Fighter

Umberto Greenfingers's page

105 posts. Alias of Sean Weasley.


Full Name

Umberto Greenfingers

Race

Human

Classes/Levels

Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Gender

Male

Size

Medium

Age

18

Alignment

Neutral Good

Languages

Common, Sylvan, Treant

Occupation

Farmer

Strength 15
Dexterity 13
Constitution 18
Intelligence 14
Wisdom 10
Charisma 10

About Umberto Greenfingers

Description
Height: 6 ft 4 in, Weight: 210 lbs

Background
Umberto is a quiet farmer who lives on the outskirts of town. He is the son of a retired soldier. The farm where he lives belonged to his parents: It was his father's reward for many years of faithful service. Although Umberto himself has yet to serve in the military, his father taught him several combat techniques and he is strongly built. He wears his father's old armor and lion furs. He prefers to fight with polearms and with other large weapons best yielded two-handed.
Umberto is an only child. His mother died when he was young. His father died a couple of winters ago, leaving him the farm. One of his uncles taught him stonemasonry. Umberto uses this skill to make small improvements to his property. According to family legend, Umberto is descended from a nature god on his mother's side. She taught him how to speak with Treants and the creatures of the forest. Umberto has always had a green thumb.
He is highly intelligent. He is an avid reader, especially of mathematical and architectural texts.

Offense
Init: +1 = +1 Dex
Base AB: +1 = +1 figher
Melee AB: +3 = +1 BAB +2 Str
Ranged AB: +2 = +1 BAB +1 Dex
CMB: +3 = +1 BAB +2 Str

Defense
Hit Dice: 1d10+5 = HD: 1d10 +4 Con +1 favored
hit points: 15, current: 15, nonlethal: 0
AC: 17 = 10 +1 Dex +5 armor +1 deflection, Touch: 12, Flat-footed: 16
CMD: 14 = 10 +1 BAB +2 Str +1 Dex

Saving Throws
Fort: +6 = +2 fighter +4 Con
Ref: +1 = +0 fighter +1 Dex
Will: +0 = +0 fighter +0 Wis

Racial Traits
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Weapon and Armor Proficiency
All simple and martial weapons, all armor and shields (including tower shields).

Feats
Fast Learner
Power Attack
Cleave
Shield of Swings

Skills
Acrobatics: -2 = 0 ranks +1 Dex -3 ACP
Appraise: +2 = 0 ranks +2 Int
Bluff: +0 = 0 ranks +0 Cha
Climb: +3 = 1 ranks +3 class skill +2 Str -3 ACP
Craft (water and wind mills): +6 = 1 ranks +3 class skill +2 Int
Craft (stonemasonry): +6 = 1 ranks +3 class skill +2 Int
Craft (any): +2 = 0 ranks +2 Int
Diplomacy: +0 = 0 ranks +0 Cha
Disable Device: N/A = 0 ranks +1 Dex -3 ACP
Disguise: +0 = 0 ranks +0 Cha
Escape Artist: -2 = 0 ranks +1 Dex -3 ACP
Fly: -2 = 0 ranks +1 Dex -3 ACP
Handle Animal: N/A = 0 ranks +0 Cha
Heal: +0 = 0 ranks +0 Wis
Intimidate: +0 = 0 ranks +0 Cha
Knowledge (engineering): +6 = 1 ranks +3 class skill +2 Int
Knowledge (any): N/A = 0 ranks +2 Int
Linguistics: N/A = 0 ranks +2 Int
Perception: +0 = 0 ranks +0 Wis
Perform (any): +0 = 0 ranks +0 Cha
Profession (farmer): +4 = 1 ranks +3 class skill +0 Wis
Profession (any): N/A = 0 ranks +0 Wis
Ride: +1 = 0 ranks +1 Dex
Sense Motive: +0 = 0 ranks +0 Wis
Sleight Of Hand: N/A = 0 ranks +1 Dex -3 ACP
Spellcraft: N/A = 0 ranks +2 Int
Stealth: -2 = 0 ranks +1 Dex -3 ACP
Survival: +0 = 0 ranks +0 Wis
Swim: +3 = 1 ranks +3 class skill +2 Str -3 ACP
Use Magic Device: N/A = 0 ranks +0 Cha

Equipment
Carrying Capacity: Light: <= 66 lbs, Medium: <= 133 lbs, Heavy: <= 200 lbs
Weight Carried: 96.5 lbs (126.5 lbs w/ new and old armor), Wealth: 16 gp, 6 sp, 0 cp

Masterwork Scale Mail: (Cost: 200 gp, AC: +5, Max Dex: +3, ACP: -3, Pct Fail: 25%, Wgt: 30 lbs)
Scale Mail: (Cost: 50 gp, AC: +5, Max Dex: +3, ACP: -4, Pct Fail: 25%, Wgt: 30 lbs)
Traveler's Outfit (1 gp, 5 lbs)
Lion Furs (12 gp, 5 lbs)

Lucerne Hammer: (Atk: +3, Cost: 15 gp, Dmg: 1d12+3, Crit: x2, Range: 0 ft, Wgt: 12 lbs, Type: B or P, Special: Brace, Reach)
Greatsword: (Atk: +3, Cost: 50 gp, Dmg: 2d6+3, Crit: 19-20/x2, Range: 0 ft, Wgt: 8 lbs, Type: S)
Spiked Gauntlets: (Atk: +3, Cost: 5 gp, Dmg: 1d4+2, Crit: x2, Range: 0 ft, Wgt: 1 lbs, Type: P)
Javelin (2): (Atk: +2, Cost: 1 gp, Dmg: 1d6+2, Crit: x2, Range: 30 ft, Wgt: 2 lbs, Type: P)

Fighter's Kit (9 gp, 19 lbs): This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, trail rations (5 days), and a waterskin. Excluding torches (10).
Common Artisan's Tools (stonemasonry) (5 gp, 5 lbs)
Compass (10 gp, 1/2 lb)
Waterproof Hooded Lantern (12 gp, 2 lbs)
Lamp Oil (5) (5 sp, 5 lbs)

Ring of Sustenance
Ring of Protection +1
Rod of Balance
Rod of Ice

Party Loot
17 gp, 37 gp
bag of black pearls
Longsword, short sword, scale mail
Jason's quest sword (Umberto)

Experience Points
200 + 320 XP