Zurka Shadowsworn |
Zurka follows quickly behind Meurasod and stabs quickly at the self-proclaimed goblin artist.
Rapier: 1d20 + 1 ⇒ (16) + 1 = 17; damage: 1d6 + 1 ⇒ (6) + 1 = 7
DM Lil" Eschie |
Zurka's blade quickly pierces the second goblin defenses, and kills it without too much sound.
Everyone can now quietly get out of the tunnel...
This room is divided into two sections by a 20-foot-long,rubble-free passageway.
From this curving room, where you are currently, doors lead east and west, and a passage leads south. A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates, and quite a few small chuncks of an old cheese.
The tunnel where you came from is covered by a canvas screen, painted to blend in with the walls.
Gorok Scorch-Face |
Gorok slips in and begins quietly casing the room for anything suspicious.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12 +2 for traps and hidden doors
Mary Dawnrose |
Perception Mary: 1d20 ⇒ 10
Perception familiar: 1d20 + 5 ⇒ (11) + 5 = 16
DM Lil" Eschie |
Aralu perception: 1d20 + 2 ⇒ (3) + 2 = 5
Gorok finds no hidden door, and nothing very useful is found in this part of the room.
But you do hear an argument, coming from the East room, near Katara. It's probably some goblins again.
Meurasold sees no one coming, as he stands watchful in the corridor.
Katara Vardigan |
Katara would motion to the door and makes a motion with her hand indicating she hears talking.
She would study the door and see if she can see any traps if everyone indicated they wanted to go there.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
DM Lil" Eschie |
Zurka opens the door.
It soon appears that you are in the goblin's mess room: they have a room, and put it in a mess...
Two tables with benches lie scattered around this mess hall. Decaying food of an indescribable nature sits on the tables.
At the southern end of the chamber, doors exit to the east and the west.
There is two goblins in this room, arguing over a the hindquarters of a dead canine beast.
As they see you, they stop arguing, and unsheath their weapons. In a rare moment of lucidity, they dash to stop Katara from entering the room...
but stop to argue again about who should be first.
Gob Init: 1d20 + 6 ⇒ (6) + 6 = 12
Init,Meurasold: 1d20 + 3 ⇒ (5) + 3 = 8
Init,Katara: 1d20 + 1 ⇒ (10) + 1 = 11
Init,Zurka: 1d20 + 3 ⇒ (16) + 3 = 19
Init,Mary: 1d20 + 2 ⇒ (17) + 2 = 19
Init,Aralu: 1d20 + 1 ⇒ (19) + 1 = 20
Init,Gorok: 1d20 + 2 ⇒ (15) + 2 = 17
Aralu (delays), Zurka, Mary, Gorok, goblins, Katara, Meurasold. The goblins have total cover, unless you shoot Katara down first.^^
Zurka Shadowsworn |
Being blocked from entering the room by Katara, Zurka decide to show patience here and casts a flaring cantrip on the goblin in front of the door.
Standard: Cast Flare on the goblin. DC 12 Fort save or be dazzled for 1 minute.
Mary Dawnrose |
"Try not to get hurt too much,, Mary says to Katara.
..the powers allow just once a/day for each person."
Mary walks back, to the north end of the table.
Looking at the goblin, she smiles.
"But they are far more willing to impart harmful effects."
Evil eye hex, -2 attack, will DC 14 for 1 round, else 7 rounds.
Gorok Scorch-Face |
Gorok's an alchemist, not a fighter. She goes into melee only if everyone else is dead and she's cornered, or the enemies are much squishier than her.
DM Lil" Eschie |
you can move through Katara, of course
The goblin in front of the door get spooked by a sudden flame out of nowhere right before Mary's arcane powers make him weaker than ever
DC 12 Fort save vs Flare: 1d20 + 3 ⇒ (20) + 3 = 23
DC 12 Will save vs EE: 1d20 - 1 ⇒ (4) - 1 = 3
-2 to attack for 7 rounds
Meanwhile, Aralu touches Katara's shoulder lightly, and Gorok ponders over the best course of action
@Katara: Guidance spell, +1 on one attack roll, saving throw, or skill check.
The two goblins attack Katara, but none cause any harm
EE gob: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1Red gob
Dmg: 1d4 ⇒ 2
Gob2: 1d20 + 2 ⇒ (6) + 2 = 8 blue gob
dmg: 1d14 ⇒ 1
Gob red 6/6 HP, Evil Eye 1/7
Gob Blue 6/6 HP
Katara Vardigan |
Umm.... An 8 hit me? Flatfooted would be 14
Katara just smiles at them and hefting her sword in both hands stabs the goblin in front of her.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Dmg: 2d6 + 4 ⇒ (4, 3) + 4 = 11
If that takes him down she would use the surprise and a slight skip against the wall to move to just east of the goblin in an acrobatic maneuver.
1d20 + 4 ⇒ (18) + 4 = 22
Mary Dawnrose |
Provided the square right of Meurosad isn't taken by then, Mary moves west to get the weird gobbo in sight.
Evil eye, -2 AC.
Mary Dawnrose |
Haha, he still has evil eye for 1 round.
Witches' hexes are persistent, even if resisted.
Katara Vardigan |
AoO: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Dmg: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Katara, with more nimbleness than one would expect, spun bringing her greatsword up in and arc that came down at the goblin's throat to cleave through its body.
DM Lil" Eschie |
It shouldn't have worked.
Goblins are small and nimble, and Katara's sword should have missed.
Katara, who is used to fighting, knows that.
But unexpectedly, the large sword finds a weak spot in the creature's armor, and blood pours from its now ripped throat. The goblin's head is nearly separated from its shoulders, and its oversized tongue adds a comical effect.
Evil Eye: -2 AC gives the slight needed push to Katara's sword to reach AC 16.. ;-)
Aralu nods silently,but keeps her weapon ready...
Meanwhile, by the double door
There's someone!
(another goblin)should we kill him? Or guard the stairs?
(first goblin) We should stay here, maybe he has no see me! We have orders! You want to be like Grimmu and Nerynn under?
(second goblin)Me no want! Me no want!
Katara Vardigan |
Katara would stare for a moment before nodding and would start stripping the bodies of anything useful. Then searches the room before checking the door on the other side for traps and the like.
Perception: 1d10 + 4 ⇒ (4) + 4 = 8
DM Lil" Eschie |
Katara has found no traps in the room.
It seems that Gorok and Meurasold have heard something, behind the double doors.
The half orc points to the door
Goblins, probably two..
Perhaps you can surprise them...
Gorok is already mixing strange chemicals, if needed.
I'll GMPC Gorok until you come back to the Fort
Katara Vardigan |
Katara nods and would move to the door after picking up her torch and putting it by the door so she could see clearer.
Nodding to everyone she would check the door for traps.
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
After that she would signal for the others go head in first and would open the door for them.
Meurasod Spellslayer |
Meurasod nods and hefts his axe and shield. Once the door opens, Meurasod moves to engage the nearest goblin.
Attack on nearest goblin, Hatred: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Move Action: 20 feet towards nearest goblin
Standard Action: Attack nearest goblin
DM Lil" Eschie |
Back, with the map!
Katara opens the door, and Meurasold rushes to the attack... but his axe is too wild, and he misses the surprised goblin.
Aralu has an hard time to find a clear target, as everyone is way too close.
Gob init: 1d20 + 6 ⇒ (2) + 6 = 8
Init,Meurasold: 1d20 + 3 ⇒ (3) + 3 = 6
Init,Katara: 1d20 + 1 ⇒ (9) + 1 = 10
Init,Zurka: 1d20 + 3 ⇒ (10) + 3 = 13
Init,Mary: 1d20 + 2 ⇒ (2) + 2 = 4
Init,Aralu: 1d20 + 1 ⇒ (4) + 1 = 5
Init,Gorok: 1d20 + 2 ⇒ (8) + 2 = 10
Zurka, Katara and GMGorok can act
Zurka Shadowsworn |
Zurka steps forward and strikes at the goblin in front of him.
Rapier attack: 1d20 + 1 ⇒ (20) + 1 = 21; damage: 1d6 + 1 ⇒ (5) + 1 = 6
Crit?: 1d20 + 1 ⇒ (6) + 1 = 7; damage: 1d6 + 1 ⇒ (1) + 1 = 2 no.
Standard attack: Rapier on the Red Goblin.
DM Lil" Eschie |
The javelin falls down the stairs... Without hurting anyone.
Gorok throws a bomb to the goblin, hoping to aim better than Katara
Bomb: 1d20 + 3 ⇒ (20) + 3 = 23
dmg: 1d6 + 4 ⇒ (5) + 4 = 9
Bomb crit?: 1d20 + 3 ⇒ (8) + 3 = 11
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Gob Reflex save for half damage, DC 14: 1d20 + 2 ⇒ (13) + 2 = 15
The bomb does a perfect arc, and falls between the goblin's hand.
There is a second of surprise, then...
*BOOOOOOM!*
Surprisingly, when the smoke disappears, the goblin is still standing, even if badly wounded.
Meurasold, DC 14 Reflex save for splash damage (5HP, 2 if save made)
The last goblin tries to eviscerate Meurasold, continuing thye ancient war between dwarves and goblins
attack: 1d20 + 2 ⇒ (5) + 2 = 7
dmg: 1d4 ⇒ 4
But the half burned creature misses
Meurasold, Aralu, Mary
Meurasod Spellslayer |
Reflex save: 1d20 + 1 ⇒ (14) + 1 = 15
Seeing the flask fly over head, Meurasod raises his shield to deflect most on the ensuing eruption of fire. Despite knowing where the flask came from, Meurasod unleashes his building rage at the still-standing goblin. RRRAAARRRGGGHHH!!! he growls as he unleashes a powerful swing.
blood rage attack, hatred: 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 18
axe damage: 1d10 + 5 ⇒ (3) + 5 = 8
Free Action: Bloodrage
Standard Action: Attack goblin
Bloodrage remaining: 7/8
Mary Dawnrose |
"Sounds something's being cut down."
Mary moves to behind Meurasold.
If the gobbo in front of Zurka still stands, she puts an evil eye hex for -2 AC.