LoreMaster GM's SFS 1-01 The Commencement (Inactive)

Game Master vlaovich88

1-01 Maps!

Chronicles


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Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

So if we can recruit the hacker into the Society, we will. Are we sure someone in Drifter's End will be trustworthy?

Ready to move on with that answer.


Maps ... Starship combat ... Party Loot Tracker

She chuckles a bit, You are asking if we can trust a hacker? Probably not... but you just need to give hackers a reasons to stay. We offer a lot to be part of this faction of the society. Plus our security here is pretty tight so it is unlikely they will get anything useful from us if they try to betray us.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor gives a wide smile at the talk of being quick and discreet. "Oooh, this sounds like my kind of job! So in other words we need to find this hacker, discern their intentions, get a copy of the data they stole and possibly recruit them? All before security catches up with them? Oooh, I am gonna enjoy this!" He pulls out a comms device and flips it open with one hand, starting to dial in a number. "Where in Drifter's End? I'll call us a taxi."

Moving off as his device starts to ring, giving people time to finish asking questions, Ceolor waits for them to answer. "Hey Fred! How you been? ... Uh-huh... Oh so you saw the Junk Race today? Yeah that was us! Close wasn't it? ... Haha, only if you want it to not work anymore! ... Sorry to cut this short, but is Speedy Suzy free? We've got to get down to Drifter's End, asap."

Ready to move on!"

Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

"I leave the messing with computers to other people, but if it's just finding a person, then ok. Tracking a person down can be hard if they don't want to be found. But I'll give it a shot. Let's not waste any more time here."

In spite of her brusque words, Volkzari appears a little excited at the idea of working against the clock.

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

A Hacker, missing data and security forces? Well, this could make the near fiasco at the race track look like a piece of cake! "I may need more coffee before we get there...or something stronger."


Maps ... Starship combat ... Party Loot Tracker

Historia-7 gives you the exact coordinates to where the hacking took place. Good luck, let us hope we learn some new information from this adventure!

Speedy Suzy is there to pick you guys up in no time. Luckily, the drive from the Lorespire Complex to Drifter's End is not a long one, especially with the reckless diver behind the while. You thought the races were crazy? Speedy Suzy definitely earns her name. She drops you off at a building that looks like cement cube. with several tomato plants in plastic barrels sitting on an otherwise barren porch.

The plants are being hand-pollinated by a young man when you show up.

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Friye does not want to do the talking (she's much more comfortable with engines and circuits), but does her best to appear nonthreatening.

Excuse me? Do you live here?

Diplomacy, Aid Another: 1d20 + 1 ⇒ (3) + 1 = 4

Unfortunately, Kitty springs forward and almost knocks over a planter, and Friye's message is wasted.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

"Oh hello young man, you seem to have a hand with plants. Maybe you can help us. We are looking for a computer specialist as we have a potential job to discuss that could be of great financial benefit!" Navasi says smiling.

Bluff: 1d20 + 6 + 1d6 ⇒ (13) + 6 + (1) = 20


Maps ... Starship combat ... Party Loot Tracker

The man looks up from his plants. Why hello there! Yes, yes I do live here. But trust me, I am no computer specialist. I think you may have the wrong address. He seems genuinely confused.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

"Oh we believe you! But somebody lives here that is computer specialist or somebody hat has access to this house and could have used your network! I promise you a chunk of the reward when we find this computer genius!" she says.

Bluff: 1d20 + 6 + 1d6 ⇒ (10) + 6 + (2) = 18

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor hangs back from the group to make sure Suzy gets paid and a little extra, as well as standing still for long enough for the world to stop moving. He gets back to the group a little later, just in time to catch Navasi spilling everything on the front porch. ...that has tomatoes, real tomatoes! Wow, non-processed food!

With a quick glance up and down the street to make sure there is no one nearby that could possibly be overhearing the conversation, Ceolor steps in closer. "We have it on a very reliable hopefully source that someone hacked a big wig from this address, and even if there's no computer specialist here, you and anyone else at this address might be in danger...."

With another look around, Ceolor continues, "But we should move into a more... private space. Mind if we intrude? I promise we mean no harm."

To prove the worth of his words, Ceolor even reaches down and hands his laser rifle to the young man. "Here, I'll even give you the only weapon I'm holding."
_________________
Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14


Maps ... Starship combat ... Party Loot Tracker

He is still looking absolutely lost here. The only people who live here are me and my grandmother. Trust me, I do not think you have the right house.

When Ceolor asks to come in and hands him his rifle, I guess you can but let me go make sure it is okay with Grandma. My name is Jubair by the way.

After a few moments, he comes back out and says that you may come inside. He leads you to the kitchen where a elderly lady in a blue-and white abaya is making some tea. Hello dearies, would you like some tea? Once she gets the tea all settled, So tell me, why are you here?

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

Taking a disappointed sip of his coffee, Great, a wild goose chase!

Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

Volkzari looks blankly at the offered teapot. Tea? That's not exactly what we came here for. She waits a few impatient moments while they all get settled and then jumps in, "We've been told that someone here was doing some elite hacking, and is probably in danger now. If you are hiding that person, or know anything about it, it would be best to tell us. We want to help."

She vaguely remembers someone saying that people on Absalom Station have a good opinion of Starfinders, so she activates her implant to show the symbol. "We're from the Starfinder Society, see?"

Diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4

The extra rumbling and display of sharp teeth probably made her message sound more threatening than she intended.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

"Oh, right. Where are my manners, I am Ceolor. It's a pleasure to meet you Jubair." Ceolor says as he takes the man's hand in a quick shake.

-=-=-=-=-=-=-=-=-=-=-=-
In the apartment, Ceolor is glad to accept a cup of tea. When the elderly lady asks them about why they are here, Ceolor gives Jubair a quick dirty look. He didn't explain this earlier? Even though I said he might be in danger? Arrgh.

With a smile that hides his slight annoyance at her grandson, Ceolor extends a hand and introduces himself. "I am Ceolor. As you can see from the distincitve red coloring, I'm from Akiton. The woman in the brown jumpsuit, holding on to the squirming drone is Friye and..." Ceolor reaches down and presses a button on his short sleeve. A short sound byte plays in Friye's voice saying, "|<¡††¥" With a shrug, Ceolor comments, "I'm not sure how she gets her voice to do that, but it is amazing!"

He next points to Navasi and Volzari. "The woman with the streak of color in her hair would be Navasi, and the gold vesk is Volkzari. I wouldn't want to get on the bad side of either, but for very different reasons. The man in the slightly shiny clothes would be Alazandre. He just won a junk race if you can believe it. And finally the man with the permanent scowl, coffee in hand and complete unwillingness to get over his hangover would be the illustrious Dex."

Introductions over, Ceolor turns back to the woman and starts to explain why they are here. "Now as to why we are here... Well we have it on good athurity that someone at this adress hacked a major company on the station and got away with a massive amount of data. Your grandson assures us there's noone here by that description, but still it's likely the authorities and possibly more unsavory people might come knocking around here. Personally, I'm a bit worried some of them might be inclined to shoot you before asking questions..."

___________________
Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22


Maps ... Starship combat ... Party Loot Tracker

The woman listens to each of the introductions doing her best to remember each name. I am Ceren.

She seems uncomfortable like she might be nervous about something. I can assure you I do not know of what you are talking about and I know my grandson could not do it himself. She pauses to think for a moment and seems confused. Well maybe... Give me one moment. She messes around with a neural implant. Was the data from the Bluerise Tower? Because I think I found them...

Jubair is completely surprised at this development. But she calmly explains I was a hacker back in my golden age. I was in fact one of the best! But has I got older, I developed a degenerative brain disease. I decided it best for me to retire while I was still good and not get sloppy because of this brain. I was able to buy some augmentations to the thinker that halted the damage to my head. But sometimes, as with most technology, it glitches as I have large lapses of memory. I have done some crazy things during those lapses but I have never tried hacking a major corporation before! Well, I must of gone into one of those lapses, hacked them and forgot about it... and got sloppy. Back in the good days, there is no way you would of been able to find me!

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

That's...amazing! I've never met anyone who could hack a hard target in their sleep.

Friye seems genuinely impressed to meet such a formidable hacker.

But here's the thing...we found you first, and we're not your enemies. But your enemies are not far behind. Will you come with us to the Starfinder Society? I think we can make you safe there.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

"The Starfinder Society would be interested in your services as well. Even as you start having trouble, your experience and training would go a long way towards improving the way of life your grandson and you are currently enjoying."

diplomacy: 1d20 ⇒ 16


Maps ... Starship combat ... Party Loot Tracker

She chuckles a bit at Alzandre, Trust me, those days are way behind me. I am in no condition to be a real help in your society. But I am worried about the consequences for my hacking. You guys will really help me? She looks at her grandson, I don't see an easy way out of this situation. I think we are going to need to fake my death while Jubair and I go into hiding. I am sure those corporations won't be far behind you. Have any of you had to fake a death before? She finishes with a smile.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

"Not personally, but a nice fire/explosion combo usually works well."

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Ooh, a fake death! This will be interesting. We're going to need a body of about your size and age. I wonder where we can procure one like that?

Culture: 1d20 + 5 ⇒ (6) + 5 = 11

Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

Volkzari takes in the revelation with some surprise but quickly picks up Friye's enthusiasm for the challenge. "Faking a death? No... I have some experience with undead, but that's probably not going to help. An explosion sounds like a good idea. I did help defuse a bomb once. That's kind of the other side of the question though, isn't it." She looks hopefully at Alzandre to see if he has any practical suggestions about how they could make an explosion look realistic.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

"We get to fake a death? I've always wanted to try that; writing that has basis in actual experience is always sooo much more believable!" Ceolor gives a nod at Friye's suggestion. "Hmm, a body, a body... Wait, this is Drifter's End right? No one would bat an eye at an explosion happening here, even one hot enough or bad enough to completely destroy a body, or at least mangle one badly enough that it doesn't matter too much about size and shape."

After musing for a second more, Ceolor's eyes light. "But, wait, we might have two different forces chasing after us, right? What if we were to make it look like a professional job and sow some doubt among the corporate and station security? It might buy us some more time."

____________
Culture check, just in case: 1d20 + 7 ⇒ (10) + 7 = 17
-5 DC if it involves "recall[ing] knowledge about a culture’s customs and related topics"

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

"Well now....Let's see what's around here. Any old electronics should be able to be tinkered with to short-circuit and cause a fire. Perhaps some of the cleaning and plant chemicals can be spread around to make the fire spread rapidly. Trashing the apartment to make it look like a robbery will also help. Any other ideas?"

engineering: 1d20 + 8 ⇒ (4) + 8 = 12
life science: 1d20 + 7 ⇒ (9) + 7 = 16
physical science: 1d20 + 7 ⇒ (1) + 7 = 8


Maps ... Starship combat ... Party Loot Tracker

Well, that took a turn in a different direction than I have seen haha

She is shocked at how quickly you get to work! Wait let us leave before you start burning things. Can we move the tomato plants to a safe place before we go? It would break my heart to lose those.

They pack some stuff up and get ready to head out. Don't forget, the two parts of faking a death is actually faking the death but also you need to build a new identity for me as well. In 6 hours, meet me at Jatembe Park. She gives you directions to a bridge in a secluded part of the park.

Part of faking the death is disguising a body. I will count an engineering check for that instead of the typical rolls if you want to try the explosion route. But you will still need a body in general before you can try to make it burn up. A fire intense enough to incinerate a body is unlikely to be feasible while on the station. I will give you some time to come up with some creative solutions for how to acquire a body. If you don't come up with anything, I can make a few suggestions. I will give bonuses on rolls for good roll play.

You do know some of the corporations that are hunting for her so it would be possible to frame them for the explosion.

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Let me see if I can dig up an identity about your age. It shouldn't be too hard, since most people your age are dropping dead like...Oh, I'm sorry.

Friye catches herself too late, hoping that she hasn't insulted or embarrassed the elderly lady.

Computers: 1d20 + 8 ⇒ (11) + 8 = 19


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

Navasi is quite amused about the turn in events!

"Ceren please see all this a an opportunity to find the profession and the life you always wanted!"

After talking to Ceren about her life goals and what she wishes for her grandson in terms of environment Navasi will support to create a false identity.

computers to create false identity: 1d20 + 6 ⇒ (3) + 6 = 9


Maps ... Starship combat ... Party Loot Tracker

Friye is able to pull together a very convincing birth certificate for the new identity and no one in the group is able to tell it apart from the a authentic one. Unfortunately, Navasi was being a bit too "imaginative" for what Ceren has done with her life and her new job history looks extremely unbelievable. To full create a new identity, you need to make a certain number of successful checks. There are a few options for this besides just using computers. I will run it the same way as trying to find a body, if we are stuck for awhile on something to do, I will give a few examples that the book gives. If you choose, you may continue to make computer checks as well, but be warned, that one is one of the higher DC options.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Alzandre goes outside the building, looking around for some children/teens on the block. When he does, he will wander up to them, trying to look confused...."Ummm...I was sent here to pick up some homeless lady's corpse? Have you kids seen the one I'm talking about? I'm sure smart kids like you know where everything is around here."

bluff: 1d20 ⇒ 12
culture: 1d20 + 4 ⇒ (20) + 4 = 24

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

I see what your doing here.

Tossing his coffee aside, Dex walks up behind Alzandre while 'studying' his data pad, "I don't know Draz, the address doesn't seem to around here, and the frackin'Station Positioning System is not taking me to the right address. You have any luck finding out where we are supposed to pick up the body yet? Oh, hey kids. Didn't see you there. Don't suppose you might know something to help us out?"

Bluff: 1d20 + 7 ⇒ (12) + 7 = 19
Culture: 1d20 + 5 + 1d6 ⇒ (8) + 5 + (2) = 15

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor takes a second to think of anything he might be able to do to implicate one of the organizations likely to hunt down Ceren. Hmmm, the Stewards would be difficult to pin this on. There's very little they do that is distinctive enough, and they wouldn't be sloppy. Also this type of thing isn't their style. A private security firm, however, might just do something this messy. Now how do I tie them into this...

Ceolor, having done his best to try make the 'accident' look like a deliberate act of murder, pulls out his comms unit and dials another number. "Salsman! How's the family? ...She's playing the eggplant in her school play? That's amazing!... Sorry for calling out of the blue. This isn't about my current manuscript, it's still no where near being ready. It's about my other job. We're trying to help this sweet old lady you might have inadvertently screwed up her life and needs to build a new one. I know it's legally questionable, but I was wondering if you could create a few bogus books and attribute them to her new identity? I'll promise to ask for less in royalties for my next book!"

_____________
Culture, to think of a way to incriminate a group chasing Ceren: 1d20 + 7 ⇒ (7) + 7 = 14 not sure if the -5 DC from Ceolor's theme would count here

Diplomacy, creating a bibliography: 1d20 + 6 ⇒ (20) + 6 = 26


Maps ... Starship combat ... Party Loot Tracker

The kids look confused for a moment. Ohh you mean crazy Ada? We stubbled on her body a few hours ago and called it in. I figured they wouldn't send anyone because it sounded like a prank call... which it would be a pretty good one if it was! Here we will show you.

Between Dex and Alzandre's bluff, you have successfully gotten a free dead body!

Next, you need to blow it up. Alzandre tries the bomb he made before but he must of mixed an ingredient up because it just turned into a stink bomb rather than a explosive. You can try another engineering check or use a different skill to disguise the body if you want.

When Celeor makes the call to his publisher, he is easily able to throw together a nice looking bibliography. This will really make her look like she has been busy with her life which is important to making her look like a real person. Making a fake identity for an old lady is so much harder than for a baby haha So far we have a career set up for her and a birth certificate.

When it comes to framing the a security force, it would be easy. Just leaving an insignia on a piece of shrapnel or something to make it look like it was their explosive.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

"Grrr....new I had something wrong....let's try this again..."

Engineering: 1d20 + 8 ⇒ (10) + 8 = 18

Not sure if profession(archaeologist) could help me disguise the body better or not. If so..

profession(archaeologist): 1d20 + 7 ⇒ (8) + 7 = 15

Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

Volkzari listens quietly to Ceolor chattering away on his comm, and thinks about what else they could do to help the old lady out in her new life. "How about some tips on how to look a bit different, so people don't recognize her? It's not like she's a vesk, with colorful scale patterns that anyone can see. How hard could it be to disguise a human?" She tries sketching out a few ideas.

Disguise: 1d20 + 2 ⇒ (11) + 2 = 13

I'm rather skills-challenged, so this is probably the best I can do


Maps ... Starship combat ... Party Loot Tracker

Alzandre is able to make a much more effective bomb this time and it is able to destroy the body enough to make it hard to identify but is clearly a woman and older. This should be enough to fool the security when they show up and will result in an official death certificate.

Volkzari tries to disguise Ceren but the group quickly points out that while she doesn't look like herself, it is pretty obvious she is wearing a disguise.

You got most of the work done. Just need to finish off her new identity.

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

You'll need a new home as well. Something affordable but nowhere near here. Let me see if I can find anything...

Friye consults the local infosphere for real estate listings.

Computers: 1d20 + 8 ⇒ (1) + 8 = 9

...and finds pictures of kitties. How cute! Look, everyone, this one has his paw over his eyes!


Maps ... Starship combat ... Party Loot Tracker

Friye tries to help with the computer again to build the identity, but did you see That Cat Photo ohh and This One . How is anyone supposed to get any work done when pictures like that exist?

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Yup, that second one was the one Friye was talking about.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor spends a few seconds tottering around on his comms device, looking up the specific security firm that Bluerise Towers contracts out with and then tries to track down what their symbol looks like. With a piece of paper and a knife he tries to make a good approximation of a stencil for their symbol.

After twenty minutes focused on the paper, tongue out in concentration, Ceolor gives a small cheer and holds up a passible imitation of the insignia in stencil form. He proudly shows it off to everyone. "See, just look at this. Isn't it amazing? A piece of art, I tell you! Oh, shut it, Dex! If you could make a better one I'd love to see you try!"

Realizing that Alzandre is about to set off the bomb, Ceolor jumps in. "Hold it, hold it! I just need to spray paint this on in a couple places. I made sure to get some quick drying stuff, it should be good to blow in about 5-10 minutes."
___________________
Cha check to create a stencil?: 1d20 + 2 ⇒ (14) + 2 = 16


Maps ... Starship combat ... Party Loot Tracker

You are fairly certain that you have created a good enough frame job that there will be official records that Ceren is dead. The only thing left to do is finish making her new identity.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

"Oh wait a minute ... I know a guy that knows a guy whose cousing work at ..." and Navasi tries to use her contacts to get Ceren a job.

Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15


Maps ... Starship combat ... Party Loot Tracker

Anyone want to throw Navasi an aid... hint hint.

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

Well, it shouldn't be to hard to follow up with a call of my own. Dex places a call as he walks into the kitchen. After a short conversation, he rummages around the cupboards and cabinets and starts to brew some coffee. He looks over to Alzandre, "Just trying to make it look they were home. It's gonna be the last coffee this pot is ever gonna brew." And it helps me focus.

Diplomacy, aid {Navasi}: 1d20 + 7 ⇒ (8) + 7 = 15

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Oh, hey, and I have an old boyfriend who works in the station clerk's office. Wonder if he's still there?

Diplomacy, Aid Another: 1d20 + 1 ⇒ (17) + 1 = 18

...nice to hear you, too. Thanks so much for the info. And congratulations on getting married!

She closes the connection and sighs.

We never could agree on what vid to watch anyway. But I may have a line on a job for Ceren!


Maps ... Starship combat ... Party Loot Tracker

You guys are able to finish settling up Ceren's new identity just in time to meet her at the bridge. Everything should be all set up to give her a new identity.

As you show up to the bridge, you come up to an alarming sight. There appears to be 3 thugs talking to Ceren. We know who you are and you are coming with us...our boss has some questions for you.

The thugs do not seem to notice you approaching.

See the first page of the maps slides to see the bridge.

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

At a nod from Friye, Kitty moves out toward the group, stealthy as a...ummm...as a small carnivorous furry mammal. Can't think of one right now. It'll come to me.

When it reaches the bridge, it deftly moves underneath it to continue its movement. Double move, 40 ft walk, 20 ft climb speed. Not sure if drones have the same weapon-equipping rules as PC's, but it has its pistol readied.

Kitty Stealth: 1d20 + 6 ⇒ (2) + 6 = 8

Yes, stealthy as a crazed wombat.

Friye quietly readies her Pulsecaster pistol as she moves up closer, taking cover behind a nearby tree.

@GM, is any of this Rough Terrain?


Maps ... Starship combat ... Party Loot Tracker

The water will act as rough terrain in this fight. I was not given any sort of description of the water at all so I am unsure how fast it is supposed to be nor how deep it is. I will rule that it is shallow so it can be waded through

All three thugs seem to notice the approaching... cat? Then they also notice the rest of the group on the other side of the bridge. The thug in red clothes speaks up, This is official business fellas. This woman wronged our employer, we are just taking care of that issue. No need to turn this into anything violent. Sound good?

I added a few lines to the grid to make it easier to count spaces on the bridge because it really hard to see the lines on that bridge.

GM Dice:

Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Vladamir moves forward, drawing his pistol as he does.

"The lady is under our protection. Releasing her now and moving on your way would be a very wise decision on your part."

rolling diplomacy. I don't have bluff/intimidate/diplomacy trained. If you prefer one of the others let me know.

diplomacy: 1d20 ⇒ 3


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

"I would also like to point out that we are not going to comply with your demands and a diplomatic solution is asked for." Navasi says in a calm voice.

Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor takes a step forward, openly setting his weapon down on the ground and kicking it over. "...Asked for and preferred! If there is anyway we can resolve this in a peaceful manner, we would love to find it. There really shouldn't be any blood shed over this. Here, as a sign of good faith I'll even give you my weapon."

______________
Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12
The called weapon fusion is one of my favorite things!

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Maps ... Starship combat ... Party Loot Tracker

To make it easy for me to fill in the chronicles, could you please provide for the character you want to credit this to...

Chronicle: What chronicle number will this be for your character?
Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
XP: Your starting XP
Fame: Your starting fame
Credits: opening credits before purchases
Day job: Your day job skill and roll.
Reputation: Which factions you have reputations with (and how much) before participating in this scenario.
Boons: Any boons you have slotted. (you may change these after the briefing)
Purchases: Any purchases you wish to make from your initial funds, before the start of the game.

Please introduce yourself in gameplay.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

First I would like to apologize, I think I messed up your sign in sheet. I am not very good with the process. I tried to copy my name but it messed up the block. Then when I tried to open the link it went nuts. I am sorry for the trouble.

Chronicle: What chronicle number will this be for your character? Do you mean how many games? This is my first starfinder game ever.

Player name: philip j cormier
Character name: Alzandre Dufau
Organized play #-#: personal number: 55792; character: -701
Faction: Wayfinders
XP: 0
Fame: 0
Credits: After purchases when making the character: 27 credits
Day job: profession(archaeologist): 1d20 + 7 ⇒ (13) + 7 = 20
Reputation: wayfinders
Boons: wayfinder champion; welcome to starfinder society(spellgem cashe)
Purchases: None.


Maps ... Starship combat ... Party Loot Tracker

If you already have the welcome to starfinder society, this would be your second chronicle (the the first would be the welcome one). Overall, that is not overly important and a lot of GMs just skip it.

Thanks for joining! And its fine about the sign up sheet. I fixed it up. I know spreadsheets aren't always the most... cooperative haha.

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Player name: Caro Cogitatus
Character name Friye Leekay
Organized play #-#: 106336-708
Faction: Second Seekers
XP: 0
Fame: 0
Credits: 2
Day Job: None
Reputation: None
Purchases: As shown under "Equipment" (initial buy on character creation)


To make it easy for me to fill in the chronicles, could you please provide for the character you want to credit this to...

Chronicle: 2
Player name: AD, noral
Character name: Donovan Borde
Organized play #-#: 314670-1
Faction: Exo-Guardian
XP: 1
Fame: 2
Credits: 714
Day job: None
Reputation: Exo-Guardians 4
Boons: -
Purchases: Healing Serum 50 gp


Maps ... Starship combat ... Party Loot Tracker

noral, do you need a "welcome to the starfinder society boon?" I can fill one out before we get started if you would like.

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

Chronicle: #2
Player name: TriShadow
Character name: Captain Quentin Dexter Hawthorn
Organized play #-#: 151777-702
Faction: Wayfinders
XP: 1
Fame: 2
Credits: 805
Day job: Profession: Acting: 1d20 + 3 ⇒ (2) + 3 = 5
Reputation: Wayfinders+2
Boons: Any boons you have slotted. (you may change these after the briefing)
Purchases


Maps ... Starship combat ... Party Loot Tracker

Lottery for last spot 1=Rxgus 2=Sedoriku
1d2 ⇒ 2

Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

Hello! Thanks for having me. So everyone knows, I have played the scenario before on another character. I'll be careful not to spoil anything.

Chronicle: #2
Player name: Elinnea
Character name: Volkzari
Organized play #-#: 270121-704
Faction: Acquisitives
XP: 1
Fame: 2
Credits: 833
Day job: none
Reputation: Acquisitives - 3, Second Seekers (LE) - 1
Boons: just the Acquisitives Champion
Purchases:

I actually have a lot of purchases (and things to sell as well) because I completely rebuilt the character since her first game. I didn't like the class I started her on so I switched to solarian, which meant I had to change all the equipment. I need to double check the amounts on the chronicle sheet I have at home, so I'll get back to you with more details this evening.


Maps ... Starship combat ... Party Loot Tracker

That is fine! I don't really need that information until the end.

We have closed out the group! once everyone checks in and posts in the gameplay thread, we are ready to go!

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

I did not know that the "Welcome" boon had to be filled out from a GM. I just downloaded it from the website and printed it out. If it needs to be filled out, could I trouble you to do so, please. I will be taking the "spellgem cashe" option.


Maps ... Starship combat ... Party Loot Tracker

I "technically" needs a GM signature but I do not know how strict people are in the online community. Regardless, I will have a "Welcome" boon ready sometime tonight!


Maps ... Starship combat ... Party Loot Tracker

Just so you guys know, the map under my name is not for this game. I am running a game for a group of people who don't do PbP and I do not want to change stuff up on them so I will be keeping the other games maps under my name. The maps and handouts for this game will appear at the top of the page. If you are confused or have questions, feel free to ask!

Also, I use google slides for my maps.

Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

Ok here's what I'm doing, including selling everything back at its full cost for the free level 1 rebuild:

Nitty gritty commerce:

Selling: Azimuth laser rifle, Frag grenade I, Lashunta ringwear I, Consumer backpack, Flashlight, Porfessional tool kit, Professional clothes, Hygiene kit (total 907)

Buying: Industrial backpack, Least tauon crystal, Mk 1 serum of healing, Tactical semi-auto pistol, Freebooter armor I, Medpatch, Xhinti climbing kit (total 1570)

The upshot is that I have 833 credits before doing any of the purchases, I spend 1570 and gain back 907, so I have 106 credits going into the scenario. You can look at my Inventory Tracking Sheet if you want to see the details.


Maps ... Starship combat ... Party Loot Tracker

Could you please check into the gameplay tab when you can noral? Once everyone checks in on the discussion and gameplay, we can start moving!


Maps ... Starship combat ... Party Loot Tracker

Alzandre, your welcome boon is in the folder at the top labeled "Chronicles". If you need one made up noral, please let me know!

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Chronicle: 3
Player name: Sedoriku
Character name: Ceolor Xusha
Organized play #-#: 108507-702
Faction: Second Seekers (Luwazi)
XP: 2
Fame: 3
Credits: 1274
Day job: Going to work on the Savior of Tasch Boon
Reputation: Second seekers (Luwazi): 3
Wayfinders: 1 (?, I'm not entirely sure he received this or not...)
Boons:
Ally:
Faction: Second Seekers (Luwazi Elsebo) Champion
Personal:
Promotional:
Social: AbadarCorp Acquaintance
Starship:
Slotless:
All Boons

Spoiler:

SECOND SEEKERS: LUWAZI ELSEBO CHAMPION (Faction Boon)
You’ve declared your allegiance to the Second Seekers (Luwazi Elsebo) and dedicate your missions to furthering the faction’s goals.
Prerequisites: Second Seekers (Luwazi Elsebo) Tier 0
Cost: 2 Fame
Benefit: This Faction boon allows the character to gain Reputation with the Second Seekers (Luwazi Elsebo) faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.

JOURNEY TO THE SCOURED STARS: SEGMENT 1 (Unidentified Boon)
You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system.
Chronicle: #2
Benefit:This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.

PROTECTOR OF THE FUTURE (Slotless Boon):
You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society.
Chronicle: #2
Benefit: As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less.

HIGH SOCIETY INFLUENCE (Ally Boon):
During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society,
you impressed one or more of the guests in attendance.
Chronicle: #2
Benefit: How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence.
[X] Iteration-177 [X] Ykris [X] Naiaj [X] Zo! [_] Royo

[_][_][_][_][_] TRUE SAVIOR OF TASCH (Slotless Boon; Limited Use):
You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town.
Chronicle: #1
Benefit: You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now- thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.

ABDARCORP AQUAINTANCE (Social Boon):
Chronicle: #1
Benefit: During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn.
[_] AbadarCorp Annoyance
[X] AbadarCorp Respect


Purchases: None that I need now.

Sorry about not checking in earlier! I had some clerical work to do on Ceolor I had been putting off. He's changed theme (under the first level rebuild rules) and taken the tempered pilgrim theme from the Pact Worlds book as it fits him better.

I originally signed up with him thinking he was second level, but I was wrong and he only has 2 chronicles under his belt, oops.


Maps ... Starship combat ... Party Loot Tracker

I just realized I played with you in 1-05. I am Medrick. Welcome aboard. Everyone has checked in the discussion, I will start it up once everyone says if they are taking the implant or not. I believe Ceolor and Donovan.

Thanks for all being here. As I mentioned in the recruitment, this is my first attempt at GMing with strangers. I hope we all have fun!

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ooooh, Hi! Thanks for having me, I'm excited to get to play Ceolor again, and with the man behind Merdick, no less!


Sorry for being late! Weekend is busy with family and the kids! ;-) will jump into the gameplay section ASAP!


Maps ... Starship combat ... Party Loot Tracker

No big deal! I get that gameplay slows during the weekend. Real life is always more important than starfinder!


Thanks a lot! I hope it is okay that I jumped in with a pregen! Wanted to test the envoy for some time now! ;-)


Maps ... Starship combat ... Party Loot Tracker

Of course that is fine! This is a good one for trying new classes out on.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

Thanks, Navasi takes the implant!


Maps ... Starship combat ... Party Loot Tracker

Ohh Shoot. I almost forgot, this is the part that you are supposed to finalize your boon choice. If anyone has anything to change about the above boons, do it now please.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

My BAB=+0; my DEX mod=+2; my Piloting skill=+8(but the HeroLab Online added +2 for my starstone compass that I don't think applies when I'm already on the station).


Maps ... Starship combat ... Party Loot Tracker

you are correct, the compass wouldn't apply here. "it grants you a +2 insight bonus to Piloting checks when astrogating throughout the Pact Worlds system."

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

My BAB + DEX = +2

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

BAB + Dex= +3
Ceolor has no ranks in piloting, he's built to be a gunner if there's ship combat.

Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

So in the end we have two kinetic weapons and two energy weapons? Actually if we've made alliances with a lot of the racers there aren't that many targets we'd want to shoot at.

My BAB+Dex is +2 (like a number of us it seems). Piloting is garbage.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

We can possibly make multiple shots at the same racers, right? Otherwise funneling some of those weapons into speed boosts might not have been a bad idea.


Maps ... Starship combat ... Party Loot Tracker

You may take multiple shots at the same guy.

Alzandre; Gunnery +2 Piloting + 6 (best so far)
Dexter; Gunnery +2 Piloting n/a
Ceolor; Gunnery + 3 (best so far) Piloting n/a
Volkzari; Gunnery +2 Piloting n/a

Roles:
Pilot-
Boosted Kinetic Gun-
Kinetic Gun-
Energy Gun-
Energy Gun-

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Alzandre; Gunnery +2 Piloting + 6 (best so far)
Dexter; Gunnery +2 Piloting n/a
Ceolor; Gunnery + 3 (best so far) Piloting n/a
Volkzari; Gunnery +2 Piloting n/a
Friye; Gunner +3 Piloting +6

Suggested Roles:
Pilot- Alzandre
Boosted Kinetic Gun- Friye
Kinetic Gun- Ceolor
Energy Gun- Dexter
Energy Gun- Volkzari

I'm happy at any position, so if someone has a preference, speak up.


Maps ... Starship combat ... Party Loot Tracker

You missed Navasi.

Alzandre; Gunnery +2 Piloting + 6 (tied for best)
Dexter; Gunnery +2 Piloting n/a
Ceolor; Gunnery + 3 (best so far) Piloting n/a
Volkzari; Gunnery +2 Piloting n/a
Friye; Gunner +3 (tied for best) Piloting +6 (tied for best)
Navasi; Gunnery +2 Piloting + 6 (tied for best)

Interesting that everyone is so close to each other.

Sadly, one person will not have a role because you have 5 roles and 6 members. I would suggest two of you switch on and off for one of the guns so one person isn't just sitting out.

Suggested Roles:
Pilot- Alzandre
Boosted Kinetic Gun- Friye or Ceolor
Kinetic Gun- Dexter, Volkzari, or Navasi
Energy Gun- Friye or Ceolor
Energy Gun- Dexter, Volkzari, or Navasi

That method would put a good gunner on each type of gun. Then the other 3 can figure out the way they want to play it. Or if anyone has a better strategy, that is fine with me.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Great, all the pressure on the new guy to SFS. LOL. no problem, I can do it.


Maps ... Starship combat ... Party Loot Tracker

Speaking of new guy; I wanted to ask earlier, how many of you have played this adventure before?

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

My first SFS PBP game, have not played any Starfinder of any kind.

Wayfinders

Male Human Icon / Envoy 2 | Stamina: 12 | HP 16 | Resolve: 4 | EAC: 13 KAC: 15 | F:+0/ R:+5/ W:+3 | Initiative: +6 | Perception: +5

I have actually played this once AND, I am okay sitting out the race. (I got to shoot a lot last time.) It also fits with the concept of my character actually being rather inept at many things.

Acquisitives

Female Vesk Solarian 1 | SP 9/9 HP 13/13 RP 1/3 | EAC 14 KAC 15 | Fort +4 Ref +1 Will +2 (+2 vs fear) | Init +1 Perc +5 Speed 30' | Active conditions: none

I have played it before. Volkzari would be happy on any of the guns. I'll take the second kinetic weapon, if nobody has a preference.


Maps ... Starship combat ... Party Loot Tracker

Okay so does this grouping sound good for everyone?

Roles:
Pilot- Alzandre
Boosted Kinetic Gun- Friye
Kinetic Gun- Volkzari
Energy Gun- Ceolor
Energy Gun- Navasi.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

So...to clarify...I have +6 to piloting from skill points, and +6 from everything else, right?

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

I have played this scenario before, and I'm fine with the positions.


Maps ... Starship combat ... Party Loot Tracker

Yep, you get +6 from your natural ability and +6 from the vehicle.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

Yes! Looks good!


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

You guys are killing Ratrod with your critical kinetic attacks! ;-D

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

I say each crit drops his chance to absorb energy blasts to convert to power boost by 10% due to damage to his armor.

Just kidding....sortof


Maps ... Starship combat ... Party Loot Tracker

Trust me, if this were a home game, I would love to figure out fun possibilities out. I just know that in SFS, I am supposed to play it as written and you aren't supposed to do house rules.


Maps ... Starship combat ... Party Loot Tracker

Since it's been over 24 hours since I have posted asking for advice and no one responded on if it would be acceptable to give a bonus for crits, I will allow crits do a double penalty, giving Ratrod a -20 piloting check!!! (Just don't tell anyone I house ruled that haha)

Second Seekers (Luwazi Elsebo)

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)
Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2
Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Thanks, GM! I won't tell.


Maps ... Starship combat ... Party Loot Tracker

This part is super complicated for the GM haha that post took me over an hour to type up, making sure rolls are correct, looking over my notes. That being said, I am traveling back to New York this week end and won't be back to my normal life till next weekend. I plan to get at least one post a day in, but I won't be post as frequently as I do now. Thank you for understanding!

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