DoubleGold |
As it goes, I have Tuesday March 7th off. I want to DM Master of the Fallen Fortress (16 pages) here on PBP in one day. We start at 11:00 Am Eastern time (10 for central, 9 for mountain, 8 for pacific), being all on at the same time, as if we were all at the same table, using Paizo.
First I pm everyone at 10:30 am est time that day or so to see if they can respond and are on. Then I will post the introduction. Every five minutes or less so you are to refresh page to keep up with incoming messages, try not to doublepost if you can help it. I plan to finish the game in 2 to 3 hours. If we aren't done by 2:00 pm eastern time, we just finish the last of the game where we left off going at normal PBP speed.
I will need quick access to perceptions and inits as I'll be rolling them for you every time combat comes. Or just tell me the numbers, cause I'll be putting the at the top of the page using campaign info.
Serious players only. Things can and do come up, but only say yes to this if you know to the best of your knowledge that you can be on the computer at those times and are willing to stay on it for at least 2 hours refreshing the page some way or another. You can dot, but only say yes if you mean yes. And if something does come up where you can't, please let me know. If you have to help your dad change the oil while playing, let us know so we don't think you just delayed for 20 minutes. If you have to do any activity that will take longer than 5 minutes, post it so we all know. If paizo breaks down or your computer freezes up, that is not your fault, and that is the one thing I hope doesn't happen, since you can't warn us about that.
You can use a character you already have or create a new one I don't care.
Who is interested?
Dinaeri, Keeper of Peace |
It's only a module and although I live in the UK (England), I can work with that time difference. I'm five hours ahead of you, but free my time until 8pm, which is 3pm your time, giving space for an hour run over past your 2-3 hour estimation. Would this just be a standard module or Pathfinder Society? I'm happy to play either way. It would be pretty nice to play a one day campaign, mainly because I prefer faster paced campaigns and this would be very fast paced.
Are there any characters/classes you prefer and do you recommend anything or are you happy with anything? I can post solidly for that time. I just might take a break for a cup of tea/glass of orange or whatever.
Yas392 |
5 am on my side because I am in NZ, Auckland (GMT+12). I will be sleeping during that time. I cannot join unless the game starts 3-4 hours later if you are fine with adjusting the starting time. As for posting rate, I am comfortable with sitting with that speed as I am also inclined towards fast-paced games.
Bigguyinblack |
I'm in. I don't have anything below level 2 so I'll have to make a new character.
If anyone plans to play I recommend typing out your usual attack commands and pasting them to a notepad. Have an extra copy in it to reflect buffs you are likely to see at the table. For example Inspire Courage or Bless.
DoubleGold |
I'm okay with any characters/classes/legal races. Make sure you know your character to prevent mistakes. Because of the speed of this thing, I recommend staying away from something you have no experience with unless you are confident you can learn it inside and out. Playing an Arcanist when you've played Sorcerer before isn't really new, but playing Cleric when you've never played any divine class you might have a hard time with. Although this is level 1, so you probably could.
Moff can only be played at level 1, but you can have a character with up to 2.5 xp.
Maps will be drawn ahead of time, as there will be multiple maps.
For those making knowledge checks about monsters, links to the monsters will be shown ahead of time, so I don't have to type it up, just only look at the info your character knows, if you look at other info don't publicly out it. Like if you see a troll using nature but don't ask for weaknesses don't say he is weak against fire, say what you know, if you asked for defenses out the defenses, etc. I don't care if you use fire because you know, since you can use fire for any reason your character wants to. If you fireball the troll that's fine, but if you fireball the troll and say in character it's weak against fire, that is bad.
Every combat, I will not tell you the name of the monster, just a description and check and dc needed to learn about it, once you learn the name of the monster you can click on the name of it. Remember one piece of info for every 5 checks above the monster. If you just look at the monster without the check, because you assume it is a troll based upon my description, please don't share what you know with the rest of the party, keep it to yourself.
If you know something that your character doesn't know, I don't care if you use that knowledge or not, but don't publicly out info your character doesn't know, as the rest of the players will most likely only want to stay in character.
If you said yes, dot in gameplay with general character info, pfs number and all that now and wait till Tuesday 11:00 am to post anything further. Also roll day jobs, tell me your PP, and init.
Try not edit posts in gameplay, it is likely to get missed in a fast moving game. It is better to doublepost with the correction than to edit.
Bigguyinblack |
Since I'm making something new I'm flexible and can play something the party needs. Characters I'm very comfortable playing include...
Archers - Not so great when you don't even have the 2PP for a strength bow though.
Arcane casters - Is casting a volley of 3 magic missiles dealing 1d4 +2 dmg each 5 times a day excessive at first level? Yes. Effective? Yes.
Alternatively I can do Burning Hands for 5d4 +6 or 4d4 +11 dmg but since that puts me close to the enemies I would want a healer in the group.
I can cast 4 times a day instead if we want some monster knowledges.
Reach Fighters - Only issue with this is dealing with attacks of opportunity. Though since we are doing this in real time we don't have to wait 24 hours to see if the opp attack hit.
Animal companions - Frog with Combat Reflexes and a 15 ft grab attack anyone?
Doesn't line up perfectly with a player with Combat Reflexes because the forced movement doesn't provoke but still useful.
Bigguyinblack |
Sounds like a lot of people are making new characters for this. So we won't have a lot of CLW wands. Since we don't have a lot of time I'll pick first.
Primary choice: Wizard (Evoker)
Secondary choice in case someone else wants to be an arcane caster: Fighter built around reach/trip
I have no clue what the character will become at second level so I'm more concerned with us having a balanced party then with playing a specific class. But I'm bad at healers and rogue types.