Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


251 to 300 of 1,605 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Crit damage: 1d8 + 1 ⇒ (3) + 1 = 4 +4=8 lol


Inactive

With the goblin downed, Meurasod brings his war ax to bear against the goblin dog, although it seems he's still trying to hit the goblin.

Meurasod attacks (fighting defensively) vs goblin dog: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7

Current AC: 20


Initiative recap:
gobdog init: 1d20 + 2 ⇒ (17) + 2 = 19 (-2 to attack rolls)
Init,Meurasold: 1d20 + 3 ⇒ (16) + 3 = 19
Init,Katara: 1d20 + 1 ⇒ (15) + 1 = 16
Init,Zurka: 1d20 + 3 ⇒ (16) + 3 = 19
Init,Mary: 1d20 + 2 ⇒ (12) + 2 = 14
Init,Aralu: 1d20 + 1 ⇒ (7) + 1 = 8
Init,Gorok: 1d20 + 2 ⇒ (11) + 2 = 13.
Now Zurka (19), Goblin Dog (19), Katara (16), Mary (14), Gorok (13), Aralu (8)

Meurasold's axe misses the hairless dog, and the beast growls and barks again.
This will alert other goblins, surely...


Slides Innkeeper and storyteller.

When her turn comes around, if the dog isn't dead, Mary will put another Evil Eye hex on the dog, this time for -2 AC.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

"Katara, fall back else you get savaged!" Zurka hisses at the woman even as he sends another spell at the goblin dog.

Standard: Cast Ray of Frost at the dog. Ranged touch: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11; damage: 1d3 ⇒ 2 cold.


The ray of frost send by Zurka misses only by inches the wild dog, which tries to bite the dwarf

bite: 1d20 + 2 ⇒ (5) + 2 = 7
dmg: 1d6 + 3 ⇒ (6) + 3 = 9

but fails totally


Inactive

Meurasod's Round 3 Action:

Meurasod attacks (fighting defensively) vs goblin dog: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6

Current AC: 20


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara hears his words but she won't step back without at least cutting that barking chihuahua. Tightening her grip on the greatsword she would swing it towards the creature before stepping back away.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg: 2d6 + 4 ⇒ (6, 5) + 4 = 15

Attack goblin dog, 5 ft step back


Katara's blade cuts the goblin dog deeply, nearly beheading it, and the filthy beast goes down without another sound in a pool of its own blood.

Will update the map tonight. Where do you go?


Slides Innkeeper and storyteller.

Mary looks at a pretty injured looking Katara.

"You're hurt that much already?
Hold still.."

Mary's hand shimmers with a purplish light as she puts it on Katara's shoulder.

Heal hex: 1d8 + 1 ⇒ (7) + 1 = 8


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

"Perhaps Meurasod should take the lead now."


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka speaks quietly in response. "No need to change things now as our friend Mary has done well here. We should not tarry here. I suggest we head further in."

The north passage looks fine to me.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

"It would make better sense to have the heavy hitter in the lead, now that stealth is no longer an option," Gorok explains, peering down the hallway that Zurka appears to indicate.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10 +2 for traps/hidden doors


This large foyer seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass ofglass rubble. Crumbling archways lead to the north and south.

The hall is badly battered, with rubble strewn everywhere.

GM stuff:

DC 10 Perception
Perception,Meurasold: 1d20 + 5 ⇒ (15) + 5 = 20
Perception,Katara: 1d20 + 4 ⇒ (14) + 4 = 18
Perception,Zurka: 1d20 - 1 ⇒ (1) - 1 = 0
Perception,Mary: 1d20 + 0 ⇒ (19) + 0 = 19
Perception,Aralu: 1d20 + 2 ⇒ (19) + 2 = 21
Perception,Gorok: 1d20 + 5 ⇒ (20) + 5 = 25

Anyone but Zurka:
You hear muffled cruel laughs not far

[spoiler=Meurasold and Gorok]You see three goblins not far from you, in the darkness[/ooc]

Init,Meurasold: 1d20 + 3 ⇒ (9) + 3 = 12
Init,Katara: 1d20 + 1 ⇒ (13) + 1 = 14
Init,Zurka: 1d20 + 3 ⇒ (14) + 3 = 17
Init,Mary: 1d20 + 2 ⇒ (16) + 2 = 18
Init,Aralu: 1d20 + 1 ⇒ (12) + 1 = 13
Init,Gorok: 1d20 + 2 ⇒ (4) + 2 = 6

Gobz: 1d20 + 6 ⇒ (19) + 6 = 25

Your foes-whether you see them or not!- dash to attack, two on the half orc, one on the dwarf

Green Gob on Gorok: 1d20 + 2 ⇒ (17) + 2 = 19
Dmg: 1d4 ⇒ 4
Green Gob on Gorok, crit?: 1d20 + 2 ⇒ (16) + 2 = 18
Dmg: 1d4 ⇒ 4

YellowGob on Gorok: 1d20 + 2 ⇒ (5) + 2 = 7
Dmg: 1d4 ⇒ 3

RedGob on Meur: 1d20 + 2 ⇒ (14) + 2 = 16
Dmg: 1d4 ⇒ 1


Inactive

Meurasod swings at the (yellow) goblin in between him and Gorok.

Meurasod Fighting Defensively plus Hatred: 1d20 + 4 - 4 + 1 ⇒ (4) + 4 - 4 + 1 = 5

Current AC: 20


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

I don't recall moving, but oh well.
Stabilization: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8 Whenever my turn happens, bleed for -1 hp


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Chuckling lightly she responded to Mary. "Let's just say there are a couple of gods and people that aren't to happy with me. There is a reason I carry many scars."

She just smiled good naturedly and picked up the torch to walk with again. When combat broke out she would growl and would draw out a javelin and throws it at the yellow goblin but the Javelin got caught on the door frame and clatters to the ground.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5


Slides Innkeeper and storyteller.

Mary smiles.
"All the more reason it's convenient i've come along."

-----------
Combat:

Mary 5ft steps north and turns her attention at gobbo red.
"Your prowess shall not last."
Evil Eye hex, -2 to attack.


F Human oracle of Bones 1

if Aralu can cast Summon monster behind the goblins

Once Aralu notices the attackers she mutters some arcane and wrong sounding words

aklo:
come forth my beautifull and majestic ally from somewhere in the universe and rend my enemys asunder
and calls forth a mighty eagle to attack the goblins.
should I roll for his attacks and stuff?

else if she can shoot at a Goblin
Once Aralu notices the attackers she takes aim with her crossbow and shoots at one of the Goblins (probably red) and reloads her weapon.

attack: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17
damage: 1d8 ⇒ 8

else
Once Aralu notices the attackers she shoots her lighting arrow somewhere nere the goblins to make them easyer targets for those without darkvision and reloads her crossbow.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka hears the sounds of combat and also the gurgling scream of the half-orc woman. They are in trouble!. He slips past Mary and lets loose another freezing ray at the red goblin.

Move: move 10' west.
Standard: Cast Ray of Frost. Ranged touch: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15; damage: 1d3 ⇒ 1 cold.

EDIT: Aralu, you have a possible crit roll there. Go ahead and roll again and also roll damage again for it.


F Human oracle of Bones 1

thanks Zurka, I almost missed it

confirm: 1d20 + 1 - 4 ⇒ (1) + 1 - 4 = -2
damage: 1d8 ⇒ 5

first a 20 then a 1 ...


@Gorok, i checked: you should be at 1/9 Hp, you took 8 HP damage from the critical attack last round but you had no damage before... So you can act!
@Aralu: Summon monster takes 1 round to be cast, so I guess you use your crossbow?

One of the goblin (ooc]Red goblin[/ooc] drops dead, a bolt in his left eye thanks to Aralu's perfect shot

another one is hit by Zurka's ray of cold, but the damage is minimal

I will wait for Gorok's action


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1
DM Lil" Eschie wrote:

@Gorok, i checked: you should be at 1/9 Hp, you took 8 HP damage from the critical attack last round but you had no damage before... So you can act!

@Aralu: Summon monster takes 1 round to be cast, so I guess you use your crossbow?

One of the goblin (ooc]Red goblin[/ooc] drops dead, a bolt in his left eye thanks to Aralu's perfect shot

another one is hit by Zurka's ray of cold, but the damage is minimal

I will wait for Gorok's action

You forgot the other goblin hitting me for 3... ah wait, I see that was a miss.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Hurt badly by the goblin, Gorok withdraws to the alcove behind Zurka.

Full Action: withdraw


One of the goblin runs away, soon disappearing in the darkness for those who don't have darkvision

Meurasold:
The goblin is going towards the North

The last goblin attacks Meurasold, but the dwarf parries at the last second

Kill the Beard!: 1d20 + 2 ⇒ (17) + 2 = 19
dmg: 1d4 ⇒ 1


Slides Innkeeper and storyteller.

"Well, we'll see the little getaway later i reckon.
Probably with friends."


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka advances upon the remaining goblin and thrusts his rapier towards it.

Move: Advance to engage green goblin (Spidey, where are you? he he)
Standard: Attack Rapier: 1d20 + 1 ⇒ (15) + 1 = 16; damage: 1d6 + 1 ⇒ (2) + 1 = 3


Inactive

Meurasod swings his war ax down hard but only manages to avoid cutting Zurka's rapier in two.

Meurasod attacks green goblin (defensively/hatred): 1d20 + 4 - 4 + 1 ⇒ (6) + 4 - 4 + 1 = 7

Current AC 20


5-foot step forward
Standard Action: attack Green goblin.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara would see that a goblin disappeared and deciding to chance it would move forward and past Meurasod to where her torchlight hit the goblin as she pulled out her Javalin. Throwing it with all her might at the yellow goblin. (Yes she is provoking attacks of opportunity from the Green goblin)

"Prey doesn't escape." She said low to herself repeating a mantra beat into her head.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm: 1d20 + 3 ⇒ (20) + 3 = 23

Dmg: 2d6 + 6 ⇒ (3, 5) + 6 = 14


@Katara: this is one very dead goblin..;-)

Zurka maims the last fighting goblin, but doesn't kill it. It strikes on Katara, as she comes too close to throw her javelot

AoO on Katara: 1d20 + 2 ⇒ (10) + 2 = 12
dmg: 1d4 ⇒ 2

Mary, Aralu and Gorok can act


Slides Innkeeper and storyteller.

Mary 5ft steps north, to get proper sight of the Green Goblin.

Muttering some words, she throws a Hex -2 penalty on the goblin.


F Human oracle of Bones 1

Aralu takes a step towards the west, reloads her crossbow, takes aim and shoots at the last goblin.

hit: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8
damage: 1d8 ⇒ 2


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Without much she can contribute at the moment, Gorok attempts a haphazard crossbow shot from the safety of her corner.

Crossbow: 1d20 + 2 + 1 - 4 ⇒ (8) + 2 + 1 - 4 = 7


Inactive
Mary Dawnrose wrote:

Mary 5ft steps north, to get proper sight of the Green Goblin.

Muttering some words, she throws a Hex -2 penalty on the goblin.

What is the -2 penalty to? Armor Class? Attack Rolls?


Slides Innkeeper and storyteller.

Sry, on AC.


Goblin will save DC 15: 1d20 - 1 ⇒ (11) - 1 = 10

Once again, Mary's will and evil eye prevails.

The goblin makes no last stand, and tries to run away toward the North of the Spire too

AoO feast for Zurka and Meurasold!


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka strikes at the goblin as it tries to slip by him...

AoO Rapier: 1d20 + 1 ⇒ (1) + 1 = 2; damage: 1d6 + 1 ⇒ (5) + 1 = 6

Unfortunately his blow is wide.

Not sure if you are using any sort of critical fumble rules here DM Lil' Eschie.


Inactive

Meurasod attacks defensively with hatred: 1d20 + 4 - 4 + 1 ⇒ (9) + 4 - 4 + 1 = 10
damage: 1d10 + 3 ⇒ (4) + 3 = 7


Slides Innkeeper and storyteller.

I guess combat's over?

When the short fight is over, Mary looks back at the beat-up half-orc.

"Oh hon, you too?"
Once again her hand shimmers with a dark purplish glow, as she lays her hand on Gorok's shoulder, her wounds closing.

Heal hex: 1d8 + 1 ⇒ (8) + 1 = 9
Voila, perfect heal.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

looking at the previous attack rolls, I don't think it is... but thanks for the heal!


Inactive
Gorok Scorch-Face wrote:
looking at the previous attack rolls, I don't think it is... but thanks for the heal!

I think she just means she rolled maxed on the dice.


Slides Innkeeper and storyteller.

Indeed.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Well, we still have two live goblins, so I don't think combat is over...


Back! @Gorok: there is still one fleeing alive goblin, the two other are dead. But the fight itself is finished.. until the next one, of course!

Neither Meurasold or Zurka hit the cowardly humanoid as it runs away from the fight, but they both see it running to the north tower at full speed, despite the treacherous ground and the darkness. It soon disappears inside the tower, probably hiding into the rubble.

What now? Pursuing the last goblin (I draw a line on the map to show you where it ran away)? Checking his dead comrades?


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

"One minute please..." Gorok sets up her alchemy kit, and begins preparing an extract.

One minute to prepare a Cure Light extract


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara walked to the goblin she has skewered with the javelin and pulled it out looking left and right listening and looking for any other goblins in the doorway that the goblin had gone through. (The one near Katara)

"Anyone want to come with me to finish him off?" She asked before hearing Gorok ask for a minute.

"Gives them time but if we have to. I don't like people getting away."

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka speaks up quietly. "I shall go with you. These goblins will seek to ambush us if we do not take steps now."

Perception: 1d20 - 1 ⇒ (5) - 1 = 4


Inactive

"Feel free to run along after it. I'll be along once the others are ready."


F Human oracle of Bones 1

Aralu reloads her crossbow and casts light on the bolt.
"I will go with you, too."


Katara, Zurka and Aralu come closer to the north tower, which looks badly damaged, its floor strewn with rubble.

The bolt on Aralu's crossbow gives a feeble light, but it's better than nothing for the humans.

Could you move your tokens on the map, so I can tell what you see and stay silent on what you don't see? ^^

251 to 300 of 1,605 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lil" Eschie The Emerald Spire-Bad to the Bones Team All Messageboards

Want to post a reply? Sign in.