| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I
Well, see how it goes, but all I need to know is where the doors are if I'm to map it.
I can probably make it look rather pretty and label it with a grid without taking too much time. I'm okay either way, but just feel it's easier to get a grasp of where holes are, ledges are, walls are, doors and towers are, and find a map easier to work out my positioning. :)
I do my maps in powerpoint. I scan the image from the book, then throw a grid over it and post on flikr. If you want to look at any of my maps, look at the two game's I run, "Aardvark's...." for an example of them.
male Dwarf Inquistor 6 Initiative: +5 (roll twice) ; Perception +12, Darkvision AC: 20 FF 18 T 14 HP 60/60; CMD: 19; CMB: 7 Wil: +8 Ref: +4 Fort: +8 (All saves at +5 vs. Magic and poison +1 for each ajacent ally)
As to maps vs. descriptive combat. I feel like maps are important if we want to emphasize the tactical aspects of combat (AoO, Reach Weapons, Flanking, AoE spells and so forth). For my part I like that aspect of the game but quite frankly I have never been in a PbP game where the party actually used clever tactics so we can probably do without. Also from looking at everyones sheets it didn't seem like we are in any way built towards tactical combat either.
So if you want to stay descriptive with combat that's fine by me. I just think you need to be a bit more lenient with players. But for starters where most people have just one attack it's really no big deal to just post stuff like: move to close with Gnoll flanking Apollo and attack two handed while activating judgment as OOC.
Now a level 6 TWF has like 4-5 attacks on a full attack and here things start to get complicated and a map become more important...
EDIT: GIMP is also a free and fairly simple way to make maps.
Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1
I agree with the dwarf. We'll only really need it when we get to the point where we're fighting multiple, multiple, multiple men or monsters. Or hell, both.
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I
I've played to the almost end of this first book. Maps would help for areas, but I can speak to the Gm about that as I honestly don't mind making them.
Hey, as I've said, I don't mind either way. If one of you could show me the place to make maps, I will gladly do it, as I have the time and inclination, but my default is to not.
Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1
I snuck in a post, by the way. I'm very curious about this wagon. My first thought are the pactmasters, but I've not played this AP before or even seen the book itself, so it's merely a hunch.
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I
Ah, I don't recall if I ever found this out, though I know someone who had something to do with it. Not saying anything though.
I'm happy to draw some maps for the first book though, or perhaps you could scan them so I can sort then out in Photoshop? Will give you my email lein. :-)
Pretty sure we need a map for the bm and surrounding area though. That took some strategy last time!
Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1
I've almost died to them before, but there were other things present. They're nasty simply because they are, and it takes rather good runs of luck to actually take them out at level 1, despite otherwise.
I feel like making some Bluff checks with my other party, what with my +39 to bluff. There's nothing like that spoiler that reads Sense Motive DC 54.
First combat, you guys! And for those of you that are busy talkin', don't you worry. There's a very large pile of enemies for you to fight in your future.
I think he's in trouble with his parents, so he's been just avoiding his house. He should be on more when the workweek starts cause he'll have to be home every day.
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I
Ah okay, and haha, no, but even in my state, I'd still probably take out 3 before dying myself. They are my favoured enemy from both my trait and class afterall! XD
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I
Nah, you're good. I made him to be a gnoll killer hopefully on par with the Carrion king, so if you do that, he won't stand up to reputation. I can still easily fumble and get low rolls unfortunately.
'twas just teasin' ya. Of course, the encounters will be more difficult than as stated in the book due to larger party size, but that's so that combat isn't completely boring.
In case anyone missed it, I like the idea that Kori would consider most non-drow names not worth learning. She has assigned each of you a moniker.
Dmitri is Pain-lover
Apollo is Lizard-friend
Keth is Camel-talker
Angmar is currently just Dwarf, until she sees something specific from him, maybe Red-dwarf for his hair if she needs to differentiate.
Sabeen is Girl-child, or also something different if the need arises.
I just wanted to put it out there so you knew who she was looking at/talking about/talking to whenever she does it.
I believe I will be wanting to amend one thing about my original groundrules.
Regarding combat, I will still be posting the defensive information of creatures, so you can describe the grisly results of your own actions (and also so that I don't have to make three Will saves in addition to all of the attack and damage rolls I'll be making) but I want to remove the stipulation that you have to post in initiative order. That slows a lot of things down because some people can only post during certain hours of the day, and if the person before them in initiave hasn't posted before then, they have to wait a day to do so. This means I will still be doing summary posts as necessary during combat.
I suppose if you want to think about it in strict game terms, if "honor" means fighting only fighting CR-appropriate creatures, you'd be gaining a regular amount of experience as opposed to a reduced amount :D
Dmitri had been awake prior because he was honestly considering taking up the cloth of a cleric. So many options with it that he could easily make do, no?
You know, I've gotta say that Oracle might suit your stat array better :D Anyway, I'm waiting on Keth, who hasn't posted in several days.
No idea. I told him to, and he said he'd try. I wonder what's keeping him so busy.
I'll post a continuation late tonight if he doesn't, though. I don't wanna hold the rest of you up much longer.