LoreMaster GM's SFS 1-01 The Commencement (Inactive)

Game Master vlaovich88

1-01 Maps!

Chronicles


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Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

Volkzari almost staggers back at the powerful blow, but with the support of all her allies managing to injure the creature she recovers enough to throw another punch. I'll give as good as I get! she resolves.

Attack: 1d20 + 3 + 1 - 1 ⇒ (3) + 3 + 1 - 1 = 6
Damage: 1d6 + 3 - 1 ⇒ (1) + 3 - 1 = 3

Well, she's being heroic in her own head at least


Maps ... Starship combat ... Party Loot Tracker

Alzandre blasts the enemy with another volley of force missiles. Friye takes another shot and hits the feather stalker shocking it. But Kitty doesn't have the same luck. Navasi throws a grenade at the creature 1d6 ⇒ 5 hitting it pretty badly I have no clue what that dice roll was supposed to be. I just am running with it, but please try to format it a bit better. Then out of nowhere Ceolor explodes but the monster avoids the worst of it. Dex takes a shot and hits but only a little but. Lastly, Volkzari tries to recover from the stab and then punch but she seems to be still off balance from it and misses. 16 damage in total this round

With the last burn from Dex, the creature falls to the ground. The monster is defeated. Great job guys, this is a challenging fight. You got him to exactly 0 HP!

When you report back to Zigvigix, they are excited to hear that you cleared out the warehouse. Thank you guys! Our faction got hit hard by the incident and need all the head we can get and we look forward to making this into a new base. Did you get the CD? When you give it to them, Thank you, thank you, thank you! This will do wonderfully. We will make sure we delver this right away. We hope you picked up a copy for yourself.

They pulls out a bag, Here is your reward. Thank you for your help. In the bag includes a set of basic iridishell armor, and 2 incendiary grenades I. Have fun with the grenades, but don’t blow yourselves up—I like you!

I will post the last mission later! awesome job guys.

GM Dice:

1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (17) + 5 = 22

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Iridishell Basic is +3/+6 Heavy Armor. Good stuff, but too heavy for Friye to wear.

Friye takes one of the grenades, as long as that's okay with everyone.


Maps ... Starship combat ... Party Loot Tracker

The last job you need to accomplish is the Wayfinder job. Their base is a spaceship out in the Armada so you will need to take a shuttle provided by the society.

The station’s Armada can be seen from the shuttle’s view screen as it takes off, gleaming figures standing out against the emptiness of space. The Master of Stars immediately stands out from the rest, as layers and layers of scaffolding obscure its hull. Tiny lights flicker among the metal beams as distant figures weld plates and heat shields to the ship’s exterior. The shuttle smoothly glides closer until it reaches the starship’s docking bay, slipping through the magic field that keeps the hold pressurized with breathable atmosphere. As the shuttle doors open, a small drone flies in and pops up a holoscreen, displaying a harried-looking ratfolk. A picture of him will be on the first page of the slides!

Finally, fresh meat! the ysoki exclaims over the screen, sounding pleased. Name’s Fitch—pleasantries over, time to get to work. I had some trouble earlier with the lights flickering on the ship, and now both the lights and computers have suddenly gone out on E-Deck. No idea what’s causing it, but you work this job long enough and— Fitch’s attention flicks to something offscreen, and she shouts Kirkath! The welding torch is not a toy! You wanna go in the toddler’s pen with the other kids? She snorts dismissively before continuing, Sorry, some of these little ones would cut off their own heads if I let them. Anyway, it could be some lunkhead screwed up the wiring, but that’s a pretty big system failure for a simple electrical short. I’d prefer to send in some people with combat training to scout it out, just in case someone or something is sabotaging the ship. If it’s nothing, great, get the power back on if you can. If there’s something suspicious, use your comm units to report in to me. I’ll give you the access codes, so— Selicha! If you touch that panel I will staple you to the hull!

The screen on the drone cuts out, then flashes to display the ship’s schematics and the passwords for the computers on E-Deck.

Finding deck E is easy but the door is closed due to the power outage. Luckily the magnet seal is also off due to the power outage and can be opened with only a little bit of force. The area is complete darkness but it appears to be a small room and has a computer and power supply to work with. You can make a computer or engineering check to jury-rig a fix to the power issue by rerouting some local power.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

"Let's see what we can see"

engineering: 1d20 + 8 ⇒ (1) + 8 = 9

ACK!

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Here's your problem. The ground is mislabeled as live. Who did this mess?

Engineering: 1d20 + 8 ⇒ (2) + 8 = 10

Err...maybe it was labeled correctly after all. Kitty! Not now! I'm trying to concentrate.

Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

Volkzari takes another break to recover while the Exo-guardians start moving their equipment into the warehouse. (Using an RP to recover stamina)

When they arrive at E-deck, Volkzari stands by watching the techy types do their thing. It only takes a few moments to get bored, so she stands off to one side. "I'll stand guard over here," she assures them, and proceeds to keep a watch out.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

Computer to reroute power : 1d20 + 6 ⇒ (9) + 6 = 15

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

Half-interested in what is going on, Dex muses, I wonder where I can get a cup of coffee on this barge. It's not like these guys would even miss me. I'd only be getting in their way.


Maps ... Starship combat ... Party Loot Tracker

Alzandre and Friye are unable to figure out how to get the power back on, but Navasi walks up and gets to work. In a matter of moments, the power is back up or at least some of it is. The lights all seem to be getting power but most of the cameras are not functional.

When Navasi sorts through which cameras are working and which are not, she seems to only have one that is up. If the schematics are correct, it appears to be the room on the other side of this door. The only thing of note is that there appears two panicked human children in the room!

When the door is opened, you hear a little voice say,Shhh, if they don't see us, they might just leave. Then another voice say, But they might be able to help! back to the first voice, But we will be in so much trouble. Then the both voices go quite.

Scattered barrels and boxes line the lowered floor of this storage chamber. A thick bulkhead to the port side leads farther onto the deck, while a similar bulkhead to the aft connects to an arterial hallway that runs the length of the deck.

A map will be the first page of the slide show shortly.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

”Hey kids, we are here to help! Come and talk to us!“

Diplomacy : 1d20 + 6 ⇒ (16) + 6 = 22


Stealth Drone HP 10/10 | EAC:10 KAC:12 | F:+0 R:+2 W:+0 | Perc:+0 Normal Stealth +6/+16 | Move:40ft Climb 20ft) | ALP +3 (1d4 F/Burn 1d4) Acrobatics +2 Athletics +1 Bluff -2 Diplomacy -2 Disguise -2 Intimidate -2 Perception +0 Piloting +2 Sense Motive +0 *Stealth +6 Survival +0

Meow?

Diplomacy, Aid Another: 1d20 - 2 ⇒ (15) - 2 = 13

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

Oh yippie, kids! This day has not improved. "Hey, I thought I heard the mess hall had ice cream...and coffee. You can just have the ice cream though if you'd like. Pretty sure they have sprinkles too, and of course K¡††¥ can't eat those. Whataya say? WHO WANTS SOME ICE CREAM?!!?!?!" Actually, ice cream does soound pretty darn good right now.

Diplomacy, Aid: 1d20 + 7 ⇒ (14) + 7 = 21

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor watches the efforts of the more technically inclined people in the group, trying to stifle his laughter as both Alexandre and Friye both almost electrocute themselves and blow the terminal up. And instead Navasi walks in and with three switches gets things up and running.

When it becomes clear that there are little kids running around in there, his expression falls. What in the muli-layers of hell are kids doping hiding out in a place like this? With a smile on his face he squats down trying to get at eye level and calls out in a calm voice. "Yep, they definitely had ice cream! Though it might be gone soon... and if you want you can pet K¡††¥, too! She might not look like it but she's a real kitty on the inside and a complete sweetie!"

Diplomacy aid: 1d20 + 6 ⇒ (11) + 6 = 17


Maps ... Starship combat ... Party Loot Tracker

You get all sorts of mixed up stories and crying children, till finally the group of you are able to calm them down enough to get some real answers, the little boy speaks up. Please don't tell Daddy that you found us down here? Okay? Everything was going okay, we met our new friend showed up. Well, we tried to make him into our pet... but he didn't seem to like that. Soooo he ran into a vent... that is when the power went out and now we were trapped down here... say, how did you know we were down here? Also, why did Daddy not tell us of this ice cream?!?

GM Dice:

1d4 ⇒ 1 Centipede
1d4 ⇒ 1 curious
1d4 ⇒ 2 cold

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

Friend they were going to make a pet? Is there another kid down here, or something else? "Look, nobody is in trouble. Tell us more about your friend. What do they look like. Are they hurt? Tell us his name...so we can save some ice cream for him too."

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20


Maps ... Starship combat ... Party Loot Tracker

He is small. We have been calling him Silkie. It is a small centipede friend! He didn't seem to be hurt... ohh Abadar, did we hurt? For the first time, the girl speaks up for the first time, We certainly did not hurt Silkie! He is our friend!

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Diiiiiiid Silkie talk to you? How did you know he was friendly?

Friye tries her best to be comforting as she extracts information from the frightened children.

Some people might see a centipede and want to kill it, so we need to find Silkie and help him find his home. Can you help us with that?

Kitty, meanwhile, purrs and rubs up against the children.


Maps ... Starship combat ... Party Loot Tracker

He didn't bite us... he even rolled over for use to rub its belly! Ohh no! Please don't let anyone hurt Silkie. Please? We can try and help. I think he is in the next room over.

Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

Volkzari is surprised to find children down here, until they manage to explain themselves. Ah, young ones running off and getting into places they’re not supposed to be. Sounds familiar. I have no idea where all this talk of ice cream came from though.

“Silkie likes belly rubs you say? That doesn’t sound dangerous. We’ll try to get him out, and take the two of you up to safety too. If you’re in trouble or not, that will be between you and your father.” She stares fiercely at them to impress the seriousness of the situation.

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

One more question, then Friye is ready to go meet Silkie.

Kids, is there anything that Silkie likes to eat? That's a good way to make friends usually.

Kitty climbs up on a stack of barrels and perches at the edge, pondering whether it can jump to the next stack or not. The barrels shift with a creak under it.

Kitty, get down from there. Bad Kitty!

Kitty pretends not to hear.


Maps ... Starship combat ... Party Loot Tracker

I don't know... we didn't have any food for it. It seemed interested in us for a bit. Then it ran away into the vent!

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor gives a smile as he discovers the children are alright and haven't been messing around with the electricity in the area. Awww, they found an alien 'pet.' Let's just hope it handles adults as well as kids...

He gives the two a small rub on the head, before kneeling down and giving them a serious look. "It's really kind of you two to try taking care of Silkie like that! I'm sure he appreciates it! But we need to fix the power down here and it'll be dangerous for you to be running around here. Why don't you run along and get some ice cream. We'll make sure Silkie is safe!"

Ushering the kids to the door, Ceolor ensures that they actually get moving, before dialing up Fisk as quickly as possible. "Sorry for the abrupt request, but the cafeteria wouldn't happen to have any ice cream would it? ..." The hylki then proceeds to explain the circumstances and why ice cream would be important.

Fiunished with talking to the wayfinder leader, Ceolor turns back to everyone and asks "Well, Shall we get going?"


Maps ... Starship combat ... Party Loot Tracker

Is everyone ready to move to the next room?

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Definitely! ;D

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Alzandre draws his pistol and cast Token Spell to make it lightnup...

Ready

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

Shields up! RED ALERT! Er, I mean, ready to go.

Dex draws his pistol, but keeps it down so he does not accidentally shoot some vital system. Where are we again? I don't want to blow the ship up! Man, I really need to find an easier line of work.


Maps ... Starship combat ... Party Loot Tracker

I just reported the game (we should be finished by the end of the weekend) and plan to have chronicles posted by tonight (I know it is jumping the gun a bit but I know the pain of waiting on chronicles and I want to give you time to ask for any corrections and not hold you up from future games).

You approach the door heading to the west. It is easy to open but the door feels unreasonably cold. When you open the door, you see why. The floor seems to be coated in ice and it is as cold as a refrigerator in here.

This area consists of two adjoining chambers. Four large containment capsules fill the fore room, three of which hold stasis-locked objects, including a tablet, a strange curved sword, and an odd spiral of bioluminescent coral. A crack leaks fluid from the fourth capsule, which displays a foot-wide breach near the bottom. The aft room contains several desks, each hosting a deactivated computer terminal. You can see tracks running up a wall and a half opened vent cover.

I honestly do not know why they gave a map for this room. The mechanics of this part is that you must succeed a set number of checks to track down the creature. Once that is accomplished, I will describe the next task.

The floor is icy here so to move more than 10 feet, you would need to make a acrobatics check (DC 12) or fall prone. The two ways the book gives for hunting down Silkie is by crawling through the vent (marked on the map) with an acrobatics check or by making a computer check to close vents vents or change air flow. How ever you want to do it. If you come up with an additional idea, go ahead and give it a try. What I am looking for here is more of a narrative describing the silliness that is sure to ensue of a group of people sliding around a room chasing a small centipede. Any questions?

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Kitty, seek.

Kitty bounds off toward the half-open vent pointed to, but stops with a disappointed Mroooow? when Friye says,

But don't kill it! Just tell me where it is.

Kitty ponders for a moment whether to accede to this highly unreasonable request, then appears to accept the new parameters of the mission.

Climb 20ft speed gives racial +8 to Climb checks

Acrobatics, floor, Climb speed: 1d20 + 2 + 8 ⇒ (18) + 2 + 8 = 28

Acrobatics, vent, Climb speed: 1d20 + 2 + 8 ⇒ (12) + 2 + 8 = 22


Maps ... Starship combat ... Party Loot Tracker

Kitty is able to easily cross over the ice without slipping and get into the vent. She is able to chase Silkie around to a intersection. It appears like someone will need to help Kitty by blocking the path or by closing one of the ways for it to run!

About half the chronicles are made up. Alzandre, Friye, and Navasi your chronicles are in the chronicle tab at the top of the page. The other 3 will be posted later tonight. Give them a look over and see if anything seems to be off.

Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

"Well! I can't be outdone by a cat!" Volkzari enters the room and then starts to rub her arms to create heat. "Why is it so cold in here?"

Acrobatics to move: 1d20 + 1 ⇒ (17) + 1 = 18

She shoves off from the doorway and glides effortlessly across the floor, as if she's been practicing for this moment. She hears the drone skittering around inside the vent and grabs hold of the vent opening nearest to the sound. She briefly thinks about climbing in there herself, quickly realizes No way! and instead tries to manually slam it shut so Silkie can't escape through this way.

Athletics: 1d20 + 6 ⇒ (14) + 6 = 20

It slams on her thumb and Volkzari cries "Ow ow ow ow!" But she doesn't let up her hold on the exit.


Maps ... Starship combat ... Party Loot Tracker

Between Kitty and Volkzari, Silkie is required to try a different escape rout than the vents. A dull colored centipede creature pops out of the vent. Your best guess is that the creature is curious and that is the reason it ran off. It seems like it may be more intelligent than the children thought, but lacks a language to communicate with you.

This requires a few more skill checks to get the creature to trust you. Due to the lack of language, you will need to pantomime your interactions with it. I recommend culture, Life Science, or Mysticism. If you have any other ideas, feel free to give it a try.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

Navasi looks at the little creature and tries to communicate with it through gestures and mimicking its body language.

culture : 1d20 + 6 ⇒ (1) + 6 = 7

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Oh, how cute!

Friye's concept of "cute" is about as mainstream as her concept of "cat". Nevertheless, she tries to determine what actions are deemed nonthreatening.

Aid Another if anyone with a higher Culture mod gives it a try.

Culture: 1d20 + 5 ⇒ (7) + 5 = 12

Kitty, its job complete, goes silent and engages camouflage mode.

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

This is gonna take for ever!

Dex pulls a Space Wuffle bar from his jacket pocket. He tears open the wrapper and takes a bite, crouches down and holds out the bar toward Silkie. "Hey 'lil guy, if you like this, I know I can find more. Maybe I can introduce you to something stronger, like coffee. C'mon 'lil guy, how 'bout you join Captain Dex and we can get outta here. That's it Silkie. Just a little closer. Trust me, its chocolate. You ain't gonna find much better. Don't worry about the cat. She won't hurt you or take any of your bar here."

Culture: 1d20 + 5 + 1d6 ⇒ (18) + 5 + (6) = 29

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

That's a lot smaller than I'd expected... and certainly cuter!

Ceolor watches the small creature and it's actions and reactions to everyone's interactions. He tries very hard not to laugh at the image of Navasi almost slithering along the floor in an attempt at copying the thing. Instead he sobers up as he watches Captain Dex, surprisingly doing something more than complaining and drinking coffee, offering a Space Wuffle bar. Ceolor moves over and quietly suggests, "Maybe breaking off a piece and tossing it over would help? Let him decided whether he likes it or not at his own pace."

_____________
Culture, Aid: 1d20 + 7 ⇒ (12) + 7 = 19


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

”You guys definitely have a better understanding of alien psychology than I do!“ Navase says laughing!


Maps ... Starship combat ... Party Loot Tracker

Silkie doesn't seem to understand what Friye and Navasi is trying to say. But when Captain Dex pulls out chocolate, the creature seems to perk up. You are starting to win it over but it still doesn't seem like it trusts you yet.

**EDIT* Ninja'ed
With Ceolor's suggestion, it warms up even more. You almost have it. Just a little bit more of a push and it will trust you!


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

Navasi tries to copy the captain’s methods when communicating and starts to engage with the centipede again.

Culture : 1d20 + 6 ⇒ (20) + 6 = 26


Maps ... Starship combat ... Party Loot Tracker

With that last burst of culture from Navasi, the alien seems to of taken a liking to the group. After a little bit of looking at it, it is clearly harmless. You are able to escort the little guy back to the bridge to see Fitch. Well done guys! I have some experts who would love to study its culture and language. Thanks for not just killing it! I have brutes like that come by before. There is always so much to learn from everything. But I digress. Thank you for the help. My engineers are headed down to fix everything up down there now. But if you would excuse me, I have a lot to take care. It was nice to meet you all and I hope I have inspired some of you to join this great faction!

When he takes his leave, an engineer approaches. Hello, I am Kieu Kein. I heard that you saved my children down there. Thank you so much. Ever since their mom got lost on the Scoured Stars incident, I have had to take them to work and it is so hard to keep an eye on them while I work. It means a lot. Turns out, we bought a bit more ice cream than needed so you guys are welcome to the extra. Also, take this.[b] He hands you a ring of resistance mk 1.

As soon as you finish up with Kein, you get a message from Guidance requesting your audience. Once you are back to the station and at the Lorespire Complex, you are met with the hologram again. This time it takes the form of a wizened male korasha lashunta. [b]Congratulations! I have received a report from each faction leader on your successes. According to the reports, you have completed each mission to the letter and will make great agents in the field. This is important now more than ever due to the Scoured Stars. We need great agents like you, so welcome aboard and we look forward to seeing what you can accomplish. Who knows, one of you might end up as a mind within us someday.

And that is a wrap guys! Nice job! Feel free to roleplay out anything from this last bit but you are officially free to join up other games and take the chronicles. Good luck in future adventures. I hope to see some of you in my next game. The sign up sheet for that will be posted sometime today. You all will have the option to sign up before it goes public.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

”Guys, this has been a very very good experience for me and I hope that I will continue to work with you professionals! I learned a lot and will continue to invest my skills into the society! Thank you for everything!“

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