MUMMY'S MASK (Inactive)

Game Master Daniel Penfold 351


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Idichi and Jabari, your actions


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

"Centipedes are arthropods, meaning they have a hard exoskeleton and their bodies are divided into segments." Idichi shouts continuing his bardic performance with a free action.

He shoots at the centipede again with his crossbow.
Attack: 1d20 + 2 ⇒ (12) + 2 = 141d8 + 1 ⇒ (3) + 1 = 4


INACTIVE - GAME DIED

Jabari grunts as he slides his grip back up the khopesh for better control. A bead of sweat comes down his brow.

Khopesh attack: 1d20 + 6 ⇒ (12) + 6 = 18
Khopesh damage: 1d8 + 3 ⇒ (2) + 3 = 5

And I sure hope that finishes it, because if it hits me again like it did last round, I'm done for!


Idichi misses.

Jabari you hit the centipede but it is still there.


The centipede attacks Jabari again

bite: 1d20 + 8 ⇒ (4) + 8 = 12

damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15

And a Fort save please

Tail slap: 1d20 + 3 ⇒ (5) + 3 = 8

damage: 1d3 ⇒ 3

Back to block 3


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

"Let's finish this creature, Jabari! We don't need this to go on any longer" exclaims Omor.

Omor moves around to the back of the centipede to get a more advantageous position during combat. Move action 3 squares. Should be flanking now.

Once behind the creature, Omor tries to bring it down with his dagger.
Attack with dagger, sacred weapon, flanking: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage: dagger, sacred weapon: 1d6 + 3 ⇒ (2) + 3 = 5

Doubt that does anything.


That is a miss I'm afraid, Aya over to you


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

ice blast. Ranged touch: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d3 + 1 ⇒ (3) + 1 = 4


The blast of cold hits the centipede and it squeaks in pain

Back to block 1


INACTIVE - GAME DIED

Stabilize roll: 1d20 - 15 ⇒ (9) - 15 = -6

Jabari is killed by the centipede's attack.


Jabari- not sure why you are dead. The last 2 attacks missed didn't they? Also you are not dead until you hit minus your Con score.

Idichi, your action


INACTIVE - GAME DIED

Ah, I see. I am not used to DMs rolling damage when the attacks miss. I presumed that there were damage rolls only because the attacks had hit. Since I was at 3 hit points, taking 18 would put me at -15, and failing the subsequent stabilization roll would put me at -16, which would kill me.

Typically, in every other forum game I play, the DM liberally uses the Edit feature or the Preview button and doesn't bother rolling damage for attacks that don't hit.


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Idichi moves behind Jabari touches him on the shoulder and casts cure light wounds.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

"Cursed centipede! Hopefully this helps some!"


The centipede backs away 5 feet

Omor and Aya your actions


Omor and Aya?


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

ranged touch: 1d20 + 5 ⇒ (8) + 5 = 13

damage: 1d3 + 1 ⇒ (1) + 1 = 2

Aya shoots another ice blast


Aya's bolt hits the centipede and it goes limp.

There is no loot.

What do you want to do next?


INACTIVE - GAME DIED

Jabari wipes down his khopesh and stows it. "Nasty beast," he says. "Nearly got me there for a moment." He pauses to look around the courtyard, then says to Idichi, "Ah... where should we be looking next?"


[OOC]You have the main door, the open area to the right (B5) or in this area there is what appears to be a crypt/mausoleum[/i]


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Idichi walks cautiously up to the centipede and squats down next to where it has died.

"Many thanks Aya! Hopefully your ice blast will keep the beast cold enough to not spoil and I can truly inspect it when we're done. The insects of Osirion alone are so fascinating. I wonder what other wondrous creatures we'll come across next?

Surveying the area and seeing the crypt Idich says, "I think we should continue on and inspect the crypt. We might as well do it while we're here."

Idichi casts detect magic and looks to see if he notice from the crypt or surrounding areas

I vote crypt, but I'm also ok with going elsewhere.


What does everyone else think?


What does everyone else think?


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

no problem, but my cold magic won't preserve it. The spell was a basic one i just learned. She looks around a bit before speaking again, the Crypt sounds fine with me


Ok so crypt it is

A stone altar sits upon a raised stone platform in the centre of this square room. Caryatid columns carved in the likenesses of male and female figures with their arms crossed over their chests and khopeshes or ankhs in their hands stand at each corner of the platform. Empty torch holders are built in all four of the room's corners. Two stairways exit the room-one climbs to the south, while the other descends from this chamber to the north. Resting on top of the altar is a wrapped mummy.


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Idichi makes a perception check and approaches the mummy.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

"Whom do we have here?

Knowledge History: 1d20 + 9 ⇒ (20) + 9 = 29


Idichi, it appears to be an ordinary mummy, however it seems to be much older than the crypt itself


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Very curious! I wonder what happened to this mummy's original resting place for them to need a new one. Hmmm, no matter they don't seem to have anything of importance.

Turning to his companions he asks, "Should we head north or south. I believe it best to take the stairs to the south, because it seems all trouble begins when we descend."


INACTIVE - GAME DIED

"I will second your assessment," says Jabari. "South it is."


As you start to move, so does the mummy, it swings off the slab and attacks Idichi

Slam: 1d20 + 6 ⇒ (3) + 6 = 9

damage: 1d6 + 2 ⇒ (3) + 2 = 5


[ooc]Now to initiative]

adherer initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Jabari initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Idichi initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Aya initiative: 1d20 + 4 ⇒ (2) + 4 = 6

Omor initiative: 1d20 + 1 ⇒ (4) + 1 = 5


So initiative order is

Block 1: Adherer

Block 2: You guys

The adherer attacks Idichi again

Slam: 1d20 + 6 ⇒ (20) + 6 = 26

damage: 1d6 + 2 ⇒ (6) + 2 = 8

Slam: 1d20 + 6 ⇒ (4) + 6 = 10

damage: 1d6 + 2 ⇒ (1) + 2 = 3

Over to you guys


Critical on Idichi: 1d20 + 6 ⇒ (10) + 6 = 16

additional damage: 1d6 + 2 ⇒ (1) + 2 = 3


Block 2 your actions


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Hurt by the creature Idichi makes a full withdrawal.

Nethys preserve me!


INACTIVE - GAME DIED

"Allow me!" says Jabari as he steps forward, his hand slipping down on the hilt of his khopesh as he draws it back for a wild swing.

Khopesh swing, power attack: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9

Predictably, his wild swing misses, leaving him in immediate danger from the creature.


Anyone else?


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Aya moves to a new position, and tries casting Sleep on the odd attacker

Sleep dc 15:

School enchantment (compulsion) [mind-affecting]; Level bard 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1; Subdomain night 1

CASTING

Casting Time 1 round
Components V, S, M (fine sand, rose petals, or a live cricket)

EFFECT

Range medium (100 ft. + 10 ft./level)
Area one or more living creatures within a 10-ft.-radius burst
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.


Will save: 1d20 + 4 ⇒ (3) + 4 = 7

Can you make a spell penetration roll please


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

yeah, sure. How do i roll that? Never done it before


It is 1d20 + your caster level


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

check: 1d20 + 2 ⇒ (2) + 2 = 4


The spell fails to overcome the adherer's spell resistance

Anyone else?


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Nope, thats my turn


Omor, what are you doing?


Omor attacks the creature with his dagger

dagger: 1d20 + 5 ⇒ (3) + 5 = 8

damage: 1d4 + 2 ⇒ (3) + 2 = 5


Omor misses. The creature attacks Idichi

slam: 1d20 + 6 ⇒ (10) + 6 = 16

damage: 1d6 + 2 ⇒ (6) + 2 = 8

slam: 1d20 + 6 ⇒ (17) + 6 = 23

damage: 1d6 + 2 ⇒ (5) + 2 = 7

Back to you guys


Back to you guys


INACTIVE - GAME DIED

Khopesh attack, power attack: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12

Jabari swings hard again, and predictably misses.

Khopesh attack, power attack: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
Khopesh attack, power attack: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
Khopesh attack, power attack: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6

Just to get it out of the way, I will not score a hit for the rest of this combat.


Is anyone else taking an action?


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Aya tries casting sleep again

spell resistance check: 1d20 + 2 ⇒ (3) + 2 = 5

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