Bria Svartlensbinsbanedottir
Female Dwarf Fighter 4
NG Medium Humanoid (dwarf)
Init +3;
Senses darkvision 60 ft.; Perception +4
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Defense
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AC 19, touch 11, flat-footed 18 (+6 armor, +2 shield, +1 Dex)
hp 37 (4d10+12)
Fort +6,
Ref +2,
Will +1 (+1 vs. fear); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities bravery +1, defensive training
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +8 (1d4+4/x2) and
. . Battleaxe +8 (1d8+4/x3) and
. . Warhammer +8 (1d8+4/x3)
Ranged Longbow, Comp. (Str +0) +5 (1d8/x3)
Special Attacks hatred
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Statistics
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Str 19,
Dex 12,
Con 14,
Int 10,
Wis 11,
Cha 8
Base Atk +4;
CMB +8;
CMD 19 (19 vs. Bull Rush, 19 vs. Trip)
Feats Cleave, Combat Reflexes (2 AoO/round), Power Attack -2/+4, Quick Draw, Weapon Focus (Longsword)
Traits Reactionary, Tunnel Fighter
Skills Acrobatics -5 (-9 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb -2, Escape Artist -5, Fly -5, Intimidate +3, Knowledge (dungeoneering) +4, Perception +4 (+6 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -5, Stealth -5, Swim +3
Languages Common, Dwarven
SQ greed, hardy, slow and steady, stability, stonecunning +2
Other Gear Chainmail, Heavy steel shield, Arrows (20), Battleaxe, Longbow, Comp. (Str +0), Warhammer, Backpack (30 @ 53 lbs), Blanket, winter, Candle (4), Chalk (4), Flint and steel, Hammer, Iron spike (4), Marbles, Powder, Rope, Sewing needle, Signal whistle, Soap (2), Tent, small, Trail rations (5), Twine (50'), Waterskin, Whetstone, 3 GP, 7 SP
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Special Abilities
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Bravery +1 (Ex) +1 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.
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