Zoria

Friye Leekay's page

197 posts. Organized Play character for Caro Cogitatus.


Full Name

Friye Leekay

Race

Skills:
Acrobatics +2 Athletics +4 Bluff +1 Computers +8 Culture +5 Diplomacy +1 Disguise +1 Engineering +8 Intimidate +1 LifeSci +3 Medicine +7 Mysticism +0 Perc +4 PhysSci +8 Piloting +6 SM +0 SoH +2 Stealth +2 Survival +2

Classes/Levels

Starship:
Pilot +6 Engineer +8 Science +8 Gunner +3 Captain I+1/D+1/B+1
|<¡††¥:
HP 10/10 | EAC:10 KAC:12 | F/R/W:+0/+2/+0 | Perc:+0 Stlth +6 | 40ft Climb 20ft) | ALP +3 (d4F/B d4)

Gender

(needs levelup) Female Lashunta (Damaya) Spacefarer Mechanic/1 (SP 6/6 HP 10/10 RP 4/4 | EAC:13 KAC:14 | F:+2 R:+4 W:+0 | Init:+6 | Perc:+4 Darkvision 60ft | Move:30ft) | TSP +2 (d6 P/-) PCP +2 (d4 E/— NL)

About Friye Leekay

Medium Female Humanoid (Lashunta (Damaya)) Spacefarer:

Friye somehow manages to make a shapeless orange jumpsuit look pretty. She has a girl-next-door friendliness, and her face and hands are frequently smeared with grease.

Backstory:

Friye discovered she had a knack for mechanical work, and levered that skill for passage on a passing freighter needing a ship's mechanic. Finding that she enjoys the spacefaring life, she signed up for adventure with the Starfinders.

SP/HP/RP/Init/Move/Vision/BAB:

Max SP 6 ((6+0)x1) Max HP 10 (4+(6)x1) Max RP 4 (1/2+3) Initiative +6 Vision Darkvision 60ft Move 30ft BAB +0
Init=(Dex +2, Feat +4)

Classes/Alignment/Homeworld/Deity/XP/Fame/Infamy/Point Buy:

Classes Mechanic/1 Alignment Neutral Good Homeworld Castrovel Deity Triune XP 3 Fame 6 Infamy 0 Point Buy 10

EAC 13 KAC 14:

(Base +10, EAC +1, KAC +2, Dex +2, Natural Armor +0, Dodge +0, Deflection +0)
Armor Check -0 Max Dex +5 SR 0% DR -

Fort +2 Refl +4 Will +0:

Fortitude Base +2 Con +0 Magic +0
Reflex Base +2 Dex +2 Magic +0
Will Base +0 Wis +0 Magic +0

Skills/Languages:

Acrobatics +2 (DEX +2, Ranks +0, Armor -0)
*Athletics +4 (STR +0, Ranks +1, Class +3, Armor -0)
Bluff +1 (CHA +1, Ranks +0)
+*Computers +8 (INT +3, Ranks +1, Class +3, Bypass +1)
+ Culture +3 (INT +3, Ranks +0, Species +2)
Diplomacy +1 (CHA +1, Ranks +0)
Disguise +1 (CHA +1, Ranks +0)
+*Engineering +8 (INT +3, Ranks +1, Class +3, Bypass +1)
Intimidate +1 (CHA +1, Ranks +0)
+ Life Science +3 (INT +3, Ranks +0)
+*Medicine +7 (INT +3, Ranks +1, Class +3)
+ Mysticism +0 (WIS +0, Ranks +0)
*Perception +4 (WIS +0, Ranks +1, Class +3)
+*Physical Science +8 (INT +3, Ranks +1, Class +3, Theme +1) -5 strange worlds, features of space
*Piloting +6 (DEX +2, Ranks +1, Class +3)
+*Profession (Int) +3 (INT +3, Ranks +0, Class +0)
+*Profession (Wis) +0 (WIS +0, Ranks +0, Class +0)
+*Profession (Cha) +1 (CHA +1, Ranks +0, Class +0)
Sense Motive +0 (WIS +0, Ranks +0)
+ Sleight of Hand +2 (DEX +2, Ranks +0, Armor -0)
Stealth +2 (DEX +2, Ranks +0, Armor -0)
Survival +0 (WIS +0, Ranks +0, Species +2)
(* = Class Skill, + = Trained Only)

Athletics, Computers, Engineering, Medicine, Perception, Physical Science, Piloting

Languages: Common, Lashunta, Castrovelian, Elven, Goblin, Ysoki

=== Special Qualities ===
|<¡††¥ HP 10 | EAC:10 KAC:12 | F:+0 R:+2 W:+0 | Perc:+0 Normal Stealth +6/+16 | Move:40ft Climb 20ft) | ALP +3 (1d4 F/Burn 1d4)
Detect Thoughts 1/day
Psychokinetic Hand At will
Daze At will

=== Weapons === BAB +0 Str +0 Dex +2
Tactical Semi-auto Pistol +2 (1d6 P/—) 30ft 9 rounds 1 L analog
Pulsecaster Pistol +2 (1d4 E/—) 30ft 20 charges 1 L nonlethal
Club +0 (1d6 B/—) L analog, archaic
Unarmed Strike +0 (1d3+0 B) archaic, nonlethal

Ability Scores: STR 10 (+0) DEX 14 (+2) CON 11 (+0) INT 16 (+3) WIS 10 (+0) CHA 12 (+1)

Species Innate:
Daze (at will) (M0 T0) [enchantment (compulsion, mind-affecting), std, Close, one humanoid creature CR 3 max, 1 rd, Will neg, SR yes] Humanoid creature CR 3 or lower is Dazed (unable to take actions, but taking no penalty to AC).
Psychokinetic Hand (at will) (M0 T0) [transmutation, std, Close, one unattended object of no more than 10 lbs. or 1 bulk, Concentration, none, SR no] Lift it and move object at will. As a Move action, propel up to 15 ft. You can’t perform complex operations, such as firing a gun or using a computer, but you can shut a mechanical door or lid and work simple buttons to open or close automated doors or trigger an alarm.
Detect Thoughts (1/day) (M1) [divination (mind-affecting), std, 60ft, cone, Duration 1min/lvl, Will neg, SR no] 1 rd: presence or absence of thoughts; 2 rds: number of thinking minds and INT mod of each; 3 rds: read surface thoughts of any mind in the area (Will negates). Animals have simple, instinctual thoughts. Blocked by 3 ft dirt or wood, 1 ft of stone, 1 inch of common metal, a thin sheet of lead, or any force field.

Equipment:

L01 350 Laser pistol, azimuth (1d4 F/Burn 1d4) 80ft 20 charges 1 L — (Kitty)
L01 260 Tactical Semi-auto Pistol (1d6 P/—) 30ft 9 rounds 1 L analog
L01 250 Pulsecaster pistol (1d4 E/—) 30ft 20 charges 1 L Nonlethal
L00 0 Club (1d6 B/—) L Analog, archaic
L01 250 Second Skin (+1, +2, +5, -, -, 1, L)
L01 200 Infrared sensors (1, Any, L)
L01 1 Clothing, everyday L
L01 3 Backpack, consumer 1 (STR+1 for carrying)
L01 15 Fire extinguisher (Hands 1, Bulk L, Capacity 20, Usage 1/round)
L01 1 Flashlight (Hands 1, Bulk L, Capacity 10, Usage 1/hour) 20ft cone
L01 35 Frag grenade I Explode (1d6 P, 15 ft.) 20ft Drawn L
L01 3 Hygeine kit 1
L01 20 Tool kit, engineering (Hands —, Bulk L, Capacity —, Usage —) Removes -2 penalty
L01 20 Tool kit, trapsmith (Hands —, Bulk L, Capacity —, Usage —) +4 Engineering or Mysticism to arm/disarm traps
L01 50 Serum of healing, mk 1 L 1d8 Hit Points
Starfinder Insignia (Tier 1 datapad, hidden data storage DC20 Perc or SM)
Credits 1627

=== Feats ===
Improved Initiative +4 Initiative

=== Mechanic Class === HP 6; SP 6+CON; light armor, basic melee, grenades, small arms
Skills (4+INT/level) Athletics, Computers, Engineering, Medicine, Perception, Physical Science, Piloting, Profession
Artificial Intelligence (Ex) You construct an Artificial intelligence (or AI), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This AI is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your AI can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed.
Drone You begin play with a powerful robotic drone to house your AI. You build and control this drone, which accompanies you on your adventures and is capable of combat, espionage, and other specialized tasks. As you gain levels, your drone advances in sophistication and gain additional abilities. While the value of your drone is immense, only you, with your extensive knowledge of its quirks and security measures, can ever hope to operate or repair it.
Bypass (Ex) You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
Custom Rig (Ex) You have created a customized toolkit you can use to hack systems and items. Your custom rig is installed as a cybernetic augmentation system in your brain combined with a datajack. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Equipment). If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.

=== Augmentations ===

=== Racial Qualities ===
Lashunta (Damaya) Medium Humanoid (lashunta); -2 CON, +2 INT, +2 CHA; 4HP
Lashunta Magic At will: Daze, Psychokinetic Hand; 1/day: Detect Thoughts. The caster level for these effects is equal to the lashunta’s level.
Limited Telepathy Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speaking.
Student (Culture, Survival) Lashuntas love to learn, and they receive a +2 racial bonus to any two skills of their choice.

=== Theme (Spacefarer) ===
Theme Knowledge +1 CON; +1 Physical Science (class skill); +5 Physical Science (strange new worlds, features of space)

=== Boon Slots ===
Ally
Faction
Personal
Promotional
Social Faction's Friend
Starship Hero Of The Stars

=== Starship Combat ===
Captain Intimidate +1 Diplomacy +1 Bluff +1
Pilot Piloting +6
Engineer Engineering +8
Science Computers +8
Gunner Gunnery +3 ((BAB +0 or Piloting Ranks +1) + Dex +2)

=== Reputation ===
Second Seekers +4

=== Meta ===

Bot me if:
If you're motivated enough to find this and I'm holding up the game, go ahead and bot me. Feel free to use any consumables (serums, spells, daily abilities, etc.) that you feel are necessary to get the job done.

Levelup History:

1 Mechanic SP 6+0=6 HP 6+4=10 ST 10 (0 pts) DX 14 (4 pts) CN 12-2+1=11 (2 pts) IN 14+2=16 (4 pts) WS 10 (0 pts) CH 10+2=12 (0 pts)
Skills (4+3): Athletics, Computers, Engineering, Medicine, Perception, Physical Science, Piloting
Feats: Improved Initiative

Starfinder Society:

Player: Caro Cogitatus
Character: Friye Leekay
SFS#: 106336-708
Faction: Second Seekers
Day Job: None
Homeworld: Castrovel
The Commencement #686769 +1XP, +2 Fame, +753cr
()()() Faction's Friend (Social) By assisting various factions of the Starfinder Society, you have proven yourself a dependable asset. If you would fail to earn Fame from an adventure, you may check a box and still earn 1 Reputation with that faction instead of the Fame. You must earn at least 1 XP to claim this. Max 3 times.
Marked Field Agent (Slotless) Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. You receive a Society Subdermal Graft augmentation for free.
Star Sugar Heartlove!!! (Slotless) During your Commencement missions you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure, or you can keep it in hopes that it may be useful later.
Into The Unknown #688143 +1XP, +2 Fame, +720cr
Purchase: Tactical Semi-Auto Pistol -260cr, Infrared Sensors -200cr
Hero Of The Stars (Starship) If your starship is reduced to 0 or fewer HP, it regains Tier*5 HP (max 30). One use only.
Starfinder Insignia (Slotless) Doubles as a Tier-1 datapad. Perception or SM DC20 to discover hidden data storage.
The BlackMoon Survey #2690845 +1XP, +2 Fame, +717cr
() Sarcesian Admittance (Personal) You may play a Sarcesian character.