Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


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HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka follows quickly behind Meurasod and stabs quickly at the self-proclaimed goblin artist.

Rapier: 1d20 + 1 ⇒ (16) + 1 = 17; damage: 1d6 + 1 ⇒ (6) + 1 = 7


Zurka's blade quickly pierces the second goblin defenses, and kills it without too much sound.

Everyone can now quietly get out of the tunnel...

This room is divided into two sections by a 20-foot-long,rubble-free passageway.
From this curving room, where you are currently, doors lead east and west, and a passage leads south. A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates, and quite a few small chuncks of an old cheese.

The tunnel where you came from is covered by a canvas screen, painted to blend in with the walls.


Inactive

Meurasod moves over to the southern hallway and occupies it.

"Check around and see what you can find. I'll hold this passage."


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Gorok slips in and begins quietly casing the room for anything suspicious.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12 +2 for traps and hidden doors


Slides Innkeeper and storyteller.

Perception Mary: 1d20 ⇒ 10
Perception familiar: 1d20 + 5 ⇒ (11) + 5 = 16


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Katara looked at the canvas and decided she may take that with her. Never know when something like that would come in handy. She searched around with the others also.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka allows the others to search the room while he concentrates on the goblin corpses.

Perception: 1d20 - 1 ⇒ (18) - 1 = 17


GM rolls:
just to get under my player's skin... (DC 20)

Zurka:
You find only an handful of old coins on the goblins 3 GP, 16 SP

Aralu perception: 1d20 + 2 ⇒ (3) + 2 = 5

Gorok finds no hidden door, and nothing very useful is found in this part of the room.

But you do hear an argument, coming from the East room, near Katara. It's probably some goblins again.

Meurasold sees no one coming, as he stands watchful in the corridor.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara would motion to the door and makes a motion with her hand indicating she hears talking.

She would study the door and see if she can see any traps if everyone indicated they wanted to go there.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Inactive

Meurasod points to Katara and Zurka, and then at the door Katara is standing near. He points to himself, his eyes, and then the southern hallway he is standing in. He turns back around hoping they understood and resumes his vigilant stance of guarding the passageway.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara nodded and would put her torch down as she waited for Zurka to be in position. Once in position she would open the door, with her greatsword in her other hand.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka nods in reply and slides behind Katara, his rapier drawn. Once the others are ready he nods to her to open the door.


Zurka opens the door.
It soon appears that you are in the goblin's mess room: they have a room, and put it in a mess...

Two tables with benches lie scattered around this mess hall. Decaying food of an indescribable nature sits on the tables.
At the southern end of the chamber, doors exit to the east and the west.

There is two goblins in this room, arguing over a the hindquarters of a dead canine beast.

As they see you, they stop arguing, and unsheath their weapons. In a rare moment of lucidity, they dash to stop Katara from entering the room...

but stop to argue again about who should be first.

Gob Init: 1d20 + 6 ⇒ (6) + 6 = 12
Init,Meurasold: 1d20 + 3 ⇒ (5) + 3 = 8
Init,Katara: 1d20 + 1 ⇒ (10) + 1 = 11
Init,Zurka: 1d20 + 3 ⇒ (16) + 3 = 19
Init,Mary: 1d20 + 2 ⇒ (17) + 2 = 19
Init,Aralu: 1d20 + 1 ⇒ (19) + 1 = 20
Init,Gorok: 1d20 + 2 ⇒ (15) + 2 = 17

Aralu (delays), Zurka, Mary, Gorok, goblins, Katara, Meurasold. The goblins have total cover, unless you shoot Katara down first.^^


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Being blocked from entering the room by Katara, Zurka decide to show patience here and casts a flaring cantrip on the goblin in front of the door.

Standard: Cast Flare on the goblin. DC 12 Fort save or be dazzled for 1 minute.


Slides Innkeeper and storyteller.

"Try not to get hurt too much,, Mary says to Katara.
..the powers allow just once a/day for each person."

Mary walks back, to the north end of the table.
Looking at the goblin, she smiles.
"But they are far more willing to impart harmful effects."

Evil eye hex, -2 attack, will DC 14 for 1 round, else 7 rounds.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Holding my action. Can't really do anything atm


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Can't they move through me and past the goblins who can't attack cause they are flatfooted? So no attacks of opportunity?


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Gorok's an alchemist, not a fighter. She goes into melee only if everyone else is dead and she's cornered, or the enemies are much squishier than her.


you can move through Katara, of course

The goblin in front of the door get spooked by a sudden flame out of nowhere right before Mary's arcane powers make him weaker than ever

DC 12 Fort save vs Flare: 1d20 + 3 ⇒ (20) + 3 = 23
DC 12 Will save vs EE: 1d20 - 1 ⇒ (4) - 1 = 3

-2 to attack for 7 rounds

Meanwhile, Aralu touches Katara's shoulder lightly, and Gorok ponders over the best course of action

@Katara: Guidance spell, +1 on one attack roll, saving throw, or skill check.

The two goblins attack Katara, but none cause any harm

EE gob: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1Red gob
Dmg: 1d4 ⇒ 2

Gob2: 1d20 + 2 ⇒ (6) + 2 = 8 blue gob
dmg: 1d14 ⇒ 1

GM:

Gob red 6/6 HP, Evil Eye 1/7
Gob Blue 6/6 HP


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Umm.... An 8 hit me? Flatfooted would be 14

Katara just smiles at them and hefting her sword in both hands stabs the goblin in front of her.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Dmg: 2d6 + 4 ⇒ (4, 3) + 4 = 11

If that takes him down she would use the surprise and a slight skip against the wall to move to just east of the goblin in an acrobatic maneuver.

1d20 + 4 ⇒ (18) + 4 = 22


both attacks miss you, Katara

Katara huge sword leaves a bloody mess where the goblin was, and she pass the other goblin easily, as he licks his comrade's blood from his eyes..

Yes, this other goblin has a very long tongue..


Inactive

Meurasod continues to hold the southern passage.


Slides Innkeeper and storyteller.

It's a frog-goblin hybrid!!! Eww...kill it kill it ill it....


So new round, with Aralu, Mary, Gorok (who can move first as he hasn't acted yet)


Slides Innkeeper and storyteller.

Provided the square right of Meurosad isn't taken by then, Mary moves west to get the weird gobbo in sight.

Evil eye, -2 AC.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Gorok moves past Meurasod and examines the large double doors.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


F Human oracle of Bones 1

KILL IT WITH FIRE!!!

Aralu moves right beside Zurka and takes aim at the weird goblin, ready to shoot, if it tries to disengage from Katara.


Will save: 1d20 - 1 ⇒ (20) - 1 = 19
Desperation is a powerful fuel.
The mind of the goblin resist Mary's evil eye.

THe small creature tries to run away, realising he's outnumbered: he's one, you are..more.

Acrobatics vs Katara: 1d20 + 2 ⇒ (2) + 2 = 4
Katara got an AoO


Slides Innkeeper and storyteller.

Haha, he still has evil eye for 1 round.
Witches' hexes are persistent, even if resisted.


Inactive
Aralu Darkstone wrote:

KILL IT WITH FIRE!!!

Aralu moves right beside Zurka and takes aim at the weird goblin, ready to shoot, if it tries to disengage from Katara.

Aralu had also readied an action to shoot if it flees.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

AoO: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Dmg: 2d6 + 4 ⇒ (5, 1) + 4 = 10

Katara, with more nimbleness than one would expect, spun bringing her greatsword up in and arc that came down at the goblin's throat to cleave through its body.


It shouldn't have worked.
Goblins are small and nimble, and Katara's sword should have missed.
Katara, who is used to fighting, knows that.

But unexpectedly, the large sword finds a weak spot in the creature's armor, and blood pours from its now ripped throat. The goblin's head is nearly separated from its shoulders, and its oversized tongue adds a comical effect.

Evil Eye: -2 AC gives the slight needed push to Katara's sword to reach AC 16.. ;-)

Aralu nods silently,but keeps her weapon ready...

Meanwhile, by the double door

Gorok:
By a small crack into the wood, you can see through the double doors. But you didn't expected to see another eye. You hear goblins voice behind the door
There's someone!
(another goblin)should we kill him? Or guard the stairs?
(first goblin) We should stay here, maybe he has no see me! We have orders! You want to be like Grimmu and Nerynn under?
(second goblin)Me no want! Me no want!


Slides Innkeeper and storyteller.

<=== Satisfactory grin :)


Inactive

Meurasod moves farther south, just past Gorok to continue to be in a position to block the hallway and prevent foes from engaging the group from this direction.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara would stare for a moment before nodding and would start stripping the bodies of anything useful. Then searches the room before checking the door on the other side for traps and the like.

Perception: 1d10 + 4 ⇒ (4) + 4 = 8


Katara finds nothing valuable on the dead goblins or in the room.

sorry, have to wait to update the map until Internet is back at home...


Katara has found no traps in the room.

It seems that Gorok and Meurasold have heard something, behind the double doors.
The half orc points to the door

Goblins, probably two..

Perhaps you can surprise them...
Gorok is already mixing strange chemicals, if needed.

I'll GMPC Gorok until you come back to the Fort


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara nods and would move to the door after picking up her torch and putting it by the door so she could see clearer.

Nodding to everyone she would check the door for traps.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

After that she would signal for the others go head in first and would open the door for them.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka nods silently to the half-orc and drawing his weapon. Once Katara opens the door he readies to strike whoever lurks on the other side.


Inactive

Meurasod nods and hefts his axe and shield. Once the door opens, Meurasod moves to engage the nearest goblin.

Attack Goblin:

Attack on nearest goblin, Hatred: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 3 ⇒ (8) + 3 = 11


Move Action: 20 feet towards nearest goblin
Standard Action: Attack nearest goblin


F Human oracle of Bones 1

Aralu readys her crossbow with another light bolt, ready to shoot whatever is on the other side of the door and nods.


Slides Innkeeper and storyteller.

Mary awaits the sound of combat, the corridor being crowded.


Back, with the map!

Katara opens the door, and Meurasold rushes to the attack... but his axe is too wild, and he misses the surprised goblin.

Aralu has an hard time to find a clear target, as everyone is way too close.

Gob init: 1d20 + 6 ⇒ (2) + 6 = 8

Init,Meurasold: 1d20 + 3 ⇒ (3) + 3 = 6
Init,Katara: 1d20 + 1 ⇒ (9) + 1 = 10
Init,Zurka: 1d20 + 3 ⇒ (10) + 3 = 13
Init,Mary: 1d20 + 2 ⇒ (2) + 2 = 4
Init,Aralu: 1d20 + 1 ⇒ (4) + 1 = 5
Init,Gorok: 1d20 + 2 ⇒ (8) + 2 = 10

Zurka, Katara and GMGorok can act


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka steps forward and strikes at the goblin in front of him.

Rapier attack: 1d20 + 1 ⇒ (20) + 1 = 21; damage: 1d6 + 1 ⇒ (5) + 1 = 6
Crit?: 1d20 + 1 ⇒ (6) + 1 = 7; damage: 1d6 + 1 ⇒ (1) + 1 = 2 no.

Standard attack: Rapier on the Red Goblin.


Zurka is quick, and his rapier hit the goblin right in his eye.
The small humanoid crumples on the ground, no longer a threat...


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara would step over thowing her javelin on the other.

Atk: 1d20 + 1 ⇒ (3) + 1 = 4


The javelin falls down the stairs... Without hurting anyone.

Gorok throws a bomb to the goblin, hoping to aim better than Katara

Bomb: 1d20 + 3 ⇒ (20) + 3 = 23
dmg: 1d6 + 4 ⇒ (5) + 4 = 9

Bomb crit?: 1d20 + 3 ⇒ (8) + 3 = 11
dmg: 1d6 + 4 ⇒ (2) + 4 = 6

Gob Reflex save for half damage, DC 14: 1d20 + 2 ⇒ (13) + 2 = 15

The bomb does a perfect arc, and falls between the goblin's hand.
There is a second of surprise, then...
*BOOOOOOM!*

Surprisingly, when the smoke disappears, the goblin is still standing, even if badly wounded.

Meurasold, DC 14 Reflex save for splash damage (5HP, 2 if save made)

The last goblin tries to eviscerate Meurasold, continuing thye ancient war between dwarves and goblins
attack: 1d20 + 2 ⇒ (5) + 2 = 7
dmg: 1d4 ⇒ 4
But the half burned creature misses

Meurasold, Aralu, Mary


Inactive

Reflex save: 1d20 + 1 ⇒ (14) + 1 = 15

Seeing the flask fly over head, Meurasod raises his shield to deflect most on the ensuing eruption of fire. Despite knowing where the flask came from, Meurasod unleashes his building rage at the still-standing goblin. RRRAAARRRGGGHHH!!! he growls as he unleashes a powerful swing.

blood rage attack, hatred: 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 18
axe damage: 1d10 + 5 ⇒ (3) + 5 = 8


Free Action: Bloodrage
Standard Action: Attack goblin
Bloodrage remaining: 7/8


The goblin stood no chance against Meurasold's axe...
It's dead.


Slides Innkeeper and storyteller.

"Sounds something's being cut down."

Mary moves to behind Meurasold.
If the gobbo in front of Zurka still stands, she puts an evil eye hex for -2 AC.

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