Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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This is all Splinter of Faith Grimmy and you would be most welcome:)
Freya Favored Weapon: Longsword, longbow


Ok cool.

Well I have the mechanics built. All I have for backstory so far is "raised by wolves" lol. I'm not even sure if it's a boy or a girl. Either Tobin or Quinevere Thistlebloom. Could be called Bloom for short if a boy or Quin for short if a girl.

This halfling rides a wolf into battle fearlessly but suffers from terrible social anxiety. He/she doesn't pack much of a punch on her own but she should act as a force multiplier like a bard in a way. Her summoned wolves provide flanking buddies for rogues and trip bad guys so people can get off full attacks and get AoO's.

Thistlebloom also uses teamwork feats and grants them to allies. And of course she's still a cleric, so she can do healing and condition removal.

The non-core material I used was a 1 level dip in the cavalier class from APG, teamwork feats from the same, and the Boon Companion feat from Animal Archive.

Let me know if that is too much non-core material for this campaign.

I will start reading the gameplay thread and working on my backstory. I have to see if something sparks, I can't force it. So far this character hasn't completely come alive in my imagination, but I like her already and want to find a game that really fits.

I see you are recruiting for your other games too so I want to check those out.

Edit: whoops, well I see your cleric returned! oh well maybe another time or another game.


Yes, bad timing on my part. It was the same player in all the games that was out for a month due to a few issues compounding each other.


No problem!


Unfortunately, the only real opening I have now is for a rogue in RA. The game you actually posted in! That and maybe a paladin for there.


I like the look of that game a lot but I see what you mean. They have a lot of cleric power already and the rogue and paladin are only dips. They probably wouldn't want my cleric.

I will tweak some ideas.


Anyone interested in restarting this campaign?


Here!
I have a great dwarven ranger!


You have a Dwarven Ranger? I could bring a Dwarven stonelord paladin

Grand Lodge

Oh, is this recruiting? What level are we starting at?


I'm still willing to continue on.


Rofl!


So a dwarf ranger, dwarf paladin and a halfling sorcerer. Would a cleric help out? Do we go with a Dwarf cleric to bring synergy or would you rather the conflict with a half-orc cleric?

I sent Brv a PM.


I have been GMing a Northlands Saga game and playing in The Blight. I must say, Frog God creates some amazing content. If you're in need of another player I'd love to apply!


Robert Henry wrote:

So a dwarf ranger, dwarf paladin and a halfling sorcerer. Would a cleric help out? Do we go with a Dwarf cleric to bring synergy or would you rather the conflict with a half-orc cleric?

I sent Brv a PM.

What kind of question is that? A dwarf, of course! :D

Though a gnome would make it "shorty bingo"


Gnome cleric sounds pretty good!


Helikon wrote:
Gnome cleric sounds pretty good!

If I go Gnome I'm going to want a mount, what do you think of a gnome druid?


A gnome Druid should be a Goliath Druid. :D

https://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo-druid- archetypes/goliath-druid/

Go from being a small gnome into being a large giant.

Because let’s face it. That’s just awesome.


Something Wicked, yes I think we will need a few replacement players.
You guys want to pick up where we let off or start the next one?


Grumbaki wrote:

A gnome Druid should be a Goliath Druid. :D

https://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo-druid- archetypes/goliath-druid/

Go from being a small gnome into being a large giant.

Because let’s face it. That’s just awesome.

A gnome druid on a dinosaur...that is quite a mental image.

Still working on the concept, probably won't go gnome...

If someone else wants to be the 'divine caster,' I would happily play something else, I don't play a lot of casters...

brvheart wrote:

Something Wicked, yes I think we will need a few replacement players.

You guys want to pick up where we let off or start the next one?

He brv, how many players are you looking for, between the old crew and fresh meat?

Also, you said 'the next one' are you talking about the next step in the adventure we were in or are you thinking one of the other Frog Gods scenarios?

In the beginning of the recruitment you said:

brvheart wrote:
They could go to Rappan Athuk, Barakus, Stoneheart Valley or the new Sword of Air. Regardless, the party will start out in Bard's Gate and go that away!

Are you thinking pick back up where we were at fifth level, trying to solve the mystery of the scepter? Or start over at first level in Bards gate and go a different direction alltogether?


I figure they would start off where they left off, but can go wherever they want to go. This is a Lost Lands campaign.Ideally, 5-6 players would be good.


The party still could use a cleric.


A lot of this depends on what everyone wants to do though. I am flexible somewhat at least.


I'm down to build a cleric (love casters). Starting 5th level ", 25 point buy, with "old school" (conservative) build choices. That won't be hard for a cleric. If I come across any neat spells from splat books I'll point them out. What about pantheon--Golarion, Lost Lands, either? Is there a player's guide I should look at?

Edit: I found this list and have been using it for inspiration. Tentatively building a human cleric of Rhiaan, goddess of Air and Birds (Building on Air (Cloud) and Animal (Feather) domains).


I think I can find a Lost Lands deity for that:) Not really, it is in more of about 4-5 players guides. Anything from the Lost Lands.


elophus - Lord of Crops and the Seasons (Hyperborean); Bard’s Gate and Slumbering Tsar

Muir - Goddess of Virtue and Paladins (Hyperborean); duh, everywhere, the most undeclined goddess in decline that I’ve ever heard of. But, yes, she is in decline. She’s just a favorite of writers it seems.

Quell - The Sea King; Lord of the Blue (Foerdewaith); Razor Coast
Belon the Wise - God of Travel; Wanderer in White (Foerdewaith); Bard’s Gate, Razor Coast; a god of arcane knowledge, Belon is beginning to overtake worship of Jamboor among arcane casters.

Bowbe - God of War and Slaughter, Bowbe the Bloody, Bowbe the Baleful, Bowbe the Bearskin, Bowbe the Beserker (Erskaelosi); Bard’s Gate, Razor Coast; a fan favorite, this barbarian god came out of nowhere and remains amazingly popular among the more vulgar crowd.

Pekko - God of Ale and Spirits, God of Grains (Halfling, Dwarvish, Gnomish, Foerdewaith); Bard’s Gate, Razor Coast; everybody claims a little piece of this guy

Vanitthu - God of the Steadfast Guard, The Gatekeeper (Hyperborean); Bard’s Gate, Razor Coast

[/b]Narrah - The Lady of the Moon, the Pale Sister[/b] (Ancient Folk, possibly Neolithic); Stoneheart Valley; still somewhat under development this old, old deity represents the primary moon of the world. Still trying to decide just how far back she goes, so she’s still in progress.

Orcus - Demon Prince of the Undead, King of the Dead/Thanatos the Fallen, Deliverer of the Dead (Demon Lord, Hyperborean); Bard’s Gate, et. al.; yep, that guy, interestingly he went by a less-known aspect called Thanatos back in Hyperborean per Vampires and Liches (and now in Quests of Doom as well).

Thyr - God of Law and Justice; The Lawgiver; Tiwaz, Tyr (Hyperborean, Aesir); Bard’s Gate, Slumbering Tsar, Northlands Saga; Another god in decline that keeps appearing everywhere. Thyr also transcends into the Heldring and Northlander pantheons as Tyr and Tiwaz respectively, though the Thyr identity was by far his largest church historically.

Jamboor - God of Knowledge and Magic (and death) (Hyperborean); Barakus; still trying to work out some of the kinks in this guy. He seems to have had some authority as a death deity as well, though magic was his main area. Belon the Wise is beginning to move in on his old territory as a deity of magic.

Dame Torren - Goddess of the Four Winds (Hyperborean); Bard’s Gate, Sword of Air; Handmaiden of Oghma; One of Reme's three patron deities for her influence over the shipping trade (the lifeblood of Reme throughout its history).

Moccavallo - God of Disguise and Treachery, Trickster God of Chaos and Disorder (Hyperborean); Bard’s Gate; Possibly related to Loptr/Loki but I don’t think so. I’m still pondering the possibility though.

Yenomesh - God of Glyphs and Writing (Hyperborean, Anunnaki); Bard’s Gate; A long-ago transplant from the faiths of ancient Libynos, he is credited with introducing writing to the mortal races.

Bacchus-Dionysus – God of Wine and Madness (Hyperborean); Bard’s Gate; Popular among the truly debauched, Pekko has begun a serious rivalry with him for converts in recent centuries.

Dre’uain the Lame - God of Craft and Smiths, God of Industry and Hardwork (Hyperborean, Gnomish); Bard’s Gate; A rarity – a gnomish deity that has found his way into widespread acceptance among humans. Not the leader of the gnomish pantheon, but likely the most powerful due to his vast body of worshipers.

[b]Gromm the Thunderer - The Barbarian God (Gohtra); Bard’s Gate: An import from distant Far Jaati, Gromm in another of the barbarian gods that has found widespread acceptance on the fringes of society in Akados. He is known for his evil aspect as much as his more neutral aspect. He is the great enemy of the barbarian god known as the White Wolf.

Hecate - Goddess of Evil Magic, The Arcane Mother[b] (Hyperborean); Bard’s Gate; Formerly Jamboor’s chief rival in matters arcane, her church is not yet sure what to make of this upstart faith of Belon the Wise.
Kamien - Goddess of Rivers, Streams, and Springs (Hyperborean); Bard’s Gate; I may try to work her more towards a primordial Achelous-type analogy. Haven’t done much with her yet.

[b]Mirkeer - Goddess of Shadows and the Night[b] (Hyperborean); Bard’s Gate; Daughter of Hecate, look for her to get some love in Cults of the Sundered Kingdoms.

[b]Note – Demigod of the Harp[b] (Hyperborean); Bard’s Gate; Servant of Oghma

[b]Oghma - God of Song and Bards, The First Song (Ancient Folk); Bard’s Gate; Credited with lots of stuff: discovered music while dreaming, created demigod Note, used song to create all wonders of the world; Patron and Protector of Bard's Gate.

Sefagreth - God of Commerce, Trade, and Cities (Hyperborean); Bard’s Gate; Very widespread and influential across Akados.
Thursis - God of Battle (Hyperborean); Bard’s Gate, Vault of Larin Karr; Evil deity of battle and war, and a rival of the god Mithras.
Tykee - Goddess of Luck and Good Fortune (Hyperborean); Bard’s Gate
Zadastha – Goddess of Love (Gohtra); Bard’s Gate; A long-ago import from Far Jaati, she has enjoyed immense popularity for centuries
Darach-Albith - High God of Elves, Firstborn; Father of the Elves (Elven); Bard’s Gate; Not a human deity but on the common gods list by virtue of being the primary god of the elven race

Dwerfater/Dwurfater - Father of Dwarves[b] (Dwarven); Bard’s Gate, Chaos Rising, Slumbering Tsar; Ditto for Dwerfater and dwarves.

[b]Grotaag - God of Orcs [b](Orcish); Bard’s Gate; Same for orcs.

[b]Snuurge - Father of Goblins[b] (Goblinoids); Bard’s Gate; and for goblins.

[b]Fraz-Urb'luu – Demon Prince of Deception (Demon Lord); Tome of Horrors Complete, Cults of the Sundered Kingdoms; Remarkably popular in secret cults among human aristocracy.

Mitra - God of Law, Justice, and the Sun; Sun Father (Gohtra); Rappan Athuk; Another Gohtra transplant that caught on, Mitra has largely supplanted worship of Solanus and Thyr in the sun and justice departments.
Mithras - God of War (Hyperborean, Gohtra); Sword of Air; Long ago adopted by the Hypreborean Legions, a rival of Thursis and one of Reme's three patron deities as a city originally founded by the first Hyperborean Legion (under Polemarch Oerson) to travel through Akados.

Kudrak - Lesser God of Guardians[b] (Foerdewaith); Morrick Mansion, Cults of the Sundered Kingdoms; a little like a lesser version of Vanitthu
Stryme/Strym - Stryme the Mighty, God of Strength (Foerdewaith, Dwarven); Aberrations, Cults of the Sundered Kingdoms; A dwarven god that was able to make the jump to human worship as well.

[b]The Green Father - The Huntsman, God of the Wilds, the Horned God, Herne the Hunter, Cerunnos[b] (Ancient Folk, Foerdewaith); Crystal Skull, Cults of the Sundered Kingdoms; A primordial nature deity that found his way into Foerdewaith folklore and tradition and remains hanging around after millennia.

[b]???? - God of Gnomes [b](Gnomish); Vindication; A Garl Glittergold-ish type guy, he was unnamed in the source material, and I haven’t come up with a suitable name to call him yet. He makes the list by virtue of being the primary deity of gnomes.

[b]Mick O’Delving - God of Halflings, The Little Miner[b] (Halfling);

[b]Vindication[b]; Like gnome guy above, he had not been named, but I had one for him (because I like classical fantasy literature and minor word play). Husband of Hester; widower of Sotheryn; favored drinking companion of Dwarven god of miners.

[b]Hester - Goddess of the Hearthfire, Hester Full of Blessings, Mother Hubbard[b] (Halfling); Book of Taverns; Included because she remains a staple in many human tales and nursery rhymes and her close association with The Revered Mother. Second wife of the halfling god, Mick O’Delving; Fell in love with a mortal halfling - Malachia the Effusive; Handmaiden of the Revered Mother; has affinity with dogs.

[b]Freya - Goddess of Love and Fertility; Freyja [b](Vanir, Foerdewaith); Bard’s Gate and everywhere; Probably the single-most popular deity used in NG/FGG books next to Orcus. She is a transplant from the Aesir/Vanir pantheon of the Heldring/Northlanders and has found immense popularity in Akados. She is single-handedly slowly but surely replacing the Hyperborean goddess Zadastha as the goddess of love.

[b]Hel - Goddess of Death; Lady of Pestilence [b](Ginnvaettir, Hyperborean); Bard’s Gate, Northlands Saga; Another pantheon jumper, she was for a long time the patroness deity of the Heldring (and for whom they are named).

[b]Demogorgon - Primal God of the Earth, The Dark Creator, Demon Lord of Fate [b](Demon Lord, Hyperborean); Crystal Skull, Chaos Rising; Not your two-headed, tentacle-armed TSR/WotC version, we’re pulling this guy straight from Milton for our imagining of him (though he is still two-headed). Supreme enemy of Mithras; every 5 years the Fates and genii must appear before his mountain temple to give an account of their actions; often seen as two-headed with his aspects Demos (Spirit) and Gorgos (Grim).

[b]Ades - Hades, King of the Underworld, The Darkness Visible (Hyperborean); Crystal Skull; Once again, this is the Milton envisioning of the classic lord of the underworld. How he fit in with Thanatos/Orcus, Jamboor, and Da-Jin (a less well-known Hyperborean death god) still has to be worked out.

Ceres - The Revered Mother, Goddess of the Home and Midwives, Goddess of Healing, Mercy, and Patience, Goddess of the Millstone [b](Hyperborean); Diamond Fortress (mentioned vaguely in Bard’s Gate); A big-time goddess among the human populace of Akados, the halfling goddess
Hester is her handmaiden, her symbol is a millstone.

[b]Archeillus - God of Rightful Rule; Protector of the Nobility (Foerdewaith); Doom of Listonshire; a favored god of the old gentry.
Pan - God of the Wild, Lord of the Flocks and the Hunt, minor aspects in music and fertility
(Hyperborean); Bard’s Gate (one brief mention on page 86)

The Oinodaemon - Lord of Disease; Supreme among Daemons (Hyperborean, Ginnvaettir); Bonegarden, Doom of Listonshire, Tome of Horrors


Dame Torren - Goddess of the Four Winds (Hyperborean); Bard’s Gate, Sword of Air; Handmaiden of Oghma; One of Reme's three patron deities for her influence over the shipping trade (the lifeblood of Reme throughout its history) should fit those domains although none are actually listed.


Okay I've finished the crunch for a cleric of Dame Torren. Taking the Cloud and Animal domains, he gains an animal companion at CL -3. I've taken the Boon Companion feat to bring it up to level. I'll work on a suitable background after I've had a chance to read a little about Bard's Gate. Please let me know if you spot any issues. Thanks!

Cayugo
Male human cleric of Dame Torren 5
NG Medium humanoid (human)
Init +1 (+3 during surprise rounds); Senses Perception +7
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 17 (+5 armor, +1 deflection, +1 Dex, +1 natural)
hp 43 (5d8+15)
Fort +5, Ref +2, Will +9
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +5 (1d4+2/19-20) or
. . longspear +5 (1d8+3/×3) or
. . quarterstaff +5 (1d6+3) or
. . spiked gauntlet +5 (1d4+2)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy 5/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +10)
. . 8/day—lightning arc (1d6+2 electricity)
Cleric Spells Prepared (CL 5th; concentration +10)
. . 3rd—fly[D], prayer, shield of wings
. . 2nd—feather fall[D], light prison (DC 17), owl's wisdom, shield other
. . 1st—bless, bless, liberating command[UC], obscuring mist[D], protection from evil, remove sickness[UM] (DC 16)
. . 0 (at will)—create water, detect magic, guidance, light
. . D Domain spell; Domains Air (Cloud[APG] subdomain), Animal (Feather[APG] subdomain)
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 13, Int 10, Wis 21, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Boon Companion[UW], Combat Casting, Selective Channeling, Toughness
Traits devotee of the green, friend to animals
Skills Appraise +4, Diplomacy +6, Fly +6, Handle Animal +9, Heal +9, Knowledge (arcana) +4, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +4, Knowledge (religion) +5, Linguistics +5, Perception +7, Ride +1, Sense Motive +9, Spellcraft +7; Racial Modifiers +2 Perception
Languages Auran, Common, Draconic
SQ animal companion (roc named Tikati), eyes of the hawk
Other Gear mistmail[APG], dagger, longspear, quarterstaff, spiked gauntlet, amulet of natural armor +1, headband of inspired wisdom +2, ring of protection +1, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, tattoo holy symbol of waves[UE], torch (10), trail rations (5), waterskin, wooden holy symbol of Dame Torren, 122 gp
--------------------
Special Abilities
--------------------
Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Cleric Channel Positive Energy 3d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Cloud)
Cleric Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Eyes of the Hawk (+2 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Lightning Arc 1d6+2 electricity (8/day) (Sp) As a standard action, ranged touch attack deals electricity dam to foe in 30 ft.
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.

Tikati CR –
Roc (Pathfinder RPG Bestiary 236)
N Medium animal
Init +5; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 17 (+5 Dex, +7 natural)
hp 27 (5d8+5)
Fort +4, Ref +9, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 20 ft., fly 80 ft. (average)
Melee bite +9 (1d6+1), 2 talons +8 (1d4+1)
--------------------
Statistics
--------------------
Str 13, Dex 20, Con 10, Int 2, Wis 13, Cha 11
Base Atk +3; CMB +4; CMD 19
Feats Toughness, Weapon Finesse, Weapon Focus (bite)
Tricks Attack, Attack, Attack Any Target, Down, Fighting, Flee, Heel, Seek, Stay, Watch
Skills Acrobatics +5 (+1 to jump), Fly +10, Perception +5, Stealth +10
SQ attack any target, fighting, flee, heel, seek, watch
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Flee [Trick] Attempts to run away or hide.
Fly (80 feet, Average) You can fly!
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Watch [Trick] Stands watch over designated area.


Looks ok at first glance although I do not have UW. Normally something I require, but I will try and be flexible here. The roc might get to be a problem in dungeons when he gets bigger.


Right! Boon Companion first appeared in splat books (Seekers of Secrets and Animal Archive) before it was inserted into UW, though all of those are beyond the core materials. The concept isn't built around the animal companion, it's just icing on the cake, but I appreciate you allowing it. In dungeons, the bird will just hang back, or even remain outside (again not building on the concept, just some nice flavor, and a flying mount at higher levels!).

I also realize I built him using traits and Background skills. Are either of those in use?


I have the animal archive. Mostly thed reason I do it is for Herolab as I try and enter everyone's characters into it. Traits are fine. I am not using background skills. Also, Friend to Animals is a feat not a trait and has a prerequisite.


ok:
Frontliners: one Two-weapon ranger, one stonelord paladin: Check
Arcane: one elemental sorcerer, Check
Divine: one cleric w/Roc, check

hhhmmmm, I havne't figured out a gnome druid that I like. But it looks like we could use a thief. You guy down with a halfling burglar?

Hey brv, do you still hate the unchained rogue? Or could I sneak one in?

So a fifth level Rogue, 10,500 gp starting, no more than 20% spent on one magical item?

Also, adding background traits...

Give me a few hours


What is the point buy again?


brvheart wrote:
As for options, I am looking at level one, 25 point buy, old school. Core and some APG with some other options thrown in as they fit the campaign. Races are generally core. Heck, I even have most of this Sword & Wizardry of enough people wish to chose that option! Looking for six to eight players that are dedicated to a multi-year campaign. Would like to post on generally a daily basis, but I understand things come up. Need to be willing to be botted if out a significant amount of time preferably by another player. So who's game?

This was the beginning of recruitment, I took the liberty of putting lines in the parts I didn't like :-)


In my defense I’m very sleep deprived stupid, right now. Thanks ;)


LOL, That's ok, I guessed at the 20% on one magic item due to starting in another game at higher levels. I'm assuming were at 5th level since that's where we stopped playing. I figure if we miss something brv will tell us.


Grumbaki here. Putting profile together for the stonelord


So, looking at magical items, can we use up to 25% or 50% of the 10,500 gp on one item instead of 20%? I realized 2,100 gp doesn't allow alot of the more important items...


25% and I am still trying to get our rogue back, but you can play one if he does not want to play. I want people to have a +1 item at least.


1 person marked this as a favorite.

Turvijagal is at least somewhat interested. I am cutting it off here. I like a Stonelord. Looks like we may have seven.


brvheart wrote:
I have the animal archive. Mostly thed reason I do it is for Herolab as I try and enter everyone's characters into it. Traits are fine. I am not using background skills. Also, Friend to Animals is a feat not a trait and has a prerequisite.

Ahh. Friend to animals is also a trait from Inner Sea Races. However, I'll exchange it for Beast Bond, which gives me the same benefit (+1 to Handle Animal as a class skill), and it's from Ultimate Campaign.

How about spell selection? Shield of Wings, for instance, is from a Player Companion: Paths of the Righteous.

I'm also using Hero Lab, so if you let me know what resources we're limited to I can set those up to make spell selection easy.


Almost done with profile. Right now Bharaz has a healthy 25AC (27 defensive stance) and has +10 Hit with 1d10+12 damage. Not bad.

He also has his Earth Elemental Familiar. It has the bully archetype, so it's role is to trip enemies. It has Greater Trip and +10 CMB when tripping. Greater trip means that enemies provoke when they go down. Given how the earth elemental only has 1x slam attack that does very little damage, I figured that this was the best way to make it useful.


Okay, update for Cayugo Silverspear, rank of Silver Spear in the Order of the Zephyr (a fabricated, militant wing of Dame Torren loosely based on the Sable Company of Korvosa), soldier and combat medic. I've rebuilt without background skills and adjusted my traits to Ultimate Campaign traits that give Handle Animal and Ride as class skills. Glad to adjust any issues!

Cayugo Silverspear:

Cayugo Silverspear
Male human cleric of Dame Torren 5
NG Medium humanoid (human)
Init +1 (+3 during surprise rounds); Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 17 (+5 armor, +1 deflection, +1 Dex, +1 natural)
hp 43 (5d8+15)
Fort +5, Ref +2, Will +8
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 silver longspear +6 (1d8+3/×3) or
. . dagger +5 (1d4+2/19-20) or
. . longspear +5 (1d8+3/×3) or
. . quarterstaff +5 (1d6+3) or
. . spiked gauntlet +5 (1d4+2)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 silver longspear, 10 ft. with longspear)
Special Attacks channel positive energy 5/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +9)
. . 7/day—lightning arc (1d6+2 electricity)
Cleric Spells Prepared (CL 5th; concentration +9)
. . 3rd—fly[D], prayer, shield of wings
. . 2nd—feather fall[D], light prison (DC 16), owl's wisdom, shield other
. . 1st—bless, liberating command[UC], obscuring mist[D], protection from evil, remove sickness[UM] (DC 15)
. . 0 (at will)—create water, detect magic, guidance, light
. . D Domain spell; Domains Air (Cloud[APG] subdomain), Animal (Feather[APG] subdomain)
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 12, Int 12, Wis 18, Cha 15
Base Atk +3; CMB +5; CMD 17
Feats Boon Companion[UW], Combat Casting, Selective Channeling, Toughness
Traits beast bond, militia veteran (any town or village)
Skills Appraise +5, Diplomacy +6, Fly +6, Handle Animal +7, Heal +8, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +6, Perception +6, Profession (soldier) +8, Ride +7, Sense Motive +8, Spellcraft +5; Racial Modifiers +2 Perception
Languages Auran, Celestial, Common, Draconic
SQ animal companion (roc named Tikati), eyes of the hawk
Combat Gear wand of cure light wounds; Other Gear mistmail[APG], +1 silver longspear, dagger, longspear, quarterstaff, spiked gauntlet, amulet of natural armor +1, ring of protection +1, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, tattoo holy symbol of waves[UE], torch (10), trail rations (5), waterskin, wooden holy symbol of Dame Torren, 887 gp
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Special Abilities
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Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Cleric Channel Positive Energy 3d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Cloud)
Cleric Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Eyes of the Hawk (+2 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Lightning Arc 1d6+2 electricity (7/day) (Sp) As a standard action, ranged touch attack deals electricity dam to foe in 30 ft.
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.

Tikati CR –
Roc (Pathfinder RPG Bestiary 236)
N Medium animal
Init +5; Senses low-light vision; Perception +5
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Defense
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AC 22, touch 15, flat-footed 17 (+5 Dex, +7 natural)
hp 27 (5d8+5)
Fort +4, Ref +9, Will +2
Defensive Abilities evasion
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +9 (1d6+1), 2 talons +8 (1d4+1)
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Statistics
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Str 13, Dex 20, Con 10, Int 2, Wis 13, Cha 11
Base Atk +3; CMB +4; CMD 19
Feats Toughness, Weapon Finesse, Weapon Focus (bite)
Tricks Combat Riding (Attack, Come, Defend, Down, Guard, Heel), Attack Any Target, Flee
Skills Acrobatics +5 (+1 to jump), Fly +10, Perception +5, Stealth +10
SQ attack any target, fighting, flee, heel, seek, watch
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Flee [Trick] Attempts to run away or hide.
Fly (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.


Testing this out, see how it would work.

Bharaz vs an Orc Barbarian:

Bharaz is fighting an Orc Barbarian

https://www.d20pfsrd.com/bestiary/npc-s/npc-3/orc-barbarian-4/

Round 1: Enemy moves and attacks Bharaz. Bharaz has a Dorn Dergar which is a reach weapon, so this provokes

AOO: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d10 + 12 ⇒ (1) + 12 = 13

The orc then attacks.

Orc Hit: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d12 + 11 ⇒ (10) + 11 = 21

Bharaz has AC25, so the orc misses.

Then the earth elemental moves from behind Bharaz and tries to trip the orc.

Trip Attempt: 1d20 + 10 ⇒ (15) + 10 = 25

The orc is tripped. This provokes an AOO. Bharaz already used his AOO for the round (he'd only be able to use his helmet anyways), but the elemental gets to use it's.

Slam: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

The orc has now taken 26 damage. Bharaz now gets to go, against the prone orc. The orc's AC is reduced by 4. Bharaz uses a move action to make his Dorn Dergar no longer a reach weapon.

Bharaz Hit: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d10 + 12 ⇒ (2) + 12 = 14

The orc barbarian has AC15, which is reduced to 11 due to being prone. Bharaz thus hits. The orc has now taken 36 out of 42 damage.

Round 2

The orc is a raging barbarian, so it will keep fighting. But getting up will provoke AOOs from both Bharaz and his elemental, so it attacks while on the ground, at -4 to hit. It swings at the elemental, seeing it as the easier target.

Orc Hit: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Damage: 1d12 + 11 ⇒ (10) + 11 = 21

The orc misses.

Bharaz Hit: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d10 + 12 ⇒ (7) + 12 = 19

Elemental Hit: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Both attacks would have missed, but as the orc was still prone they both hit. The orc takes a further 27 points of damage. It dies.

Overall, pretty good. Realize now that I didn't use defensive stance, but don't want to redo the numbers. Overall, the build seems to work.

Just trying to decide now whether I want to use the Dorn Dergar or not. It's nice for when he is stuck in one spot due to defensive stance...but then again, that is what the elemental is for. Knocking people down so they can't run away...


D) Sources: Core Rules, Advanced Players Guide, Ultimate Combat and Ultimate Magic after 5th level on DM approval on a case by case basis only. Others only if I have the source and I approve it. I have most of the older packages, but not the new ones. There are far too many to list, sorry. I have over a 100. Please keep spells to these sources, Core, APG, UC and UM on approval only.


Sorry Bharaz, I have the Adventurers Armory, but not the second one. So no Dorn Dergar please. Where does the elemental get 10 CBM on trip? Seems extremely gamey here.


ummm, tell Ulfgard too, I think he's had one since the beginning...

With a thief in the game, and nothing else sounding really interesting, I'm dropping out of this one. Have a good time folks. Thanks for running another game brv, I know everyone appreciates it.


Sure, I’ll switch out the Dorn Dergar.

Trip is from the animal companion archetype bully.
https://www.d20pfsrd.com/classes/core-classes/druid/animal-companions/anima l-companion-archetypes/bully-companion-archetype/

So it’s CMB is +4 (Str) +3 (BaB) +2 (Improved Trip) +2 (Greater Trip) so it would be +11.

I realize now that the archetype is from Ultimate Wilderness. So I’m going to assume it isn’t allowed.

Without the archetype, I suppose I could do this with 2 feats:

Armor Proficiency Light->Medium->Heavy. Spend 200 gold on halfplate. The elemental AC becomes AC27 with DR5/evil from celestial template. It will only do 1d6+5 damage, but every little bit adds up.

Then at lvl8 it gets another feat. This one would be improved natural attack, as it would be medium at this lvl, so it’s 1 slam attack will increase from 1d6+5 to 2d6+7 damage (Str and size increases going to medium)

And finally at lvl9, it gets it’s second attack

So rather than a tripping buddy, the elemental becomes a flanking buddy. Able to tank with its high AC and DR, and able to get into position via earth-glide. As it levels up, the damage will eventually become halfway respectable.


Robert Henry wrote:

ummm, tell Ulfgard too, I think he's had one since the beginning...

With a thief in the game, and nothing else sounding really interesting, I'm dropping out of this one. Have a good time folks. Thanks for running another game brv, I know everyone appreciates it.

Aww :(. Sorry to see you go RH.

Sources noted! With the exception of a spell or two that needs to be swapped out, I think Cayugo is ready, mechanically? I'll create an alias and dot into gameplay!


He must have had it from another source because I validated Ulfgard at the beginning.

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