MUMMY'S MASK (Inactive)

Game Master Daniel Penfold 351


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Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Aya keeps her guard up, watching the walls and room with a bit of paranoia. i agree. Be careful... id rather not die and be thought of as a graverobber


In the crates you find the following:

2 vials of silversheen
a masterwork longbow
10 cold iron arrows
a gold scarab clasp worth 50gp
an onyx and silver holy symbol of Pharasma worth 100gp
a silver hand mirror worth 35gp
a wax sealed clay urn of nard worth 75gp


It looks as if the trap is triggered if the secret door is opened.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

So...anyone trained in archery? Aya comments looking over everything


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

After going through the items. Idichi asks Omor, Are these items ok for us to take with us? I definitely vote for leaving anything that you think would be offensive for us to take. None of the items quite piqued Idichi interests so he immediately turns his attention to the secret locked door. I should be able to unlock this door, but in case the trap is triggered we should all be ready to make a expeditious retreat from rolling boulders or poisonous darts...

Turning to his fellow team members he looks to see if they are prepared for Idichi to attempt to disable the trap.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

So, the aura of conjuration is the trap or is there somethign else that is magical? I'm confused about that.

Omor gives his opinion to Idichi and the rest of the team. "We can certainly recover relics and antiquities like the items we found in the crates. That is our charge from the Pharoah. Most of those items have no particular interest to the dearly departed. The Lady's symbol is, of course, an exception and I'd like to use that in my supplications if everybody is fine with that."

Then, getting more solemn and bowing his head slightly, he continues. "What we must be careful of is disturbing or desecrating the remains of the people who are interred here. Do use extreme care when opening a sarcophagus or other grave, either marked or unmarked. Likewise, if we find an unburied body, we should perform rites."

After giving everybody a chance to ask questions, Omor continues. "I am ready to open the door. I presume we should stand back, just to be safe?"


INACTIVE - GAME DIED

"I think Idichi will try to disable the trap first," says Jabari.


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Me too Omor. I thought the conjuration was coming from the chests, but now I think it's either coming from the door or from behind the door. I also was thinking that it might be a "boss" behind the door. Kind of why I wanted to give everyone a chance to ready themselves before disarming


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Omor chuckles and replies to Jabari. "OH, That's what I meant, Jabari. I am not adept at the manipulation of traps. I just wanted to give everybody the chance to stand back."


Apologies the aura is coming from the wall/secret door


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Aya gathers the treasures and steps back , ill handle selling, maybe i can get a bit more. We can distribute afterwards


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

I'm assuming everyone is ready. If not me unlocking happens after everyone is ready

Idichi takes a deep breath and looks the door over carefully. He takes out his crossbow just in case there's something behind the door that is less than friendly. He the takes out his tools and begins working on the door.

I have to very particular. Magical traps, I've heard, will launch if you even breathe the wrong way around them.

Disable Device: 1d20 + 9 ⇒ (20) + 9 = 29


With a click Idichi manages to disable the trap. You realise it was designed to summon a swarm into existence. As you disable the trap there is a click and the secret door opens into a passage. You realise that the passage leads back to the room with the iron cobra.


What next?


INACTIVE - GAME DIED

"Back where we were before! Ah, the map - where is left? Or is there naught but to face the cobra?" says Jabari.


Nothing except the cobra


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

there has to be more, we must have missed something. A hidden path or switch


The iron cobra room is the only one left, remember you did not go in there you just saw the snake and then left and there was a sarcophagus in there


What do you want to do?


INACTIVE - GAME DIED

I guess it's cobra time.

"Well... I suppose we must deal with this iron beast now," says Jabari as he hefts his khopesh. "We have seen everything else there is to see here. Or at least, it is all on your map, so you all have! I will need all the help I can get; it will be very hard to cut this thing up."


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Maybe we can wrestle it down and pin while the others attack? we should construct some strategy i think


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Jabari does seem unusually worried about fighting this cobra, thinks Omor. I wonder how we might get an advantage.

"Yes, the iron snake does seem to be the last thing between us and completing our survey of the tomb. Jabari, We do have some treasure already. Would using that to fund some different equipment or weapons make this fight any easier for you? "


INACTIVE - GAME DIED

Jabari thinks a moment and then says, "Not that I can think of. It's just that it's going to be very hard to dent, since it's made of metal."

I'm pretty sure this is a DR 5/- construct. The only thing we can do about that is hit it really hard over and over. Since I'm not a barbarian and I don't have Power Attack, this could take a while - a 1d8+3, 25% of my attacks will do nothing.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Maybe If we go back we can buy some flasks of acid and melt it? we'd need a fair amount though


INACTIVE - GAME DIED

"That is not a bad idea!" says Jabari. "It might weaken it enough to make it easier to finish off."

That's actually kinda brilliant. Its DR doesn't apply against acid, I believe. Even just weakening it a bit would make it easier for me to finish off.


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

I know I rolled before to identify it. Would I know any of it's weaknesses?

Hmmmm. What about the alchemist's fire that we have? They might heat the cobra up enough to soften the metal and make it easier to strike through.


You know that it has dr 5 against everything, it has no known vulnerabilities and uses poison.

So are you leaving the tomb to get some acid/


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Digging through all of the things that they found, Omor confirms with Idichi that he is open to the idea. "Yes, we could use both of the bottles of liquid fire we found on the previous explorer. We could toss one or both of them on the cobra from a distance and try to get it burning."

Honestly, it doesn't sound that different between using acid or fire based on the last update from our knowledge checks. That said, Omor will go whatever way the rest of the team wants.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Either way, we'll need more than just the two


INACTIVE - GAME DIED

"I am also carrying two bottles of liquid fire, which I brought in case of hungry beetle swarms," says Jabari. "I will gladly give them to someone to hurl."


So are you going in with the fire


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Idichi asks Aya, How many do you think we should purchase?

After a few more minutes of thinking Idichi says to the group Aya also had a good idea of wrestling it. Does anyone have a net, rope or bag? If someone has excavation tools we could even make a pit and push it in. We could potentially trap the Iron Cobra while we finish searching the last room. I selfishly wouldn't be opposed to not destroying the construct. I would love a chance to study it outside of the tomb.

I'm also ok with whatever the group chooses.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

i think maybe 4 to 5 more should be enough. If its too much then we'll have extra for whatever. With the money we just made, we should have enough easily


So are you going shopping?


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

I don't think we have to go shopping we have 4 total. I guess we can just attack when everybody is ready.


Ok so you're going in?


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

My vote is for going shopping actually.


To speed things up I am going to say you can go shopping and come back so will assume you have done so. Description of the room again in case it has been lost

A sarcophagus covered in gold leaf rests on a raised stone platform in the centre of this chamber. The casket's cover is carved in the likeness of an adult man with his arms crossed over his chest, and covered in a thick coat of dust. Two ornate chests sit beyond the dais in the northeast and southeast corners and between them stand two large funerary urns.


INACTIVE - GAME DIED

Jabari waits at the mouth of the tomb while the team heads back to the market, then returns with the requisite flasks of acid.

"Everyone ready?" he says, shield in one hand, flask in the other. "We all launch our acid at the metal snake at the same time, then I charge it with my khopesh. Yes?"


Ok, how we'll do this is you all get a surprise round and then we'll go to initiative


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Thats the plan, lets make it count Aya passes out flasks and readies one herself


INACTIVE - GAME DIED

"Let's go!"

Jabari hurls his flask of acid and almost immediately has his khopesh out and is on the advance, closing to prepare a swing against the snake.

Thrown acid flask: 1d20 + 3 ⇒ (1) + 3 = 4

aaaand that's a miss!

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Idichi pushes up his glasses and throws his flask of acid. Here goes nothing!

Thrown acid flask: 1d20 + 3 ⇒ (9) + 3 = 12

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5


You both do some splash damage to the cobra.

Anyone else?


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

acid attack: 1d20 + 5 ⇒ (16) + 5 = 21
initiative: 1d20 + 4 ⇒ (5) + 4 = 9


With Aya and Idichi's acid the creature stoops moving

[ooc]Loot:

The sarcophagus is covered in gold leaf- if it is scraped off it will be worth 100gp.

A gold funerary mask worth 500gp.

Akhentepi's armour (see specific treasure list)

500gp

coffer worth 50gp

Potion of darkvision

potion of lesser restoration

pendant worth 70gp

assortment of gems worth 55gp


INACTIVE - GAME DIED

Jabari rushes up to the cobra, gripping his khopesh at the end of the hilt and preparing for a while swing - then he pauses.

He nudges the metal sheath with his toe, carefully.

He taps it with the khopesh.

"That... was far less difficult than I expected."

Wow. I did not realize that the plan was that good. Did this have fewer hit points than usual?

Finally he looks back over his shoulder and says, "It is no longer moving. I did not even have to strike it. I... uh... will keep watching it, in case it suddenly rears up again. Idichi, Aya, Omor, now is your chance to examine the tomb!"


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Okay, after we sell these trinkets and such we can split the wealth equally, hows that sound? The armor should go to whoever can best use it. Its enchanted. The potions should be useful so we'll keep those


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

"Great aim and many thanks all. I do think we were prepared for a significant battle. This is a good omen and speaks to our prowess."

Now that the danger has likely been taken care of, Omor looks around the tomb for other signs of historical or religious significance.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Knowledge(Religion): 1d20 + 6 ⇒ (4) + 6 = 10

"Agreed, Aya, we should split whatever we have found in equal shares. Some of the items may be of special interest to the Pharaoh and his priests. We may want to allow them to examine what we have found."

I have go back and re-read the early interactions between when we were given access to the tomb. Not sure if we need to do anything special with the items or if they are just ours.


I was assuming that the acid bypassed the dr - never mind we'll just go with it

There is nothing here of any religious significance as such - the body has been preserved in the ancient Osirian way.You do not find anything else

You can assume the items are just yours as long as you follow the tomb exploration rules

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