Lunar Sloth's Second Darkness

Game Master Slothsy

But down in the underground
You'll find someone true
Down in the underground
A land serene
A crystal moon
(David Bowie, Underground)

Map of current encounter Here.

Map of the Gold Goblin - All 3 Floors

Map Locations:

1. Grand Entrance
2. Casino Floor
3. Cashier
4. Cashier's Cage
5. Guardroom
6. Cash Storage
7. Counting Room
8. Night Vault
9. Floor Manager's Office
10. Private Dining Rooms
11. Cellar Entrance
12. Kitchen
13. Scullery
14. Staff Lounge
15. The Goblin's Tankard
16. Privies - These are private bathrooms marked with a sword and a cup, but no other indication of what gender each bathroom is meant for.
17. Atrium
18. Master Suite
19. Guest Rooms
20. Guest Suite - A nicer version of the guest suite that includes lodgings for servants.
21. Linen Storage
22. Staff Quarters - These are for common staff, or temporary hired guards.
23. Dressing Room - Includes costumes for theme events, or for performances.
24. Waiting Area (Where you met with Saul)
25. Owner's Office - Saul's personal office.
26. Record Room
27. Dining Room
28. Saul's Personal Bedroom
29. Your Quarters. Three bunk beds are shoved against the walls next to a pair of wide wardrobes. A small table with three chairs is pushed into one corner, and two overstuffed chairs sit on a wolfskin rug before the hearth. The entrance to a small privy is covered by a thin curtain.
30. Security Catwalks
31. Wine Cellar
32. Wrangler's Chamber
33. The Red Room (underground bar)
34. Guard Alcove (secret entrance to the fighting pit)
35. Armory
36. Infirmary (For Injured Animals)
37. Kennel (currently has a fat boar [Pigsaw], 5 dogs, 2 monkeys)
38. Arena (holds 30 spectators, 1 sp cover charge)
39. The Octahedron (main fighting pit)

Map of Riddleport


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Liberty's Edge

they/them pronouns

Gillian:
Aishe doesn't wake up as you shake him, and you can't seem to figure out why. He's still breathing, obviously still alive. He is in a deep, unbreakable slumber.

Orthus:
It looks like contagion is a touch spell and everyone is currently in the pool below, taking a swim 50 feet below. You can either join the drow in the water (and make a new orca-shaped friend) or you can do something else.


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

Scuse me. That noise was me throwing up a little in my mask *sheepish unseen grin*

Instead Orthrus steps back to remain unseen. Cursing himself for standing out of range of all his powers he swigs his second potion of invisibility.

Liberty's Edge

they/them pronouns

The Sea Caves - Round 4

20 - Tamiro [29/66] Gillian, Nel [delayed], Aishe [unconscious]
10 - Yellow [unconcious], Orca
8 - Orthus,
7 - Sindiira, Xakihn, Theyardlyn [unconcious]

Continuing to delay Nel.

The woman in the water begins to flounder and she drops below the surface. She's somewhat visible from the surface, and it's clear that she is struggling to surface again.

The man, however, swims gracefully toward the water without much of a care. He doesn't quite reach the shore, but comes near.

Shindiira swim: 1d20 - 3 ⇒ (1) - 3 = -2 Well, there goes that cool boss fight...
Xakihn swim: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Round: 4, Initiative: 19

Status:
HP: 43/46 AC: 19 (f14/t15) Not included: +2 deflection vs evil
Conditions = +4 vs mind effecting (ghost), +2 attack/damage (morale - ghost), Protection from Evil (1/6m), Unconscious (4/10)
Weapon Equipped = Light Crossbow +2
Silver Blanch, Cold Iron Bolts = 10/10
+1, Frost, Bolts = 6/6
Ghost Salt, Cold iron Bolts = 4/4
Ranged: Attack: BAB +6/1, Dex +5, Magic +2, (Deadly Aim -2) Damage: Dex +5, Magic +2, (Deadly Aim +4)
Melee: Attack: BAB +6/1, Str +0 Damage: +0
Grit = 3/4
Ranger Focus = (+2) 1/1
Spells (caster level 1, concentration +2, DC 11+)
At Will: Prestidigitation, Detect Magic
1/day: Detect Secret Doors, True Strike

Aishe continues to remain unconscious, sadly unaroused by Gillian’s attempts.

Liberty's Edge

they/them pronouns

Aishe:
You'll be awake starting at round 10 if you pass your second fort save.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Slothsy:
Yeah, I know the drill. Damn unconsciousness poison - the only 'cure' is smelling salts, short of delay poison and the like. Is that correct? Would I know that?


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

Damn! Whatever they've done to him, he's out cold!

Unfortunately, Gillian realizes that she's got little time to worry about Aishe what with the orca doing its best to turn Tamiro into a snack.

Let's hope I don't end up regretting this...

Moving as quickly as she can with her bum leg, the half-elf steps over the bodies on the floor as she moves into the cavern and along the thin ledge to the south.

"Sorry friend but as tempting as it might be, I can't let you eat Tamiro - or the rest of us for that matter," she says as she directs another ball of fire downward at the orca, hoping that the flames might be enough to scare the beast away.

Fireball: 6d6 ⇒ (6, 6, 3, 1, 6, 4) = 26

DC 16 Reflex save on the Fireball; will let you make the call on Burning Magic since the orca is already in the water.

Liberty's Edge

they/them pronouns

The Sea Caves - Round 4

20 - Tamiro [29/66] Gillian, Nel [delayed], Aishe [unconscious]
10 - Yellow [unconcious], Orca
8 - Orthus,
7 - Sindiira, Xakihn, Theyardlyn [unconcious]

The bright pearl of fire barrels down to hit the orca squarely. It seems to bounce off of the orca's sleek hide before it erupts into an inferno. As the fire clears, the orca is floating down in the water. Its body is still and silent - obviously dying.

Aishe:
Yes, I figure you'd be able to know that.

Orca Ref Save: 1d20 + 8 ⇒ (1) + 8 = 9

X - 25

Botting Nel and Tamiro at the end of today.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Nodding to Gillian, Nel raises an eyebrow and attempts to figure out what the casters in the water are planning. "Huh, things don't appear to be going according to their plan." She muses as she watches the demon worshiper flounder. "ربما يجب عليك تعلمت كيفية السباحة قبل القفز الى الماء!" she calls out the the drows.

Elvish:
"You probably should have learned how to swim before jumping into water!"


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Sheathing his blades, and pulling out his short bow, he places an arrow to the string.

"I am not as good with this as with my blades...but at least it is something." he mutters, drawing the string back and taking aim at the drow.

Attack 1: 1d20 + 9 ⇒ (7) + 9 = 16Damage: 1d6 ⇒ 6
Attack 2: 1d20 + 4 ⇒ (12) + 4 = 16Damage: 1d6 ⇒ 2

Liberty's Edge

they/them pronouns

The Sea Caves - Round 4

20 - Tamiro [29/66] Gillian, Nel [delayed], Aishe [unconscious], Orthus Orthus is up!
7 - Sindiira, Xakihn, Theyardlyn [unconcious]

Which drow? It'll hit the currently-wildshaped-into-a-gecko drow near the shore, but not the I-should-have-learned-to-swim drow in the water.

I also forgot to hit "submit" yesterday; Orthus is up.

X - 25


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Gecko


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

GM:
acrobatics (jump from ledge to lower ledge): 1d20 + 2 ⇒ (14) + 2 = 16

falling damage (1st d6 nonlethal): 4d6 ⇒ (6, 3, 4, 6) = 19

A humanoid-shaped outline of stone dust puffs into the air on the lower ledge. A few small cracks appear in the stone. It is as if a large cartoon coyote had fallen from a great height with a very tiny umbrella in his paws.

Orthrus stands--mostly.

Ugh! Glad no-one saw that....

Liberty's Edge

they/them pronouns

The Sea Caves - Round 4

20 - Tamiro [29/66] Gillian, Nel [delayed], Aishe [unconscious], Orthus
7 - Sindiira, Xakihn [unconcious], Theyardlyn [unconcious]

Tamiro's arrows pepper the drow-turned-gecko, knicking its hide enough time that he gives up on the shore and falls unconscious.

The woman in the water continues to try to swim to the shore. However, she sinks further down in the pool.

Swim: 1d20 - 3 ⇒ (9) - 3 = 6

RIP

Party's up again. The only fight remaining is the cleric... who has made a pretty awful life choice.


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

GM:
From his reclined position Orthrus swigs his potion of enlarge person through the mouth hole in his mask. That's it retrieve and swig.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 43/46 AC: 19 (f14/t15) Not included: +2 deflection vs evil
Conditions = +4 vs mind effecting (ghost), +2 attack/damage (morale - ghost), Protection from Evil (1/6m), Unconscious (5/10)
Weapon Equipped = None (light crossbow +2 on ground)
Silver Blanch, Cold Iron Bolts = 10/10
+1, Frost, Bolts = 6/6
Ghost Salt, Cold iron Bolts = 4/4
Ranged: Attack: BAB +6/1, Dex +5, Magic +2, (Deadly Aim -2) Damage: Dex +5, Magic +2, (Deadly Aim +4)
Melee: Attack: BAB +6/1, Str +0 Damage: +0
Grit = 3/4
Ranger Focus = (+2) 1/1
Spells (caster level 1, concentration +2, DC 11+)
At Will: Prestidigitation, Detect Magic
1/day: Detect Secret Doors, True Strike

A little drool splatters on the stone beneath Aishe’s head. He continues to rest, unencumbered by fear or doubt.


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Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

"Do we...rescue the other dark one?" Tamiro asks, unsure of what to do. Moving over to Aishe, he pushes him with his foot.

"Cmon, wake up!"


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

"I don't know...but if we are we'd better decide quickly," Gillian comments as she peers down into the water. "She wouldn't show us the same consideration were our positions reversed but she might have information - if we can get her to talk."

As she speaks she quickly pulls out her rope and looks for somewhere to tie it off. "He won't wake, we've already tried," she adds to Tamiro. "Though I don't think Nel or myself tried the 'apply foot' approach either."

Gillian will dig out her rope (move action) and try to secure it to something nearby.

Liberty's Edge

they/them pronouns

The Sea Caves - Round 6

20 - Tamiro [29/66] Gillian, Nel [delayed], Aishe [unconscious], Orthus
7 - Sindiira, Xakihn [unconscious], Theyardlyn [unconscious]

The woman continues to swim... pitifully. So, so pitifully.

1d20 - 3 ⇒ (4) - 3 = 1


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Round: 6, Initiative: 19

Status:
HP: 43/46 AC: 19 (f14/t15) Not included: +2 deflection vs evil
Conditions = +4 vs mind effecting (ghost), +2 attack/damage (morale - ghost), Protection from Evil (1/6m), Unconscious (6/10)
Weapon Equipped = None (light crossbow +2 on ground)
Silver Blanch, Cold Iron Bolts = 10/10
+1, Frost, Bolts = 6/6
Ghost Salt, Cold iron Bolts = 4/4
Ranged: Attack: BAB +6/1, Dex +5, Magic +2, (Deadly Aim -2) Damage: Dex +5, Magic +2, (Deadly Aim +4)
Melee: Attack: BAB +6/1, Str +0 Damage: +0
Grit = 3/4
Ranger Focus = (+2) 1/1
Spells (caster level 1, concentration +2, DC 11+)
At Will: Prestidigitation, Detect Magic
1/day: Detect Secret Doors, True Strike

Aishe seems to stir at Tamiro’s boot, but all he does is clutch it like a body pillow and try to curl up around it as he continues to lie unconscious.


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

DAMN YOU WEBSITE!!!! It took me a half an hour to research the spoiler tag alone!

Tamiro wrote:

"Do we...rescue the other dark one?" Tamiro asks, unsure of what to do. Moving over to Aishe, he pushes him with his foot.

"Cmon, wake up!"

Aishe Danior wrote:

Aishe seems to stir at Tamiro’s boot, but all he does is clutch it like a body pillow and try to curl up around it as he continues to lie unconscious.

Fool! It as if this short, crude mockery of orc-kind does not know that he is the swarthier of the two! It must be his kind's poor vision!

GM:
When Orthrus fully enlarges, he activates his scarshield ability (+3 natural armor, -1 size penalty to AC for being big) and rises to his feet.

Should the she-drow trigger an AoO, Orthrus uses the opportunity to grapple her. Normally this would trigger another AoO but she won't see it coming this time. Heh, heh. Ultimately the plan is to keep her head underwater for as long as possible.

Note that he has 10-foot reach and exists in a three dimensional world. ;)

unimproved grapple vs target that cannot see him... hopefully, so no Dex to AC (higher ground, larger, stronger, invisible): 1d20 + 5 + 1 + 1 + 1 + 2 ⇒ (16) + 5 + 1 + 1 + 1 + 2 = 26


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Muttering several unflattering curses in Varisian. Nel begins the arduous task of removing her armor. "At the very least, she could have some important documents on her. Tamiro! Help me get out of this blasted thing." Nel requests as she attempts to undo a strap that goes under her arm and behind her back.

Nel will begin the arduous task of removing her armor in Minutes: 1d4 + 1 ⇒ (2) + 1 = 3 (cut this in half if Tamiro or anyone else helps)


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

Gillian hesitates for a moment. She had no love for a creature such as a drow but did this one deserve a slow death by drowning? "Right, she probably does - or maybe one of the others," she agrees as she moves to help Nel out of her armor. "Oof...I forgot how long this takes! We'll be recovering a corpse at this rate..."


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Wrenching his foot free from Aishe with an angry retort, he puts the shortbow back on his back and moves over to Nel to help undo her armor, "Bah, dead or not, a corpse still carries their possessions."

Liberty's Edge

they/them pronouns

Orthus:
Keep in mind that the ledge you're on is 50 feet above the waterline. She is 10 feet underwater right now. Unless you're going to get off of the ledge or have 60 foot reach, there's no way that you can really reach her. You have time to go down and do that, if you want, since she's effectively unable to move. Let me know if you're doing, this, however, since the fight isn't entirely out of her yet.

So, it looks like we're out of initiative for now. Effectively, she drowns in approximately 2 minutes. If you wish to save her, you have some time.


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

GM:
Sorry the more I look at the map the less I like it. One: I thought that where I was standing was a legal spot. Now I think it's just a column of rock. Two: the ledge the party is on and the one that Shinny-winny-ding-dang is/was on look on the map to be at the same level, which of course means that the Orca can fly! FLYING KILLER WHALE!

It took me a while to get all that from the link above when you mentioned that the touch attack wouldn't hit because she was so far away but apparently she had already transitioned to the water by then. So Orthrus probably doesn't take 50 ft of falling damage and doesn't need to get up again except from his fabulous mime performance that mad him seem to crash into the earth from 50' above causing serious fractures and massive internal bleeding. That is how much he suffers for his art.

I'm sure there are rules for diving into water somewhere that I can't find right now with the time allotted, but Orthrus does most of what he did before but ending with an enlarged Orthrus (please don't let Nel or Tamiro read this spoiler) diving into the water after her. With the intent of Unimproved Grappling her from 10 feet away thanks to reach (so NAH). Lemme know what I have to fix to attempt to make that happen.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

On round 10, Aishe stirs, a little…
Fort: 1d20 + 8 ⇒ (11) + 8 = 19 vs DC 13

”Sorry about that.” he says as he gets up and collects his crossbow (both actions provoke, not that it matters now). ”I guess I was more tired than I thought!” he laughs good naturedly.

”So, er, what happened?” he asks embarrassed to have missed all the fun.


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

That's some brutal poison to basically put someone out of the combat unless you happen to have some sort of Remove Poison spell/scroll/potion available!

"Well...as you can see, we've secured the cavern," Gillian responds as she gestures to bodies, some living and some dead, that litter the cavern and the water below. "Our friend in the water down there is demonstrating that armor isn't very buoyant," she adds with a nod to the struggling cleric.

She frowns. "And I could've sworn that I saw another person during the fray but maybe it was my imagination?"

Orthrus is still invisible, yes?


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe laughs at the drow clerics inability to swim, thankful that he didn't pass out in the water.

"We need to get some smelling salts. I saw a man in the church use them to revive the unconscious so they could be questioned without healing. I bet they'd do the trick."

He looks around the cave as he checks his crossbow for damage, "Doubt we'll find an alchemists around here though. But I'll buy some when we get back to Riddleport. Nasty stuff these drow." he idly kicks the drow next to him who dropped him so.

Liberty's Edge

they/them pronouns

For now, yes, Orthus is invisible.

[spoiler=Orthus]Alright. It's going to take an acrobatics or swim check to dive. You can just jump - falling in to water negates the first 20 ft of damage, and then does 1d3 per 10 ft for 20 ft, then 1d6 point for every additional 10. So, jumping in here would be 2d3 NL, 1d6 lethal. It would be DC 20 acrobatics or swim check to negate.

One in, you could do your grapple checks but you would lose your invisibility upon your first grapple attempt.[/ooc]


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NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

"Smelling salts! Of course!" Gillian groans, slapping her forehead. "I've even got a container in my pack...and completely forgot about them during all the fighting," she sighs. "Clearly I need to take inventory of my possessions again if I can't even remember what I own..."

Ugh, I'm sorry - totally dropped the ball on that one :(


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

GM:
So swim (dive, enlarged): 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11 nonlethal damage: 2d3 ⇒ (2, 1) = 3 damage: 1d6 ⇒ 1

I call it: Invisible belly flop!

swim (enlarged, once in the water to move 1/4 speed): 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19

If he's too stunned to move, having made an temporarily Orthrus-shaped indentation in the water, I understand.


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

With Aishe now on his feet and Tamiro seeing to helping Nel out of her armor Gillian begins moving around to the bodies of the other felled drow, stabilizing any that still live though not bringing them to consciousness. Of those that are dead, she simply rifles through their possessions looking for anything that might seem important.

If we need to wake any of them we can. If not, then it'll be easy enough to put them down for good without it turning into a scene.

She scowls down at the floating body of the orca, unsure of whether it still lived or not. "Damned drow, turning the wildlife to do their bidding! This creature should be swimming the seas right now," she sighs.

Liberty's Edge

they/them pronouns

Orthus:
Nah, he's not too stunned to move.

Down in the water below, a very large half-orc suddenly appears, grappling the woman in their arms. The drow woman struggles for a moment before going limp.

A parting channel negative, however. Orthus is the only one in the radius.

Channel Negative: 2d6 ⇒ (5, 6) = 11 DC 12 Will save halves.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe, surprised by the newcomer, isn't sure what side the half-orc is on at first. He calls out and levels his crossbow in his direction, but does not yet fire.

"You there! By Abadar's holy blessing, are you helping that drow or killing it?" He thinks a moment and realizes that question doesn't actually help him. "I mean, are you on the side of the drow or are you here to kill them same as us?"


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

"Oh! I thought I'd seen something earlier during the ruckus," Gillian exclaims as the half-orc appears in the water. "Looks like he's killing it, but to be honest I'm not sure that she needed any help," she adds, gazing down at the two with interest.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

After a minute and a half of struggling to remove herself from her armor, Nel sighs heavily as she watches the struggle in the water. "Uhh.. Well I guess that's one way of handling it?" Rubbing the back of her neck, the winking of tattooed skin can be seen. Pulling off a pair of woolen stockings, Nel efficiently folds the yellowing garment and places it on top of her surcoat. Crouching down in just her linen undershirt and pants, Nel prepares for a dip into the water, waiting to see if the newcomer needs help getting the last drow to the surface.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

"Nani?" Tamiro says, confused, pointing at the half-orc.

Pulling out a blade, he keeps it by his side incase of its necessity, but is not making any threatening gesture, looking to the others, he asks, "Anyone know this one? Do the dark skinned elves use orcs?"


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

"Doesn't look familiar to me," Gillian responds. "And I have no idea, but I would think they'd be better-served using a less...temperamental people for slaves."


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

will save: 1d20 + 8 ⇒ (9) + 8 = 17

Aishe Danior wrote:
"I mean, are you on the side of the drow or are you here to kill them same as us?"

The large mask with legs and arms attached to the ten-foot stooped form behind it emerges from the water and answers: *Burble, Burble, Splutter!* "YUCK! Water!"

He tosses the drow to the stone like a wet laundry. He stomps over to the party bellowing primitive sounding lingo, waving his hands above his head like crazy.

"Karachi, Karachi, lẹẹ-awọ eniyan-eniyan! Iku hobos! Ti o ti sọ dabaru osu ti iṣẹ! Ti o ba ti yi mi Iwo Emi yoo elegede o gbogbo!"

Orcish:
"Stupid, stupid, paste-colored man-people! Murder hobos! You've ruined months of work! If this were my dungeon I would squash you all!"

The green giant breaths heavily for a moment (like a lion panting), before seeming to calm, slightly.


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

"Er...he seems a little upset," Gillian says with a raised eyebrow as she takes a step back. "Um, thanks for the help?" she offers a bit lamely, unsure of how to proceed.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Though he's added to his linguistic repertoire, orcish, or whatever the large man speaks, was unintelligible to him.

He holds his crossbow steady however, still pointed at the half orc. "What? Speak common good sir, if you would, and explain yourself. How did you come to be here?"

If the man seems to not understand, he tries again in the Varisian tongue, then Elven, and finally Tien if nothing else works, though he has little hope by then of getting through.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro steps back, raising his sword in confusion, and looking to Aishe who is trying a number of languages to speak with the creature. He makes sure to move and get himself planted between the creature and the rest of the group as much as possible.

"Does anyone know what it said? Boss?"


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

"It mean 'hello'." The mask says in it's booming "I AM OZ!" voice.

"You Pathfinder Society or pirates?"


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

"Ahh, there we go," Gillian smiles. "And neither, though I can certainly understand why you'd ask. This seems like a good place to find either."

She looks at the man curiously. "And what about yourself? Must be an interesting story for you to be all the way out here alone."

Liberty's Edge

they/them pronouns

This information is here for when you're done with introductions and are ready to survey the cave.

Water drains from the banded mail encasing the drow woman's limp body. It pools under her on the stone. The sound is eerily offset by a man's whimpering from somewhere deep in the same cavern.

On her body is a wand, scroll, banded mail, shield, flail, a masterwork hand crossbow, 10 crossbow bolts, cloak, silver circlet, and 9 vials of a poison.

Detect Magic on the Woman:
She has a magical wand, scroll, banded mail, shield, flail, 10 crossbow bolts, and cloak.

Craft Alchemy DC 13:
The vials of poison are drow sleep poison.

Appraise DC 25:
The circlet is non-magical and worth 500 gp.

Spellcraft DC 17 (Wand):
This is a wand of cure light wounds with 32 charges.

Spellcraft DC 29 (Scroll):
This scroll is a scroll of charm monster with two charges remaining.

Spellcraft DC 21 (Banded Mail):
This is a suit of +1 banded mail.[/spoliler]

[spoiler=Spellcraft DC 21 (heavy steel shield)]This is a +1 heavy steel shield.

.

Spellcraft DC 21 (fail):
This is a +1 flail.

[spoier=Spellcraft DC 25 (cloak)]This is a +1 cloak of resistance.[/spoiler]

Spellcraft DC 21 (bolts):
The bolts are +1 bolts.

Geck on the shore reverts back to the drow form as the magic wears off. He carries a wand, a spear, a masterwork dagger. He wears masterwork leather armor, two silver bracelets and a silver rings.

Detect Magic:
The wand and the spear are magical.

Appraise DC 20 (bracelets):
The two bracelets are each worth 100 gp.

Appraise DC 20 (ring):
The silver ring is worth 200 gp.

Spellcraft DC 21 (spear):
The spear is a +1 spear.

Spellcraft DC 17 (wand):
The wand is a wand of produce flame with 24 charges.

The two drow are dressed in nearly identical uniforms and carry gear marked with the same maker's marks. They each carry a magical bolts that crackles with cold, two vials of poison, two smokesticks, two thunderstones, a tanglefoot bag, a masterwork longsword, a repeating heavy crossbow with 20 bolts, and a belt pouch with 47 gold in it. There are two sets, so double amounts when marking down what treasure you have.

Craft Alchemy DC 13 (on vials):
These are vials of drow poison.

Spellcraft DC 27 (bolts):
+1 frost bolts.

Spellcraft DC 21 (potions):
Potions of cure light wounds.


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick
Gillian Flynn wrote:

"Ahh, there we go," Gillian smiles. "And neither, though I can certainly understand why you'd ask. This seems like a good place to find either."

She looks at the man curiously. "And what about yourself? Must be an interesting story for you to be all the way out here alone."

"Not... Apparently...." His eye slits seem to narrow in a curious approximation of a glare. OH! Actually they are narrowing! The magic gone out of him, he shrinks to more or less human-size though stooped.

The man's arms and bare legs are a network of ragged scars--overlapping and intertwined arcane symbols of some sort. There are so many that you can be sure of the skins original hue.

Liberty's Edge

they/them pronouns

Note: there is also more to find in this area. Here is a description of the room again, so that way you have an idea of where to look next.

Several thick, rocky natural pillars rise up in this high sea cave. The water filling the lower portion of the enormous cavern sloshes and surges with the tide, and a five-foot-wide rocky beach lines the northeastern face of the pool. The cave ceiling soars to a height of eighty feet. To the south, several wooden platforms attached to the rock pillars are further supported by wooden pilings - the structure looks somewhat treacherous. The sounds of rushing, falling water comes from the northern end of the chambers, where a thing cascade of water plummets from a narrow crack in the ceiling into the pool below. On the western platform, a hand-cranked rope-and-pulley system looks to allow passage down into an unseen area.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe lowers his crossbow now that they've found a common tongue, though there's still little information passing in it. Yet he keeps it loaded and handy just in case.

He waits for Gillian's question to be answered before involving himself further in the conversation.

He also waits to examine the chamber further, until he's sure about this newcomer. He doesn't mean to be hostile, but so far almost everyone he's met on this island has been hostile and it's rubbed off a little.


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick
Slothsy wrote:

This information is here for when you're done with introductions and are ready to survey the cave.

Water drains from the banded mail encasing the drow woman's limp body. It pools under her on the stone. The sound is eerily offset by a man's whimpering from somewhere deep in the same cavern.

On her body is a wand, scroll, banded mail, shield, flail, a masterwork hand crossbow, 10 crossbow bolts, cloak, silver circlet, and 9 vials of a poison.

Detect Magic on the Woman: Orthrus casts detect magic after sorting the magical from the nonmagical, he takes a moment on each item to murmur to the gods for guidance in making each skill check). What follows are his methods of perusal.

Craft Alchemy DC 13: sniff, sniff: 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32 Nods in TOTAL approval!

Appraise DC 25 (circlet?): look at right-side up and upside-down: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Shrug.

Spellcraft DC 17 (Wand): wave about: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16 Tosses aside.

Spellcraft DC 29 (Scroll): glance at: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18 Tosses aside.

Spellcraft DC 21 (Banded Mail): flick with finger to listen to the sound it makes: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 Tosses aside.

Spellcraft DC 21 (flail): swing: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 Tosses aside.

Spellcraft DC 25 (cloak): throw over shoulders after giving it a rough wringing out: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 "Mmm. Nice material."

Spellcraft DC 21 (bolts): look down the shaft of one: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 Nods approvingly.

Slothsy wrote:
Geck on the shore reverts back to the drow form as the magic wears off. He carries a wand, a spear, a masterwork dagger. He wears masterwork leather armor, two silver bracelets and a silver rings.

Appraise DC 20 (bracelets): let them dangle from his wrists: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Shrug.

Appraise DC 20 (ring): look along it inside for magical writing: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Shrug.

Spellcraft DC 21 (spear): slam the butt into the ground and look it up and down: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 Nods approvingly.

Spellcraft DC 17 (wand): wave it around madly: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18 Nods approvingly.

Slothsy wrote:
The two drow are dressed in nearly identical...

Craft Alchemy DC 13 (on vials): flick vial near ear: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40 Nods approvingly.

Spellcraft DC 27 (bolts): consider their tips: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 Tosses aside.

Spellcraft DC 21 (potions): sip, slosh, spit: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16 Tosses aside.

He makes a pile of the obviously magical, but unidentifiable (by him) items. If anyone shows any interest in the items that he noddded in approval at he gives curt explanation, followed by a pantomime demonstrating its use.. "Spear good. Stab things. Stand here. Me show." or "This bad poison. Here, you taste."

"The gods laugh at Orthrus!"

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