
LegitGM |

Trouble is brewing in the desert colony of Desertsands. People are disappearing, leaving behind everything they own. No one knows where they are going. Rumors are spreading that The Sandfort, a secretive military base on the edge of the town, is sabotaged. Caravans that have delivered food to the colony are coming less and less. Bandits are amassing outside the town, making it nearly impossible to leave the city gates without getting robbed, or worse, killed.
Then, a message appears on the large pole in the very center of the town. It is on a large scroll. It reads,
Residents of Desertsands
Due to increasingly pressing matters, Mayor Katelin has offered 50000 gold pieces the party that can locate the source of the chaos that is beguiling the city. This involves finding the missing beurocrats, ending the bandits that have been plaguing this town, and restoring our source of food.
Good luck, and may the gods be with you.
Katelin Lightblade
What you, the PCs, need to know:
-20 pt. buy
-Starting level 1
-Starting gp average for class
-Races: Core
-Classes: Core, Base, Alt, Hybrid (no guns)
-Feats: All Paizo feats (can sub 1st feat for 2 traits)
-Any other questions, PM me.

MaUC |

This Ael. A half-elf Inquisitor of Sarenrae. Warrior and Diplomat.
Half-elf inquisitor (sanctified slayer) of Sarenrae 1 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee fauchard +4 (1d10+6/18-20)
Space 5 ft.; Reach 5 ft. (10 ft. with fauchard)
Special Attacks studied target +1 (1st, move action)
Inquisitor (Sanctified Slayer) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—divine favor, protection from evil
. . 0 (at will)—create water, detect magic, light, read magic
. . Domain Conversion inquisition[UM]
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Statistics
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Str 18, Dex 12, Con 14, Int 12, Wis 14, Cha 7
Base Atk +0; CMB +4; CMD 15
Feats Combat Reflexes
Skills Acrobatics +1 (-3 to jump), Bluff +6, Diplomacy +6, Intimidate +7, Knowledge (planes) +5, Knowledge (religion) +5, Perception +8, Sense Motive +7, Stealth +5; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven
SQ elf blood, monster lore +2, stern gaze +1
Other Gear four-mirror[UC], fauchard, 1 gp
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Special Abilities
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Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inquisitor (Sanctified Slayer) Domain (Conversion Inquisition) Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.

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Here is my submission...might make some changes, but this is it for now!
Unnamed Hero
Human ranger (falconer) 1 (Pathfinder RPG Ultimate Combat 67)
NG Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee handaxe +4 (1d6+2/×3)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Huntmaster[ARG], Weapon Finesse
Traits armor expert, sun-blasted (any desert)
Skills Climb +6, Handle Animal +4 (+6 with selected animal type), Knowledge (geography) +4, Knowledge (nature) +4 (+6 with selected animal type), Perception +6, Stealth +7, Survival +6 (+8 in deserts)
Languages Common
SQ track +1
Other Gear handaxe, 214 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Huntmaster (Birds) +2 bonus to Handle Animal/Knowledge Nature with selected animal type.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +1 Add the listed bonus to survival checks made to track.
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Animal Companion
Hawk
N Small animal
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 13 (3d8+3)
Fort +4, Ref +5, Will +3
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Offense
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Speed 10 ft., fly 80 ft. (average)
Melee bite +5 (1d4), 2 talons +6 (1d4)
--------------------
Statistics
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Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +2; CMB +1; CMD 13
Feats Weapon Finesse, Weapon Focus (talon)
Tricks Attack, Attack, Attack Any Target, Defend, Down, Fighting, Roam, Stay, Swooping Charge
Skills Acrobatics +2 (-6 to jump), Fly +8, Perception +6, Stealth +10
SQ attack any target, defend, fighting, roam, swooping charge
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Fighting [Trick] The animal has been trained to fight.
Fly (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Roam [Trick] The falconer can let his animal companion loose to roam and forage. He must let it roam for no more than a week. When the falconer lets it roam, it agrees to return to the place he let it loose within the time period he designates.
Swooping Charge [Trick] The falconer's bird companion flies up and then swoops down into a charge. To perform this trick, the companion must be able to fly, and it must be outdoors or someplace with enough room for the bird to fly great distances in (a grand cathedral may h

rungok |

Here's my submission for the game.
Anton Vale, Halfling Rogue (Knife Master)
Anton's a Lawful Evil character, but not out of a need to *perpetrate* evil. In reality, he just wants to make a living, but a long line of decisions led him across a line that he hasn't ever come back from. He respects good people and even believes that he is a good citizen, but he knows he will have the advantage because he is willing to do the dirty deeds that others wouldn't.
He'd be helping out the town specifically because A. 50k is a ton of money and B. His business is suffering since all his 'shipments' (i.e. possibly smuggled goods) are being waylaid.
He'd probably be running a small pawn shop (*cough* fence *cough*) that he's had to close down recently since he's run out of money to buy all the stuff everyone's trying to sell so they can afford food. This irritates him, and he's willing to get along with anyone, so long as it gets his business going again.
Anton Vale
Halfling unchained rogue 1 (Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
LE Small humanoid (halfling)
Init +4; Senses Perception +6
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Defense
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AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +7, Will +1
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Offense
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Speed 20 ft.
Melee dagger +5 (1d3-1/19-20)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
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Str 8, Dex 18, Con 12, Int 14, Wis 10, Cha 15
Base Atk +0; CMB -2; CMD 12
Feats Combat Expertise, Weapon Finesse
Traits antiquities smuggler (osirion), successful shirker
Skills Acrobatics +4 (+0 to jump), Appraise +6, Bluff +6, Climb -1, Diplomacy +6, Disable Device +6, Escape Artist +6, Intimidate +6, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +6, Sense Motive +4, Sleight of Hand +7 (+7 to conceal a light blade), Stealth +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Common, Goblin, Halfling
SQ hidden blade, skulker
Combat Gear caltrops; Other Gear chain shirt, dagger (6), backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, halfling trail rations[UE] (14), hat[UE], hemp rope (50 ft.), mess kit[UE], piton (10), soap, thieves' tools, waterskin, 3 gp, 2 sp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Hidden Blade +0 bonus on Sleight of Hand checks to conceal a light blade.
Skulker +1 racial bonus to attack foes denied their Dex AC bonus.
Sneak Attack (Unchained) +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.

LegitGM |

Well I had a nice weekend. Sorry, I forgot some things and must clarify them. First, I am a Mormon and will not post on Sundays (usually...)
Second, When I said you can trade your first feat for two traits, I meant 2 additional traits, additional to the 2 I give you by default. Also, remember that Humans get an additional feat at first level.
Third (@Sam Cameron-Mckee) I will aim for about level 10. It may start slow or come about by odd means, but I will find a way (more accuratly, I will suddenly have a very, very bad idea at some time).
Fourth (@MaUC) I will limit it to one submission per person.

Erelynn Jerill |

I have looked through the submissions, and the following people need to select 2 traits based on bullet point 2:
Ael (Half-elf Inquisitor of Sarenrae)
Erelynn Jerill (Halfling Summoner)I believe everyone else is covered.
I did misunderstand. I'll get some traits added. Also, how do you feel about drawbacks?

MaUC |

I have looked through the submissions, and the following people need to select 2 traits based on bullet point 2:
Ael (Half-elf Inquisitor of Sarenrae)
Erelynn Jerill (Halfling Summoner)I believe everyone else is covered.
Hmm? I think I misunderstood the OP. i thought we only got two traits if we replaced our first level feat.
Anyway, I'll go with Elven Reflexes and Birthmark.

Peet |

Here's what I see so far:
Garsh 1/2 orc bloodrager
Ael 1/2 elf inquisitor of Sarenrae
Lord Christian D'Elagante Human cavalier
Jubal of the Desert human ranger
Erelynn Jerill halfling summoner
Anton Vale halfling rogue
So I'm seeing a lot of forwards and not much backfield (to use sports terms). Also a lot of high CHA characters.
My first attempt was a bard but I am now thinking that a full caster is definitely needed.

Peet |

Any chance of convincing you to use the Background Skills from Pathfinder Unchained? It is the only variant I like.
Also, is this outpost somewhere on Golarion, or is it a homebrew world? And if it is a homebrew world, do we use Golarion deities?

Sulan Kator |

Okay, here is Peet's submission.
Sulan Kator is basically done aside from buying mundane gear like rations and backpacks and string. He is a half-orc druid.
The Animal domain will give him an animal companion at level 4, which is good because I couldn't decide what kind of AC to get.
The Goliath Druid archetype allows him the form of a giant when wild shaping as of level 6.

LegitGM |

Well with all that sorted out, this appears to be our list of candidates:
Garsh 1/2 orc bloodrager
Ael 1/2 elf inquisitor of Sarenrae
Lord Christian D'Elagante Human cavalier
Jubal of the Desert human ranger
Erelynn Jerill halfling summoner
Anton Vale halfling rogue
Sulan Kator 1/2 orc goliath Druid
I am officially closing recruitment. I will select 4 people buy sometime tonight. Good luck to all.

Nasira Rossan |

Here is Garsh, a half orc blood rager. Not sure if a blood rager is allowed by your class restrictions (not sure exactly what you mean by core, base, alt, hybrid, but I am thinking blood rager works).
Bloodrager is a hybrid class, just as an fyi. Core are classes from the original Core Rulebook. Base classes are those from the Advanced Player's guide (and also Ultimate Combat/Magic). Hybrid classes are the classes from the Advanced Class guide, where each class is really a mixture of two other classes to make a hybrid together.

MaUC |

Well with all that sorted out, this appears to be our list of candidates:
Garsh 1/2 orc bloodrager
Ael 1/2 elf inquisitor of Sarenrae
Lord Christian D'Elagante Human cavalier
Jubal of the Desert human ranger
Erelynn Jerill halfling summoner
Anton Vale halfling rogue
Sulan Kator 1/2 orc goliath DruidI am officially closing recruitment. I will select 4 people buy sometime tonight. Good luck to all.
You know... When you write it as "1/2 elf" or "1/2 orc", I get the visual of an elf (or orc) cut in half, not a individual of mixed blood.
XD

Sam Cameron-Mckee |

I am officially closing recruitment. I will select 4 people buy sometime tonight. Good luck to all.
@Everyone loving submissions. I plan on leaving this open for another week.
What happened there? I was still working on a submission. Obviously it's up to you when you close submission but I would have liked a little more warning.

MaUC |

Here is Ael again... It's the same stat-block, just with the two traits added.
Ael
Half-elf inquisitor (sanctified slayer) of Sarenrae 1 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +4; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee fauchard +4 (1d10+6/18-20)
Space 5 ft.; Reach 5 ft. (10 ft. with fauchard)
Special Attacks studied target +1 (1st, move action)
Inquisitor (Sanctified Slayer) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—divine favor, protection from evil
. . 0 (at will)—create water, detect magic, light, read magic
. . Domain Conversion inquisition[UM]
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 12, Wis 14, Cha 7
Base Atk +0; CMB +4; CMD 15
Feats Combat Reflexes
Traits birthmark, elven reflexes
Skills Acrobatics +1 (-3 to jump), Bluff +6, Diplomacy +6, Intimidate +7, Knowledge (planes) +5, Knowledge (religion) +5, Perception +8, Sense Motive +7, Stealth +5; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven
SQ elf blood, monster lore +2, stern gaze +1
Other Gear four-mirror[UC], fauchard, 1 gp
--------------------
Special Abilities
--------------------
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inquisitor (Sanctified Slayer) Domain (Conversion Inquisition) Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.

LegitGM |

LegitGM wrote:I am officially closing recruitment. I will select 4 people buy sometime tonight. Good luck to all.LegitGM wrote:@Everyone loving submissions. I plan on leaving this open for another week.What happened there? I was still working on a submission. Obviously it's up to you when you close submission but I would have liked a little more warning.
Sorry about that. Got a little caught up. I can spare an extra day or two.
A shoutout to all: I have another campaign in recruitment, one that will be a multi-table that can hold up to 30 people - although it will work decently with 10. So far, I have 5 people. I would encourage all of you to enter, keeping in mind that there are slightly different build rules over there.

Erelynn Jerill |

A shoutout to all: I have another campaign in recruitment, one that will be a multi-table that can hold up to 30 people - although it will work decently with 10. So far, I have 5 people. I would encourage all of you to enter, keeping in mind that there are slightly different build rules over there.
Already one of the five.

Sam Cameron-Mckee |

Sam Cameron-Mckee wrote:LegitGM wrote:I am officially closing recruitment. I will select 4 people buy sometime tonight. Good luck to all.LegitGM wrote:@Everyone loving submissions. I plan on leaving this open for another week.What happened there? I was still working on a submission. Obviously it's up to you when you close submission but I would have liked a little more warning.Sorry about that. Got a little caught up. I can spare an extra day or two.
A shoutout to all: I have another campaign in recruitment, one that will be a multi-table that can hold up to 30 people - although it will work decently with 10. So far, I have 5 people. I would encourage all of you to enter, keeping in mind that there are slightly different build rules over there.
Cool, thanks GM. Should have my submission up tonight or early tomorrow.

Peet |

If you're asking about Sulan Kator, I wasn't going to bother with buying all the little stuff unless I got picked. It needs to be done but it's a pain in the butt. Otherwise he is ready.

Sam Cameron-Mckee |

Actually I meant Sam Cameron-Mckee. I should have said How is the last submission coming. Sulan is fine, and I never have really bothered with all the little stuff anyway.
Hey GM. Just putting the final touches on, but I have a friend who wants to put in an character with me. Would you be able to wait just a few hours so that they and I can get our submissions in?
Apologies for taking so long with this whole process.

Sam Cameron-Mckee |

Here we go. Here is Naerah al Bashae, a druid with the restorer archetype and the fire domain. Basically fulfills a dual role of healer and blaster. I will be submitting her alongside Khazima al-Nadra. Hope you like her.
Naerah al Bashae
Female human (Keleshite) druid (restorer) 1 (Pathfinder Player Companion: Healer's Handbook 22)
CN Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +6; +1 trait bonus vs. fire, +4 trait bonus vs. hot conditions
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4/19-20) or
. . scimitar +0 (1d6/18-20) or
. . spear +0 (1d8/×3)
Ranged sling +2 (1d4)
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—fire bolt (1d6 fire)
Druid (Restorer) Spells Prepared (CL 1st; concentration +5)
. . 1st—burning hands[D] (DC 17), firebelly (DC 15), magic stone
. . 0 (at will)—detect magic, light, spark[APG] (DC 15)
. . D Domain spell; Domain Fire domain
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Statistics
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Str 10, Dex 14, Con 12, Int 13, Wis 18, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Elemental Focus[APG], Spell Focus (evocation)
Traits desert child (desert), mathematical prodigy
Skills Acrobatics -3 (-7 to jump), Heal +10 (+11 when providing first aid), Knowledge (arcana) +6, Knowledge (nature) +5, Perception +8, Spellcraft +5, Survival +8
Languages Common, Druidic, Ignan, Kelish
SQ healing touch, natural medic, nature bond (Fire domain), wild empathy
Other Gear hide armor, heavy wooden shield, dagger, scimitar, sling, spear, backpack, belt pouch, blanket[APG], flint and steel, holly and mistletoe, mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, 15 gp, 7 sp, 9 cp
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Special Abilities
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Druid (Restorer) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Fire Bolt 1d6 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Healing Touch (Ex) When using Heal to provide first aid, gain extra +1 bonus.
Natural Medic Can lose memorized spells to spontaneously cast cure spells.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Naehra was born to two wise and powerful desert druid in a hidden sanctuary among the dunes. From a young age she was raised as a healer and caretaker, her parents believed that druidic magic was for the benefit of other people, that it should be used only for peaceful and kind applications. However as Naehra grew up she grew to disagree with this point of view.
She was always entranced with the heat of the desert, unlike her parents, she viewed the sun as more than a giver of life, and her magic as more than simply a tool to help others. She was fascinated by the effects the sun could have on plants and animals, both positive and negative. She sought to recreate these effects with her magic, attaining a mastery over fire that outstripped ever her parents. Finally she turned from her parent’s desert faith to the destructive half of the god Nethys in search of greater magical mastery. However when her parents found out about her departure from what they perceived as druidic ways, they cast her out from their society.
She came to desertsands, hoping that civilization would hold more magical knowledge to learn. Once there she established herself as a town healer. She didn’t like the work, feeling that healing was a waste of her magical potential, but it payed, and was needed. Besides, not only had her upbringing given her a talent for it, she still held some small part of her parents world view.
In desertsands she met Khazima al-Nadra a magic user like herself but almost diametrically opposed. Where she was destruction and fire, Khazima was creation. Naehra saw far too much of her parents in Khazima and sought where possible to outdo her, with their relationship developing into a burning hot rivalry. Naehra would never sink to attacking Khazima, but she does seek to outdo her magically in every way possible, and will often go out of her way to do so.
As the situation in desertsands grew worse she was happy to take up the call to help. As a chance to practice her magic, help the town where she lives, and settle her rivalry with Khazima once and for all.
Naehra stands intimidatingly tall for a woman at six foot two, though her height is belied by her willowy build. She has long legs and not a great deal of curves, her body thin and corded from long days in the desert. Her naturally dark skin is tanned a deep brown and despite her young age it is beginning to become worn and lined from the sun and wind.
She has eyes that are a bright brown, bordering on orange and are usually squinted against the sand, which has given her subtle crow’s feet already. Her facial features are full with thick lips and a wide nose, her jaw is rather pronounced. Her pitch black hair is shaved along one side of her head, whilst she wears the other side in a braid that extends to the small of her back, emulating her god Nethys.
She dresses in hide armour as well as dusty yellow robes. She wears a scarf wrapped around her head when she is outside, which she can cover her face with to protect from the harsh elements. She wears a scimitar at her belt, carries a spear at her side, and has a heavy wooden shield marked with an orange symbol on her back.
Naehra is a brash, impulsive and fiery woman, who despite her all-consuming love of magic, is still tempered by the lessons her parents taught her.
She cares most for her studies of magic, and second most for her rivalry with Khazima
She will always prefer to act, rather than waiting, and this can often be seen by her habit of pacing around in thought, or tapping her feet impatiently.
Despite her strong desires she is not cruel, and whilst she professes to care only for fire and destruction, she keeps up her practice at healing, and will often choose healing a friend over smiting a foe, all the while complaining that her talents could be used better.
She is a woman of contradictions, but carries on through life with a fiery soul.

El Ronza |

I'm the friend, submitting Khazima al-Nadra, a glass-blowing arcanist with the occultist archetype! She's focused on summoning beasties to wreck face (well, small amounts of face at lower levels) and proving to Naehra that magic is better used to create than to destroy. I'm still tinkering with an appearance and personality, but I'll get those finished quick-smart if selected.

LegitGM |

Great, that makes everyone in, so it appears that the total character list is:
Ael 1/2 elf inquisitor of Sarenrae
Lord Christian D'Elagante Human cavalier
Jubal of the Desert human ranger
Erelynn Jerill halfling summoner
Anton Vale halfling rogue
Sulan Kator 1/2 orc goliath Druid
Naerah al Bashae human Druid
Khazima al-Nadra human arcanist
If that is everyone, I should select the players by tonight.