Jask Derindi

Idichi Kaburi's page

52 posts. Alias of Somni.


Full Name

Idichi Kaburi

Race

Mwangi/Human

Classes/Levels

Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Gender

Male

Size

Medium

Age

30

Deity

Nethys

Strength 8
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 10
Charisma 18

About Idichi Kaburi

Idichi

Male Human Bard 1

NG medium humanoid

Init +2 Senses Normal Vision Perception +4

Defense:
AC 15
Touch 13
Flat-footed 12

HP 14

Fort 1 Reflex 5 Will 3

Offense:
Speed 30 ft

Melee
Shortspear -1 (1d6-1 x2)

Ranged
Crossbow, light +2 (1d8 19-20/x2)

Space 5 Reach 5

Statistics

STR 8 DEX 14 CON 12 INT 16 WIS 10 CHA 18

BAB 1 CMB 0 CMD 13

Feats:
Dodge You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Deft Hands You get a +2 bonus on Disable Device and Sleight of Hand skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Skills:

Acrobatics 2,
Appraise 3,
Bluff 4,
Climb -2,
Diplomacy 4,
Disable Device 12,
Disguise 4,
Escape Artist 2,
Fly 2,
Heal 0,
Intimidate 4,
Knowledge (arcana) 10,
Knowledge (dungeoneering) 8,
Knowledge (engineering) 8,
Knowledge (geography) 4,
Knowledge (history) 9,
Knowledge (local) 4,
Knowledge (nature) 8,
Knowledge (nobility) 8,
Knowledge (planes) 4,
Knowledge (religion) 8,
Perception 4,
Perform (Oratory ) 9,
Ride 2,
Sense Motive 0,
Spellcraft 7
Stealth 2,
Survival 0,
Swim -2,
Use Magic Device 10

Languages:
Common, Ancient Osiriani, Polyglot, Osiriani, Sphinx

Gear:
Weapons/Armor: Crossbow - light (Free), Shortspear (1 GP), Leather (Free)
Kit, Chronicler’s 40 gp
Map case, two vials of ink, two inkpens, 10 sheets of paper, two blank journals, a pound of fine powder for drying ink, and a 20-foot measuring cord.

-Thieves' tools 30 gp
-Rope 1 sp
-Bedroll 1sp
-5 Trail Rations 5sp
-Scroll of Cure Light Wounds 25 gp
-5 Crossbow bolts

0 GP

Traits:

• Trap Finder (APMM 10): You gain a +1 trait bonus on Disable

Device checks*, and Disable Device is a class skill.* You can

use Disable Device to disarm magic traps, like a rogue.

• Underlying Principles (ISG 222): You gain a +1 trait bonus on

Use Magic Device checks*, and it becomes a class skill* for

you.

Class Features:
Class Features
Archetypes: Archivist

Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform skill check result for the save. Countersong does not work on effects that don’t allow saves. Countersong relies on audible components.

Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.

Lore Master (Ex): At 2nd level, an archivist may take 20 on Knowledge checks once per day, plus once per six levels beyond 2nd. This ability replaces versatile performance.

Magic Lore (Ex): At 2nd level, an archivist gains a bonus on Spellcraft checks to identify magic items or decipher scrolls equal to half his bard level and may take 10 on such checks. An archivist can use Disable Device to disarm magical traps as per a rogue’s trapfinding ability and gains a +4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind. This ability replaces well-versed.

Spells known:

Cantrips: Detect magic, Read magic, Mage Hand, Light

1st: Grease, Cure light wounds