Lords of Azathyr: Dark Frontiers (Inactive)

Game Master R0B0GEISHA

"That is the exploration that awaits you! Not mapping stars and studying nebula, but charting the unknown possibilities of existence."
– Leonard Nimoy


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Dark Archive

| HP: 106/106| AC: 27[29] | F: +14, R: +8(11), W: +13 | Lore +9, Med/Perc +11, Rel +12, Dip +14, Ath +15, Intm +16 | +16, 2d6+6 | Speed 25ft | HeP: 2/3, Focus: 2/2 | Active conditions:

Sio will seriously consider the Judgement of Poison survivor. Only thing I'd mention is that the deities obedience is usualyl something that can be performed every day as per Deific Obedience, hers is way too elaborate to be a regular thing! I love the Judgement but I think she needs a 'smaller' one.

Something like: The worshipper must willing imbibe a dose of [insert poison of choice here] and spend the next hour planning revenge against her enemies without seeking treatment for the poison or its symptoms. Just an idea...


Female Human Fighter (Dragoon) 2

Hey guys! I'm working on my move and relocation and should be back by Wednesday. Cheers!


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Very nice work, GM R0B0GEISHA!

I'd like to add this suggestion:

Spells: Clerics and Inquisitors of Phenex can cast summon swarm as a second level spell.


Female Drow Psychic (Psychic Marauder) 1
Sorala wrote:

Very nice work, GM R0B0GEISHA!

I'd like to add this suggestion:

Spells: Clerics and Inquisitors of Phenex can cast summon swarm as a second level spell.

To which I'd add "but only to summon spiders"

EDIT: I'll add that Ssarilla isn't very devout. She follows the tenets purely out of personal interest and all attention she pays to Phenex is in order to not end up dead.


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

... and I've inter web access! :)

@Robo: Great work on our patron. Think like Ssarilla, Hurk'kagg is not particularly devout - he'll pay attention and lip service as he's conscious that to not do so could lend him to becoming a fur cloak for one the siblings (don't any of you lot get any ideas!).

As Phenex is followed by the family, so too will Hurk'kagg (particularly as she has bested other demon lords that the bugbear might find more attainment to).

Poison will likely be something the brute will utilize down the line (he'll likely multiclass with a dip into Rogue for a couple of levels down the line). Will see it as a great leveler against foes and opportunity to cause increased pain and slow suffering to the injured and dying (and by eating such foes he'll build his toxin immunity lol)


Traveling for the holiday weekend. Posting will be sporadic. Bot as needed.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

I'll be offline until the 26th. Happy holidays, everyone!


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

Góð Jól to one and all :)


Female Drow Psychic (Psychic Marauder) 1

A merry Christmas or any other holiday you might be celebrating round about now!


Female Human Fighter (Dragoon) 2

Holidays period and guess what? I'm going to be absent again this weekend, for some days. I'll be back Tuesday. I hope you all have a fantastic New Year's eve.

For the games I'm playing in: please feel free to bot me as needed, GM. I apologize for the inconvenience!

For the games I'm hosting: don't worry, I'll be back! Feel free to use the period to get your posts current.

I may be able to log in spottily during the weekend.

Cheers!


Just got back from my vacation. I hope everybody had a nice holiday. :) Look for a new post tomorrow!


Okay, so it turns out I didn't have the time today. A friend surprised me for lunch, then my grandparents showed up out of the blue, and then it was off to my friend's new place for a housewarming party. I will have a post ready to go as soon as I possibly can.

-Posted with Wayfinder


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

Bliadhna Mhath Ùr (Happy New Year) to you all one and all. Have a good 'un when it comes.

Here's to health, wealth and happiness for everyone and the memorable times to come around our virtual table.

Slàinte!


Toxicant Vivisectionist Alchemist 1 | HP: 9/9 | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +1 (+3 vs. Enchantment) | Init: +4 | Perc: +7, SM: +1 | Toxic Secretion: 5/5 | Active conditions: None

If people would like to follow and kill the spiders, T'unavor could be easily persuaded with a mention of the venom the spiders undoubtedly used to kill or paralyze the beast of burden.


Hey, guys. Terribly sorry to have to do this, but I need to put this game on hiatus. Life is going pretty fast for me right now and I need to step away from some of my games.

If you'd like, I can keep this active while you try to find a new GM.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

No worries, GM, life happens!


Female Drow Inquisitor (Monster Tactician) 1 I HP 10/10 I AC 19 [T 12 FF 17] I SR 7 I CMD 14 I F +3 R +2 W+6(8) I Init +4 I Perception +10, Darkvision 120 ft (Light Blindness) I

Best wishes with your RL concerns, GM! It's been fun. Maybe another time...


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

No worries mate - know how RL can stymie us all.


No worries! I hope RL settles down for you.


Female Human Fighter (Dragoon) 2

Take care. We will be here.


1 person marked this as a favorite.
Female Drow Inquisitor (Monster Tactician) 1 I HP 10/10 I AC 19 [T 12 FF 17] I SR 7 I CMD 14 I F +3 R +2 W+6(8) I Init +4 I Perception +10, Darkvision 120 ft (Light Blindness) I
Lahrehn wrote:
Take care. We will be here.

Lurking. In the dark. Waiting. Watching.


Welcome back, everybody.

I've gotten enough confirmation from players that I'm opening this game back up. So blow off the dust and update your aliases, because you have the Underdark to conquer.

Dark Archive

| HP: 106/106| AC: 27[29] | F: +14, R: +8(11), W: +13 | Lore +9, Med/Perc +11, Rel +12, Dip +14, Ath +15, Intm +16 | +16, 2d6+6 | Speed 25ft | HeP: 2/3, Focus: 2/2 | Active conditions:

Yay! This is awesome! :)

Now - have been looking at archetypes... Do people think either a Vox or a Cult Master would fit Sio better?

I like cult master a lot - except that Consumate Liar is an incredibly fluffy drow class ability...

Vox has a little damage add on at third which might be useful - but I worry it just won't do enough.

Any thoughts dearest siblings?


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

Truly is awesome Mistress :)

Cheers for this R0B0 - made a psychotic bugbear very happy...

Will have a proper gander at Hurk'kagg and see what's what.

As I said in PMs - this was a great game with huge potential - looking forward to rewarding your faith in bringing it back!


Female Drow Psychic (Psychic Marauder) 1

Hello all,

Ssarilla will actually get more of a redesign than just an archetype. How and what I'm not sure yet but I'm toying with some ideas, some more unconventional (for this game) than others.

As for the Mesmerist archetypes, I prefer Cult Master over Vox. Part of that is that the Vox gets verbal components back on it's spellcasting.

Have you checked the Material Manipulator? It trades Consummate Liar and some of it's support abilities for more spell versatility and the ability to change people's bodies. The latter is generally more flavor (until you get to use polymorph at lvl 14) but adding all illusion (glamer & shadow) and transmutation spells from the wizard list to your spell list is quite nice.
That shapechanging is a nice fit for the Drow fleshshaping tendencies.


Male Human Technomancer 5

Arcavic's player here! Arcavic will be returning, but I have to make a new alias - primarily because the original Arcavic alias is now being used for another game. Once I sort out his new alias, I'll be ready to go. Looking forward to picking this up once again!


Toxicant Vivisectionist Alchemist 1 | HP: 9/9 | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +1 (+3 vs. Enchantment) | Init: +4 | Perc: +7, SM: +1 | Toxic Secretion: 5/5 | Active conditions: None

Wasn't expecting this to come back, but I'm happy it did. No changes incoming (well, unless we were to spontaneously allow Spheres of Might), but exams start later this week for me so expect infrequent posting for about a week and a half.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Sorala looks a little different these days.

She's being used in a different game, and I don't have the drow Sorala's build anymore, so I may or may not be back with another witch. I'll wait and see who's back and fill in any gaps as needed.

@ Siobhan, honestly, I prefer the base mesmer over both those archetypes. Of those two, I prefer cult master, but I like the debuff and condition removal of the base mesmer more than the abilities the cult master gets. Leadership is of course excellent, and apropos for this game, but with potentially 8 pcs, adding some more into the mix could be a lot for the GM to deal with.


Drow Antipaladin 1 | AC 17, T 11, FF 16 | HP 13/13 | Fort +5, Ref +1, Will +2 (+3 vs enchantments) | SR 7; Immune Sleep | Init +1 | Perception +1 |
SLAs:
dancing lights 1/1, darkness 1/1, faerie fire 1/1

And here's a shiny new alias - with a new picture! I'll get it dotted into Gameplay.


Drow Antipaladin 1 | AC 17, T 11, FF 16 | HP 13/13 | Fort +5, Ref +1, Will +2 (+3 vs enchantments) | SR 7; Immune Sleep | Init +1 | Perception +1 |
SLAs:
dancing lights 1/1, darkness 1/1, faerie fire 1/1

And I have now refreshed myself where we were.


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

Waves to all the siblings, then remembers his station and awaits his mistress' harsh stare :)

Having reviewed Hurk'kagg am happy with him as/is so he's ready to protect, serve and eviscerate as ordered :)

Dark Archive

| HP: 106/106| AC: 27[29] | F: +14, R: +8(11), W: +13 | Lore +9, Med/Perc +11, Rel +12, Dip +14, Ath +15, Intm +16 | +16, 2d6+6 | Speed 25ft | HeP: 2/3, Focus: 2/2 | Active conditions:

I don't have to change - I was just reviewing the details and wondering. The point about leadership is well made though - so I'll dispense with archetyping I think :)


I intend to resume play some time this weekend, so you guys have a little bit of time to make some adjustments. The only player I haven't heard from yet is Lahren and I believe he was a magus.


Female Drow Psychic (Psychic Marauder) 1

I'm still trying to figure out what I want to do with Ssarilla.

One thing I have been looking at is a Hunter with the Courtly Hunter archetype. In part because I like it and think it fits a Drow and in part because it fixes a massive issue for vermin companions: no Int score before lvl 4, and as such no feats.
In that case I'd be looking at some arachnid companion, perhaps a giant solifugid just to be rebellious.

Another idea would be to go Druid. An issue for me there is that the Cave Druid, very fitting for their environment, has a thing for oozes but doesn't care for vermin. The archetypes that do work with vermin on the other hand don't really fit a Drow or the area.

Using a plant companion for either a Druid or a Hunter could also be fun but that requires specific archetypes.

I've also been looking at my new favorite rogue archetype, the Sylvan Trickster, but I'm not quite sure that's a flavor hit. I mean, it trades away Knowledge (Dungeoneering) for Knowledge (Nature).

There are several other ideas running through my mind, like a ranged martial character, but I'm not sure on any of it.


Something to consider when mulling over animal companions or familiars, your patron is the goddess of arachnids.


Female Drow Psychic (Psychic Marauder) 1
GM R0B0GEISHA wrote:
Something to consider when mulling over animal companions or familiars, your patron is the goddess of arachnids.

I know. When looking at arachnid companions there are the giant spider, giant scorpion, web tyrant spider and giant solifugid. They still have the issue of being next to useless until 4th level because they lack an Int score (except as Courtly Hunter).

As for the plant companion I'm looking it, it's the Corpse-Eater Fungus, it is described as looking like a fungal spider with a giant maw instead of a body. Figured that would also fit.

I also thought about rebelling against the demonic patron by picking something big that eats spiders. I'd only do that in the Druid case to help accentuate she'd be the only Neutral Evil sibling.

EDIT: The latter would also be a way of further rebelling against mother, who my character was still very close with (forced or otherwise).

EDIT2: The reason I'm posting this here is because I'd also like input from you guys, if you have any. Not guaranteeing anything along the lines of following your advice but ideas and feedback is welcome.


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

@Ssarilla: What about a Summoner? Thinking perhaps Broodmaster (Mistress) - caveat here is I know little about the class outwith the polarising comments it seems to generate. Just pitching ideas as they occur :)


Drow Antipaladin 1 | AC 17, T 11, FF 16 | HP 13/13 | Fort +5, Ref +1, Will +2 (+3 vs enchantments) | SR 7; Immune Sleep | Init +1 | Perception +1 |
SLAs:
dancing lights 1/1, darkness 1/1, faerie fire 1/1

I like the flavor of the Courtly Hunter with an arachnid companion, and a giant spider is quite classic. The web tyrant might be cool, too.


Female Drow Psychic (Psychic Marauder) 1

It actually won't be the Giant Spider. That one is horrible. It tries to be a combatant and fails miserably. Everything it does the scorpion does better, climbing being the only exception. On the utility front the web tyrant outclasses it as web has many different uses (attack, trap and rampart/climbing tool. Oh, and crafting material). Heck, the web tyrant even is a better combatant. All it misses is the tremorsense.

So the choice would be between utility, with the web tyrant, and combat, with the scorpion or the solifugid. The choice between those two would be between a big, dumb fighter (scorpion) or a fast, pouncing skirmisher (solifugid).

So yes, I'm going for the Courtly Hunter.

A question though: Would you allow me to add the Roof Runner archetype as well?
I'm asking as by RAW they don't go together because the Courtly Hunter replaces class skills and the Roof Runner adds class skills.


Drow Antipaladin 1 | AC 17, T 11, FF 16 | HP 13/13 | Fort +5, Ref +1, Will +2 (+3 vs enchantments) | SR 7; Immune Sleep | Init +1 | Perception +1 |
SLAs:
dancing lights 1/1, darkness 1/1, faerie fire 1/1

Go for the web tyrant. If combat goes the way it should, I suspect that Hurk'kagg and I will be able to handle most melee combat - Memserists can be pretty good at that, as well, from the little I've seen of them.

I also suspect T'unavor is more melee-inclined, as well, being a Vivisectionist and all. The utility may be far more useful.


Drow Antipaladin 1 | AC 17, T 11, FF 16 | HP 13/13 | Fort +5, Ref +1, Will +2 (+3 vs enchantments) | SR 7; Immune Sleep | Init +1 | Perception +1 |
SLAs:
dancing lights 1/1, darkness 1/1, faerie fire 1/1

Okay, I will be slightly reworking my character, on account of misreading the heirloom weapon trait - for starters, I can't choose an exotic weapon for it (no bastard sword), and the proficiency only applies to the specific weapon, not all weapons of that type, which means I'm not proficient with all bastard swords. So, I'll be swapping that trait out, and switching my primary weapon - to what, I don't know yet.


Female Drow Psychic (Psychic Marauder) 1

I'm actually still figuring out which way I'll build Ssarilla. Do I want her to be a melee combatant or a ranged combatant? The latter basically eats up all my feats for the foreseeable future and the latter either leaves me squishy or with a less than ideal weapon.
I wish I could get an Elven Branch Spear, that would be ideal (finesse+reach, yes please).

A great advantage of melee is that it leaves me with free feats, evolved companion being very high on the list. Tinkering with a companion is really fitting for a Drow I think. It would make the Web Tyrant more combat viable or give the Solifugid more utility (it's between those two now).

Dark Archive

| HP: 106/106| AC: 27[29] | F: +14, R: +8(11), W: +13 | Lore +9, Med/Perc +11, Rel +12, Dip +14, Ath +15, Intm +16 | +16, 2d6+6 | Speed 25ft | HeP: 2/3, Focus: 2/2 | Active conditions:

Sio is going to pick up a hand crossbow and ping people occasionally - she's mostly about magic but either way she'll be able to add plenty of damage for someone. :)

Talk to the GM about the Branch Spear - it would fit the drow to have something similar. The other option is the whip of course. But clos(ish) combat with a reach weapon is probably good, between Ssarila, Hurkagg and Arcavic there's a good amount of full front line and T'unavor will offer some good flanking. Sio is the only real non-combatant, and that's because of stats rather than class.


Toxicant Vivisectionist Alchemist 1 | HP: 9/9 | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +1 (+3 vs. Enchantment) | Init: +4 | Perc: +7, SM: +1 | Toxic Secretion: 5/5 | Active conditions: None

T'unavor is indeed melee; he's almost more of a rogue/alchemist hybrid rather than a true alchemist. That said, he's more focused on debuffing than he is damage - toxicant gives him access to a bunch of nasty conditions.


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Female Drow Inquisitor (Monster Tactician) 1 I HP 10/10 I AC 19 [T 12 FF 17] I SR 7 I CMD 14 I F +3 R +2 W+6(8) I Init +4 I Perception +10, Darkvision 120 ft (Light Blindness) I

Late, as usual, sorry everyone.

Sh'assaria is unchanged from last time - she has a good line in summoning things and some combat ability, although she's not a front liner. That's what expendable minions trusted family servants are for...


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

Just a wee heads up to benevolent overlords/ladies and GM - me and the missus are heading off to Dubai for the festives with my bro-in-law and family from this Wednesday.

I'm not back until the 30th of Dec, and while I hope to post if/when I can, I've no idea on how often I'll manage...

I'll hopefully get some posting done tomorrow, but we've a busy run-up until the flight Wednesday so wanted to give everyone the heads up now.

- R0B0 G please DMPC Hurk'kagg as required - he's not subtle so should be easy enough to run if necessary. Hopefully my sojourn will tie in with the pre-launch prep ahead of re-launch proper.

Regardless have a superb festive holiday when it comes - looking forward to continuing our evil adventures into the new year!

Cheers!


Hey, guys. The weekend got a bit away from me. Just that time of year. :)

Look for the first post some time tomorrow!


Female Drow Psychic (Psychic Marauder) 1

DM, any answers for my questions above?

Dark Archive

| HP: 106/106| AC: 27[29] | F: +14, R: +8(11), W: +13 | Lore +9, Med/Perc +11, Rel +12, Dip +14, Ath +15, Intm +16 | +16, 2d6+6 | Speed 25ft | HeP: 2/3, Focus: 2/2 | Active conditions:

Just in case anyone isn't clear - Sio plans to use those 3 days to let the cache party finish off whatever they're doing and hopefully plan an assassination of at least the dwarf, and probably the gnome sheriff. If possible I'll charm Geirni as well so then we can open the gates and take over the city with minimal resistance.

Having Arcavic and Hurk'kag inside already will help with this!


Female Drow Psychic (Psychic Marauder) 1

Merry Christmas all!

If you don't do Christmas, Merry Monday!

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