Matt's Iron Gods Campaign

Game Master Matt Adams 259

Link to join game on roll 20.

Link to launch map.


701 to 750 of 1,306 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos reels from the succession of blows, but immediately retaliates to try and end the threat.

1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 1 ⇒ (5) + 1 = 6

status:

HP-8/18
AC-17


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Go ahead, I'll jump in next round.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Hoping to do better, Trem tries again to use his healing on the skeleton.

1d20 + 1 ⇒ (10) + 1 = 11
1d8 + 2 ⇒ (4) + 2 = 6 DC 15 for half if it hit.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Skivven continues to dodge the skeletons' attacks. "Hey, raggedy bones! I'm still here! Yikes!"

Total defense again.

Once Valeria takes a swing he will duck and dart behind the skeleton.

Delaying the rest of my action. After Valeria attacks, if the skeleton between us is still alive I will 5' step to the northwest (which will give Trem a flank if he makes a 5' step). If the skeleton is down, I will 5' step east so I am immediately south of the other skeleton.

If neither of those options are possible I will post something else.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
+2 flank

Harrash moves to the next skeleton and swings his sword at it, taking advantage of his position next to Valeria and Trem, but he doesn't seem to hit it.

Sorry, I waited for Valeria and then missed that it was my turn.


Arrenopos cracks the collarbone of the undead he's fighting, but otherwise is unable to hurt it. Meanwhile, the skeleton surrounded by the rest of the party, dodges both Trem's healing hand and Harrash's blade.

The monster attacking Arrenopos again lashes out with its sharp, bony fingers.
Claw 1: 1d20 + 1 ⇒ (16) + 1 = 17
Claw 2: 1d20 + 1 ⇒ (5) + 1 = 6
Claw 3: 1d20 + 1 ⇒ (8) + 1 = 9
Claw 4: 1d20 + 1 ⇒ (6) + 1 = 7

He is able to block most of the attacks, but one of the claws overwhelms his defense.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Luckily, it leaves only a shallow scratch.

Go ahead Valeria.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Valeria lunges with her sword but she grimaces with disgust as the blade passes through the creature's chest cavity, barely leaving a mark on tthe bones.
Attack roll: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds
Skivven Kraskarras wrote:

Skivven continues to dodge the skeletons' attacks. "Hey, raggedy bones! I'm still here! Yikes!"

Total defense again.

Once Valeria takes a swing he will duck and dart behind the skeleton.

Delaying the rest of my action. After Valeria attacks, if the skeleton between us is still alive I will 5' step to the northwest (which will give Trem a flank if he makes a 5' step). If the skeleton is down, I will 5' step east so I am immediately south of the other skeleton.

If neither of those options are possible I will post something else.

Looks like my figure got moved 1 square north instead of northwest. Valeria should have had a +2 for flanking. However, after I move, the space Trem could have moved to to get a flank is now occupied by Harrash.

I have moved my figure to the correct spot.


Either way, her blade didn't get past the damage reduction.

Skeleton 2 makes an attack against each of the people surrounding it.
Claw vs Skivven: 1d20 + 1 ⇒ (6) + 1 = 7
Claw vs Valeria: 1d20 + 1 ⇒ (19) + 1 = 20
Claw vs Trem: 1d20 + 1 ⇒ (20) + 1 = 21
Confirm Critical: 1d20 + 1 ⇒ (8) + 1 = 9
Claw vs Harrash: 1d20 + 1 ⇒ (14) + 1 = 15
While Skivven dodges another swipe and Harrash blocks the blow with his shield, Valeria and Trem are struck by the attacks aimed at them.
Damage vs Valeria: 1d4 + 1 ⇒ (2) + 1 = 3
Damage vs Valeria: 1d4 + 1 ⇒ (1) + 1 = 2

Skeletons 3 and 4 move up to attack Skivven.
Skeleton 3 Claw: 1d20 + 1 ⇒ (9) + 1 = 10
Skeleton 4 Claw: 1d20 + 1 ⇒ (19) + 1 = 20

Skelton 5 moves into Arrenopos field of vision and up to threaten him, but does not make any attacks.

Skivven, Harrash, Arrenopos, and Trem can go.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash attacks the second skeleton who had tried to hurt him. He only gets nowhere near the skeleton, and only barely misses his nearby allies.

Attack: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

"For undead creature, these things are quite fast." Trem uses positive energy again, this time with better result.

Touch, Healing Hex: 1d20 + 1 ⇒ (14) + 1 = 15 Will DC 15 for half if it hit.
CLW: 1d8 + 2 ⇒ (3) + 2 = 5

If it was a hit.

Trem takes a step back. "That is all I can do against this one."


Skeleton 2 Will Save: 1d20 + 2 ⇒ (13) + 2 = 15
Trem lays his hand upon the undead creature. A violet light washes over it and it stumbles backwards.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Seeing the other approaching skeleton, Arrenopos tries to finish off the one in front of him.

attack: 1d20 + 7 ⇒ (19) + 7 = 26
confirm crit: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 2d8 + 2 ⇒ (8, 4) + 2 = 14

at least i'm finally hitting things :)

status:

AC- 17
hp-6/18


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Nobody has used knowledge (religion) to identify the DR of these creatures, right? Are skeletons considered "common"? I don't have any ranks in it, but if so the DC might be 10 or less, and I might be able to make an untrained check:

knowledge (religion) untrained: 1d20 + 4 ⇒ (16) + 4 = 20


Arrenopos decapitates one of the skeletons attacking him.

Knowing that animated dead are a possible threat in mysterious underground ruins, Skivven had brushed up on common forms of undeath. He learned that skeletons are vulnerable to bludgeoning weapons that are well built to crush and smash the bones, but cutting and piercing weapons do not fair as well against them. Also, they are completely immune to cold based attacks.
DR 5/bludgeoning and Immune cold


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Continue with full defense (I don't have a blunt weapon). Then a 5' step.

Skivven tries to talk while dodging the claws of the skeletons.

"Guys! The edges and points don't work... Whoops! ...Use something blunt! You need to crack the bones!"

Skivven darts between two skeletons to get on the other side of the skeleton Valeria is fighting.

If I am not allowed to move normally between two creatures that are adjacent diagonally I will use acrobatics:

acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22

Valeria: You are now flanking. And IIRC I think you have a club you can use...


Valeria go!


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Heeding Skivven's advice Valeria drops her sword and draws the club from her belt. Using the distraction provided by the ratfolk she attacks.
Attack roll: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
damage: 1d6 + 1 ⇒ (2) + 1 = 3


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos looks askance at Skivven.
"Not really an option here." He says as he keeps hold of his sword.


Skeleton 2 dodges Valeria's attack. It responds by swiping and slashing at everyone around it. It swings twice at Valeria, as she is the most wounded.
Claw 1 vs Valeria: 1d20 + 1 ⇒ (10) + 1 = 11
Claw 2 vs Valeria: 1d20 + 1 ⇒ (12) + 1 = 13
Claw vs Skivven: 1d20 + 1 ⇒ (13) + 1 = 14
Claw vs Harrash: 1d20 + 1 ⇒ (14) + 1 = 15
None of the blows get through the party's armor.

Skeleton 3 moves just north of Valeria and Skivven. It claws at both of them twice.
Claw 1 vs Valeria: 1d20 + 1 ⇒ (12) + 1 = 13
Claw 2 vs Valeria: 1d20 + 1 ⇒ (7) + 1 = 8
Claw 1 vs Skivven: 1d20 + 1 ⇒ (18) + 1 = 19
Claw 2 vs Skivven: 1d20 + 1 ⇒ (14) + 1 = 15
Valeria's armor protects her from the attacks while Skivven makes the best use of his excellent reflexes.

Skeleton 4 attacks Skivven with all of its arms.
Claw 1: 1d20 + 1 ⇒ (13) + 1 = 14
Claw 2: 1d20 + 1 ⇒ (6) + 1 = 7
Claw 3: 1d20 + 1 ⇒ (13) + 1 = 14
Claw 4: 1d20 + 1 ⇒ (16) + 1 = 17
Refusing to strike back, Skivven is spending all of his concentration to block and dodge the undead assault.

Skeleton 5 full attacks Arrenopos.
Claw 1: 1d20 + 1 ⇒ (11) + 1 = 12
Claw 2: 1d20 + 1 ⇒ (9) + 1 = 10
Claw 3: 1d20 + 1 ⇒ (11) + 1 = 12
Claw 4: 1d20 + 1 ⇒ (11) + 1 = 12
Arrenopos is fully protected by his armor.

Everyone can go.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds
Arrenopos wrote:

Arrenopos looks askance at Skivven.

"Not really an option here." He says as he keeps hold of his sword.

FYI you can use the flat of your sword to do bludgeoning damage as an improvised weapon, with a -4 to hit. Debatable if the to-hit penalty is worth it.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3
Skivven Kraskarras wrote:
Arrenopos wrote:

Arrenopos looks askance at Skivven.

"Not really an option here." He says as he keeps hold of his sword.
FYI you can use the flat of your sword to do bludgeoning damage as an improvised weapon, with a -4 to hit. Debatable if the to-hit penalty is worth it.

Yep, too big a hit at this level. I will probably take the Weapon Versatility feat later.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Seeing Arrenopos all alone and injured, Trem rush by his side to use some healing on him. "Nnent Vhaantss" He also wave at him to take a flanking position. With his dagger, Trem knew he could do much damage, but the Skeleton didn't know that.

Healing Hex: 1d8 + 2 ⇒ (7) + 2 = 9


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Cure Light Wounds: 1d20 + 4 ⇒ (8) + 4 = 12 touch
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Will DC 14 for half damage

Lacking any other weapon, Harrash takes a cue from Trem and tries to bombard the undead with positive energy.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Skivven continues to evade the skeletons. Still going total defense and providing flanks.

"Come on, you've almost got it!"

Skivven will Ready an action to go after the skeleton between him and Valeria drops - it might be dead from Harrash's attack), or after Valeria's attack.

The Readied Action will be to move 10' north, through the space of the skeleton to my north to continue to provide flanks.

Acrobatics to tumble (readied): 1d20 + 9 ⇒ (15) + 9 = 24 ... hopefully that will do it.


Skeleton Will Save: 1d20 + 2 ⇒ (5) + 2 = 7
Harrash lays his hand upon the forehead of the skeleton. A soothing gold light washes over the bones as a bright beam emits from the eyes and jaw. A flash later and the undead crumples into a pile of dust.


Skeleton AOO: 1d20 + 1 ⇒ (4) + 1 = 5
Skivven rolls underneath the skeleton's legs and takes up a position across from his teammate.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

AS the healing energy washes over him, Arrenopos breathes a sigh of relief. A brief nod of thanks towards Trem as he concentrates on the second skeleton.

Arrenopos steps over to a flanking position and attacks.
attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 1 ⇒ (8) + 1 = 9

The dice are with me in this battle :)


Arrenopos cuts through another of the skeletons.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Valeria continues to swing her club at the skeleton between her and skivven, to no avail.
Attack roll: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Skeleton 3 claws twice at Skivven and twice at Valeria.
Claw 1 vs Skivven: 1d20 + 1 ⇒ (15) + 1 = 16
Claw 2 vs Skivven: 1d20 + 1 ⇒ (18) + 1 = 19
Claw 1 vs Valeria: 1d20 + 1 ⇒ (16) + 1 = 17
Claw 2 vs Valeria: 1d20 + 1 ⇒ (14) + 1 = 15

Skeleton 4 wildly slashes at Skivven.
Claw 1: 1d20 + 1 ⇒ (7) + 1 = 8
Claw 2: 1d20 + 1 ⇒ (7) + 1 = 8
Claw 3: 1d20 + 1 ⇒ (10) + 1 = 11
Claw 4: 1d20 + 1 ⇒ (5) + 1 = 6

Valeria is able to dodge and parry the blows while Skivven is busy avoiding all the attacks aimed at him. One of them gets close, but his armor protects from any harm.

Everyone go


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Trem circles back behind the enemy to give a flanking opportunity to Harrash.

Double move


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos moves closer to the remaining skeletons.

status:

AC-17
hp- 15/18


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Cure Light Wounds: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
DC 14 half

Harrash tries once again to hit the undead with positive energy.

"It's working, but I can't keep this up for long!" Harrash tells the rest of the group.

Harrash has 1/3 spells left and will use acid splash after this round.


Will Save: 1d20 + 2 ⇒ (12) + 2 = 14
This time, the positive energy doesn't completely disintegrate the skeleton.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"This is taking too long!"

Skivven takes his dagger and swings at the skeleton in front of him, trying to distract it, giving Valeria a better chance to hit it.

"Hey, sure pick on the little guy! It's because you don't have any guts!"

dagger aid another (fighting defensively): 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14

Valeria has +2 to hit the skeleton, on top of flanking. My AC is now 20.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

With Skvven continuing to provide a distraction, Valeria scores a hit to the creature's midsection cracking a rib.
Attack roll: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Skeleton 3 makes one attack against each of the people around it.
Claw vs Trem: 1d20 + 1 ⇒ (20) + 1 = 21
Claw vs Skivven: 1d20 + 1 ⇒ (7) + 1 = 8
Claw vs Valeria: 1d20 + 1 ⇒ (7) + 1 = 8
Claw vs Harrash: 1d20 + 1 ⇒ (8) + 1 = 9
Confirm Critical vs Trem: 1d20 + 1 ⇒ (13) + 1 = 14
Damage vs Trem: 1d4 + 1 ⇒ (3) + 1 = 4
The undead's claw punches through Trem's protective barrier, cutting bloody lines across his stomach.

Skeleton 4 also divides its attacks against the people surrounding it, but he aims the leftover claw against the weakened mage.
Claw 1 vs Trem: 1d20 + 1 ⇒ (9) + 1 = 10
Claw 2 vs Trem: 1d20 + 1 ⇒ (12) + 1 = 13
Claw vs Skivven: 1d20 + 1 ⇒ (8) + 1 = 9
Claw vs Harrash: 1d20 + 1 ⇒ (5) + 1 = 6
None of the attacks connect with their targets.

Everyone can go


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Using Skvven's continued distraction to provide an opening , Valeria once more scores a hit to the creature's midsection cracking another rib.
Attack roll (flank): 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


The skeleton crumbles to dust from the impact.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Attack (touch): 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d3 ⇒ 1

Harrash takes a step back and begins to fire acid at the remaining skeleton.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos moves up in a flanking position to the remaining skeleton and strikes.

attack: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d8 + 1 ⇒ (1) + 1 = 2

lol, the streak is gone :)


Harrash's acid burns the skeleton where the healing touch had injured it previously and the skeleton falls apart as the necromantic energy is burned away.

You stand amidst the underground desert. The dark, still terrain lays dormant again after the defeat of the undead. While the combat had obscured part of the trail of footprints, they are easy enough to find again. The path continues straight ahead to the shadow of a rock outcropping.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"Whoo! Everyone okay?"

Skivven examines the skeletons to see if there is anything interesting about them.

Are these remains human and simply have extra arms grafted on? Or are they some unheard of species? Are they normal undead, or were they animated with technology?

perception: 1d20 + 11 ⇒ (18) + 11 = 29
knowledge (engineering): 1d20 + 9 + 1d6 ⇒ (17) + 9 + (1) = 27


These skeletons are not humans. They are from some unknown species. They were not animated with technology.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash ignores Skivven's question, focusing on the slain undead.
"Someone must have seen these creatures before us, because we saw a painting of a four-armed creature at the beginning of the cave, with the picture of the robot," Harrash notes.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

"Was the picture that of a skeleton, or a living being?"

I'm assuming the skeletons had nothing of value either.

"So where to now? This is a really big room. Why don't we go along the wall so we can figure out how big it is?"


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I'm guessing it was a living being: "men drawn with four arms"

Harrash follows Skivven across the wall and looks for pathways and anything unusual along the way.

Perception: 1d20 + 13 ⇒ (14) + 13 = 27


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Arrenopos looks around the area and moves a little closer to the outcropping that the trail leads to trying to discern if there is an exit there.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9
Skivven Kraskarras wrote:
"Was the picture that of a skeleton, or a living being?"

"I was... um... I was wondering the same thing. This... This place is so big. It would, um, takes days to search it." Look over to the trail of footprint, Trem points in the direction they are going. "The... The trail goes that way. Shouldn't we, you know, follow it?"

701 to 750 of 1,306 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Matt's Iron Gods 2 Gameplay All Messageboards

Want to post a reply? Sign in.