ⇒ (8) - 5 = 3
Blob 2: 1d20 - 5 ⇒ (5) - 5 = 0
Blob 3: 1d20 - 5 ⇒ (19) - 5 = 14
Blob 4: 1d20 - 5 ⇒ (6) - 5 = 1

Thinking quickly, Valeria draws her pistol and fires a shot at the one nearest the injured Android.
Belle: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Since we lost Valeria, I'm going to see if anyone on my other game wants to join in to replace her. In the meantime, I'm going to keep boting her until you get back to the surface where she will officially retire from the party.

Her shot penetrates the skin of the ooze and it begins to leak a transparent fluid with the consistency of thin mud.

Arrenopos and Trem can go.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Trem aims with his crossbow and send a quarrel flying. He knows he isn't the best at fighting, but he can't just stand idly by either. He then takes another bolt out and reload.

Attacking the same one Val did.

Crossbow: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
Damage: 1d8 ⇒ 6


Trem's bolt pierces the creature. The wound he leaves is much the same as more of the muck leaks from the translucent skin.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos, not wanting to get surrounded, readies an attack for the first one that reaches him. He takes a defensive stance to try and avoid being overwhelmed.

readied attack: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
damage: 1d8 + 1 ⇒ (6) + 1 = 7

status:

AC-20
hp-5/18
status-fighting defensively


Arrenopos cuts through the blob of goop. It's insides spill across the floor and the skin deflates completely.

The first of the blobs reaches Harrash. It's skin opens up like a giant mouth and tries to wrap around him.
Slam: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm Crit: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d3 + 1 + 1d3 ⇒ (2) + 1 + (2) = 5 bludgeoning and acid
It wraps around his leg and he feels a burning pressure through his armor.

Harrash and Skivven can go


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"Oh, brother. Here we go!"

Skivven reloads and shoots again, trying to shoot past Arrenopos, aiming at the second one away.

Crossbow -4 cover: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 ...Probably a miss.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Knowledge (dungeoneering): 1d20 + 8 ⇒ (7) + 8 = 15

"Stop eating me!" Harrash yells, struggling to extract his leg. He wields his sword and hits the ooze.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

If the ooze has resistance to his sword, Harrash will step back to make room for anyone who has a better weapon.


You hit it Skivven. Roll for damage.

Harrash recognizes the creatures as amoebas, cousins of monsters such as the gray ooze or black pudding.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Woot!

Crossbow damage: 1d6 ⇒ 2


Skivven's bolt just pierces the skin of one of the oozes while Harrash stabs downwards cuts deeply into the thing around his leg.

One of the oozes slides towards Arrenopos and tries to absorb him in a manner similar to the one that caught the inquisitor.
Slam: 1d20 + 3 ⇒ (11) + 3 = 14
He steps out of the way, and it tries to eat a bit of rubble instead.

Everyone Go!


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"This amoeba is pretty slow," Harrash says, and hacks at it once more.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Does it have DR?


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos continues to fight defensively attacking the strange creature that attacked him.

attack: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
damage: 1d8 + 1 ⇒ (5) + 1 = 6

status:

AC-20
hp-5/18
status-fighting defensively


Harrash rips open the ooze's membrane and spills its insides all across the floor. While the burning subsides, sticky mucus still covers his lower half.

Arrenopos manages to cut his target as well.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Are they all dead? If not:

Skivven reloads his crossbow and takes another shot. If there's one not in melee I'll aim for that one.

crossbow -4 cover: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
damage: 1d6 ⇒ 4


Skivven's shoots the ooze in the back of the group. It starts bleeding it juices from the puncture wound.

I don't know if you guys have looked, but the map has been updated for this fight. There are currently two of the four left. The one fighting Harrash was just killed. The one fighting Arrenopos has 8hp left. The one in the back has 11hp left.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Okay... there were three on the map last time I looked, just before my last post, but I figured it wasn't updated yet.

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