Lords of Taldor: Reviving the Empire

Game Master Divinitus



Dot! First post coming soon!


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

Secret stealthy dot achieved. Looking forward to it.


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

Do I also need to Dot? Doing it anyways!


Male Human (Caldaru) Musketeer 10
Stats:
HP:100 AC: 22 T:14 FF:18; Init: 9 Fort: 7 Ref: 7 Will: 5 Perception: 12
Activated:
Strategy (+2 Dodge, +2 attack, or free move), Aid Allies (+4 AC, Attack, Save, or Skill), Challenge (+3 attack against target)
Passive:
Banner (+3 v. Fear; +2 Attack on charge)

And also with this Character!


Male Human (Taldan) Warlord 12
Bonuses:
+6 Fort/Will vs Fear/Compulsion/Death/Exhaustion/Poison, +6 Attk when Flanking with Lex, Warleader

Dotted with prejudice.

Grand Lodge

Male Monk Zen Archer 12

Dots!


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

"Get in the wagon, Trevoy!" The tall trench-coated detective said as he shoved the manacled Halfling into the caged carriage.

This was the fifth time this week he'd caught one of the local yahoos marking up the warehouses. Gangs moved in and out of this part of town all the time, running everything from illegal apothecarical items to stolen goods, and part of their grand scheme was to leave marks they thought weren't obvious. Not obvious to people who hadn't spent their youths in those very same gangs.

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