LegitGM's The Swiftblades Cavern (Inactive)

Game Master LegitName

The city of Pinehollow is under attack! The PCs must retrieve three magic weapons from a legendary cavern in order to save the city.


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Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Ah, yes, I meant to mention that myself. I'll wait till everyone else has climbed up, then I will climb back down to Mushroom with the rings and Drazh's rope. I will fashion a harness with the rope (maybe a Survival check?) that will strap Mushroom to my body. (Probably a difficult Handle Animal check, but I can retry or take 20). I can then climb back up with a Heavy load (fortunately the DC is low with a knotted rope). Sound ok?


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

BTW: Is anyone else going to make the Climb checks? The DC is only 5 for the first part then 0 for however much farther you need to climb, but most of you are wearing armor.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto climbs up the rope.

Can't Mushroom bore a new tunnel that winds gently upward?


Mushroom can bore through solid rock? Dang, I want to play with a boar animal companion.

Yeah, I assume the rest of you want to climb up as well?

Did some mock climb checks...

here they are:
Daphne got a 6 which barely makes it up and Drahz got a 5 which barely makes it up. Should we stick with this?


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I
LegitGM wrote:
Mushroom can bore through solid rock? Dang, I want to play with a boar animal companion.

She is half Umber Hulk :D I just haven't been using the Confusion gaze.

I did propose a way to get her up a couple of comments above this one. Let me know if you think my solution could work.

Everyone else, if you are going to climb up, you need to make some Climb checks. If you aren't climbing up, please propose an alternative solution to the current situation.


Tying mushroom to your body sounds impractical but logical. I say we go with it.


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Using GM's roll

Daphne struggles and barely makes it to the top.

"Well I need to work on climbing I see."

After a discussion about mushroom Daphne agrees that climbing back down and tying the rope seems the best solution. Then they can all pull her up.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Using his knowledge of climb cliff walls, Ebonfeather fashions a harness that will hold Mushroom.

Spoiler:

Survival: 1d20 + 7 ⇒ (7) + 7 = 14

Hmmm... that doesn't look quite right. Untie it and try again.

Survival: 1d20 + 7 ⇒ (7) + 7 = 14

No, not going to try that either. Untie it and try again.

Survival: 1d20 + 7 ⇒ (3) + 7 = 10

Yikes, that is completely unreasonable. "You guys might want to have a look around while you wait for me."

Survival: 1d20 + 7 ⇒ (14) + 7 = 21

Yes, that should work. Let's give it a try, Mushroom.

Finally happy with the look of the harness, Ebonfeather coaxes Mushroom into it.

Spoiler:

Here, girl, just put your legs in the little loops here and I will cinch it around your chest.

Handle Animal: 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17

"Yes, I know it is strange, but it won't hurt you, trust me, girl. Just relax"

Handle Animal: 1d20 + 4 + 4 ⇒ (1) + 4 + 4 = 9

"Ouch! Watch those tusks. Now, this isn't so much different from when I lift you up when we have to scramble up over rocks in the woods, is it?"

Handle Animal: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24

"Good Girl! OK, now for the hard part, let's test it out."

Ebonfeather struggles to stand up with Mushroom strapped to his body. He is just about at the maximum he can possibly carry.

With the two rings on, he grabs the rope and attempts to pull himself up.

Climb: 1d20 - 3 + 5 ⇒ (13) - 3 + 5 = 15

With the few failed checks, I guess that took 15-30 minutes?


Sure let's go with 15 minutes. Vira scrambles up the rock wall with ease while you are working. She points to the cavern. Wonder what's in there.


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

I thought we would pull you guys up. Between Umberto and
Drazh it shouldn't be an issue.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I
Daphne Hermstos wrote:
I thought we would pull you guys up. Between Umberto and Drazh it shouldn't be an issue.

In that scenario, I would still have to fashion a harness for myself, then make some Handle Animal checks to keep Mushroom calm while I hug her to my body as we are being pulled up. It doesn't change much, and you guys are free to defend against whatever is making that scuttling noise.


Anyway, with everyone at the top, would you like to enter the room?

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Drazh examines the dwarven skeletons. He looks for anything identifying who they were, and where they were from.


As you walk towards the skeletons, the faint scuttling noise gets louder and scorpions start to appear from the front, left, and right.

I will make a map on a google sheet. I will post the link shortly.


Knowledge (Nature) DC 20 (Do not read unless you succeed at the check):
The scorpions are greensting scorpions. They are incredibly weak, however their venom can cause sickness.

Here is the link to the sheet.


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

I would suggest giving the scorpions numbers to distinguish which one we target.

initative: 1d20 + 5 ⇒ (15) + 5 = 20

"Got to be bugs doesn't it."

Daphne will quickly target the second scorpion clockwise with her crossbow.

Crossbow Hit: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 ⇒ 2


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Know(Nature): 1d20 + 5 ⇒ (8) + 5 = 13

Oh well.

Initiative: 1d20 + 5 ⇒ (19) + 5 = 24

What is the light level?


Light is dim (faint, mysterious, blue light from ground reaches enough to give the area that I have drawn dim light.)

Umberto and Drahz?


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

OK, so Umberto and Daphne are currently at a disadvantage.

I will cast Light on a rock and throw it into the jumble of dwarf bodies at G8

Rock, Point-Blank, Cover: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
* Should be just enough to hit the square, so normal light for all now.

Mushroom will step into G5 and ready an attack at any scorpion that comes near. (Keeping Aspect of Tiger in play, so her AC is 19).

Readied Attack:

Gore: 1d20 + 3 ⇒ (14) + 3 = 17
Dam: 1d6 + 1 ⇒ (4) + 1 = 5


There is a small chance that Drahz and Umberto will go before you.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Intiative: 1d20 + 4 ⇒ (10) + 4 = 14

If Khaz goes first he will bring his hammer to bear. If not...well time to tank it.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto will advance on a scorpion and strike at it as quickly as he can react. Unfortunately he seems a bit sluggish.

Where is Umberto on the map?

Init: 1d20 + 1 ⇒ (7) + 1 = 8
Lucerne Hammer: 1d20 + 3 ⇒ (10) + 3 = 131d12 + 3 ⇒ (6) + 3 = 9


Scorpion 1 stabs at Drahz; misses.
Scorpion 2 stabs at Drahz; misses.
Scorpion 3 stabs at Daphne; misses.
Scorpion 4 stabs at Vira; misses.
Scorpion 5 stabs at Drahz; hits. Drahz takes 1 damage, and must attempt a DC 10 Fortitude Saving Throw.
Scorpion 6 stabs at Drahz; misses.
Scorpion 7 stabs at Umberto; hits. Umberto takes 1 damage, and must attempt a DC 10 Fortitude Saving Throw.
Scorpion 8 stabs at Umberto; misses.

Drahz is up, then Umberto.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Fort: 1d20 + 5 ⇒ (17) + 5 = 22 Hit: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Drazh easily shrugs off the poison, but finds landing a blow much more difficult.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

The gods spit in Umberto's face. He fails to resist the scorpion's poison, and he nearly drops his weapon trying to strike it.

Fortitude: 1d20 + 6 ⇒ (2) + 6 = 8
Lucerne Hammer: 1d20 + 3 ⇒ (1) + 3 = 41d12 + 3 ⇒ (10) + 3 = 13


Umberto is Sickened for 1 round. Both attacks miss.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Mushroom's readied action should have gone off. Did her attack hit?

Also, it looks like we are back to the top of Round 2, and it is my turn. Is that correct or did my initiative move after Daphne with Mushroom's readied action?


Mushrooms readied action barely missed.

We are indeed back to the top, Round 2 is starting, Ebonfeather is up, Daphne is on deck, and then the Scorpions will go.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

This combat sequence might be a little too complicated to perform with an Animal Companion. If ruled to be too complicated, simply change Ebonfeather's action to casting Flare on Scorpion 7 (Fort 13 or Dazzled) and Mushroom will stay in place

Ebonfeather looks up and sees that he doesn't have a good shot on any of the scorpions. "Mushroom, Attack and Move"

Mushroom attacks scorpion 7
Gore: 1d20 + 3 ⇒ (15) + 3 = 18
Dam: 1d6 + 1 ⇒ (4) + 1 = 5

Mushroom then 5-foot steps to H4.

Ebonfeather 5-foot steps into the just vacated G5 and full round attacks scorpion 7
Bite: 1d20 + 2 ⇒ (1) + 2 = 3 Dam: 1d3 + 2 ⇒ (2) + 2 = 4
Claw 1: 1d20 + 2 ⇒ (4) + 2 = 6 Dam: 1d3 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 2 ⇒ (5) + 2 = 7 Dam: 1d3 + 2 ⇒ (3) + 2 = 5

Maybe I should have stayed where I was anyways. Daphne Up


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Targeting the same scorpion Daphne quickly reloads and fires again.

Forgot Point Blank Shot last time!

Crossbow: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

"This is rapidly becoming dangerous."

and then tries to move to get behind the scorpions.

Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18

I would move behind the scorpions close to the wall to get distance if successful.

Swift action reload, attack and move.


Scorpion 7 dies. Ebonfeather and Daphne both miss

Added the battle link to my tag line.

Where are you trying to jump Daphne?

Scorpions 1-3 miss. Scorpion 4 hits Vira, but she survives the sickness easily. Scorpions 5-6 miss. Scorpion 8 hits Umberto, who must now make a DC 10 Fort save.

Drahz and Umberto are up.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Round Two

Umberto's bad luck continues.

Fortitude: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
Lucerne Hammer: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 91d12 + 3 - 2 ⇒ (11) + 3 - 2 = 12

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Hit: 1d20 + 3 ⇒ (8) + 3 = 11

Khaz swings again, but once more has trouble hitting the small targets.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

High ACs on these guys.

"Good girl, Mushroom! Let's do it again"

Ebonfeather full-round attack on scorpion 1
Bite: 1d20 + 3 ⇒ (10) + 3 = 13 Oops, should have been +2, missed anyways
Claw 1: 1d20 + 2 ⇒ (8) + 2 = 10
Claw 2: 1d20 + 2 ⇒ (1) + 2 = 3

Ebonfeather continues his futile attacks at the small scorpions, wishing he could break free to get his bow involved.

Step back to G4, Mushroom steps up.

Gore: 1d20 + 3 ⇒ (8) + 3 = 11

Misses as well.


Umberto is sickened for 1 round, and Daphne is up.

I forgot to say this, during round 1, Vira stabbed and killed Scorpion 3.


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

I am trying to get in the area of cell K-9

Again Daphne quickly reloads and fires at the same little beast.

"I will swat you eventually."

L Crossbow Hit: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Your crossbow shot misses. Without a running start, you land in I-6, crushing Scorpion 4.

Scorpion 1 misses Daphne;
Scorpion 2 stings Drahz; Drahz takes 1 damage, must make a DC 10 Fort saving throw.
Scorpion 5 steps up to Umberto; misses.
Scorpion 6 stings Drahz; deals 1 damage, however a second poisoning from taking damage does nothing.
Scorpion 8 stings Umberto; Umberto takes 1 damage, and must make a DC 10 Fort saving throw.

Vira stabs at scorpion 2. She hits, dealing 2 damage.

There is a loud scuttling noise as two bigger Scorpions appear from the back of the cave.

Know(nat) DC 20:
These are Cave Scorpions. They are known for their claws. But they are also known for their low agility making them significantly easier to hit.


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Know(nat): 1d20 + 5 ⇒ (19) + 5 = 24

"Watch out! Cave Scorpions incoming! They've got nasty claws but aren't as good at dodging as these little guys."


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

Mushroom should be in G5 at the start of the turn.

"Keep attacking Mushroom, I'll make sure we don't get flanked."

Mushroom attacks Scorpion 5
Gore: 1d20 + 3 ⇒ (5) + 3 = 8

Ebonfeather steps into H5 and attacks the two scorpions 1&2 (starting with the wounded one)
Bite: 1d20 + 2 ⇒ (13) + 2 = 15
Claw 1: 1d20 + 2 ⇒ (19) + 2 = 21 Dam: 1d3 + 2 ⇒ (1) + 2 = 3
Claw 2: 1d20 + 2 ⇒ (9) + 2 = 11


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Happy she at least landed on one of the little bastartds Daphne wips her head around to see the larger creatures.

What to do!

5ft step to K6

She quickly reloads takes aim at one of the small scorpions again and fires.

L Crossbow: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Dam: 1d8 + 1 ⇒ (3) + 1 = 4

Gosh darn it!


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto finally shakes off his sickness and swings his pole-arm at one of the scorpions.

Fortitude: 1d20 + 6 ⇒ (13) + 6 = 19
Lucerne Hammer: 1d20 + 3 ⇒ (12) + 3 = 151d12 + 3 ⇒ (5) + 3 = 8


Ebon and Daphne, I will do your moves after Drahz goes.

Umberto, nice job getting over the sickness.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Fort: 1d20 + 5 ⇒ (15) + 5 = 20
Hit: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10

Drazh swings again with his hammer, grumbling as he does so about how if he dies to insects he'll never live it down.


Drahz gets over the sickness, but misses his swing.

Umberto gets over the sickness, also misses his attack.

Vira stabs at Scorpion 2. She kills it.

Ebonfeather kills Scorpion 1

Daphne 5 ft steps 10 ft? I put you in J6 instead... Either way, your attack missed.

Scorpion 5 stabs at Mushroom; misses.
Scorpion 6 stabs at Drahz; hits. Drahz takes 1 damage, must make a DC 10 Fort save or become sickened for 1 round.
Scorpion 8 stabs at Umberto; misses.


Male Human Fighter 1; Perception +0; Init +1; hp 15/15; AC 17 (SoS: 21), T 12, FF 16, CMD 14 (SoS: 18); F +6, R +1, W +0

Umberto swings and misses.

Lucerne Hammer: 1d20 + 3 ⇒ (6) + 3 = 91d12 + 3 ⇒ (9) + 3 = 12

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Death by a thousand cuts

Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Hit: 1d20 + 3 ⇒ (5) + 3 = 8

Well then, dice, screw you too


Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom:
HP 17/17 | Per +3 | AC 19/11/18
Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I

"Finally! Room to get my bow out"

Ready bow, Attack Big Scorpion #1

Bow: 1d20 + 3 ⇒ (14) + 3 = 17
Dam: 1d8 ⇒ 8

Mushroom attack Scorpion 5.
Gore: 1d20 + 3 ⇒ (16) + 3 = 19
Dam: 1d6 + 1 ⇒ (6) + 1 = 7


F Human Bolt Ace 1 | hp 12/12 | Init 5, Per 7 | AC 16, T 13, FF 13 | Fort +3, Ref +5, Will +3 | MW Light Crossbow +5 (1d8-19-20x2 Rg80ft), Rapier + (1d6-1-18-20x2,P)
Tracked Resources:
Bolts 36/40 | Grit 3/3
Status: None

Not good. Now I am just trapped by bigger bugs!

"I bet you guys are easier to hit at least."

L Crossbow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Dice mod, I do not like you.


Drahz is Sickened for 1 round,

Umberto misses.

Scorpion dies by Mushroom.

Vira steps up to Big Scorpion #1 and attempts to stab it. She hits, dealing 4 damage.

Ebonfeather hits Big Scorpion #1, dealing 8 more damage

Daphne hits Big Scorpion #? (going with #1), dealing 2 more damage. At this point, Big Scorpion #1 looks severely injured.

Scorpion 6 attacks Drahz; misses.
Scorpion 8 attacks Umberto; misses. These guys sure are hitting very rarely...
Big Scorpion 1 attacks Vira, dealing 2 damage from its two claws, and missing the sting.
Big Scorpion 2 attacks Vira, dealing 5 damage from its two claws, and missing the sting.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Frustrated, Drazh takes a 5ft step back and casts divine favor on himself (+2 hit and damage for 1 minute)

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