Barbarian

Garsh's page

2 posts. Alias of Keith S..


Full Name

Garsh

Race

Half Orc

Classes/Levels

bloodrager 1; hp 114/14; ac17; F+5; R+4; W:-1

Gender

male

Size

M

About Garsh

A wanderer of the fringes of society, Garsh has spent his time either working with caravans as a guard, or with orc tribes of the wasteland, raiding them.

He has found the town around Sandfort as the only place to accept him so far (although that may only be to keep him somewhat pacified in the town bar).

He is always looking for a fight, so he is good with solving the problems facing the town.

crunch:
Garsh Half Orc Bloodrager
Half-orc bloodrager 1 (Pathfinder RPG Advanced Class Guide 15)
NE Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception -1 (+1 on sight based checks)
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will -1; +2 trait bonus vs. fear
Defensive Abilities orc ferocity
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee dagger +5 (1d4+4/19-20) or
. . heavy flail +5 (1d10+6/19-20)
Special Attacks bloodrage (6 rounds/day), staggering strike
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Statistics
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Str 18, Dex 13, Con 14, Int 8, Wis 9, Cha 14
Base Atk +1; CMB +5; CMD 16
Feats Power Attack
Traits courageous, deadeye
Skills Climb +4, Intimidate +8, Perception -1 (+1 on sight based checks), Survival +3; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood
Other Gear scale mail, dagger, heavy flail, belt pouch, flint and steel, grappling hook, hemp rope (100 ft.), iron spike[APG] (5), sack, sack, trail rations (10), waterskin (2), 25 gp, 5 sp, 5 cp
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Special Abilities
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Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Staggering Strike (DC 12) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).

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