
Zurka Shadowsworn |

Zurka wipes the goblin blood off his blade and sheaths it. "Looks like a way down here. I would see if those two wizards are still around here on this level of the Spire first. We can return here later."

Mary Dawnrose |

"Leaving any worthwhile trinkets would be a waste.
Structured searching has worked well in the past, it often paid off."

Mary Dawnrose |

"Hear anything beyond the door?", Mary asks with curiosity and caution.

Zurka Shadowsworn |

Zurka notes the lock on the door. "We should try opening this lock as who we seek may be on the other side. Did any of those goblins carry a key?" He eyes the locked door closely. "It is possible the lock may also be trapped as well."

DM Lil" Eschie |

Taking 20 for Perception
DisDev,DC15: 1d20 + 6 ⇒ (16) + 6 = 22
it takes only a few moments for the half orc to open the door, after carefully checking it for any potential trap.
The small room contains nothing immediatly dangerous.Rows of wooden racks on the walls of this room hold a ramshackle collection of rusty blades, scraps of armor, and warped arrows.

Zurka Shadowsworn |

Zurka's face lights up with excitement when he first notices the weapons and armor, but it is replaced by disappointment on seeing their condition. "We may as well see if there is anything valuable remaining."
Cast Detect Magic.
Search the room, Perception take 20, total 19.

Zurka Shadowsworn |

Zurka gathers up the almost useless metal weapons and shows them to his companions. "Barely worth anything. The base metals should net us some gold but not very much." He says with a note of disgust.
"Let's move on." He points to the room south of the storage room and the door in the east wall ahead. "We should check there next."

Mary Dawnrose |

Mary makes a small gesture with her hand.
"Not very much could still make that tiny bit of difference in getting supplied properly for a task ahead."

Katara Vardigan |

Katara would also search with him seeing no one else doing the same. Take 20 = 24
"More than one set of eyes looking over things should be good."
"As for carrying them. I can tie them up for you. Let me wrap them up in what ever spare cloth I can find. Make the bundle more managable. As for next room. Lets try the one to the east."

DM Lil" Eschie |

Katara see nothing strange of or value in the small room, and the team manage to make a bundle of the few weapons to sale.
You walk cautiously toward the south part of the guard room.Rubble and sharpened sticks barricade the western entrance to this curved room, and a thin wall runs down the room’s middle.
To the north, a short passageway leads to a similar room. Doors are set
in the eastern wall of the room and both walls of the passageway.
You hear voices, in goblin. Quite a few voices...

Zurka Shadowsworn |

Zurka mutters a vile curse under his breath as he also tries to find where the foul pests are lurking.
Perception: 1d20 - 1 ⇒ (20) - 1 = 19
"I think we can get the jump on them."

Katara Vardigan |

Katara would approach the door quietly and looks for traps.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Then she would quietly see if the door was locked.
If it wasn't she would motion to the others she was ready to open it. Torch on the ground and greatsword in hand.
Once the okay was given by all she would open the door.

Mary Dawnrose |

Mary strokes the back of the thrush.
"Hush, little one."
Cast guidance.
The thrush flies up and circles above Katara for a moment, before doing a Bruce Lee on the door.
Str songbird, guidance for awesome: 1d20 + 1 - 5 ⇒ (19) + 1 - 5 = 15
If it didn't work, Mary stands next to the door, out of harm's way, then punches the door.
Str: 1d20 - 1 ⇒ (16) - 1 = 15

Mary Dawnrose |

I couldn't resist.
In a now cold WOtR, my little halfling witch kicked down a heavy door, while the beefy fighter failed. But this tops that awesome.
The thrush chirps merrily, before circling and landing on Mary's shoulder.
Mary strokes its back.
"Aww, yes you are sweet."
It snuggles down underneath her hair, out of sight.

DM Lil" Eschie |

There is a bunch of goblins here....
and someone in a kind of plate armor, a thin human maybe...
and another, strange (well, stranger than the others, "regular" goblins) goblin issuing orders, nearby the "knight"
Clanky, stay here! goblins attack, goblins kill and burn! Skizzert waits and looks!
Init, Clanky: 1d20 - 1 ⇒ (20) - 1 = 19
Init Skizzert: 1d20 + 4 ⇒ (16) + 4 = 20
Init, Goblins: 1d20 + 6 ⇒ (6) + 6 = 12
Init,Meurasold: 1d20 + 3 ⇒ (5) + 3 = 8
Init,Katara: 1d20 + 1 ⇒ (3) + 1 = 4
Init,Zurka: 1d20 + 3 ⇒ (2) + 3 = 5
Init,Mary: 1d20 + 2 ⇒ (13) + 2 = 15
Init,Aralu: 1d20 + 1 ⇒ (19) + 1 = 20
Init,Gorok: 1d20 + 2 ⇒ (18) + 2 = 20
The strange Goblin says something in his guttural tongue, and soon, another goblin appears, looking just like him!
Now Aralu, Gorok, Clanky, Mary, goblins, Meurasold, Zurka, Katara.

DM Lil" Eschie |

ooops, should have noticed that Aralu is traveling. Will GMPC her for this round
Maybe you could put your bombs to good use, this time?
Aralu prays to whatever dark god fancies her, and touches Gorok's shoulder
Casting Guidance, +1 to next roll
Gorok grunts, and advances toward the room, readying another of his strange, explosive chemicals.
[dice=Bomb throw on the "metal knight", Guidance, Precise shot, outta range]1d20+3+1+1-2[/dice]
the bomb falls right onto the metal-wearing goblin (or whatever it is!)
Dmg, Precise shot: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6 DC 14 Ref for 4 dmg
Ref save, Blue Gob: 1d20 + 3 ⇒ (17) + 3 = 20
Ref save, Yellow Gob: 1d20 + 3 ⇒ (5) + 3 = 8
Ref save, strange Gob: 1d20 + 4 ⇒ (1) + 4 = 5
Gob red 6/6 HP
Gob violet 6/6
Gob yellow 2/6
gob green 6/6
Gob Blue 2/6
Gob 6/6
Skizzert 12/16
Clanky 32/36
Two of the goblins near the armored knight are badly burned, and the image of the strange goblin poof out. The knight comes forward and put his fist where Gorok's face is...
There is blood and half-orc teeth on the floor, but your valiant comrade is still standing!
Iron Knight: 1d20 + 6 ⇒ (8) + 6 = 14
Dmg: 1d6 + 4 ⇒ (1) + 4 = 5

Mary Dawnrose |

Mary moves up slightly, after hearing screams of pain and seeing something resembling a fist hit Gorok.
"Oh my..."
Seeing the knight, she spreads out her palm.
"The powers do not agree with harming my compatriot."
Evil eye for -2 on attacks.

Meurasod Spellslayer |

Hearing the commotion of the goblins and the smack of metal crunching bone caught Meurasod's attention. The desire to spill goblin blood was almost overwhelming to the dwarf, but he didn't want to abandon his position as rear guard. He knew all too well what could happen when one left their post. "Gorok, you okay? What do you guys see? How many are there?"

DM Lil" Eschie |

Back!
For an unknown reason, the knight doesn't seem to attack with less focus.
The goblins scatter so they won't all fall to another prey, and scream obscenities to the group, encouraging their armored champion and displaying their crude weapons to challenge their foes
Goblins delay action
Gorok answers Meurasold angrily
There are more goblins... and this big armored one! Fight him! I won't take another blow easily..

Meurasod Spellslayer |

"Alright, get back here and keep an eye on the passage behind us so they don't sneak around us again." Meurasod moves up next to the doorway and takes a quick peak into the room to appraise the situation. He readies to swing his axe at anything that may leave the room.
Move Action: 30 feet next to Gorok
Standard Action: Ready attack action against anything leaving the room.
Attack with Waraxe: 1d20 + 4 ⇒ (2) + 4 = 6 {+1 attack if goblin}
Waraxe Damage: 1d10 + 3 ⇒ (5) + 3 = 8

Zurka Shadowsworn |

Zurka waits for Gorok to retreat, then moves up to where Meurasod awaits the attack of the 'knight'. As his eyes spy the iron knight, he grips his rapier tightly but decides to wait.
I wonder what sort of being this is...
Knowledge Arcane: 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge Dungeoneering: 1d20 + 7 ⇒ (16) + 7 = 23
Knowledge Planes: 1d20 + 4 ⇒ (2) + 4 = 6
Move: move to current position on map.
Ready attack on anyone exiting the room.
Readied action, Rapier: 1d20 + 1 ⇒ (1) + 1 = 2; damage: 1d6 + 1 ⇒ (3) + 1 = 4 piercing.
Note: Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance. I think I have forgotten to mention this.

DM Lil" Eschie |

Gorok growls
You're too close! I can't get out!
Desperate for a solution, the half orc tries to dodge the knight's attack
Gorok Acrobatics, untrained: 1d20 + 2 - 1 ⇒ (1) + 2 - 1 = 2
But he fails miserably, takes an heavy blow and falls on the ground
Slam, PA: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
Dmg, PA: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
The good news is that you can now attack!
Gorok now at -3 HP

Mary Dawnrose |

Ow...my hex for Gorok this day has been used. We'll need to stabilize her the manual way.

Katara Vardigan |

AoO: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Dmg: 1d10 + 4 ⇒ (3) + 4 = 7
Katara would take the opening presented and then studies her target as she struck out again trying to pierce through it's armor.
Atk Studied Target: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Dmg: 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Zurka Shadowsworn |

Zurka's initial blow was horrendously off mark, but the armored foe foolishly granted him another chance...
Readied action missed as noted above...
AoO: Rapier: 1d20 + 1 ⇒ (2) + 1 = 3; damage: 1d6 + 1 ⇒ (2) + 1 = 3 piercing.
...which is only marginally better than his original blow.