Nebten
|
Liz moves up to the door. She quickly takes a look at the door and is detects no traps or locks.
Bria follows behind. Garuneh heals himself a little bit and falls in line. Taking up the rear is Aldous.
Round 19
Garuneh taps himself once again with his wand.
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Garuneh has a move action left. Everybody else can go!
Nebten
|
As Liz and Bria try to open the doors, they find that they are locked shut.
More surprisingly, the eyes on the Razmirian mask embossed on the door open up with a blue glow. From the orbs, a blast of freezing cold air and icicles is released before all those who stand before and beside the door.
Bria Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
Liz Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
Garuneh Reflex: 1d20 + 3 ⇒ (6) + 3 = 9
Cold dmg: 4d6 ⇒ (1, 3, 4, 6) = 14
DC 13 for half dmg.
Round 20
Everybody Can go!
| ElizabethArdoc |
well darn, sorry for missing the trap.
Liz manages to dart out of the way due to her heightened reflexes. Umm...Sorry. she whispers as the others are struck. She attempts to see if she can disable the trap and get the door open. The rest of you should back up in case it happens again. Liz waits for them to do so.
Disable Device Trap: 1d20 + 12 ⇒ (14) + 12 = 26
Unlock door: 1d20 + 12 ⇒ (17) + 12 = 29
Nebten
|
I'm going to use that first roll Liz for a Perception check that way your are not spending 2d4 disabling something.
Liz detects no other traps on the door. She starts to work on the door's lock, working the different tumblers. Then when she arrives at the last one, her hand slips, resetting all the work she just did.
2d4 ⇒ (2, 2) = 4
Door still shut & locked. Everybody but Liz is up.
| Aldous Mor'esti |
"The time for subtlety has passed, I frel. Perhaps a more...direct...approach would work better?"
Aldous keeps his eyes peeled for mpre guards, wand ready and senses extended towards his missing familiar.
| Garuneh Lasandarman |
Garuneh sighs.
"What do you say we do some more healing, friends. We're going to need to not die the moment we open that door."
Who has UMD? Let's pass the wand around. I have 17 charges left. I say we heal the @#$% up.
He taps himself wearily.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
| Garuneh Lasandarman |
Garuneh keeps a'-healing Bria.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
"Before we break down the door, I suggest more spells. If only someone could Haste me...I feel like the prime valve in a manifold," he says, not bothering to explain obscure plumbing references.
Nebten
|
Aldous's acid splash appears to have no effect on the lock.
Round 24
"Stand aside, unmasked. Your lies will only draw my ire."
Making his way up the stairs, the black robed priest of Razmir, Egarthis, appears. Mid way up the stairs, he turns to find the party in front of the door, iron mask gleaning off the rising sun's rays of light.
"You do not have the key to unlock the secrets behind those doors. Fiery the angels rose, & as they rose deep thunder roll’d. Oh the wonders you could have learned."
1d3 ⇒ 1
Egarthis then rips off the ringed collar around his neck and tosses at the enlarged mask of Razmir.
"With fires of hell, deform their ancient heavens with shame & woe. Feed on the unmasked, my servants."
In a burst of smoke and flame, a thin, lanky creature that resembles wolf appears. It has reddish-brown fur, white claws, and burning, fiery red eyes. It a races from the jeweled, trapped mask and towards the southern passage. The hound turns the corner, ending in front of Aldous. It lips curled back, baring soot stained teeth.
All Heroes Go!
| Garuneh Lasandarman |
Ray: 1d20 + 4 ⇒ (15) + 4 = 19
Garuneh zaps Egarthis with a Ray of Sickening.
"That's real divine power, you face-hiding faker," he says. "And you really need better cooks around here."
Nebten
|
Bria is unable to get to the dog because Aldous is in the way.
Liz moves around the banister, bow in hand. She releases her arrow that flies straight for the priest. At the last moment, he deflects the arrow with his free hand.
Liz don't get +1 for higher ground for ranged attacks, only in melee. Also, you take -1 to damage from your bow due to being fatigued.
Fort Save: 1d20 + 5 ⇒ (7) + 5 = 12
Garuneh's ray smacks Egarthis in the chest. He bends over dry heaving as spittle drips from the mouth hole of his mask.
Aldous is up!
Nebten
|
Aldous withdraws and tucks himself in the corner. Bria fills in the gap and cuts deep into the hound.
Round 25
"The weak shall burn, leaving only the strong to remain."
Egarthis continues to make his way up the stairs, then turns and points his finger at Aldous. A ray of flame fires forth toward the wizard.
Egarthis spell vs Aldous Touch AC: 1d20 + 3 ⇒ (13) + 3 = 164d6 ⇒ (3, 6, 1, 1) = 11
Aldous Spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25
Garuneh Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24
Scorching Ray, fire damage.
The fiendish dog releases a gout of flame, engulfing Bria and Garuneh.
Fire Damage: 2d6 ⇒ (5, 3) = 8
Bria Reflex: 1d20 + 2 ⇒ (5) + 2 = 7 fail
Garuneh Reflex: 1d20 + 3 ⇒ (8) + 3 = 11 fail
2d4 ⇒ (4, 4) = 8
Injured, the hound almost chuckles to itself as the two are unable to dodge out of the way.
All Heroes Go!
| ElizabethArdoc |
Aldous! Can you tangle that guy on the steps with your web? We can't have him zapping us like that.
Doubtful that she will be able to harm the spellcaster due to him smacking her arrows out of the way,She moves to AA-5 and shoots at the hellhound.
Or maybe zap him when he attempts to cast a spell.
Shortbow: 1d20 + 2 ⇒ (3) + 2 = 51d6 - 1 ⇒ (2) - 1 = 1