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I believe Garuneh, you forgot to give yourself -2 hp for two rounds that you failed your stabilization roll. Garuneh is still KO'ed.
Bria holds still has Aldous moves 10' to get next to her. He begins to pour the potion down Garuneh's throat. (Full round action)
Round 10
Aldous finishes pouring the potion down the druid's mouth, but he still does not awake. Unconsciously, he murmurs something about a wand. Garuneh's wand and club lie before the large mask where he fell.
Aldous has a move action. Bria has a full round action.

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Way too fast there people. We are still acting in rounds.
Garuneh stands up and then moves back next to the mask where his wand fell out of his hand.
Bria continues to stand guard.
Round 13
Garuneh picks up the wand and taps Elizabeth.
Elizabeth awakes on the ground, empty handed. She manages to pull out her own potion and drink it. (+5 hps)
Aldous & Bria may act.

Aldous Mor'esti |

Oops didn't realize we were waiting on me. Sorry.
"We need to move, and quickly. Which way to the office, Liz?"
Empathically: "Dragon, if you can hear me, we're coming for you. Are you injured? " Aldous projects concern and love towards his familiar.

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Aldous senses that Dragon is close. Closer then he has ever been before since he's arrived. Dragon projects fear but does not appear to be in pain.
There appears to be only one exit on this level. Opposite the grand mask stands a pair of tall double doors, made from shining silver. Carved into their surface is the symbol of Razmir, beneath which dozens of supplicants are portrayed holding up piles of coins, jewels, and other wealth to the icon of the Living God.
Round 14
To the second floor! Offer no quarter!
The chaos below now turns into an organization of men. At the base of the stairs, six white robed, iron masked acolytes arrive and appear to be ready to head up with short swords in one hand and light wooden shields in the other.
Elizabeth finds another one of her potions and drinks it. (+6 hps)
All Heroes but Liz can go.
I'm using both the 2nd level and the 1st level maps for positioning.

Bria Svartlensbinsbanedottir |

Bria positions herself as shown. If anyone comes up the stairs, she will move across five feet to block as needed. She has her long sword readied.
Hold action with move to intercept, block and attack anyone who heads up the stairs. Bria will not descend.

Garuneh Lasandarman |

"Let's kill them, heal ourselves, and go for the big room," says Garuneh. "Er...knock them out, that is. Bria, they'll be delayed by the rocks--hit them with your bow! To knock them out, of course."
The druid hasn't seemed this excited since Asar appeared, or perhaps since a particularly large drain blockage in Kaer Maga, despite the blood running through his hair.

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Elizabeth's arrow flies off into the great hall. Bria moves her self into position, ready to break any heads that try to make their way past her.
Round 15
The acolytes enraged by the Stone Call, slowly start to make their way up the staircase.
The leader tries to get passed Bria, but she quickly tries to cut him down.
AoO Bria longsword vs A1: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 4 ⇒ (5) + 4 = 9
A1 quickly falls before Bria's blade. As A2 steps up to the dwarf, Bria's readied action goes off.
Bria longsword vs A2: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 4 ⇒ (4) + 4 = 8
The other acolyte stands staggered as he smashes against the wall that is Bria.
All Heroes Go!

Garuneh Lasandarman |

"...I stand corrected..."
There's nothing about difficult terrain stacking, is there? Stone Call makes it difficult terrain, stairs (steep ones) do as well, but I don't see anything about extra-difficult terrain. Huh.
Garuneh ducks behind Aldous (!) and takes a moment to zap himself with healing.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

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On a side note Garuneh, it did scatter pebbles throughout the Great Hall. So that did give the party some breathing room.
Garuneh taps himself with his happy stick.
A3: 1d20 - 1 ⇒ (17) - 1 = 16
A4: 1d20 - 1 ⇒ (10) - 1 = 9
A5: 1d20 - 1 ⇒ (1) - 1 = 0
A6: 1d20 - 1 ⇒ (11) - 1 = 10
The two acolytes in the back row (A5 & A6) colapse and slide down the pebbled steps.
Sneak Attack dmg: 1d6 ⇒ 3
Elizabeth shoots A5. He was an easy target and the rogue makes sure he doesn't wake up.
Bring it, Bria!

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Bria helps the poor lad off the stairs with her swing. He swings over the rail and meets the floor face first.
Round 16
A3 tries to do his god good and stabs Bria with his short sword.
A3 Short sword vs Bria's AC: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 2 ⇒ (5) + 2 = 7
Bria sides steps the attack, keeping the man's focus on him.
A4 side steps behind A3, and then proceeds to stab him in the back!
A4 Short sword vs A3's FF AC: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 2 ⇒ (6) + 2 = 8
A4 Crit Short sword vs A3's FF AC: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 2 ⇒ (4) + 2 = 6
The point of the sword exits through the man's stomach. The errant acolyte pulls the blade out sides ways, ripping the man's belly wide open.
At that point, the acolyte pulls of his blood splattered mask to reveal Evlar, the half-elf man who went through the trails of the temple with you!
"You don't have much time. I will try to send them in a different direction, but they are bound to search the second story soon. Do what you need to do and get out of here!"
All Heroes go. You are still in rounds.

Aldous Mor'esti |

"Agreed. Be on your guard, and get out of here safely."
Aldous tries to narrow down where Dragon may be held captive, wand at the ready.
"Move and heal, as we can."
If either acolyte dropped at the top of the stairs has a potion visible, Aldous grabs it. Otherwise, he takes up a covering position heading upstairs.

Aldous Mor'esti |

Aldous follows the others, stowing the potion in his pouch as he goes.
"I have a web spell, a true strike spell, and a see invisibility spell remaining. Plus another mage armor potion, this potion I just grabbed (which I hope is another cure wounds one), and my wand with seven shots left. I'm thinking a snatch & grab, followed by a quick egress through the windows or roof, is our best option. And don't forget we want to ditch these robes as soon as we get out of here. The guard is likely to be looking for masked, robed, evil scumbag priests, and we don't want to be mistaken for them!"

ElizabethArdoc |

You probably want to drink that potion, Aldous. I very much doubt the rooms beyond the door are unoccupied, but we'll get Dragon and anything the pathfinders asked us to find and then get out.
Liz continues up to the doors so she can examine them and see if they are warded or locked.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9 I see Nufink!
Disable Device as needed: 1d20 + 12 ⇒ (4) + 12 = 16

Garuneh Lasandarman |

"I have many spells remaining, and I am only about halfway healed. Fleet movement for Bria or Liz, Bull's Strength for Bria, mist, and a wave to help someone move quickly as well. I suggest that I at least grant one or two of these spells before we attack. Thoughts?"
Garuneh taps himself with the wand yet again.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Aldous Mor'esti |

Correct me if I'm wrong here, Neb...
"I have yet to be injured in this battle, thanks mostly to you ladies and Garuneh's fortuitous mage armor potion. This is for when one of us gets dropped again."