Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


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F Human oracle of Bones 1

Aralu continues her gesturing

once the eagle apears

She points at the goblin and commands

aklo:
"rip him to shreds"

@DM Lil" Eschie: how do you handle controling summoned creatures?


@Aralu: with a joystick.^^. Honestly, as long as the orders are simple and combat based we won't bother.


F Human oracle of Bones 1

*pulls out joystick and presses fire button*

The eagle flyes out of a vortex of wirling black flames and hacks and claws at the goblins face

full attack
hit(bite): 1d20 + 3 ⇒ (3) + 3 = 6
damage(bite): 1d4 ⇒ 1

hit(claw 1): 1d20 + 3 ⇒ (1) + 3 = 4
damage(claw 1): 1d4 ⇒ 1

hit(claw 2): 1d20 + 3 ⇒ (17) + 3 = 20
damage(claw 2): 1d4 ⇒ 4


Whioch goblin do you attack, Aralu?

The goblins are surprised to see an eagle coming out of nowhere and attacking them with talons and beak


F Human oracle of Bones 1
DM Lil" Eschie wrote:

Whioch goblin do you attack, Aralu?

The goblins are surprised to see an eagle coming out of nowhere and attacking them with talons and beak

the wounded one


Big ears takes a nasty talon to the throat, and falls down in a heap


Needs Gorok's action to end the round. If he doesn't post in the next 24h , I'll DMPC him for this round


DMPC Gorok

The half orc moves cautiously on the treacherous ground, until his line of fire is clear

He aims his crossbow at the last goblin, and release the bolt
Crossbow, precise shot: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
dmg, precise shot: 1d8 + 1 ⇒ (7) + 1 = 8

*Thunk*
The goblin falls face first, a crossbow bolt embedded in his empty head

Gorok lets out a small snigger of victory

end of combat! Loot time!^^


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara would kneel looting the bodies and pulling it out for all to see before handing it to Arula. Going to grab her torch so she can see better and then looks into the room that Zurka, originally had been wanting to go into. Surely, those goblins had a way back around and she wanted to find it.

Cautiously looking for more traps she would move in.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka sheaths his weapon and sinks to the ground as the last goblin is slain. "I think I need to rest for a while here."

Zurka is still Staggered.


F Human oracle of Bones 1

Aralu takes any item Katara gives her and hands them to Gorok

he carries her backpack

after handing the loot, she takes a look at Zurka.
heal(diagnosis): 1d20 + 6 ⇒ (12) + 6 = 18


Slides Innkeeper and storyteller.

Zurka's still on 0 hp huh.

Mary tends to her third 'patient' of the day.

"You people really have the worst of luck.
And my great-gran hasn't even tried her mojo on you."

She holds the purple glowing hand on Zurka's back.
Heal hex: 1d8 + 1 ⇒ (5) + 1 = 6


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka feels the healing energy from the witch flow into his body and gives a small smile as the aches and pains get washed away. "Thank you Mary." He nods to the woman.


Slides Innkeeper and storyteller.

"You're welcome, don't go dying on us too son, hon.
Which goes for the rest of you as well."
, she says with a smirk, twirling a small lock of hair around her finger.


Inactive

Meurasod moves to stand guard over Katara as she scours the goblin corpses for anything of value, fearful of another surprise attack.

Bloody cowardly rats! he thinks as he mentally curses the foul creatures.


You find two small green-grey vials on the big-eared goblin.

The goblins carry crude weapons, and a few dirty, stiky babbles.
Their small armor stink.

They had a total of 5 GP and 24 SP


F Human oracle of Bones 1

oops, Meurasod carrys my stuff not Gorok


Slides Innkeeper and storyteller.

Spellcraft for vials: 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft for vials: 1d20 + 8 ⇒ (15) + 8 = 23


Mary:
You identify the second vial as a Cure Moderate wounds potion

Where do you go now?


Slides Innkeeper and storyteller.

Mary holds the second vial with a smile.

"A healing potion, always useful, unsure about the other one, for now. Maybe one of you has seen this fashion before?"


Inactive

Meurasod will take a knee if Aralu needs to put anything in her pack, or get anything out. "Gorok and I found a door to the east that was closed before the goblins attacked again. We could check out that."


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

"Why don't we check out the room the goblin ran into and figure out how they got around us before opening any more doors? That way we know how they did it. We may need to use it ourselves so it is good to know."

She asked picking up the rest of her javelins and her torch stepping over the rocks that had fallen on Zurka to check out the room the goblin had fled into. Torch in one hand, greatsword in the other.


F Human oracle of Bones 1

"we should find out, if we can use the way the goblins took or block it if not"


Inactive

"Katara, why don't you take the lead and I'll bring up the rear.'


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Gorok looks to Meurasod and says, "Was that not the door I already checked? It seemed fine. Mary, let me take a look at that vial."

Craft(Alchemy): 1d20 + 8 ⇒ (14) + 8 = 22


Inactive

"Yeah, you gave the doors a look, but I meant opening them and seeing what's on the other side of 'em."


Gorok:
the strange liquid is a potion of Cure Moderate wounds

Perception,Katara: 1d20 + 4 ⇒ (16) + 4 = 20

Katara:
You easily spot, despite the surrounding darkness, a small tunnel inside the tower, leading East. But the last goblins came from the south...


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

"It's a potion of Cure Moderate Wounds."


Slides Innkeeper and storyteller.

Mary handed Gorok the vial and awaited the result.

Cue said result...

"Another healing potion, if only all goblins carried these, we aught to be stacked on restoratives."


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka nods, "It is fortunate they never got a chance to drink the potions." He turns to face the other woman. "Katara do you see anything?"


F Human oracle of Bones 1

"if they even knew what it was"


Where to now? East, toward the door? Or South, then East, where the last three goblins came from?


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

"There is a small tunnel inside the tower, leading East. But the last goblins came from the south so I would suspect they came from outside or something. I bet all that rubble from before in the first area, or a secret door is in play here. Shall we go look there and the other tower too?"


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

"I vote we investigate the towers."


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

"That is a wise plan. We need to investigate these towers before these filthy pests ambush us again!"


Slides Innkeeper and storyteller.

"Let's not linger then, lest they prepare more."


The tunnel from the tower isn't very big, only four feet tall, and if a goblin can fit in easily, "Longshanks", as they call humans, will have more trouble.

Medium creatures walking upright can navigate the tunnel by squeezing to move and thus taking a –4 penalty on attack rolls and a –4 penalty to AC. Small and smaller creatures can move about normally.Map updated.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka stares at the tunnel with a grim look on his face. "It is clear should we go down the tunnel they will have a distinct advantage on us. Risky but I say we take the fight to them!" His eyes alight with a savage intense fire. "Now who should be first, as that person will bear the brunt of their attacks. I say Meurasod should take the lead here."


Inactive

"Well, it ain't the first time I've had to climb into a hole to kill some vermin." Meurasod makes his way over and begins to head down the narrow passage.


Slides Innkeeper and storyteller.

*Chuckle*

"Would those have been giant rodents, or other small green folk?"


Inactive

"Huh, what? Oh, well uh, both actually, now that ya mention it."


So Meurasod first, then who? Can I get a march order?


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

If people want I can be rear guard since I need a light source.

Katara would wait still watching to the south for any more surprises.


Slides Innkeeper and storyteller.

Mary would prefer to stay in the middle or middle-behind.


Inactive

"Aralu, stay behind me. You can summon your creatures ahead of us and hopefully keep me on my feet if we encounter the scum."


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

I recommend Meurasod, Zurka, Gorok, Aralu, Mary, and Katara in the rear.


Meurasold:
You go through the tunnel, and see a kind of small tapestry. Pushing it a little aside, you now watch two goblins. One of the two goblins stationed here has fallen asleep on his half-eaten plate of food. The other goblin passes the time by putting small pieces of food in her slumbering mate’s ears, creating a culinary work of art. You see no one else... What do you do?
You will need a stealth check to get closer to the goblins-or forgot about discretion and attack wildly. ^^ Sleeping Goblin is green on the map.

For all: Only Meurasold can act this round (and tell you what he sees, if he feels inclined)


Inactive

Meurasod enters the room and snarls at the goblins. "Sleepy time's over. Now it's dyin' time."

He will move as close as he can get (to the square south of the green goblin) and attempt to attack, if it's not a surprise round.

Attack:

Attack vs Green Goblin, hatred: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 3 ⇒ (7) + 3 = 10


It is a total surprise round, Gobs are FF for your attack only.

The sleeping goblin will never awake. His head rolls on the floor...

Goblin Init: 1d20 + 6 ⇒ (14) + 6 = 20

Init,Meurasold: 1d20 + 3 ⇒ (7) + 3 = 10
Init,Katara: 1d20 + 1 ⇒ (20) + 1 = 21
Init,Zurka: 1d20 + 3 ⇒ (6) + 3 = 9
Init,Mary: 1d20 + 2 ⇒ (18) + 2 = 20
Init,Aralu: 1d20 + 1 ⇒ (13) + 1 = 14
Init,Gorok: 1d20 + 2 ⇒ (3) + 2 = 5

The other goblin, with teary eyes, unsheat its small, wicked-looking sword, slashing at the dwarf

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Dmg: 1d4 ⇒ 4

You ruined my work of art, dwarf! Charnipâl the Mighty will kill you for that!
The sword misses, fortunatly

Everyone can act according to the Ini rolls and his/her position in the tunnel (that's why the goblin acted before Katara)


Slides Innkeeper and storyteller.

With current placement, i'll delay until after Aralu.

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