| Apollo Randasian |
Nope, I said to Kori, following an ongoing conversation that she can take out the unconscious one, while I take out the one in front of us, but I said nothing after insta-killing it and then marching off. :p
So they're still busy focusing their attention on the ceiling Pug's and the one by Dmitri, though Keth, Angmar and Sabeen probably would have seen, being next to and behind me, haha.
| Dmitri Mavis |
Noted. Haha!
I don't think anyone would have noticed Apollo's disappearance yet.
Too busy getting ready to rip out this pugwampi's small intestine's with the jagged remains of a much-loved heirloom.
| Apollo Randasian |
If your weapon still functions as one. :p
Man that would be harsh if they took the weapon BELOW 0hp. Metal shavings can't win wars!
| Dmitri Mavis |
If your weapon still functions as one. :p
Man that would be harsh if they took the weapon BELOW 0hp. Metal shavings can't win wars!
My character would literally go out of his way to rip out every bodily organ out of the pugwampi that destroys this scythe.
| Apollo Randasian |
Brilliant, haha. Better kill these things before my hammer gets it then!
Kori's alright. She can break mountains with her fists. Still, a broken hand would stop that (Bone Shatter!).
| Apollo Randasian |
You remained conscious through it though, and so I congratulate you! :p
| Apollo Randasian |
I'll post in about 9 hours guys! At my gf's on my phone. :-)
| Koritylija |
Noted. Haha!
I don't think anyone would have noticed Apollo's disappearance yet.
Technically, unless you had either cover or concealment, and made a stealth check that we can't meet with our perception checks, then we are full aware of where you went and when.
It's the whole premise of the rules where, unless something prevents you from seeing anything in your line of sight, you are aware of it.
In other news, Fri night is my TT night, so I will be out of the loop for the next 5-6 hours.
| Apollo Randasian |
Well I meant because you're in combat against creatures who aren't in my direction, so there's no reason why you'd see me. Stealth or not, characters don't see all around them at all times as that's meta gaming. You only see what's in your line of vision and there's no feat that gives you eyes in the back of your head lol.
| Koritylija |
You are incorrect. Look it up, everyone is automatically assumed to have 360 degrees vision. Regardless of in or out of combat.
| Apollo Randasian |
Pretty stupid rule if that's the case. Every gm I've played under has had us roll perception to hear people approaching behind, without stealth.
Besides, it just doesn't make sense. You don't have 360 vision in real life, so you shouldn't in roleplay. I personally won't ever play like that. If you go walking off behind me somewhere, unless I see you from the corner of my eye, I won't know. I hate meta gaming in any way and class that as such, whether I'm wrong by the rules or not, I don't care if I'm right because realistically you wouldn't be aware, so to assume your head is spinning around all of the time is a really stupid mechanic.
| Koritylija |
So, let me break this down, and see if afterwards you still think seeing you was Metagaming.
First, we are in a fight with 6 small creatures on the ground, and then (I think) four more up in the rafters. Most of the group was clustered around the middle during the turn in which you approached the ladder. I coup de graced a sleeping enemy beside me. 10 feet away from me you hit and kill another, then walk north, normally, not even trying to stealth.
Do you think that in a combat with 6 enemies, and 5 allies, each one of us can only focus on the single target we have to the exclusion of all else? Secondly, if we could only see what we were facing, wouldn't we suffer penalties from the attacks of anything we are not looking directly at? More so, if only 1 enemy remained, we wouldn't notice an ally walking away?
Still before the RAW numbers, my enemy was to the north of me, and I casually slit it's throat. You were only a little to the west of me, hit and killed an enemy, then walked a decent distance..... north, the direction I was facing. Even if I could only see a 45 degree arc in front of me, up to 30-40 feet away you are still in front of me.
Also, why would anyone in the harsh monster-filled world of Golarion, be so ignorant of their surroundings that they only ever look straight ahead. We are not horses, we do not have blinders on. The assumption of 360 degree vision (can't find exactly where in the book, but it is a long held 3.X/PF understanding), is because as adventurers we don't tunnel vision on the single one act we are performing during dangerous situations. Just like in team sports, for example, do you or do you not try to be aware of everything going on around you? Given six seconds (one round), how many directions can you look, turn, glance, or notice from peripheral vision?
Kori doesn't even consider these enemies a threat with the way they are getting smacked by most of us. She is unaware of their unluck or the weapon damage, and has only seen two people take a tiny pinprick of injury when they finally did hit some of us. She's barely invested in the combat, and doesn't even consider it something to get mad over (there's no reason to rage).
- Now mechanically:
- At worst we are in dim lighting, which would hinder your sight more than Angmar (Darkvision), Keth (Darkvision) or Me (Low-light)
- You didn't actively Stealth (it requires cover or concealment to attempt to hide via Stealth)
- If passive Stealth (taking 0) were an option you would have a -2 stealth
- For base Perception scores, I have +4, Angmar has +7, Keth has +9, and even Dmitri has a +1
- By moving normal speed, you take a -5 to Stealth
- With Perception, to notice a visible creature is DC 0 (or in your case DC -7), to HEAR a creature walking is 10 (in your case DC 3). IF we were distracted we would get a -4.
- Passively, without even trying, three of us could HEAR you walk away, and only if I was distracted would I not but the other 2 would.
- As you are visible (did not hide your presence via Stealth) even Dmitri distracted, passively looking (-3 total) could see you (-7 passive Stealth)
All the mechanics involved in determining the rules for attacks against special facing, and the DC's of everything any person does when not actively trying to be quiet would bog down every single round. The simple solution is to treat everyone as being able to turn their head and look around cautiously over the course of the 6 second duration of a round. It's not all-around vision, or turning your head 360 degrees, it's called being aware of your surroundings.
I wrote the short post at the time because I was DMing my TT game, and made a quick rules clarification to help Leinathan cover why you were not unseen by us. Given time, I have posted a more inclusive response, and think the long version quite clearly covers the point of the assumption of 360 degree vision.
| Apollo Randasian |
Well that may be the case, but the point still stands. A person has 180 degree vision, not 45 or whatever and as far as I was aware after coup de grace-ing the little one, you looked up, away from me at the rafters, meaning I was behind you and to one side.
There's a lot of noise in combat, usually sword clashing and arrow firing, multiple people stepping around and IF you had someone fighting in your face, you won't be turning around to look at team mates. It's common sense.
If someone in real life came up to you with a knife and was right in front of you, your attention wouldn't be on those around you. If it was, you'd be dead, so my point still stands. If they're the rules, they're pretty stupid.
Regardless, your tone was patronising and I wasn't looking for an argument. I walked off, didn't roll stealth as you're in combat and simply put, it takes more time, so unless you were looking at me when I started walking (you didn't type on your post you were, so you weren't), you shouldn't have noticed as you have more important things to worry about, such as 4 creatures firing at you, regardless of their damage output.
I also said you wouldn't have noticed because it creates tension and I was building it into an epic action. ;-)
Not really sure why you have to be so argumentative though, or why Dimitri feels the.need to side with you when I'm simply saying the rules are silly, but hey, clearly you guys think all I want to do is argue. I hate debates. Simple as. I play this because it's fun but just won't agree on you seeing me unless you specifically state in your post, something that mentions me, like turning to see me walk off for example.
| Apollo Randasian |
That's just how things are coming across to me btw. If you don't mean it that way, no worries.
| leinathan |
I think the important point Kori was trying to make about the creatures is that she doesn't even care about them. They wouldn't really distract her because she isn't invested.
Mechanically, you would be visible. Awareness of one's surroundings is assumed in this game, even if people can't literally see everything around them at all times. You don't even need to see something to be aware that it's there.
| Apollo Randasian |
Would we not have heard the creatures in the rafters creaking above us then? The way my real life gm runs things is like real life. If something is behind you and out of sight, if you're engaged in combat, you're unaware. It's not an issue. It's just how I've always played, ever since I began playing pathfinder.
I used to compare this to animé, got told it was wrong and that it's realistic, yet it seems every argument that occurs, suggests it's not realistic at all. Haha.
| Apollo Randasian |
Three skulls tall if I recall. Still, theit laugh gives their game away. :-P
Oh and Lein, I don't think I'll get w chance to.play tonight, so you know my actions. :-)
I'll spend the next round completing my ladder climb and roll a perception as I get up there.
1d20 + 5 ⇒ (14) + 5 = 19
| Apollo Randasian |
Ah, if I'm in their range, roll again
1d20 + 5 ⇒ (11) + 5 = 16
| Koritylija |
Wow, I went ahead and looked to see what their relatively good stealth was... +17. I'd say that's a step or two beyond relatively good :)
I'm not being argumentative, I'm discussing why I think it is not a "stupid rule". I stated the rules, you thought it was stupid and considered it metagaming to turn one's head during a round of combat. I'm merely explaining how and why it is supported by both the rules and real life. Dmitri is not always siding with me, when I mentioned stating actions earlier on he disagreed, he just agrees with my interpretation in this case. There are many posters on these forums that I vehemently disagree with in some discussions, and turn around agree wholeheartedly with in others.
I still don't see how someone living in a dangerous world, only sees straight ahead of them over a 6 second time span. That actually seems more unrealistic, that you can't look any other direction except every 6 seconds. Doing a count as I looked, I was able to see up, down, all-around me, in less than 6 seconds.
You think a quarterback is oblivious to everything going on around him, except what's straight ahead? Even while dodging tacklers. I mean seriously, do you think soldiers in combat can only turn their heads once every 6 seconds? How do any hand-to-hand combatants fight more than one opponent, if they can only see what is straight in front of them. It's not a 1st person computer game, where there is no peripheral vision, and you have to turn your whole body to see anything outside the angle directly in front of you. Being aware of your surroundings at all times in combat environments is actually key to continued survival.
There are rules for having to look at an enemy on both sides of you, it's called flank, they get a bonus because of how hard it is to track them on opposite sides. Other than being on opposite sides, there is no other penalties, meaning you are easily able to maintain awareness of both combatants.
| Apollo Randasian |
Angmar, Keth and Sabeen, hmm.
| Dmitri Mavis |
Angmar's pretty straight forward, as is Keth. Sabeen is too.
Seeing as how that's the case, why not just DMPC all three of them and we can wrap up this bit really quick, between me kori and apollo.
| Apollo Randasian |
I'm game. Free for the next 5 hours now :-)
| Apollo Randasian |
Have you got a.map of where the creatures are by any chance please? Just so I know where to go next round. :-P
Thank you!
| PlayWithTheDay |
Hi,
This is Kori's friend. I just wanted to dot this thred so it would be easier to find. Kori and I are still putting together my character so I should be ready soon.
Rolling my stats:
4d6 - 2 ⇒ (5, 2, 2, 3) - 2 = 10
4d6 - 2 ⇒ (3, 2, 6, 6) - 2 = 15
4d6 - 4 ⇒ (6, 6, 4, 6) - 4 = 18
4d6 - 2 ⇒ (4, 3, 5, 2) - 2 = 12
4d6 - 3 ⇒ (3, 4, 4, 6) - 3 = 14
4d6 - 3 ⇒ (3, 4, 4, 5) - 3 = 13
4d6 - 1 ⇒ (3, 5, 5, 1) - 1 = 13
| Koritylija |
Leinatahn, you said to have her build it at 2nd level so she's on par when she meest the party, correct? In that case, she has the WBL amount? Also, didn't see on a quick glance, how are we doing hP at subsequent levels, half, half+1, roll, or some variation of?
Don't worry, Dmitri, she will be making a male PC. For the premise, it seems more fitting that it be a he.
Male Human Internal Alchemist.
| leinathan |
Yes, she'll be getting introduced after you guys clear out the monastery, and you should earn enough exp from the monastery to gain second level. (note, at this rate, it's going to take awhile to do this.)
As for health, just roll for it on here when you post your level-up's earnings.
| Koritylija |
So, that brings up another question. If she won't be joining us until we clear the monastery (and make level 2), and as you said it could be a while, is there any way we could get her available sooner as a level 1?
With Sabeen's disappearance, it would be nice to have another active player, so we're not waiting for posts that don't arrive before you end up having to DMPC them anyways.
| Koritylija |
No big rush. I'm not saying sometime today, tomorrow, or this week. Just that a single level in PbP can take upwards of months depending on participation and manner of progress. I've followed games where they posted so much IC chat, that by 250 posts, they were still just wrapping up the first encounter of the AP. They were very active, but they never moved the story forward by being proactive (which is another useful thing in PbP).
| Angmar Firefox |
This game is crazy fast so far. Hitting level 2 after a month of PbP is pretty good also!
| Apollo Randasian |
I think we're just about to go into round 5, as the only ones who haven't posted yet are Keth and Sabeen, but with Sabeen never going to post again, and Keth seeming unlikely, maybe it's that time again!
Still, it's a shame you have to keep GMPC'ing Lein, as I know that can be an issue at times, and I personally find it frustrating.
| Apollo Randasian |
Alright, well we'll see if he sticks to that. ;-)
Any posts going up soon btw? I'm off to bed shortly.