Namdrin Quinn

T'unavor's page

25 posts. Alias of Whiskey and a Bonesaw.


Full Name

T'unavor Vytharia

Race

| HP: 9/9 | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +1 (+3 vs. Enchantment) | Init: +4 | Perc: +7, SM: +1

Classes/Levels

| Toxic Secretion: 5/5 | Active conditions: None

Gender

Toxicant Vivisectionist Alchemist 1

Strength 10
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 12
Charisma 8

About T'unavor

T'unavor Vytharia

Fluff:

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Appearance:
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Tall and lithe with a dancer's frame, T'unavor eternally smells like rotten fruit or wine turned to vinegar. His skin is a matted skein of pale scars and burns and the flesh of his ears, once delicately sweeping, has been reduced to tatters. On most days, his skin has a sheen to it that you can't help but feel is unhealthy and his hair is visibly greasy.

He prefers loose, grey clothing with as many pockets as possible; any clothing he buys quickly becomes pockmarked with stains.

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Personality:
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T'unavor is acerbic and quick-witted, with a love of puns and word games. When he's feeling stressed he takes refuge in audacity and, after killing something, will often pull out a notebook and jot down notes on how his poisons affected the creature in question. He's also very insecure about the tattered state of his ears, to the point of cutting his hair to cover them.

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Background:
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Born the fifth of the seven siblings, T'unavor learned quickly that the best way to avoid the wrath of his unwilling adopter was to never be seen at all. He spent hours in his youth wandering the outskirts of Vothys, fascinated by the quiet predators and their methods of killing. He would keep journals and devise experiments, and even began keeping a small garden of poisonous plants. Eventually, though, he paid the price for his isolation. He was set upon by a true son of Lady Satha and his friends, and they tortured him for almost two days out of wanton spite - cutting his ears to ribbons and branding his flesh. When he finally escaped, he put all his knowledge to good use. Over the next few years, each and every conspirator died long, slow deaths by poison; the ringleader breathed his last a mere two days before the sibling's caravan left Vothys.

T'unavor has embraced his role as a silent killer and the advantages his knowledge gives him, his role in the family dynamic is clear.

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Patron Keys:
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Number Seven, Scorpions


Crunch:

Drow Toxicant Vivisectionist Alchemist 1

Ability Scores: STR 10; DEX 18; CON 12; INT 18; WIS 12; CHA 8

Traits:
Methodical Thinker - You bring down your enemies with plans both intricate and precise. +2 to Dex and Int, -2 to Con
Silent Hunter
Gifted Poisoner: You have worked with poisons all your life and have become a virtuoso at their use. +1 trait bonus to poison saves and a +1 trait bonus to any knowledge skill roll concerning poisons.

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Skills:
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Acrobatics +4, Craft (Alchemy) +8 (+9 for poisons), Disable Device +8, Escape Artist +4, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +5, Knowledge (Nature) +8, Perception +7, Sense Motive +1, Sleight of Hand +7, Stealth +7, Survival +5

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Defenses:
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AC: 17, Touch: 14, Flat-footed: 13
HP: 9
Fort: +3 Ref: +6 Will: +1 (+3 vs. Enchantment)
CMD: 14
SR: 7
Immunities: Sleep

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Offenses:
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Initiative: +4, Speed: 30ft
BAB: +0, CMB: +0/+4
Melee:
Rapier +4 (1d6, 18-20, x2)
Dagger +4 (1d4, 19-20, x2, 10ft increment)
Toxic Secretion +4 (Touch) (See Below)
Ranged:
Light Crossbow +4 (1d8, 19-20, x2, 80ft increment, 50 bolts)
Other:
Sneak Attack +1d6
Toxic Secretion Contact; Save: Fort DC 15; Frequency: 1/round for 1 Round; Effect: 4 Damage; Cure: 1 save
Additional Notes: Can be applied to a weapon or touch attack with a swift action 5 times per day
Additional: Ignores difficult terrain while underground.

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Feats:
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Brew Potion, Throw Anything, Weapon Finesse, Nimble Moves

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Extracts:
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Extracts Known:

Level 1: Heightened Awareness, Long Arm, Monkey Fish, Blend, Obscure Poison, True Strike

Extracts Per Day:

Level 1: 2

Extracts Usually Prepared:

Heightened Awareness, (Open Level 1 Slot) x1

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Discoveries:
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Concentrate Poison

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Equipment:
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Alchemist's Kit, 13g

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Alternate Racial Traits:
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Stalker: The lands outside of drow cities, from rough-hewn tunnels to rocky caverns, are treacherous to navigate. Drow with this racial trait may move through difficult terrain without penalty while underground. In addition, drow with a Dexterity of 13 or higher gain Nimble Moves as a bonus feat. This racial trait replaces the spell-like abilities racial trait.