Enduring Blade arcana and Kensai's Perfect strike question


Rules Questions

Grand Lodge

I presume that when you spend points from your arcane pool on perfect strike, that it doesn't count as enchanting the weapon?
But it is only the weapons base damage that is maximized, which is confusing.

Can someone explain to me if/why this cheasy combination work or not?

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Enduring Blade (Su)
Prerequisite: Magus 6

Benefit: Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration to 1 minute per magus level.
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Perfect Strike (Ex)

At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1.
This ability replaces spell recall.


Perfect Strike does not enchant your weapon. Enduring Blade will not apply.

All damage, other than spells, apply the rules as a standard critical hit. You get extra damage for your weapon and all static damage mods. You won't get to multiply extra damage die from precision, flaming, etc.

Grand Lodge

Does enduring blade only work on those abilities listed under "arcane pool"?

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Arcane Pool (Su)

At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.

At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.

At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.

Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus.

A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.


Yes.

Also, there's a trait called Bladed Magic which you should look at.


Yes, Enduring Blade only extends time for the Enhancement Bonus and/or Special Abilities that you added through your Arcane Pool. Enduring Blade has no effect on Perfect Strike.

Grand Lodge

Thanks for the help

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