Full Name |
Garuneh Lasandarman |
Race |
Vudrani |
Classes/Levels |
Druid 3 |
Gender |
Super Awesome |
Size |
Medium |
Age |
22 |
Alignment |
Neutral Good |
Deity |
A thousand Vudra deities embodied in The Green. |
Location |
Kaer Maga |
Languages |
Common, Draconic, Druidic, Vudrani |
Occupation |
Guide, healer, explorer, plumber. |
Strength |
10 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
18 |
Charisma |
10 |
About Garuneh Lasandarman
Garuneh
Male Human (Vudrani) Druid (Swamp Druid) 4
NG Medium Humanoid (human)
Init +2; Senses Perception +11
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+2 armor, +1 shield, +2 Dex)
hp 28 (4d8+8)
Fort +5, Ref +3, Will +8; +4 bonus vs. disease and the exceptional, supernatural, and spell-like abilities of monstrous humanoids
DR pond scum (dr 2/– vs. swarms); Resist pond scum (dr 2/– vs. swarms)
--------------------
Offense
--------------------
Speed 30 ft.
Melee Light Shield Bash -1 (1d3/x2) and
. . Club +3 (1d6/x2) and
. . Scimitar +3 (1d6/18-20/x2)
Ranged Sling +5 (1d4/x2)
Druid (Swamp Druid) Spells Prepared (CL 4):
2 (3/day) Stone Call, Slipstream (DC 17), Restoration, Lesser, Bull's Strength
1 (4/day) Shillelagh (DC 15), Longstrider, Obscuring Mist, Aspect of the Falcon, Ray of Sickening (DC 15)
0 (at will) Resistance, Create Water, Flare (DC 14), Guidance
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 12, Int 13, Wis 19, Cha 10
Base Atk +3; CMB +3; CMD 15
Feats Augment Summoning, Spell Focus (Conjuration), Toughness
Traits Caretaker, World Traveler (Sense Motive)
Skills Craft (armor) -1, Handle Animal +6, Heal +11, Knowledge (geography) +7 (+9 in swamp terrain), Knowledge (nature) +10, Perception +11 (+13 in swamp terrain), Sense Motive +12, Spellcraft +5, Stealth +2 (+4 in swamp terrain), Survival +11 (+13 in swamp terrain), Swim +7 (+9 in swamp terrain)
Languages Common, Draconic, Druidic, Vudrani
SQ marshwright (+2), nature bond abilities (oceans), spontaneous casting, surge (cmb 8) (7/day), swamp strider, wild empathy
Combat Gear Elemental gem (water), Wand of cure light wounds, Antiplague, Healer's kit; Other Gear Leather armor, Darkwood buckler, Club, Scimitar, Sling, Backpack, masterwork (2 @ 5 lbs), Barbed vest, Kassen's Boon, Marbles, Tindertwig (3), Trail rations (16), Waterskin, 4 GP, 4 SP
--------------------
Special Abilities
--------------------
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Druid (Swamp Druid) Domain (Oceans) Associated Domain: Water
Marshwright (+2) (Ex) Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks in swamp terrain, and cannot be tracked there.
Pond Scum (DR 2/– vs. swarms) (Ex) +4 save vs. disease, abilities of Monstrous Humanoids. Gain DR/- vs. swarm attacks
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Surge (CMB 8) (7/day) (Su) Create a wave that can bull rush or drag a target.
Swamp Strider (Ex) Move across bogs and undergrowth at no penalty to speed, Acrobatics or Stealth.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Lasandarman Garunehlaksamani ("Garuneh" for short) stands before you exuding calm and a quiet curiosity. His garments are worn and not extravagant, but distinctly foreign; dyed blues, greens and browns flow upon the cloth interspersed with small colorful bits of embroidery and weave. A slight smile plays upon his lips as he takes in natural or unnatural surroundings, observing and accepting. While he appears peaceful, a deadly looking scimitar is slung on his shoulder and his leather armor is well worn and scratched in some places.
Garuneh is from the extensive mangrove regions of southern Vudra, born to an upper-middle caste family. He sought the call of the waters and traveled throughout Garund and up the coast of Avistan, finally drawn to the swamps of the Mushfens. From there he sensed a disquiet from upstream and followed the river to Kaer Maga, where he works as healer, and more often, plumber, in the Cavalcades.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.