| Zurka Shadowsworn |
Upon hearing that goblins are present, Meurasod spits on the ground and says "Hmmphh, vile vermin. I will slay them all. They are nothing more than an infestation, and I will purge them."
"And it will die, once it has told us all it knows."
| Mary Dawnrose |
"One can bet they would even argue about how to go about killing us."
| Mary Dawnrose |
That's the fun part, the witch familiar's section, the Raven and Thrush are marked with an *. These two birds are the only two familiars that can speak 1 language of their master's choice, as a supernatural ability.
| DM Lil" Eschie |
I should check again (or send me the link, that will be quicker). I knew about the Raven, but not about the Thrush.
A few minutes after, the bird comes back, and "speaks" into Mary's ear, to the probable surprise of her companions.
They look like they never heard some thrush talking in their whole life.
Couldn't let that bad joke pass.Sorry.^^
| Mary Dawnrose |
Discretion by whispering is the way to go, i hope by 'speaking' that is what happened. Can't give away my witchy secrets already. :)
"Thank you, my dear."
"Zurka's observation was accurate, there is but one goblin with its animal. Moreso, there is another entrance on the side of the tower, but it's dark inside."
GM, Mary would like to take some thin lightweight branches from the forest.
Unless we can find those or other long thin wooden objects inside.
| Zurka Shadowsworn |
Zurka nods. "OK then we slay the dog and capture the goblin. The best way to proceed here is to encircle it and catch it unawares as it tries to flee. Aralu can distract it with her magic so as to allow us to get into position. A good plan, right?" He waits for the others to agree or voice an alternate approach.
| Katara Vardigan |
"If its guarding the entrance then it would just flee inside. Also, it may alert others if they are further inside. Drawing it away from the spire is key to that plan. Or we could avoid him and head inside."
Katara looked at them all calmly. "To draw it away I am our best bet. You guys decide where you are going to hide and hope the eagerness to come get me outweighs its desire to do anything else. With a bow it may think to shoot and call for reinforcements. Are you willing to take that chance?"
| Gorok Scorch-Face |
"The sound of a wounded horse or dog would likely gain its attention. They do generally enjoy killing them, and the lure of an easy murder might be difficult to resist."
| Zurka Shadowsworn |
"I also have some magic that will distract it somewhat. It is particularly effective against creatures used to darkness." Zurka adds. He is referring to the spell Flare
Once the party is ready to proceed, he once again retraces his steps trying to get as close to the goblin as possible before Aralu uses her own spell.
Stealth: 1d20 + 5 ⇒ (6) + 5 = 11
| Katara Vardigan |
"Alright then we will do this. Get as close as needed for the spell to start if possible. I will need a guide to get close without light. As long as someone provides light when the fight starts I will be good. IF we are discovered early, play it smart."
Katara said.
Once someone paired up with her she would follow them stealthily.
Stealth: 1d20 + 3 ⇒ (9) + 3 = 12
| Gorok Scorch-Face |
Gorok looks at Meurasod questioningly. "Are you sure? My combat skills do not fall on the subtle side of things. Explosions would alert any other goblins as well, if not better, than the scout."
| Meurasod Spellslayer |
"Your vision may proove more useful than your tactics. And should the goblin get away, he should be running at full speed with his tail between his legs as fire lights the sky. Zurka and Katara will keep you safe and close, hopefully in range. I will keep these other two safe until we catch up with you. Go now, and blow up only what you must."
| Katara Vardigan |
"Well we know where you stand. Since no one is coming that can provide light as far as I know." It's clear by her tone of voice she isn't impressed by the fact he is going to remain 200 ft away in safety protecting these others.
Pulling out a torch and flint and steel to be able to light it when they get there
| Meurasod Spellslayer |
"Now hold on there las. If yous gots a better idea, I'm all ears. I just don't think any of our compatriots here have any light magic at their command, and we seem to be short on long ranged weapons. I can see just fine but I'm not the quietest, now just what would you have us do? And I ain't trying to lead nones of ya, just stand in between yous and what means to does yous harm so then others got time to work. If yous gots something to say, nows as good as any to say it. If youns think I should just walk plum up to the critter and put me axe in its forehead, well I'm good with that one too. So don't be shy now, speak what's on your chest!"
| Mary Dawnrose |
Mary takes in the various strategies her new compatriots are discussing.
Not seeing much of an opening for strategic suggestions from Mary here, the important pointers are already being addressed to.
| DM Lil" Eschie |
Zurka, Gorok and Katara walks cautiously towards the spire.
The path is narrow, and treacherous. You manage to approach the goblin guard, who should be a little bit higher, right after this last turn.
Suddenly, Katara trips on a small stone...
You can hear a goblin's voice
Whaaazzzup?
Remember mary, Aralu and Meurasold are still 100 feet behind
| DM Lil" Eschie |
Gob Rider Init: 1d20 + 3 ⇒ (3) + 3 = 6
Init,Meurasold: 1d20 + 3 ⇒ (5) + 3 = 8
Init,Katara: 1d20 + 1 ⇒ (4) + 1 = 5
Init,Zurka: 1d20 + 3 ⇒ (20) + 3 = 23
Init,Mary: 1d20 + 2 ⇒ (10) + 2 = 12
Init,Aralu: 1d20 + 1 ⇒ (8) + 1 = 9
Init,Gorok: 1d20 + 2 ⇒ (12) + 2 = 14
So Zurka and Gorok can act, then the Goblin, then Katara
| Mary Dawnrose |
Mary notices a slight change in behavior.
"Say, is it me or do our compatriots take a more aggressive stance? They're more quick in their movement. Best we head over there."
GM, 2 turns to get to the battlefield, or a run right?
| Zurka Shadowsworn |
Zurka is startled by the strange call of the goblin. What does that mean, exactly? By the Shadow Lord, I shall never understand these lower races...
He looks down at the goblin and utters a magical phrase, pointing at the goblin. A brief flash of light erupts right in front of it. He does not hesitate as he moves quickly to engage it.
Standard action: Cast Flare at the Goblin. It must make a Fort save DC 12 or be dazzled for one minute. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.
Move: Move 30' closer down the path.
OK when I heard that goblin, I immediately thought of THIS.
| Mary Dawnrose |
@ Zurka;
My thoughts exactly, though the Scary Movie version of it.
| Gorok Scorch-Face |
Gorok grumbles, draws her crossbow and moves up to the goblin. In Goblin "Do not move, do not speak. You WILL die if you do."
Standard action to shoot readied.
| Meurasod Spellslayer |
@Aralu - "If you don't mind, keep your crossbow trained on that goblin. If he looks like he's going to move from that spot, try to get a shot off at him."
@Mary - "Mary, that little bird of yours, do you think it can get closer? Maybe even fly beyond him and see what's inside? Or too risky?"
| Mary Dawnrose |
"Flying past the goblin isn't the problem, but having it fly into a dark space is meaningless. It's not a cat who can see in the dark."
| Gorok Scorch-Face |
Why are you all talking about it being dark? The GM never said anything about it being pitch black. YOU CAN ALL SEE JUST FINE!!!
| Mary Dawnrose |
Moreso, there is another entrance on the side of the tower, but it's dark inside."
that ;)
| Gorok Scorch-Face |
Key word: inside, which we are not yet. Also, I'm more specifically talking about Katara, who appears to believe she is blind.
| DM Lil" Eschie |
It's not too dark yet, even for humans.
@Zurka: you got the reference. ;-)
Zurka gets in range for his spell, and sees the goblin was about to get "on saddle" on his dirty dog
goblin save vs dc12: 1d20 + 4 ⇒ (14) + 4 = 18
A small burst of light erupts from the fetchling hand... but the goblin was blinking at the same time!
Hopefully, Zurka's allies will come soon. And perhaps Gorok could dispatch these vermin.
| Katara Vardigan |
Good to know. Since this was after nightfall I wasn't sure and without enough darkness stealth wouldn't work in the wide open field leading up to the Spire.
Katara would draw her javelin as she moved to a place she could get a good shot at the dog.
Javalin: 1d20 + 3 ⇒ (11) + 3 = 14
Dmg: 1d6 + 3 ⇒ (3) + 3 = 6