Sheriff Belor Hemolock

Jabari Gamal's page

59 posts. Alias of Jesse Heinig.


Full Name

Jabari Gamal

Classes/Levels

INACTIVE - GAME DIED

Size

Medium

Alignment

Lawful Good

Deity

Osiris

Location

Wati, Osirion

Languages

Common (Taldane); Osiriani

Strength 16
Dexterity 13
Constitution 16
Intelligence 13
Wisdom 12
Charisma 12

About Jabari Gamal

Jabari Gamal
Male human fighter (steelbound) 2
LG medium humanoid (human)
Init +1; Senses Perception +3

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Defense
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AC 19, touch 11, flat-footed 18 (+6 armor, +2 shield, +1 Dex)
HP 24 (2d10, +6 Con, +2 favored class)
Fort +6 (+3 base, +3 Con), Ref +1 (+0 base, +1 Dex), Will +1 (+0 base, +1 Wis) {+1 vs. fear}

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Offense
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Speed 30 ft. (20 ft. in armor)
Melee Khopesh +6 (1d8+3/19-20/x2; slashing)
Melee Flail +5 (1d8+3/20/x2; bludgeoning)
Melee Dagger +5 (1d4+3/19-20/x2; piercing or slashing)
Ranged Javelin +3 (1d6+3/20/x2; piercing; 30 ft. range)

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Statistics
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Str 16, Dex 13, Con 16, Int 13, Wis 12, Cha 12
Base Atk +2; CMB +5 (+7 to trip); CMD 16 (18 vs. trip)
Languages: Common (Taldane); Osiriani

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Traits
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Devotee of the Old Gods (Campaign): Osirion has a history stretching back over 8,000 years, and the deities worshiped today in modern Osirion are not the same ones revered in Ancient Osirion’s heyday—deities with names like Anubis, Osiris, Ra, and Set, among others. Your family never lost the faith of your ancestors, however, and your devotion to one of the deities of Ancient Osirion has helped keep the memory of Osirion’s past alive—a past that still lingers on in the untouched necropolis of Wati. You gain a +1 trait bonus on Knowledge (history) and Knowledge (religion) checks, and one of those skills is always a class skill for you. In addition, your faith in the old gods of Osirion grants you a +1 trait bonus on saving throws against divine magic.
Chosen skill: Knowledge (religion)

Osirionologist (Regional): You have studied the history of ancient Osirion, and may have even ventured inside one of the great pyramids. You gain a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks, and one of them is always a class skill for you. In addition, you may choose Ancient Osiriani as one of your bonus languages.
Chosen skill: Knowledge (history)

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Feats
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Level 1
Improved Trip (Combat): You are skilled at sending your opponents to the ground.
Prerequisite: Int 13, Combat Expertise.
Benefit: You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.
Normal: You provoke an attack of opportunity when performing a trip combat maneuver.

Human
Exotic Weapon Proficiency (Combat): Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.
Prerequisite: Base attack bonus +1.
Benefit: You make attack rolls with the weapon normally.
Normal: A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls.
Special: You can gain Exotic Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of exotic weapon.
Chosen weapon: Khopesh

Fighter (steelbound) 1
Weapon Focus (Combat): Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
Chosen weapon: Khopesh

Fighter 2
Power Attack (Combat): You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

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Adventuring Skills
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Total skill ranks: 8 (4 fighter, +2 Int, +2 human)

Climb +8 [+1] (2 ranks, +3 Str, +3 class skill)
Knowledge (dungeoneering) +6 (2 ranks, +1 Int, +3 class skill)
Perception +3 (2 ranks, +1 Wis)
Survival +6 (2 ranks, +1 Wis, +3 class skill)

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Untrained Skills
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Intimidate +1 (+1 Cha)
Knowledge (engineering) +2 (+1 Int, +1 trait)
Knowledge (history) +2 (+1 Int, +1 trait)
Knowledge (religion) +2 (+1 Int, +1 trait)
Stealth +1 [-6] (+1 Dex)
Swim +3 [-4] (+3 Str)

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Gear
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Starting wealth: 175 gp

Traveler's outfit (free)
Khopesh (free, 8 lbs.)
Flail (8 gp, 5 lb.s)
Javelins, 4 (1 gp ea, 2 lbs. ea.)
Dagger (2 gp, 1 lb.)
Steel lamellar (free, 35 lbs.)
Heavy wooden shield (7 gp, 10 lbs.)
Masterwork backpack (50 gp, 4 lbs.)
[
• Alchemist's fire, 3 (20 gp ea., 1 lb. ea.)
• Bedroll (1 sp, 5 lbs.)
• Blanket (5 sp, 3 lbs.)
• Canteen (1 gp, 1/2 lb.)
• Crowbar (2 gp, 5 lbs.)
• Flint and steel (1 gp)
• Grooming kit (1 gp, 2 lbs.)
• Hammer (5 sp, 2 lbs.)
• Hooded lantern (7 gp, 2 lbs.)
• Lamp oil, 2 pints (1 sp ea., 1 lb. ea.)
• Pitons, 4 (1 sp ea., ½ lb. ea.)
• Poncho (5 sp, 2 lbs.)
• Rope, silk, 50' (10 gp, 5 lbs.)
• Shaving kit (1 gp 5 sp, 1/2 lb.)
• Shovel (2 gp, 8 lbs.)
• 4 days trail rations (2 gp, 4 lbs.)
• 25 gp, 3 sp
]

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Special Abilities
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Human

Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Fighter (steelbound) 2

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Fighter (Steelbound) 1
Steelbound Weapon: At 1st level, a steelbound fighter selects one type of weapon (such as shortswords, longbows, or heavy flails). He gains Weapon Focus with that specific weapon. Whenever he isn’t wielding or carrying at least one weapon of this type (the weapon can be broken but not destroyed), a steelbound fighter takes a –2 penalty to his Wisdom score and can’t benefit from his fighter class abilities (excluding bonus feats gained from fighter levels). Once the steelbound fighter’s weapon awakens (see steelbound awakening below), these penalties apply whenever the fighter isn’t carrying or wielding that particular weapon.
This ability replaces the fighter’s 1st-level bonus feat.

Fighter 2
Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

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Backstory
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Description: Sleek and muscular, Jabari is a well-toned warrior with a few scars, a carefully shaved head, a very slight beard and dark brown skin. He has an oval face and a narrow nose, small ears, and powerful shoulders.
Jabari attires himself in Osirian fashion, frequently wearing a loose robe and with kohl lining his eyes. When armed for battle he wears the armor inherited from his father: shining steel metal scales carefully knitted into lamellar, and he carries his father's hooked khopesh.

Hair: Black, shaved
Eyes: Brown
Height: 5' 11"
Weight: 190 lbs.
Age: 26

Background: Jabari is an exile returning home. His father was Osiriani, but was framed in an intricate political coup that forced him to flee from Osirion. He traveled to Andoran in hopes of living a better life and one day returning. He never did; instead he married, settled down, and raised his son according to his own ways.
Jabari is thus culturally Andoran, but raised with a great reverence for Osirion and many anecdotes passed down from his father. Like his father he studied combat and history, learned to pay respect to the gods of Osirion, and chose to become a soldier. Andoran, of course, always has need of soldiers, but his... cultural eccentricities... mean that Jabari did not fit in well among the ranks (especially since he insisted on the use of his ancestral weapon, the sword that his father brought along with him into exile).
Jabari worked in a modest home with his parents, helping his mother in the gardens and his father with caring for weapons and armor, as his father earned a living by selling his sword and his mother handled domestic tasks. He learned to shirk from neither and became not only a skilled fighter but a literate man with an appreciation for the simple work that makes life prosperous - weeding gardens, repairing clothes, cleaning house.
Always fascinated by his heritage, Jabari leapt at the opportunity to visit Osirion when news trickled forth of the opening of Wati and the chance for visitors to explore the necropolis with the blessings of the local authorities. He used his meager savings to purchase passage on a fast Andoran ship and, carrying the armor and weapons he inherited from his now-deceased father, he set out to become one of the chosen few who would have the chance to see the ancient world of Osirion firsthand.

Personality Traits: Jabari is generally congenial, though sometimes he plays up the "stern and suspicious Osiriani" stereotype for amusement value. He is used to hard work and does not shy from it. He has a deep respect for the culture and history of Osirion, even though he is not initially from there, and has made a concerted effort to fit in once more now that he has finally arrived.
Jabari has simple tastes: he likes beer, black bread, goat meat and yogurt. He is not especially picky and is used to living in difficult conditions, so while he keeps himself and his armor and weapons clean he isn't averse to slogging through sand or mud. He tends to be resigned about hardships.
Jabari is wary of strangers but loyal to friends. He is protective of children and indifferent to most animals (though he finds camels in particular frustrating).