MUMMY'S MASK (Inactive)

Game Master Daniel Penfold 351


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Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

As he hears the commotion in the distance, Omor turns to face the noise.

You don't expect a mob in the Necropolis; I wonder what they are all up in arms about, he thinks. He tries to listen to see what has the crowd started.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
The goal is to see if Omor can figure out some of these things: how far is the mob? How big? can he figure out what they are mad about?

Omor unlimbers his longbow and knocks an arrow. "Jabari, do you want to secure the door? If there are lots of them, we may need to try to defend as small an area as possible."


The mob appears to be all around you


You can have a knowledge religion check


INACTIVE - GAME DIED

Uh, did this mob just suddenly materialize? We were alone and now we are surrounded by a mob? Do they appear corporeal?


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

im pretty sure out of character its a haunt. in character i dont have knowledge religion so, i dont know


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Omor tries to think about what he might have been taught that would be applicable to their current situation.

Knowledge(Religion): 1d20 + 6 ⇒ (20) + 6 = 26

I do think that High Septon Alkhatar might have taught on this, he thinks.


Omor, you think that this is a haunt, you think that to destroy the haunt you need to sprinkle the main gates with holy water.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

And what a coincidence, Omor just happens to have some holy water handy.

"CALM! CALM!" shouts Omor over the din of the approaching crowd. "I don't think there is a crowd at all, rather this is a bunch of sould left in the necropolis after their deaths, he declares. Then he continues, "If I remember my trainig correctly, you can probably help the souls along their trip the boneyard by sprinkling some holy water around the place they inhabit. " Omor walks around the square until he settles on the main gates and then splashes one of his bottles of holy water all over the doors.

After the haunt has been dealt with, Omor looks around the rest of the courtyard.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

"The excising of a haunt! How exciting! Omor is this your first time riding a place of a lingering spirit?" Idichi scribbles furiously in his notebook of what he's just seen.


As you sprinkle the water on the gates the sounds of the mob die down and then disappear. You get an overwhelming sense of peace.

The door to the west is open a crack and you can see what appears to be garden beyond. You can hear a strange clicking sound from within.

The door to the east is again open a crack and you can see that this appears to be some kind of yard.

The double doors to the north are closed and you can see and hear nothing from within.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

"No, Idichi," responds Omor, "This is the first time I've seen such a thing. I have been instructed on the various ways that the dead sometimes hang on to this world rather than going to see the Lady of Graves but I've never seen one up close like this before. Do take good notes in case we run into this again or I become incapacitated with fear."

After a brief pause, he continues, "Once again, though, I think my zeal to investigate may have put us in a bad position. If that were a trap like we saw in the Tomb of Akhentepi I may have set it off. " After an invitation with an extended arm, Omor invites Idichi. "Please do lead the way, just to be safe."

Suggest we do the side yards first but will follow whatever the group wants.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Aya watches with a sense of wonder and curiosity as Omor handles the haunt, Good work Omor, that could have been troublesome. I'll keep note of how to handle such things for future reference


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Not at all Omor! I am happy to be with fellow adventures with a zeal for the knowledge of discovery... Heading toward the gate Idichi attempts to open the gate and disable any traps.

Disable Device: 1d20 + 12 ⇒ (10) + 12 = 22

The occasional trap we spring is just the cost we pay for the knowledge we seek.


INACTIVE - GAME DIED

Jabari seems less convinced. "Eh, you say that now, but your tune may be different when we have poisoned darts sticking out of our sides," he says to Idichi.


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Haha, point taken. I would gladly chance taking a couple of those poisonous point however if it meant a discovery. However, this being my first assignment outside of the library I guess I should try to avoid dying from poison.


Going by Omor's position looks like you're going to the left?

The western side of the estate forms an L-shaped yard mostly given to sand, sun-dried earth, and the ancient husks of dead trees. Stone benches line the walls of the yard, and a large tiled pool sits in the southwest corner, dried and partially filled with sand. A short flight of steps leads between a pair of pillars to a set of stone doors in the west side of the house. At the north end of the yard stands a squat stone building with columns at every corner


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Omor helps Idichi do some exploring in the side yard, trying to stay out of the middle of the yard and near the walls. He peers into the partially filled pool, trying to make sure that it is indeed only sand in the pit.

He tries to pay special attention to the columns and building, especially if there are carvings or other writing on the outside.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17

I'd like to be the #2 person in, assuming Idichi will go trapfind.


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Idichi continues forward cautiously looking for anything of interests.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Stealth: 1d20 + 0 ⇒ (15) + 0 = 15


You see a creature moving around beneath the sand, it appears to be a giant centipede and it is staring to notice you.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Not sure who did the noticing but Idichi and I rolled the same, so...

Omor tries to be silent and waves his hands at the rest of the group. He then whispers hoarsely as he points to some sand that has been shifting, "Hey …. Look there! Something is moving in the sand, like a snake or a centipede."

Omor unlimbers his dagger and tries to get Jabari to move to the front.


Apologies, yeah it was both Omor and Idichi, you can all have a surprise round action before we go to initiative


INACTIVE - GAME DIED

Jabari willingly moves up as soon as he can, in order to take the brunt of the centipede's attention. He stomps his feet as he moves, hoping to get it to come at him instead of someone else.

Since it's a surprise round, that's just a move action and I'm done.


Anyone else?


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Idichi moves to the back of the group and pulls out his crossbow. Then attempts a knowledge nature check.

knowledge nature: 1d20 + 8 ⇒ (4) + 8 = 12


Idichi, you realise that this is a whiptail centipede

Unfortunately you don't get high enough to know anything else


Aya, do you want an action?


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Aya moves away from where the centipede is, if she doesnt need too she pulls out her crossbow


Ok we'll go to initiative now

Aya initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Idichi initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Jabari initiative: 1d20 + 1 ⇒ (18) + 1 = 19

Omor initiative: 1d20 + 1 ⇒ (3) + 1 = 4

centipede initiative: 1d20 + 0 ⇒ (11) + 0 = 11


Ok so initiative is

block 1: Jabari and Idichi

Block 2: Centipede

Block 3: Aya and Omor

So Block 1 to go first


INACTIVE - GAME DIED

Do we have a map? I couldn't find one among those in the Campaign Info listing.

Jabari chokes down, holding the very end of his khopesh's haft, and swings hard at the centipede as it rears up out of the sand.

Khopesh attack, power attack: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
Khopesh damage, power attack: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Idichi sends a crossbolt at the centipede.

Crossbow Attack: 1d20 + 2 ⇒ (6) + 2 = 81d8 ⇒ 6


Map now accessible

With a mighty blow Jabari stabs down at the centipede, Idichi's crossbow bolt misses.

The centipede attempts to bite Jabari

bite: 1d20 + 9 ⇒ (11) + 9 = 20

damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19

If it hits you need to make a DC17 Fort save

Over to Block 3


INACTIVE - GAME DIED

Fort save, DC 17: 1d20 + 6 ⇒ (16) + 6 = 22

Jabari grunts from the powerful bite of the centipede but shakes it off his leg before its venom can strike home.


Aya and Omor, your actions


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Aya holds out a palm and fires a blueish beam of cold energy

ray of frost, ranged touch attack: 1d20 + 5 ⇒ (16) + 5 = 21
cold damage: 1d3 + 1 ⇒ (1) + 1 = 2


Aya's bolt hits the centipede and it squeaks in pain


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Seeing the centipede bite down on Jabari, Omor moves up next to Jabari and does what he can to help with his wounds. He intones, "Lady of graves, please don't send for Jabari at this instant!"
Fervor, heal wouunds on Jabari : 1d6 ⇒ 4

Does the area around the centipede look normal and passable or do I need a roll for that? I moved as far as I could and still get in a standard action but ideally, Omor would move behind the centipede if possible next round.

tracking wrote:


Fervor uses day 3/4
Blessings left: 4
Holy Water: 1
Torches: 10
Rations: 4
Arrows, Common: 20
Arrows, Cold Iron: 5


The area is passable, its basically just a pool filled with sand, the rest is just flagstones

Back to Block 1


Jabari and Idichi, your actions.


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Idichi activates his naturalist ability giving everybody a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creature.

"Did you all know that centipedes always have an odd number of legs?"


INACTIVE - GAME DIED

"They're odd all right!" says Jabari as he brings his khopesh down for another heavy chop.

Khopesh attack, power attack: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7

His blade sticks in the sand and he struggles to pull it back out.


The centipede attempts to hit Jabari.

bite: 1d20 + 8 ⇒ (17) + 8 = 25

damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13

If it hits Fort 17 save please.

Tail slap: 1d20 + 3 ⇒ (17) + 3 = 20

damage: 1d3 ⇒ 3

Back to you guys


INACTIVE - GAME DIED

Wow, what is with these rolls?

Khopesh swing, power attack: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11

Nearly dead from the centipede's punishing attacks, Jabari stumbles and waves his sword uselessly.

Fort save: 1d20 + 6 ⇒ (16) + 6 = 22


Jabari, you are not poisoned.

Aya and Omor, over to you


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Aya continues shooting shards of ice at the centipede

range touch attack: 1d20 + 5 ⇒ (20) + 5 = 25

damage: 1d3 + 1 ⇒ (3) + 1 = 4

critical confirm: 1d20 + 5 ⇒ (11) + 5 = 16

8 damage total if crit confirms. Thats max damage my fellows


The cold blast hits the centipede, it is still there but only just


Omor attacks the centipede with his dagger

dagger: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d4 + 2 ⇒ (2) + 2 = 4

Back to block 1


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Thanks for botting me. It's basically what I would have done anyway. Should he be confirming the crit? Standing by for the next round.

Omor grins slightly as his dagger finds a weak spot in the centipede's carapace.


If you critical on a 19 yeah

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