Leinathan's Motteditor's Kingmaker PBP (Inactive)

Game Master leinathan

Battlemap

Battle on the Leng Ship!, round 3

1. Katerina
2. Denizens of Leng
3. Keerek (entangled, rooted) <--- You are up!
4. Heidan (entangled, rooted) + Thkrull <--- You are up!
5. Leng Engineers
6. Prazil + Spike
7. Leng Ship


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Male Human Cleric 13 of Erastil HP 104/104

I can't make a DC 20 untrained.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Katerina recalls hearing about the tournament -- it typically features a test of archery skills, a test of strength, a test of boasting and finally a joust.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

"Prazil, they do have a joust, but they may frown on Spike's presence. He'd scare the horses, I think. Otherwise, Archery, Hammer Swinging and boasting. Kereek, you can boast with the best big feet I've ever known maybe we can send two kobolds to show your prowess?" Katerina explains what she knows, but her eyes are stormy, What, no melee or dueling? At least I can enjoy the fair...


retired

"Ha ha! Prazil am not needing Spike for jousting! Prazil can be for riding anything! Prazil am for winning test of strength too. We am for showing everyone how strong Hartsland am for being!"


Female Half-Orc Operative (detective) 1| SP 7/7, HP 12/12, RP 4/4 | KAC 14, EAC 13, DR 1/-, Fort +1, Ref +5, Will +3 | Perception +6, darkvision

If I recall correctly, the test of strength is a log-chopping competition. It's damage-dealing as fast as you can.

Marcelline's eyebrows and mouth twitch as Katerina mentioned Keerek was excellent at boasting. "I'm not quite so sure that Keerek has the skill at holding a crowd that I do, Katerina. But nonetheless, we should reserve judgments like this until we go. And at least until the messenger that we're all very eager to attend, yes?"


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

But I deal damage even faster when the target swings at me...


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

"Yes, very eager. Too long in one place. Besides, it may be something like a birthday."

Kat's about 19 now... they grow up so fast ;)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"Very well," Duke Jon nods. "I appreciate your efforts. I'll let the messenger know in the morning and let him return with our answer."

So anyone want to do anything before heading to the tournament. You'll have about a week before you have to leave, though that accounts for travel time you can bypass (and gain another 10 days) if you ride your flying dinosaur.


retired

"Do no worry, Baron Duke Jon. Prazil am not for letting you and Hartsland down!" He turns to Kat then as the group is dismissed, "Kat, maybe you can be for explaining and showing Prazil rules of Pitax-joust so Prazil can be for practicing? Prazil am probably not needing to be for practicing, but underestimating opponents am never good idea."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Guys, anyone want to go to the tournament? If so, I need to know how you'd like to go and any other preparations you want to make.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Kereek am thinking boasting am fun! Let's go go!" Kereek heads off to check on his birdie-spies and to gather his things for the journey.


retired

"If we am not in hurry, maybe we can be taking slower trip to tournament. We can be for visiting places we am already bringing into Hartsland and if we am going through new places maybe we can be for scouting them. Plus, walking am giving more time for us to be practicing and training!"

He looks from Kereek to the other bigfeets, wondering at their thoughts as to how they might best travel.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek shrugs. "Kereek am not against walking, but it am seeming very common. Maybe we am flying Spike in at last moment so we am making a big entrance!"


Female Half-Orc Operative (detective) 1| SP 7/7, HP 12/12, RP 4/4 | KAC 14, EAC 13, DR 1/-, Fort +1, Ref +5, Will +3 | Perception +6, darkvision

Marcelline shrugs, crinkles her brow. "...Can't Keerek just teleport us there? I'm all for going, and would much rather spend my time there ahead of time, to check out the competition."


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek nods. "If we am having a very good description, Kereek am for trying! Maybe if Kereek am talking to the messenger about what it am looking like, Kereek am being better at getting us there."


Male Human Cleric 13 of Erastil HP 104/104

Agnar enjoyed the thought of walking to the tournament, and having a chance to see the land and communities around Hartsland. But he understood Marcy's business responsibilities and Kereek's desire to fly.

He smiled and shrugged his willingness to go along with the group.


Male Human Cleric 13 of Erastil HP 104/104

"On second thought, do we not now have the means to keep in touch while using separate paths to the tournament? Prazil and I could walk, using magic to stay in touch, or to return home immediately in case of trouble. The rest of you could join us just outside of Pitax, so that we could make a grand entrance."

ooc:
Hate to split the party, but I can use spells like refuge and sending [EDIT] and word of recall to prevent anything horrible happening. I don't want to have a major side-quest for two characters, but I think Agnar would really like to see the land and people.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek shrugs. "We am for going with you if you am wanting to see the lands. If we am running into trouble, we am for using magic to get there or get home fast fast!"


retired

Prazil nods in agreement, liking the compromise. "Plus, it am for being weird if we am showing up before messenger."

How far of a trek is it, mott? 10 days by foot/hoof? Sounds like we'll leave with just enough to make it and if anything delays us we'll rely on Kereek's magics to make up the time.


Female Half-Orc Operative (detective) 1| SP 7/7, HP 12/12, RP 4/4 | KAC 14, EAC 13, DR 1/-, Fort +1, Ref +5, Will +3 | Perception +6, darkvision

Yeah, we should get horses and ride out there if Agnar and Prazil want to see the land.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, sorry for the delay, but I kind of had to figure out how far away Pitax is and it's not exactly clear. It looks like it's about 140 miles, mostly through your own kingdom, though eventually you continue west past Fort Drelev.

It's at the southern end of the Glenebon Uplands, which Pitax controls, but if you want to head directly there, you're not likely to run into too much trouble.

[ooc]There's no real set time frame here, but let's say, yes, if you leave in the next couple days, you could hoof it. If you take longer, you'll have to fly/teleport.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek orders a proper Howdah for the triceratops, in order to travel in style. Other than his usual adventuring items, he's good to go.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Though she keeps quiet, Katerina is very excited to go visit Pitax. I just hope their test of strength is more than a lumberjack's log hacking... As everyone gets ready to go, Kat puts her meager pack on her horse's saddle. Even now, it's odd to think of owning a horse of my own. She waits for Spike and his new howdah to come out of his oversized stable, and smirks at the kobolds and Marcy riding in such elegance. Well, maybe not elegance, but maybe that's why Katerina smirks.


Male Human Cleric 13 of Erastil HP 104/104

Agnar was excited to go. As he looked at Spike, he began to wonder about the beast's forage requirements. Hopefully along the way they'd meet some farmers looking to have some brush cleared. And needing manure for their fallow fields.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You begin your travels pleasantly enough, the miles of Hartsland territory passing quickly under the feet of your various mounts. As you move west, however, into less developed territory, you start hearing tales of woe from some of the small communities and woodlands folk you pass.

Stories of disrupted trade from the southern River Kingdoms north to Hartsland and Brevoy start coming with more rapid succession, with the Hooktongue Slough -- south of the eponymous lake on which Fort Drelev sits -- seeming to be the main source of contention.


retired

Prazil frowns at his friends as they hear more and more tales of unfairness. "These Hooktongues am for sounding like trouble. We should be for stopping them!"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek reins in Porkchop 7, his latest war-sheep with a muffled bleat. "Who am owning this Hooktongue place? We am not for invading another kingdom's kingdom or Jon-Jon am getting mad at us like Chief used to."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The slough is currently unowned and not claimed by any kingdoms that you know of.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

If we detoured to the Slough, how far out of our way would it take us? I mean, would we able to make it to the Tourney on time still or would we need magic?

Kereek chews over this idea. "Trade am important, Jon-Jon am always saying. If we am for keeping trade going, we am needing to investigate this SLough place. Kereek am for going there, and maybe we am using magic to travel very far if we am delayed."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You could spend a few days there with no problem. Any longer would require some use of magic to make it on time, especially if you face any other interruptions.


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HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Then I definitely vote we should check out the trade disruption. Also, this is pretty much how Phantom Menace starts. If we meet an angry kid with magical powers Kereek is just gonna kill him when no one is looking.


retired

I'm on board with both of these plans.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

"Aye sounds like a good idea to clear out these bandits. It's kind of our duty being agents of the Duke. If nothing else, it will show Pitax that we take the safety of all very seriously."


Male Human Cleric 13 of Erastil HP 104/104

Agnar agreed and looked forward to the journey to the lake.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You being investigating, discovering that the main culprit appears to be a group of frog-like creatures, several settlements of which exist throughout the swamps. It takes you some time, but you eventually learn that the largest settlement of the creatures, south of the lake, is called M'botuu, which loosely translates as, “Those Who Swim in Blood.”

It takes four days, but you're able to discover the general location of the village if you want to go there. You could also put it off until after the tournament if you don't want to take the time.

1d10 ⇒ 4


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"'Them Who Am Swimming in Blood?' Kereek am thinking they am not nice if they am having enough blood to swim in. Kereek am thinking that we am going in with a show of power, so they am not thinking we am push-over who am easy to kill. We am for taking Spike and flying in and we am having swords out and waving."


Female Half-Orc Operative (detective) 1| SP 7/7, HP 12/12, RP 4/4 | KAC 14, EAC 13, DR 1/-, Fort +1, Ref +5, Will +3 | Perception +6, darkvision

Marcelline squints. "Doesn't Thronehold have like... armies or something who are supposed to protect its trade interests? I don't get it. Weren't we going to a party? And now we're gonna traipse around a blood-filled swamp looking for frog people because they're upturning our trade caravans?"

She sighs. "I mean, I guess."


retired

"If they am making trouble and we am here, we am for stopping them!" Prazil offers this rather forcefully, seemingly ready to ride into their village and put an end to their disruptions right this moment.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Flying over the swamp makes it difficult to find the village, but eventually you locate when you think is a promising spot as you see a wisp of smoke rising from a fire pit’s smoldering coals.

Spike lands in the center of a handful of small, crude huts that seem to be built from freshly cut timber and thatching, but which are falling toward ruin.

Next to the fire pit, the smoke lazily drifts toward a massive stone statue chiseled to resemble an immense, menacing toad. Five old ropes hang from the statue’s open maw.

Your arrival sets off a commotion, as more than a half-dozen frog-like creatures leap from trees where they were presumably standing guard and begin croaking loudly! DC 13 Will save or become shaken for 1d4 ⇒ 4 rounds

Initiatives:

Agnar: 1d20 + 2 ⇒ (5) + 2 = 7
Katerina: 1d20 + 11 ⇒ (4) + 11 = 15
Kereek: 1d20 + 7 ⇒ (19) + 7 = 26
Marcelline: 1d20 + 8 ⇒ (6) + 8 = 14
Prazil: 1d20 + 4 ⇒ (3) + 4 = 7
Antagonists: 1d20 - 1 ⇒ (9) - 1 = 8

Kat, Kereek and Marcy up for Round 1/2. Exploration map currently has the combat map, because sometimes the GM does things that don't make sense. :p


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Will: 1d20 + 8 ⇒ (4) + 8 = 12
Kereek's sensitive ears don't take kindly to the croaking! He slides off the flying dino and calls out loudly in Common. "Hello! We am from Hartsland and we am for talking to your leaders! Take Kereek to your leader!"


Male Human Cleric 13 of Erastil HP 104/104

Will Save, and I'll use Unity to allow everyone to use my result: 1d20 + 13 ⇒ (10) + 13 = 23

Agnar put a hand on Kereek's shoulder in a sign of unity and support.

"Please", he added.


retired

Unity Will Save (DC 13): 1d20 + 13 ⇒ (18) + 13 = 31


Female Half-Orc Operative (detective) 1| SP 7/7, HP 12/12, RP 4/4 | KAC 14, EAC 13, DR 1/-, Fort +1, Ref +5, Will +3 | Perception +6, darkvision

You don't have to roll, Prazil, his ability allows his allies to use his result. It allows everyone to save or fail against an ability as one.

Marcelline grumbles, drawing her blade. She doesn't charge in to attack just yet, because Agnar and Keerek bothered to try to talk, but she does give them a bit of advice, and she tenses her body in readiness for enemies closing on her.

"Guys, monsters don't usually speak fluent Common. Any of you speak Boggard?" she says. "'cause I don't."

Readied Attack: 1d20 + 17 ⇒ (15) + 17 = 32 Damage: 1d10 + 8 ⇒ (2) + 8 = 10 Plus faerie fire for 1 round if it hits.
Crit confirmation: 1d20 + 17 ⇒ (18) + 17 = 35 Crit Damage: 1d10 + 8 ⇒ (9) + 8 = 17

Draw my sword and ready an action to slice somebody if they attack me.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Kat takes heart in Agnar's presence, and she waits as the boggards decide whether they want to die, or deal with the party.

Ready Action to open gullet to gizzard the first fool that approaches her...

Attack, PA: 1d20 + 23 ⇒ (9) + 23 = 32 for Damage, Precision: 1d8 + 23 + 12 ⇒ (3) + 23 + 12 = 38

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

5d12 ⇒ (5, 1, 3, 10, 1) = 20

Round 1/2:

Kereek: 26
Katerina: 15
Marcelline: 14
Antagonists: 8
Agnar: 7
Prazil: 7

Your pleas for peace seem to fall on deaf ears, as the boggards rush forward, the closest ones bashing at Spike, though his hide doesn't even seem to notice their weapons.

1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (1) + 9 = 10

I updated the combat map, for a closer-up view of where you are.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek sighs. "We am for peace, but they am for war. And they am only monsters, Marcy, if they am acting like monsters. Kereek and Prazil, am we monsters too?" He shakes his head. He steps five feet to the SE and casts burning hands (while touching his rod of lesser intensified) on the bellicose boggards!

FIRE: 10d4 + 10 ⇒ (2, 4, 3, 4, 3, 2, 1, 1, 3, 4) + 10 = 37 Reflex Save DC 16 for half!


retired

Prazil leaps from Spike's saddle, drawing a gleaming greatsword as he moves, and lands in front of one of the frogthings that tried to strike at Spike. "Prazil am for stopping you! Prazil am for defeating all of you!" Bellowing, the kobold brings the broad blade arcing down toward the nearest frog's shoulder.

Greatsword: 1d20 + 21 ⇒ (10) + 21 = 31for: 1d10 + 9 ⇒ (6) + 9 = 15 +1 point of bleed

Status:

[spoiler=Status]
--Prazil--
HP: 89/89
Resist Fire 5
AC: 30 (16 T / 27 FF)
CMD: 31
F/R/W: +9/+9/+8 (+2 vs arcane or divine)
Cavalier's Challenge uses remaining: 3/3
Tactician uses remaining: 2/2
Knight's Pennon uses remaining: 1/1
+1 arrows remaining: 19/20

-Ongoing Effects-
Colossus Hunter: +1/+1 vs Large/Huge


Female Half-Orc Operative (detective) 1| SP 7/7, HP 12/12, RP 4/4 | KAC 14, EAC 13, DR 1/-, Fort +1, Ref +5, Will +3 | Perception +6, darkvision

Marcelline sighs, and begins to circle, ending up next to Prazil as he washes the creatures with magical fire. If they live (and that's not guaranteed) she fires a quartet of magical missiles at a likely target, drawing power from her ring to allow her to cast it.

Cast magic missile on some nearby living targets after Keerek fries them, and move down-right of Keerek.

Damage: 4d4 + 4 ⇒ (1, 2, 2, 2) + 4 = 11

Prazil, ever planning to use Spike in combat?


retired

Waiting for you tell the difference between Prazil and Kereek first, Marcy =P

Marcelline Bryne wrote:


next to Prazil as he washes the creatures with magical fire

I did forget to roll for Spike, but I'm ok with that. 2 boggards shouldn't be too tough.


Female Half-Orc Operative (detective) 1| SP 7/7, HP 12/12, RP 4/4 | KAC 14, EAC 13, DR 1/-, Fort +1, Ref +5, Will +3 | Perception +6, darkvision

Kobold racism strikes again!

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