LegitGM's The Swiftblades Cavern (Inactive)

Game Master LegitName

The city of Pinehollow is under attack! The PCs must retrieve three magic weapons from a legendary cavern in order to save the city.


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F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Well at least they are not attacking me.

"We need to get these things down. This is taking to long."

She reloads and fires at the 2nd large scorpion.

Crossbow: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Not wanting to fire into Melee at heavily armored scorpions, Ebonfeather skirts around the edge of the cavern, ending in L8 (H5->I6->J6->K6->L7->L8).

From there, he casts Flare on Big Scorpion #2 (Fort 13 or Dazzled for 1 Minute)

He directs Mushroom to attack Big Scorpion #1. Not wanting to clamber over dwarves, she skirts behind Vira. (G5->H6->I6->J8)

Gore: 1d20 + 3 ⇒ (14) + 3 = 17
Dam: 1d6 + 1 ⇒ (5) + 1 = 6


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto swings his pole-arm mightily in the scorpions' general direction.

Lucerne Hammer: 1d20 + 3 ⇒ (11) + 3 = 141d12 + 3 ⇒ (12) + 3 = 15


Mushroom drops Big Scorpion 1, Umberto misses. Vira crits on Scorpion 2, dropping it. Daphne hits. All other attacks are inconsequential.

Scorpion 6 attacks Mushroom, misses.
Scorpion 8 attacks Umberto, misses.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Hit: 1d20 + 5 ⇒ (1) + 5 = 6

Well...screw you too, dice!

He steps back up to swing, but still reeling from the effects of the poison, Drazh barely stays on his feet, let alone swings...


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

"Why won't you just die!"

Crossbow: 1d2 + 5 + 1 ⇒ (1) + 5 + 1 = 7 FUMBLE!!!!!
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

The dice mod thinks we deserve to die I think.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Ebonfeather skirts around behind Scorpion 6 to set up a flank with Vira.

Bite, Flank: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Dam: 1d3 + 2 ⇒ (2) + 2 = 4

If still standing, Mushroom will also attack Scorpion 6
Gore: 1d20 + 3 ⇒ (4) + 3 = 7

Otherwise, she will stay where she is and ready an attack if another scorpion comes in range.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto swings his pole-arm again, this time with much better aim.

Lucerne Hammer: 1d20 + 3 ⇒ (18) + 3 = 211d12 + 3 ⇒ (8) + 3 = 11


Umberto drops Scorpion #8

Ebonfeather drops the last scorpion.

xp:
The xp from each greensting scorpion is 100 (total 800), as well as another 400 from each cave scorpion. That is a total of 1600. So my question is: do you want to split the xp among the four of you or among the four of you + Vira?

If you leave it to just you, you all get 400 xp. When Vira is added, you only get 320. I'll let you guys vote on that, and I will break the vote if necessary.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

I think Vira should be included. She is helping us out after all

Who needs healing? I see Umberto is down 3. How much are Drazh and Vira down?


Drahz is also down by 3

Vira is down by 8


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Using the wand with fewer charges (currently down 8 charges)

Healing:

Vira: 1d8 + 1 ⇒ (7) + 1 = 8
Umberto: 1d8 + 1 ⇒ (1) + 1 = 2
Drazh: 1d8 + 1 ⇒ (7) + 1 = 8

Umberto is still down 1. Let me know if you want another zap. Wand is now down 11 charges.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

"Me thanks. Deadly buggers." He then hurries over to examine the dead dwarves...

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Im afraid that I'm going to need to sacrifice Vira to the dice gods..


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

She is helping in the combat should get the XP imo.

Daphne collects what she can of her crossbow bolts, in the process she is takes the time to give an extra kick or stomp to the scorpions.

"I would be happy not to relive that fight any time soon."


The dwarves are all bearing cuts and holes where the scorpions have gotten to them because scorpions are supposed to really like dwarf meat.

Thanks Vira says as Ebonfeather heals her. So... should we keep going?


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

"I wonder what happened to their equipment? Scorpions wouldn't have taken their gear, would they?

I suppose that is a mystery for another day.

Vira, would you like to scout ahead?"

Ebonfeather picks up the rock with the Light spell on it and holds it up.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto is grateful for the healing. He cleans the bug goo from his pole-arm. When Vira asks if they should keep going, he says, "Absolutely let's keep going. Let's get what we came for."

Healing 1 hp would be wasteful. Save the charges. And yes, Vira should get her share of XP.


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Perception: 1d20 + 7 ⇒ (2) + 7 = 9 trying to make sure we didn't miss anything with the dwarves.

"'Lets move on. I worry all these delays will cost us lives."

Daphne will move forward just enough to keep an eye on Vira.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

"I'm not hurrying. Give me ten minutes. These dwarves deserve better than this. I will bury them as best I can and say a prayer for their souls."

If he can't bury them, he will gather rocks to make stone burial mounds over their remains. If he can find anything about who they were or their clans, he will take that so he can bring word to their families.


The dwarf bodies are old and unrecognizable, however the ground opens easily enough to allow grave digging.

While you are at that, Vira slips into the next room. She returns a moment later in a much less secretive manner, saying Empty. She then joins you in the grave digging process, out of respect.

The dwarves have no gear on them.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Drazh nods at her, for the first time showing a measure of respect for the thief.


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

"Drazh, I am sorry I should have thought of this as well. Allow me to help."

Sense Motive: 1d20 + 3 ⇒ (5) + 3 = 8 is Vira telling the truth, from the roll I will never know lol.

Once the dwarves are buried Daphne decides not to announce her desire to keep moving.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto examines the room that Vira was in for himself.

Perception: 1d20 + 0 ⇒ (16) + 0 = 16


The room is a small cavern is empty, except for three archways going out of it (not counting the one you came through). One goes forward, one goes left, and one goes right.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto returns to the group and tells them that the room is empty, but it is an intersection. "So which way do we go now?"


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

"Earlier, we decided to always turn left. Might as well keep going."

Before heading to the left archway, I will scan above the doorways for any markings that might point out a direction to the vault.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


the air wafting out of the left is slightly heated, the air to the right is slighly damp, and the center smells of fresh dirt. There is no writing or signage on the archways.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

To the left we go then.


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Left first and work out way clockwise?

"The left tunnel is warm, lets give that a try."


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto shrugs his shoulders and follows the group to the left, always to the left.


Through the left you are in a large cavern. Dominating the cavern is a squat volcano. The pool on top is full of lava, some of which is running down the sides of the volcano and pooling up in the bottom. The platform you are standing on is only 2 or 3 feet above said pool. In the center of the volcano is a small island. It contains a pedestal. There appears to be something on the pedestal, but it is hard to see through the hazy air. There is a boat made of metal 20 feet away from the island, and it is next to the wall. The wall has narrow handholds. The climb DC to get to the boat is 20.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

"The town is built on top of a volcano? How was I not aware of this?

I really want to know what is valuable enough to hide in the center of a volcano, though.

Anyone know how to pilot a boat? I can probably puzzle it out, but if anyone has experience, they should probably lead."


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0
Ebonfeather Sharpclaw wrote:

"The town is built on top of a volcano? How was I not aware of this?

Hilarious!


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

"I wonder if I can jump the distance," says Umberto almost to himself as he toys with the rod of balance. Then he remembers the rod of ice and says, "Or maybe I can create a rock walkway across the lava."

What is the DC of an Acrobatics check to jump to the metal platform.


Acrobatics DC is also 20.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I
Umberto Greenfingers wrote:

Then he remembers the rod of ice and says, "Or maybe I can create a rock walkway across the lava."

It is certainly worth a try.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto hands the rod of ice to Ebonfeather, or whoever is willing to try his plan to cool the lava into solid rock. He begins removing his armor, thinking that he might not need it for this part of the adventure, and that its bulk would only serve to get him killed. He will also leave behind his Lucerne hammer.

Removing scale mail takes a minute. Does anyone act during this time?


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

When Umberto is close to being ready, I will lie prone on the ledge and reach with the rod to touch the lava, activating the once per day power to freeze the ground.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Good idea. That will shorten the distance Umberto has to jump.


The ice rod creates the ice which promptly melts and then forms a stone path to the ship.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto wastes no time and follows the stone path to the ship.


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

"This feels like a setup"

Daphne counines to watch the area for any sign of trouble.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Drazh nods as he looks around warily. Though he was too distracted by the memory of his deceased kinsmen to be too observant.


The ship, though metal, remains cool through some strange magic. Vira looks uncomfortable at the thought of going unarmed, so she tosses your armor into the boat after you make it safely across. She then follows.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

"I guess I'll follow as well. Are there any oars in the boat?"

Hope we don't encounter any fire elementals, I don't want to singe my feathers.

Pick up Mushroom and walk over to the boat.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Once he is safely aboard the vessel, Umberto begins donning his armor.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

As does Drazh.


Two oars reside in the bottom of the boat.


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

When the others are across Daphne will follow across, last.


So everyone is in the boat. Vira cautiously dips one of the oars into the lava. It works fine.

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