Lords of Azathyr: Dark Frontiers (Inactive)

Game Master R0B0GEISHA

"That is the exploration that awaits you! Not mapping stars and studying nebula, but charting the unknown possibilities of existence."
– Leonard Nimoy


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Hey, everybody! Congratulations on being accepted.

Just a little information about me. I'm 28, I live in Michigan, and I'm a brewer by trade. I've been running games since junior high and my favorite color is clear.

I'm free to post almost all the time, particularly in the evening. Weekends will be slower, but I'll still try to get stuff up.

In the mean time, feel free to introduce yourselves as much as you feel comfortable doing.

Patron Creation

Here are the keywords that you eight selected for your patron:

Depravity
Demons and the Might of the Abyss
Enchantment Makes Slaves of the Weak
Prowess in Battle
Nobility
Number 7
Scorpions
Shadows
Spiders
Vampirism
Vengeance

That's an awfully wide range of purviews for one deity, so we need to narrow it further. Please pick three of the keywords from this list. Whichever three get the most selections will be the three defining aspects of your dark patron. Feel free to explain your picks.


Toxicant Vivisectionist Alchemist 1 | HP: 9/9 | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +1 (+3 vs. Enchantment) | Init: +4 | Perc: +7, SM: +1 | Toxic Secretion: 5/5 | Active conditions: None

Cheers folks! I'm a college student down in southern Appalachia, and I've spent the last half-hour wishing I had saved the formatting from my initial application.

Anyway, Patron keys:

Number 7: There are, at least ostensibly, seven of us and we have some sort of divine connection - it seems like this is almost a given.

Vengeance: We're drow. We allow no slight to go un-punished, however we choose to define that.

Scorpions: Entirely personal preference. I am playing a poisoner, after all.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Thanks for the acceptance, GM R0B0GEISHA, and hi, everyone!

I'm a librarian about as south as you can get in the US, in fact one of the campuses I work off is the last right turn before Mexico.

I took this job three months back and am currently en route to my old home in St. Louis to sell our house, so I may be spotty the next few days, but I'll check in so as not to hold anything up. When are we looking at starting, GM?

Sorala's also a poisoner, though of a slightly different stripe. I suspect that between her and T'unavor, debuffing our enemies will go quite well.

Patron keys:

- Scorpions (Sorala's got one as her familiar, after all).
- Vengeance (if fits heavily into her back story. Also, she killed dad. Sorry about that).
- Depravity


Female Human Fighter (Dragoon) 2

Hey! Thanks for the invite! 38 here, software engineer living in Washington state.

Patron Keys I vote for:

Depravity Yes, that's what we're about, in my opinion!

Spiders Well, it has everything to do with my character :) Plus, we're drow. So yeah, spiders!

Vengeance It's a family thing.


Female Drow Psychic (Psychic Marauder) 1

Hello all

From the other end of the Atlantic here, all the way over in the Netherlands. I'm a molecular biologist and I'm now training to move into education.

For patrons:

Vengeance (I'm seeing a theme here)
Nobility (it's what we are and no one gets to forget it)

The last one is hard to pick

Shadows (probably fits best)

Dark Archive

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| HP: 106/106| AC: 27[29] | F: +14, R: +8(11), W: +13 | Lore +9, Med/Perc +11, Rel +12, Dip +14, Ath +15, Intm +16 | +16, 2d6+6 | Speed 25ft | HeP: 2/3, Focus: 2/2 | Active conditions:

Hey y'all.

I'm a teacher in England, which means I must have done something very very wicked in a previous life!

Patrons
Vengeance (everyone else has picked it and I agree - its a given)

Enchantment makes Slaves of the Weak (this is Sio down to a T, but I appreciate its not a good pick for everyone else).

Nobility (again, its what we are)
Number 7 (there may be 8 of us, but 7 siblings makes this pretty appropriate.)

For me personally its: Vengeance, Enchantment, Nobility in that order.
For the party as a whole I'll go for Vengeance, Number 7, Nobility/Depravity.

Cast List
This is my attempt to get us all in one place and in birth order. (I'm using the order R0B0 posted us when its not clear.)

Siobhan - Mesmerist
Sh'assaria - Inquisitor
Arcavic - Antipaladin
Lahrehn - Summoner
Sorala - Witch
T'unavar - Alchemist
Ssarilla - Spiritualist

Hurk'kagg - Barbarian (gets a special category all of his own!)

I think this looks like a good list. Two girls at the top (and some of the highest wisdom scores!) to keep everyone else in order! Brothers in the middle to bring their own brand of... effectiveness! Two poison based siblings right next to each other in birth order and the little sister (who has the closest connection to Mom!) last in the order. The story practically writes itself!


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

Morning All

I'm 45, an Ops Team Lead (Oil & Gas) here in my hometown of Aberdeen, Bonnie Scotia.

@Sio: You forgot to mention the family dog at the foot of the list lol.

With regards the patron key selection - given his place on the family totem-pole I'm not thinking my picks should carry any great weight to them... but for potential tie-breaking they are:

Prowess in Battle: Hurk'kagg's been fighting all his life. Survival through killing is his mantra.

Shadows: Taking things front-on is fine, but to have them shiver in terror at the monsters in the dark is all the sweeter.

Number 7: There are 7 siblings in the family of his Mistress. All need to be obeyed and defended. Until one dies.., only then Hurk'kagg might be welcomed at the table...


Female Drow Psychic (Psychic Marauder) 1

The fact her connection to mommy dearest is closest of all doesn't mean Ssarilla is particularly fond of her.

On another note, I'd like to change my Phantom emotion from Despair, as originally linked to mom, to Hatred. I think that's a better fit and I quite frankly like it more. It would show differently when she is summoned though, with mother doting on Ssarilla and being intensely protective of "her little girl".

Another note: The instability described in my character's personality is due to sharing her mind with the phantom. When the phantom is manifested, so outside her mine, Ssarilla is calm and even gentle and friendly(at least by Drow standard).


Hello.

29, Systems Administrator in the Western Pennsylvania area.

For Patron Keys, I'm thinking...

Prowess in Battle (Very appropriate for Arcavic)
Vengeance (Because it feels right)
Number 7 (Because that seems to be a strong campaign theme)


We're starting right now, Sorala, but don't sweat it. Figure out the house first and we'll be here when you get back. :)

Just waiting on Sh'assaria to cast her votes and our patron will come a little more into focus.


Female Drow Inquisitor (Monster Tactician) 1 I HP 10/10 I AC 19 [T 12 FF 17] I SR 7 I CMD 14 I F +3 R +2 W+6(8) I Init +4 I Perception +10, Darkvision 120 ft (Light Blindness) I

Wow, you guys move fast!

For a number of reasons I don't put personal stuff up in public, but I'm a Brit and I've been playing D&D for 30-odd years now, on and off. Hope that suffices.

As far as the Patron, I'm not fussed, except I REALLY would like Spiders. I'd even accept a merger of spiders and scorpions into an "Arachnids" category if that got them in. They're what I summon, after all.

Vengeance is another one - I'd like to kill Auntie dearest, after all.

Last one, Demons and the Might of the Abyss.


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

Good Brit contingent in this game - for once I won't be a lone time zone poster lol.

Btw - kudos to all already - rp of the different siblings has been great.


Female Drow Inquisitor (Monster Tactician) 1 I HP 10/10 I AC 19 [T 12 FF 17] I SR 7 I CMD 14 I F +3 R +2 W+6(8) I Init +4 I Perception +10, Darkvision 120 ft (Light Blindness) I

Agree, and once I get to a computer I'll have a better (or at least a longer) post up.

Sio - keep with it. This sort of sandboxy start can bog down stupidly fast if nobody provides direction. If anyone disagrees with your plans I'm sure they won't be shy in speaking up :-)


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I've tallied up the votes and Vengeance is leading theme by a mile. The Number 7 will be the second theme. The third theme was a tie between spiders, scorpions, prowess in battle, shadows, nobility, and depravity. Since we have a number of PCs with spider/scorpion themes baked in, I think that I will take Sh'assaria's idea and combine them into "arachnids."

So, your demonic patron is the lord/mistress of arachnids and vengeance with heavy numerological significance placed on 7. I can work with this. Here is a brief summary of what I think our patron could become:

Vengeance is a quintessentially drow pastime and so you follow a quintessentially drow god. Followers of its cult take great lengths to inflict harm on those that have wronged them, often escalating their retribution as a sacred devotion. Arachnids represent the god's truest form: a deadly predator equally adept at luring her prey in or hunting them down without mercy. The patron often manifests as either a spider or a scorpion with seven legs and seven eyes, as the number seven is also sacred to your faith. Seven are the venoms that your god has created, one for each seven demonic lords it murdered on its path to godhood. As septuplets, your birth is seen as a holy sign of your ascendancy.

To flesh it out, each of you should write one example of what your patron might reward (a virtue) or what it might punish (a sin) and place it in a spoiler so the others can't see. They shouldn't be complicated; something described by a simple sentence. A good sin from the example above could be something like "The willful killing of common spiders or scorpions."

Once I have all the ideas, I'll post them together and we can vote on them.


Female Drow Inquisitor (Monster Tactician) 1 I HP 10/10 I AC 19 [T 12 FF 17] I SR 7 I CMD 14 I F +3 R +2 W+6(8) I Init +4 I Perception +10, Darkvision 120 ft (Light Blindness) I

Sin:
Forgiveness. (Not being able to take revenge, or choosing to delay revenge, are ok - being merciful is not)

Virtue:
Torturing somebody who has wronged you over a period of seven days, keeping them alive for that time without use of magic, and then sacrificing them to the glory of the Patron


Our patron rewards those who extract the most pain from those they revenge themselves upon. He punishes those who forgive those who wrong them.

EDIT: And Sh'assaria and I had the same idea for a sin. I can change mine if you want.


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

@Arcavic: (cough)

GM R0B0GEISHA wrote:
To flesh it out, each of you should write one example of what your patron might reward (a virtue) or what it might punish (a sin) and place it in a spoiler so the others can't see.

(cough) :)

Sin:

Patron castigates those who allow slights against them to go unpunished (does not have to be an immediate act).

Virtue:

Patron grants a boon to any of its followers who kill a foe more powerful than themselves using poison or envenomed weaponry.

Dark Archive

| HP: 106/106| AC: 27[29] | F: +14, R: +8(11), W: +13 | Lore +9, Med/Perc +11, Rel +12, Dip +14, Ath +15, Intm +16 | +16, 2d6+6 | Speed 25ft | HeP: 2/3, Focus: 2/2 | Active conditions:

Sin:
Forgoing vengeance through mercy, forgiveness or cowardice. Any of these things prove you unfit.

Virtue:
Seducing someone who has wronged you and then humiliating them in a public setting.


Female Human Fighter (Dragoon) 2

Sin:

Stepping out of a confrontation for fear or forgetting someone else's wrongdoings towards you are shameful, but worse yet is to truly forgive someone. Plan your revenge carefully but engage in it, or you shall be punished by your unworthiness.

Virtue:

Vengeance is a dish best served cold; the best webs are masterwork crafting jobs that require quite some time to be produced. The Patron enjoys when a well constructed, long-term payback plan is put into practice and succeeds.


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Whoops. Missed that instruction. Too late to do anything about it now.


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

Blame the bugbear :)


Toxicant Vivisectionist Alchemist 1 | HP: 9/9 | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +1 (+3 vs. Enchantment) | Init: +4 | Perc: +7, SM: +1 | Toxic Secretion: 5/5 | Active conditions: None

Sin:
He who breaks the spiral of retribution is forsworn.

Virtue:
Exult in the planning of vengeance, the journey to it, as much as you exult in the deed itself for all are holy pursuits.


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Female Drow Inquisitor (Monster Tactician) 1 I HP 10/10 I AC 19 [T 12 FF 17] I SR 7 I CMD 14 I F +3 R +2 W+6(8) I Init +4 I Perception +10, Darkvision 120 ft (Light Blindness) I
Hurk'kagg wrote:
Blame the bugbear :)

Well, quite. It's not as if they're people, darling...


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

virtue:
Our patron finds the settling of matters of honor (family debts, insults and slights (real and perceived), to be of the utmost importance.

sin:
To allow another to impugn your character, or that of your house, family, etc., and not put into motion plans for vengeance.


Female Drow Psychic (Psychic Marauder) 1

Sin:
Mercy. Unless it serves as part of a greater scheme that does more harm of course

Virtue:
Patience and long term planning. After all, revenge is a dish best served cold and it takes patience to trap or ambush prey (like many arachnids do)


Oooookay. Time to vote on the sins and virtues. I've read through them and omitted examples that seem similar.

VIRTUES

The settling of matters of honor (family debts, insults and slights (real and perceived), are of the utmost importance.

Exult in the planning of vengeance, the journey to it, as much as you exult in the deed itself for all are holy pursuits.

Vengeance is a dish best served cold; the best webs are masterwork crafting jobs that require quite some time to be produced. The Patron enjoys when a well constructed, long-term payback plan is put into practice and succeeds.

Seducing someone who has wronged you and then humiliating them in a public setting.

Patron grants a boon to any of its followers who kill a foe more powerful than themselves using poison or envenomed weaponry.

Torturing somebody who has wronged you over a period of seven days, keeping them alive for that time without use of magic, and then sacrificing them to the glory of the Patron.

SINS

Forgoing vengeance through mercy, forgiveness or cowardice. Any of these things prove you unfit.

To allow another to impugn your character, or that of your house, family, etc., and not put into motion plans for vengeance.

He who breaks the spiral of retribution is forsworn.

Stepping out of a confrontation for fear or forgetting someone else's wrongdoings towards you are shameful, but worse yet is to truly forgive someone. Plan your revenge carefully but engage in it, or you shall be punished by your unworthiness.

Purposefully killing an arachnid that is not threatening you.

---

Everybody should pick their three favorite virtues and three favorite sins. When we're finished with this, we'll know nine things about our patron: three descriptors, sins, and virtues.

Dark Archive

| HP: 106/106| AC: 27[29] | F: +14, R: +8(11), W: +13 | Lore +9, Med/Perc +11, Rel +12, Dip +14, Ath +15, Intm +16 | +16, 2d6+6 | Speed 25ft | HeP: 2/3, Focus: 2/2 | Active conditions:

The settling of matters of honor (family debts, insults and slights (real and perceived), are of the utmost importance.

Vengeance is a dish best served cold; the best webs are masterwork crafting jobs that require quite some time to be produced. The Patron enjoys when a well constructed, long-term payback plan is put into practice and succeeds.

Seducing someone who has wronged you and then humiliating them in a public setting.

**********************
Forgoing vengeance through mercy, forgiveness or cowardice. Any of these things prove you unfit.

He who breaks the spiral of retribution is forsworn.

Purposefully killing an arachnid that is not threatening you.

My choices :)


The settling of matters of honor (family debts, insults and slights (real and perceived), are of the utmost importance.

Exult in the planning of vengeance, the journey to it, as much as you exult in the deed itself for all are holy pursuits.

Vengeance is a dish best served cold; the best webs are masterwork crafting jobs that require quite some time to be produced. The Patron enjoys when a well constructed, long-term payback plan is put into practice and succeeds.
===============================================

Forgoing vengeance through mercy, forgiveness or cowardice. Any of these things prove you unfit.

To allow another to impugn your character, or that of your house, family, etc., and not put into motion plans for vengeance.

Stepping out of a confrontation for fear or forgetting someone else's wrongdoings towards you are shameful, but worse yet is to truly forgive someone. Plan your revenge carefully but engage in it, or you shall be punished by your unworthiness.

I like revenge.


Female Human Fighter (Dragoon) 2

Virtues:

- Exult ...
- Vengeance ...
- Torturing ...

Sins:

- To allow ...
- He who breaks ...
- Stepping out ...


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

Hurk'kagg is a more simple and immediate soul than you complicated dokk-alfur;

Virtues:

Patron grants a boon to any of its followers who kill a foe more powerful than themselves using poison or envenomed weaponry.

Torturing somebody who has wronged you over a period of seven days, keeping them alive for that time without use of magic, and then sacrificing them to the glory of the Patron.

The settling of matters of honor (family debts, insults and slights (real and perceived), are of the utmost importance.

Sins:

Forgoing vengeance through mercy, forgiveness or cowardice. Any of these things prove you unfit.

Stepping out of a confrontation for fear or forgetting someone else's wrongdoings towards you are shameful, but worse yet is to truly forgive someone. Plan your revenge carefully but engage in it, or you shall be punished by your unworthiness.

He who breaks the spiral of retribution is forsworn.

Hurk'kagg's interpretation of these will be a little more... base than the rest of you I reckon.


Toxicant Vivisectionist Alchemist 1 | HP: 9/9 | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +1 (+3 vs. Enchantment) | Init: +4 | Perc: +7, SM: +1 | Toxic Secretion: 5/5 | Active conditions: None

Virtues:

Exult in the planning of vengeance, the journey to it, as much as you exult in the deed itself for all are holy pursuits.

Vengeance is a dish best served cold; the best webs are masterwork crafting jobs that require quite some time to be produced. The Patron enjoys when a well constructed, long-term payback plan is put into practice and succeeds.

Patron grants a boon to any of its followers who kill a foe more powerful than themselves using poison or envenomed weaponry.

Sins:

He who breaks the spiral of retribution is forsworn.

Forgoing vengeance through mercy, forgiveness or cowardice. Any of these things prove you unfit.

Stepping out of a confrontation for fear or forgetting someone else's wrongdoings towards you are shameful, but worse yet is to truly forgive someone. Plan your revenge carefully but engage in it, or you shall be punished by your unworthiness.


Toxicant Vivisectionist Alchemist 1 | HP: 9/9 | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +1 (+3 vs. Enchantment) | Init: +4 | Perc: +7, SM: +1 | Toxic Secretion: 5/5 | Active conditions: None

Were all the healing potions actually healing potions?


Sorry. Yes! They're potions of cure light wounds.


Female Drow Psychic (Psychic Marauder) 1

My choices:

Virtues:
The settling of matters of honor (family debts, insults and slights (real and perceived), are of the utmost importance.

Exult in the planning of vengeance, the journey to it, as much as you exult in the deed itself for all are holy pursuits.

Vengeance is a dish best served cold; the best webs are masterwork crafting jobs that require quite some time to be produced. The Patron enjoys when a well constructed, long-term payback plan is put into practice and succeeds.

Sins
Forgoing vengeance through mercy, forgiveness or cowardice. Any of these things prove you unfit. Though I'd scrap the cowardice

To allow another to impugn your character, or that of your house, family, etc., and not put into motion plans for vengeance.

Stepping out of a confrontation for fear or forgetting someone else's wrongdoings towards you are shameful, but worse yet is to truly forgive someone. Plan your revenge carefully but engage in it, or you shall be punished by your unworthiness. Like before, I'd say fear is a proper motivator to step down, even if temporarily. No point in making this an evil variant of the lawful stupid paladin

I'd also add to all the sins that they take virtue into account: You don't have to be rash in taking your vengeance. Drow tend to be long lived so it's perfectly fine if your plans span a century or two

EDIT: I'll be making a separate alias for mother for mother for RP situations and keep her in Ssarilla's posts for combat. Just can't do it now as I'm at work/internship.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

VIRTUES

The settling of matters of honor (family debts, insults and slights (real and perceived), are of the utmost importance.

Exult in the planning of vengeance, the journey to it, as much as you exult in the deed itself for all are holy pursuits.

Vengeance is a dish best served cold; the best webs are masterwork crafting jobs that require quite some time to be produced. The Patron enjoys when a well constructed, long-term payback plan is put into practice and succeeds.

SINS

Forgoing vengeance through mercy, forgiveness or cowardice. Any of these things prove you unfit.

He who breaks the spiral of retribution is forsworn.

Purposefully killing an arachnid that is not threatening you.


Sorry about the delay, guys. The holiday season has me busy like crazy.

Okay, the votes are in.

Our virtues are:

The settling of matters of honor are of the utmost importance.

Exult in the planning of vengeance, the journey to it, as much as you exult in the deed itself for all are holy pursuits.

Vengeance is a dish best served cold; the best webs are masterwork crafting jobs that require quite some time to be produced. The Patron enjoys when a well constructed, long-term payback plan is put into practice and succeeds.

Our sins are:

Forgoing vengeance through mercy, forgiveness or cowardice. Any of these things prove you unfit.

He who breaks the spiral of retribution is forsworn.

Stepping out of a confrontation for fear or forgetting someone else's wrongdoings towards you are shameful, but worse yet is to truly forgive someone. Plan your revenge carefully but engage in it, or you shall be punished by your unworthiness.

Using this information, I'm going to write up our deity, including domains, favored weapon, holy symbol, etc. I'll post what I come up with and we can have a final round of revisions. And then we'll have created a brand new deity from scratch. :D


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

No worries, GM R0B0GEISHA. Looking forward to seeing what you come up with!


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

Ditto. Don't envy the amount of work its taken :)


Female Drow Inquisitor (Monster Tactician) 1 I HP 10/10 I AC 19 [T 12 FF 17] I SR 7 I CMD 14 I F +3 R +2 W+6(8) I Init +4 I Perception +10, Darkvision 120 ft (Light Blindness) I

Impressive stuff! Well done us - and GM Robo for keeping track of it all!

Dark Archive

| HP: 106/106| AC: 27[29] | F: +14, R: +8(11), W: +13 | Lore +9, Med/Perc +11, Rel +12, Dip +14, Ath +15, Intm +16 | +16, 2d6+6 | Speed 25ft | HeP: 2/3, Focus: 2/2 | Active conditions:

Now we have a patron who's going to kick the plot into gear? :) Siobhan hasn't said anything (gasp!) because we agreed Sh'assaria was going to be boss and she's trying not to upstage her sister :P ;)


Female Drow Inquisitor (Monster Tactician) 1 I HP 10/10 I AC 19 [T 12 FF 17] I SR 7 I CMD 14 I F +3 R +2 W+6(8) I Init +4 I Perception +10, Darkvision 120 ft (Light Blindness) I

Sorry - the last week has been mayhem. I'll get something up asap.


Toxicant Vivisectionist Alchemist 1 | HP: 9/9 | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +1 (+3 vs. Enchantment) | Init: +4 | Perc: +7, SM: +1 | Toxic Secretion: 5/5 | Active conditions: None

It's finals week, so I'll be largely absent. Feel free to bot me if necessary.


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

Right folks - just a wee heads up that I'm heading o'er to Dubai tomorrow to spend upcoming festives with my wife's brother and family. I'm back late on the 27th, and back to the work grind on the 28th.

I'll be posting throughout today and this evening, but once I'm over there posting will be spottier. Inter webs access is no issue, but time most likely will be.

Fingers crossed I'll chip in now and then, but don't wait for your hairy attack dog :)

Should the unthinkable happen and I not get a chance in the coming weeks - have a very merry Xmas one and all (I'll raise a tincture in your collective honour :)

Cheers

BD

@Robo: Given I'm heading off might be easier to have Hurk'kagg be held back from the diplomatic mission? If not just bot him lurking at Sio's shoulder :)


Dubai? That sounds fancy and enjoyable. Don't do anything to offend the police. I saw on Top Gear the officers drive Lamborghinis, Ferraris, and Porsches down there, and I don't think you can outrun them.


Bugbear Barbarian [Fearsome Defender] 1 | HP 14/14 | AC 16/T14/FF13 | F+4, R+3, W+0 | Perc +4; Darkvision 60ft; Scent | Init +3 | Move: 30ft.

I normally like my simple comforts at the festives - but aye Dubai will be fun. Seeing Rogue One at some point so all good :)

I'll try and avoid offending anyone mate.


Thanks for the heads up, BD.

Sorry about the delay. I had most of the deity written up when my computer crashed and I was too mad about losing it to sit back down do it all over again. =X

Without further adieu, may I present our patron...

Phenex, the Creeping Queen
CE demon lord of arachnids, vengeance, and venom
Unholy symbol Skull centered inside a spider’s web
Domains Chaos, Destruction, Evil, Vermin, Trickery
Subdomains Demon, Torture, Deception, Venom*
Favored Weapon Dagger
Temples caverns, web labyrinths
Worshippers drow, driders, ettercaps, those consumed by vengeance
Minions bebiliths, retrievers, spiders, scorpions, vermin
Obedience Submit oneself to the Judgement of Venom. To begin this trial, a sacrifice of a living sentient being must be made to Phenex. The victim must be a target of revenge to the recipient of the Judgement. From the blood of the victim, a summoning circle is painted and a bebilith arrives from the Abyss. The demon delivers a dose of enhanced venom milked from its own fangs. The recipient must then willingly drink the poison. Those that survive will receive a great boon from Phenex.

Phenex appears as a disturbing amalgam: the nude upper torso of a beautiful drow woman with seven eyes and venomous fangs, the lower body that of a spider, but for a pair of deadly clawed forearms and a wicked stinger tail. Where one of her eight legs would be is a gaping wound, the sole trace of her continued battle for survival. To this day, she contemplates revenge for the wound, but has taken the number seven to be sacred, an expectation she passes on to all of her followers.

Before she was a demonic lord in her own right, Phenex was believed to be the mother of bebiliths, enormous and arachnid predators that hunt other demons for food and sport. Perhaps this is why she is loathed by the other demon lords, which in the distant past combined their efforts to destroy her. Driven from her realm, she nursed her hatreds and wounds, biding her time in the deepest, darkest holes of the Abyss. There, she developed the seven poisons that would defeat her enemies: the demon lords Abraxis, Andirifkhu, Areshkagal, Jubilex, Shax, Nocticula, and Zura. In seven nights, she poisoned her enemies, weakening them with specialized venoms and forcing them from her home. She was vengeance incarnate and the Abyss shook with ascension of a new lord.

Worshipped by drow, driders, and all manner of sentient arachnid vermin, Phenex has few supporters on the surface. Her hive-like domain on the Abyss, known as Kvath-Vog, is a labyrinth of web and caverns, crawling with demonic spiders and scorpions. Somewhere at the center is believed to be the Creeping Queen herself, perched upon a web that ties all vengeful plots to the center. Each time a step is taken towards the completion of such a conspiracy, her web vibrates, like prey caught in a spider’s trap.

---

I've also taken the liberty to create a couple of feats that seemed appropriate.

Martial Poisoner
You are practiced at using poison in the heat of battle.

Prerequisites poison use racial ability
Benefit You can apply poison to a weapon as a move action, instead of a standard action.

Judgement of Poison Survivor
You undertook the Judgement of Poison and were not found wanting. Having emerged from your death spasms, you are now the holiest of servants to Phenex.

Prerequesites survive Judgement of Poison
Benefit You are immune to poison.

Please feel free to comment or criticize. I'm open to making any changes!


Toxicant Vivisectionist Alchemist 1 | HP: 9/9 | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +1 (+3 vs. Enchantment) | Init: +4 | Perc: +7, SM: +1 | Toxic Secretion: 5/5 | Active conditions: None

"The Seven-Legged Spider" - I like it. I'm not sure how much use we'll get out of Martial Poisoner, though, since I think I'm the only one that'll be using poisons in combat and I can already apply my class-feature poison as a swift action.


Very nice.

I might consider taking the Marital Poisoner feat, but Poison is also one of the cruelties I can select upon 9th level - and if I have a conductive weapon, I can apply the effect through my weapon. Something to consider. I don't have too many feats I'm looking for, so I was already contemplating the Drow Noble line.


Female Drow Inquisitor (Monster Tactician) 1 I HP 10/10 I AC 19 [T 12 FF 17] I SR 7 I CMD 14 I F +3 R +2 W+6(8) I Init +4 I Perception +10, Darkvision 120 ft (Light Blindness) I

That is... quite something. I like it. Immunity to poison might be a bit overpowered, but the prerequisite looks nasty enough that not everyone would go for it. Probably. Maybe put a level prerequisite in?


Toxicant Vivisectionist Alchemist 1 | HP: 9/9 | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +1 (+3 vs. Enchantment) | Init: +4 | Perc: +7, SM: +1 | Toxic Secretion: 5/5 | Active conditions: None

Seems the prerequisite is more in the fluff than anything else. We wouldn't be able to use some random slave to qualify for it - the ritual would be a long time coming.

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