Full Name |
Alzandre Dufau |
Race |
Human |
Classes/Levels |
Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1] |
Gender |
male |
Size |
m (6'"; 200#) |
Age |
25 |
Alignment |
ng |
Deity |
none |
Languages |
Aklo, Brethedan, Common, Draconic, Elven, Ignan, Vesk, Ysoki |
Occupation |
Profession (archaeologist) +9 |
Strength |
10 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
17 |
Wisdom |
10 |
Charisma |
10 |
About Alzandre Dufau
HP: 19 stamina: 14 resolve points: 4 Init: +2
EAC: 15 KAC: 16 Fort: 2 Reflex: 3 Will: 3
BAB: 2
Knife(survival): +2/+4 1d4+1 (s)
Semi-auto pistol(tactical): +5 1d6+1 (p); 30'; 9 round clip
Staff(battle): +4 1d4+3 (b)
SKILLS: computers(10); culture(6); engineering(10); life science(9); mysticism(7); physical science(9); piloting(8/10); profession(archaeologist)(9).
FEATS: Mystic Strike: Your melee and ranged attacks count as magic for the purposes of bypassing damage reduction and other situations, such as attacking incorporeal creatures.
Spell Focus: The DC of spells you cast increases by 1. At 11th level, the DC of your spells instead increases by 2, and at 17th level, the DC of spells you cast instead increases by 3. This bonus does not apply to spell-like abilities.
Spell Penetration: You gain a +2 bonus to caster level checks to overcome a creature’s spell resistance.
Weapon Focus(Small Arms): You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level you gain a +2 bonus instead.
TECHNOMANCER:
Spell Cache (starstone compass, 1/day)(Su):As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.
Magical Hacks: Selective Targeting (Ex): When you cast an instantaneous spell with an area effect, you can shape the spell so it doesn’t affect one of your allies. Choose one 5-foot square within the spell’s area to be unaffected by the spell. At 5th level, you can spend 1 Resolve Point to exclude any number of squares with this ability.
Spell Focus: Free Feat.
Techlore: +1 computers/mysticsim.
Weapon Specialization: You gain specialization in all Techonmancer weapon types, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons.
THEME: Xenoarchaeologist: Theme Knowledge(EX): Reduce the DC to identify rare, ancient, or alien tech by 5.
WEALTH: Credits: 5735
EQUIPMENT: Armor: Carbon Skin(Graphite)(w/Light Projector);
Weapons: knife(survival); semi-auto pistol(tatical)(small arms; 9 shot clips); small-arm rounds(52/60); staff(battle).
Gear: computer(Tier I); cable line(titaniam; 50'); comm unit(personal); engineering kit; serum of healing(MK-1)(4/4); startstone compass; backpack(Starfinder); clothing(travel); field ration(1 week); tent(mass-produced).
SPELLS: Spell DC=14+L; Spells Cast: 1L: 0/4
0L: detect magic; energy ray; mending; psychokinetic hand; token spell; transfer charge.
1L: flight; magic missile; overheat; supercharge.
HOME PLANET: Absalom Station
FACTION: Wayfinders
BOONS: Wayfinder Champion
Welcome to Starfinder (Society Boon: spellgem cashe (1/3 used; comprehend languages and life bubble only));
Faction's Friend(Social Boon; limited use(0/3));
Marked Field Agent(Slotless boon);
Hero of the Stars(starship bonus)
Honorbound Allies (Ally or Starship Boon)