LegitGM's The Swiftblades Cavern (Inactive)

Game Master LegitName

The city of Pinehollow is under attack! The PCs must retrieve three magic weapons from a legendary cavern in order to save the city.


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F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Well how very original.

With that Daphne fall into line behind the others as they enter. Her crossbow at the ready.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Ebonfeather simply nods and follows Drazh into the hallway with his bow out.

When we reach an intersection, he will stop and search for traps.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

With hammer ready, Drazh strides forward.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

The farmer holds his lantern aloft and walks near the front of the combined party where he can illuminate the tunnel for the trailblazer.


After a short bit of walking, you come to a large room. Ebon you do not notice any traps. The room is cubical. On the far side there are four doors. Nothing distinguishes between them. They are all about 10 feet apart. Each door, as usual for a pathfinder game, spans one tile, or 5 ft long (that's really long for a door...).

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

"Well **** me beard. Four doors goin' gods knows where. Any suggestions?"


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

"The way to escape a maze is to make consistent left hand turns."


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

"Right!" agrees Umberto. Or was he making a counter-proposal?


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

"Vira, what would your suggestion be. That is why your with us I believe."

Noticing the size of the doors.

"Those doors are wide enough for my fat Uncle Morty."


When in doubt, start with the door on the left. She says. You know, this is my first time down here.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto walks over to the leftmost door ready to follow the leader.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

"All right, I'll open the door, sheesh."

Ebonfeather opens the leftmost door and peers through.


It is a large hallway that goes on for as far as you can see. The ground is very sandy. The walls are a brown rock. Every 20 feet or so a burning torch is hung/placed/lit (basically, there are torches on the wall that are lit, providing adequate light.)
As you push open the door, five earth elementals rise up out of the sand. Three of them block the hallway. The other two stand behind them.

Initiatives:
*Elemental 1: 7
*Elemental 2: 17
*Elemental 3: 19
Elemental 4: 6
Elemental 5: 2

*These are the ones that are blocking the hallway.

Would you guys like to roll your own initiative or do you want me to cover it?

Vira produces a dagger. Eat mud, you rock people! She yells.
Vira's initiative: 20 (not natural)


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Initative: 1d20 + 5 ⇒ (4) + 5 = 9

and so it begins.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

"Caw! ... erm, Does anyone know anything about Elementals?"

Initiative: 1d20 + 5 ⇒ (4) + 5 = 9

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

For the sake of time I think you should roll initiative for us. One idea is to take our initiatives and take the average. So we all post together at the same time, which would be a big time saver for combat heavy maps.

Example wrote:
We roll for initiative 6, 10, 20. That's an average of 11. So you'd do Vira and 2 elementals in one post. Then we all post. You then do the remaining elementals and start the new round. This would really cut down on waiting for people to post.

Initiaitve: 1d20 + 4 ⇒ (2) + 4 = 6

"Steady! We don't know if they're hostile yet."


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

I am find either way for initiative, you roll or we do, that said I never love the average but if it better for you that is ok. I just feel the average blunts the ability of characters build specifically to be fast are handicapped.


I'll roll initiative for you, and let's try out the average idea during the next battle.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

"What the ...? What's happening?" The farmer is slow to react.

Init: 1d20 + 1 ⇒ (2) + 1 = 3


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Those were some pretty miserable Initiative rolls


Ok... the order will be:
Vira
Elementals 2 and 3
Daphne
Ebonfeather/Mushroom (I ordered you two by a 1d2 dice role and it happened to be the order you responded in as a nice bonus)
Drahz
Elemental 1
Elemental 4
Umberto
Elemental 5.

I won't be able to post again until Tuesday, so here are the moves of Vira, and the two elementals:

Vira runs up to the first elemental and slashes at it with her dagger. There is contact, but the dagger bounces off the rocky skin without doing any damage.

Elemental 2 attempts to slam into Vira. Their bodies collide, and 5 damage is dealt.

Elemental 3 also attempts to slam into Vira. He also hits, dealing 6 more damage. Vira looks staggered. Ouch! she yells. That hurt, you igneous idiot!


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Daphne dosn't trust Vira but also deos not want her dead. She keeps her distance but attacks element 2 after Vira is hit.

"Away form her you!"

Crow Bow Hit: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Dam: 1d8 + 1 ⇒ (8) + 1 = 9


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Vira certainly is a brave woman. I'd hate to see her killed so early

I am trying to envision the map. Since the 3 elementals were "blocking the hallway", I am assuming it is 15ft across. Vira rushed in, so likely all three are in Melee now and also providing cover for the two behind them. Going to anticipate the other two elementals moving though the ground to get behind us. I'll at least keep them from flanking Vira...

Ebonfeather steps up behind Vira and attempts to keep her standing by casting Cure Light Wounds.

Cure: 1d8 + 1 ⇒ (3) + 1 = 4

He points toward Elemental 2 and instructs Mushroom to Attack. Mushroom steps forward next to Vira. Ebonfeather applies Aspect of Bull on Mushroom to increase her Strength.

Gore Attk: 1d20 + 4 ⇒ (15) + 4 = 19
Dam: 1d6 + 2 ⇒ (1) + 2 = 3

Drazh next

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Lifting his hammer, Drazh rushes over to Vera's side. He hoped that his hammer would break rock better than her dagger.

Hit: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11


After mushroom's attack the elemental looks very staggered. Drahz, who were you targeting - elemental 2 or 3?

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Whichever is closest


Ok elemental 3 was closer, so they both look very staggered. Here is a map of the battlefield:

E E E
E E E
4 5 E
1 2 E
V 3 M
F D E
E E E
A E U

E: Empty
1-5: Elemental
V: Vira
M: Mushroom
F: Ebonfeather
D: Drazh
A: Daphne
U: Umberto

Elemental 1 burrows to the empty space right in front of Umberto and then bashes him. It rolls a natural one.
Elemental 4 burrows to the empty space right above mushroom. It attempts to bash. This one makes contact, dealing 6 damage to mushroom.


E E E
E E E
E 5 E
E 2 4
V 3 M
F D E
E E 1
A E U

^ Updated map


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Given the close quarters, Umberto drops his Lucerne hammer and draws his greatsword, which he swings at the nearest elemental.

Greatsword: 1d20 + 3 ⇒ (16) + 3 = 192d6 + 3 ⇒ (2, 1) + 3 = 6


There is a slash, and the elemental looks hurt.

E E E
E E E
E 5 E
E 2 4
V 3 M
F D E
E E 1
A E U

Damage:
Elemental 1: 6 damage
Elemental 2: 12 damage
Elemental 3: 11 damage
Vira: 7 damage
Mushroom: 6 damage

Elmental 5 burrows to the left of Drahz, cutting off Vira's escape. Then he attempts to bash Drahz and misses.
Vira attempts to stab Elemental 2 with her knife. She rolls a natural 1. Man the dice rolls are really bad today.
Elemental 2 attempts to bash Vira and misses really badly...
Elemental 3 attempts to slam into Drahz. He also misses.
Those were all legit rolls, by the way.

Here is an updated battle map

E E E
E E E
E E E
E 2 4
V 3 M
5 D E
E E 1
A E U


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

I'm a little surprised Vira didn't choose to utilize the flank on #3. She is a thief, right? (Not that it mattered this turn)

Daphne Up, then Ebonfeather/Mushroom.


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Daphen finding herself uncomfortable close to the attackers will move south (well to the bottom of the map column between A and U).

This opens me to attack but I cannot be this close and be effective!

If she survived the aoo she fires at the closest attacker. (5)

"Not this time big boy!"

Crossbow Attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14

Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Starting Map

E E E
E E E
E E E
E 2 4
V 3 M
5 D E
E E 1
A E U

Map after 5 foot step

E E E
E E E
E E E
E 2 4
V 3 M
5 E D
E E 1
A E U

With the flank to the first Elemental open, Draz swings:

Hit: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7


Daphne the D is for Drahz, you are the A in the corner

The arrow glances off the rocks. Ebon/Mushroom, annd then I'll factor in Drahz's move.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Elemental 5 somehow replaced me on the map. I was directly behind Vira, preventing her from being flanked. I am not sure where 5 really ended up, but I will assume in the space between me and Daphne. If so, I would be adjacent to both 3 and 5.

Enraged that Mushroom has taken wounds and finding himself nearly surrounded, Ebonfeather goes into a frenzy. He enacts Aspect of the Bull on himself (+2 Str) and attacks with beak and claws.

Attack Elemental 3 first, then 5 if any hits are left over.

If 3 dies, I will 5 foot step next to Mushroom after the attacks.

Beak: 1d20 + 3 ⇒ (8) + 3 = 11 Dam: 1d3 + 3 ⇒ (1) + 3 = 4
Claw 1: 1d20 + 3 ⇒ (11) + 3 = 14 Dam: 1d3 + 3 ⇒ (2) + 3 = 5
Claw 2: 1d20 + 3 ⇒ (8) + 3 = 11 Dam: 1d3 + 3 ⇒ (1) + 3 = 4

Based on Daphne's roll, those are all misses.

Mushroom continues attacking #2
Gore: 1d20 + 4 ⇒ (4) + 4 = 8
Also a miss...


Sorry about the map. All of those are misses. Wow we're having some dice roll problems

E E E
E E E
E E E
E 2 4
V 3 M
F E D
5 E 1
A E U

Drahz, you hit elemental one and it drops to the floor

E E E
E E E
E E E
E 2 4
V 3 M
F E D
5 E 1*
A E U

*dead

Elemental 4 disappears into the ground and then reappears...
E E E
E E E
E E E
E 2 E
V 3 M
F 4 D
5 E 1*
A E U

Then it attempts to bash Drahz. It hits, dealing 7 damage.

Damage taken:
Elemental 1: dead
Elemental 2: 12 damage
Elemental 3: 11 damage
Vira: 7 damage
Mushroom: 6 damage
Drahz: 7 damage

Am I forgetting any damage?


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto steps over toward Daphne and hacks into the fifth elemental.

E E E
E E E
E E E
E 2 E
V 3 M
F 4 D
5 E 1*
A U E

Greatsword: 1d20 + 3 ⇒ (11) + 3 = 142d6 + 3 ⇒ (3, 6) + 3 = 12


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Looks right to me.

Umberto up.


Well Umnberto misses...

Elemental 5, angry that Umberto swung at him, attempts to bash him. He misses.

OK for that round, 10 people attacked (4 elementals, Vira, Drahz, Daphne, Ebonfeather, Umberto, Mushroom) and only 2 of the attacks did damage.

E E E
E E E
E E E
E 2 E
V 3 M
F 4 D
5 E 1*
A U E

Vira, noticing that elemental 3 looks a little stronger than elemental 2, attempts to stab it. She hits, dealing 4 damage. It drops to the ground dead.

E E E
E E E
E E E
E 2 E
V 3 M
F 4 D
5 E 1
A U E

Elemental 2 then lunges at Vira, angry that she killed a friend. He misses. Elemental 3 is dead, so Daphne, Ebonfeather, and Drazh are up.


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Feeling more then a little penned in in this hallway Daphne takes aim at Elemental 5.

"Get away from us you piles of rubble."

Crosbow Hit: 1d20 + 4 ⇒ (14) + 4 = 18

Damage: 1d8 + 1 ⇒ (1) + 1 = 2 well balls

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Muttering a prayer to his god, Drazh's wounds begin to heal (1 day a use judgement, gain fast healing 1). He then swings again against Elemental 5.

Hit: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Mushroom is still attacking #2. She will 5-step forward to get away from #4, then attack.

Gore: 1d20 + 4 ⇒ (9) + 4 = 13
* miss

Ebonfeather would like to take advantage of a flank with Daphne, but she doesn't threaten with a ranged weapon (I think), so he will 5-foot step into the space where #3 was and launch a full attack at #2.

Beak: 1d20 + 3 ⇒ (1) + 3 = 4
* Miss
Claw 1: 1d20 + 3 ⇒ (18) + 3 = 21
* Hit for Dam: 1d3 + 3 ⇒ (2) + 3 = 5

That should finish #2, so he will turn around and hit #4 with the last attack
Claw 2: 1d20 + 3 ⇒ (17) + 3 = 20
* Hit for Dam: 1d3 + 3 ⇒ (1) + 3 = 4


E E E
E E E
E E E
E E E
V F M
E 4 D
5 E E
A U E

In the last map I accidentally said that elemental 4 was dead, I meant elemental 3.

For the sake of simplicity, let's say that the dead bodies are buried in the sand enough for them not to cause any noticeable obstacles to the combatants.

Daphne deals 2 damage to Elemental 5
Ebonfeather, you kill elemental 2 and then you claw elemental 4.
Drahz misses.

Elemental 4 is angry at Ebonfeather so he attempts to bash him. He hits, dealing 10 damage. Ebonfeather, you're lying on the floor bleeding to death.

Heal checks, anyone?

Umberto, you're up.

Damage

Damage taken:
Elemental 1: Dead
Elemental 2: Dead
Elemental 3: Dead
Elemental 4: 4 damage
Elemental 5: 2 damage
Vira: 7 damage
Mushroom: 6 damage
Drahz: 7 damage


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

10 damage?? Ouch...

Mushroom should be 1 space further N.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto swings his mighty greatsword at the fifth elemental.

Greatsword: 1d20 + 3 ⇒ (12) + 3 = 152d6 + 3 ⇒ (6, 6) + 3 = 15

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Drazh at 6 damage. He heals one hp per round due to his judgement


E E E
E E E
E E E
E E M
V F E
E 4 D
5 E E
A U E

Sorry Umberto, that misses (Although it would have killed if it hit).

Drahz is now at 6 damage.

Elemental 5 attempts to slam into Umberto. Misses barely

Vira attempts to stab elemental 4. Nearly crits. Instead deals 4 damage. Does Drahz make it so that Vira is flanking elemental 4? Because if yes, then she deals an extra 4 damage.

Elemental 4: 8 damage
Elemental 5: 2 damage
Vira: 7 damage
Mushroom: 6 damage
Drahz: 6 damage

Daphne, Ebonfeather, Drahz are up!


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Daphne again shoots at #5

Crossbow: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Crit Confirm: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24

Critical Damage: 1d8 + 1 + 1d8 + 1 ⇒ (2) + 1 + (8) + 1 = 12

"Oh yeah, come get some!!"


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Does Daphne's attack provoke?

Ebonfeather (Dying at -1 HP)
Con check: 1d20 + 1 - 1 ⇒ (19) + 1 - 1 = 19
* Does not lose another HP, and becomes Stable

Mushroom's last command was to Attack, and with nobody to counter that command will continue to attack enemies until the battle is over.

She moves 1 Space S and attempts to Gore #4
Gore: 1d20 + 4 ⇒ (19) + 4 = 23
* Hit for Dam: 1d6 + 3 ⇒ (3) + 3 = 6


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

I probably do. As a class feat I do not for reloading but I might for shooting. I was assuming I cannot take a 5ft step back.

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