Garsh Half Orc Bloodrager
Half-orc bloodrager 1 (Pathfinder RPG Advanced Class Guide 15)
NE Medium humanoid (human, orc)
Init +1;
Senses darkvision 60 ft.; Perception -1 (+1 on sight based checks)
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4,
Ref +1,
Will -1; +2 trait bonus vs. fear
Defensive Abilities orc ferocity
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee dagger +5 (1d4+4/19-20) or
. . heavy flail +5 (1d10+6/19-20)
Special Attacks bloodrage (6 rounds/day), staggering strike
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Statistics
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Str 18,
Dex 13,
Con 14,
Int 8,
Wis 9,
Cha 14
Base Atk +1;
CMB +5;
CMD 16
Feats Power Attack
Traits courageous, deadeye
Skills Climb +4, Intimidate +8, Perception -1 (+1 on sight based checks), Survival +3;
Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood
Other Gear scale mail, dagger, heavy flail, belt pouch, flint and steel, grappling hook, hemp rope (100 ft.), iron spike[APG] (5), sack, sack, trail rations (10), waterskin (2), 25 gp, 5 sp, 5 cp
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Special Abilities
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Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Staggering Strike (DC 12) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).
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